Vhalhisstre Vexidyre

"Imagine," Kara Luthor's page

113 posts. Alias of Atlas2112.


Full Name

Kara "Imagine" Luthor

Classes/Levels

Human | A: +0/+12 |D: +2 | T:+22|F: +10||R:+5 |W:+16(MS11)|Conditions: Flying; |

useful pastes:
[i][b]' '[b][i]

Gender

Girl

About "Imagine," Kara Luthor

Imagine
(Kara Luthor)

Power Level: 12; Power Points Spent: 180/182

Attributes: [14pts]
STR: -1 (8), DEX: 0 (10), CON: +2(14), INT: +2 (14), WIS: +4 (18), CHA: +0 (10)

Saves: [5 pts]
Tough: +0/+17(+19)*/(+22)**, Fort: (2+8*=)+10, Ref: (0+5=)+5, Will: +16(Mind Shield 12)

* = with Z-Belt

** = With Undercover Vest. (Defense/Toughness trade-off. Max Def/Tough = +2/+22)

Combat
Attack: +0/+12 Ranged (0 pts)[feats]
Defense: +0
Dodge: +2 [feats]

Skill Ranks: [4 pts]
Bluff: 1***/(+13)^, Concentration 1, Diplomacy 1***/(+13)^, Gather Intelligence [+12], Notice 3, Search 1, Sense Motive +1/(+3)***, Stealth 8

*** = With L-Phone X
^ = Attractive

Feats: [39]
Attractive 3(+12 Bluff and Diplomacy), Benefit: Wealth 28[lvl 5], Benefit: Diplomatic Immunity, [Connected], [Contacts], Die Hard, Evasion, Hide in Plain Sight, Minions 12, Skill Mastery [Stealth, Bluff, Diplomacy, Intimidate], Dodge Focus [(2)], Atatck Focus (Ranged)(12)

Powers: (118)

Regeneration: 4 (1 check per round)
Resurrection: 1 [total cost 5]

Communication (Mental) 3 (cost 3)

Mind Shield 12 (Cost 12)

Concealment rank 4--all visual (Cost: 8)

Flight Rank 3 50 MPH (cost 6)

Mind Over Matter array:[15pts]
-Mind Control 12 (cost: 14)
--Feat: Mental Link
--Feat: Subtle
--Flaw: Distracting
---alt power:Telekinesis 12 (cost: +1[14])
----Flaw: Distracting
----Feat: Affects Insubstantial
----Feat: Precise

Boost 3 (All Traits (+12)) (cost 38)
--Flaw: Others Only
--Modifier: Area
--Feat: Slow Fade 2

Mind Reading 12 (cost 6)
-Flaw: Distracting

Device: LexCorp Z-Belt
(Hard to Lose) [cost: 28pts[35])
---Force Field 17 (17 pts)
-----Impervious
-----Ablative
---LifeSupport (9pts)
---Fort. save +8 (8 pts)
---Immunity: Aging (1 pt)

Device: L-Phone X (w/ Bluetooth)
(Easy to Lose) (cost: 5.5[5])
---Gather Intelligence: +12
---Feat: Contacts
---Feat: Connected
---Bluff +1
---Diplomacy +1
---Sense Motive +2
---Intimidate +6

Complications:

Reputation, because Luthor.

Temper. Also, because Luthor. =)

Gear Definition: Things that are bought with filthy, filthy money. ;-)

Gear:

Flashlight
Cell phone/commlink (Bluetooth)
Video/Audio recorder (Bluetooth)
mini-tracer (active-for herself)
Flash goggles
GPS Receiver
multi-tool
Masterwork Undercover vest
Masterwork Blaster pistol

Grenade belt: (5 of each:)

Fragmentation
Flash-Bang
Sleep gas
50 rounds of rifle ammunition low-slung on a sexy gun-belt

Personal Armored Car
Personal Helicopter
Private Jet

::::::::::::::::::::::::::::::::::::::
Captain Attero Dominatus
SGT Rick "Axeman" Steiner
CPL Hanse "Wolfhound" Davion
PFC Yamamoto "Shogun" Kurita
PVT Thomas "Orion" Marik

Minions (LexCorp Elite Security) stats: Rank 12 = (10 at 135 pts each)

135/135pts

Attributes: [42]
STR: +5 (20)/+11 (32)* | DEX: +5 (20)|+11 (32)*, CON: +5 (20)/+11 (32), INT: +3 (16), WIS: +3 (16), CHA: +0 (10)

Saves: [3]
Tough: +5/+17*, Fort: +5/+11*, Ref: +5/+11*, Will: [+3+3]=+10

Combat:[30]
Attack: +10
Defense: +4

Feats: [9]
Feats: Die Hard, Fearless, Precise Shot, Evasion 2, Elusive Target*, Quick Draw, Second Chance: Mind Control, Improved Block (+2 to Block), Weapon Bind,

* - with LexCorp AS7-D Atlas-class Assault Suit

Powers: []

Device: LexCorp AS7-D Atlas-class Assault Suit
(Hard to Lose) (52pts[65])
---Flight 5 (250 mph)
---Forcefield 6
-----Impervious
-----Ablative
---Regeneration 3 (1 check per minute)
-----Recovery Rate
---Immunity: Life Support (9)
---Strength +12
---Constitution+12
---Dexterity+12
---Feat: Elusive Target

---equivalent of Masterwork Full body assault suit: Tough+6

Gear Definition: Things that are bought with filthy, filthy money. ;-)

Gear:

Flashlight
Cell phone/commlink (Bluetooth--built into the helmet)
Video/Audio recorder (Bluetooth--built into the helmet)
Night vision goggles(Bluetooth--built into the helmet)
Flash goggles(built into helmet)
Gas mask (built into helmet)
Handcuffs
lock release gun
binoculars
mini-tracer (active--for themselves)
Parabolic Microphone

GPS Receiver
multi-tool
Camo clothing (urban camo patterned armor)

Masterwork Weapons:(+1 attack roll):
High-tensile Combat Knife (equivalent of sword)
Stun Gun
WHM-6R WarHammer Blaster Rifle (+8) (with Laser sight (+1 attack) and Targeting scope (improved Aim))
--with Assault Rifle (+5) (with Laser sight (+1 attack) and Targeting scope (improved Aim))
--Grenade Launcher

Grenade belt: (5 of each:)

Fragmentation
Flash-Bang
Sleep gas
Tear Gas
1-lb Plastic Explosive

Masterwork Full body assault suit: Tough+6

Unit has Armored car (rarely uses)

and helicopter and Private jet

Minion: Stats 12 + Saves 5 + Feats 4 + Powers 39

LexSec rolls:

[dice=Attack1--Blaster Rifle]d20+10+1+1[/dice]
[dice=Attack2--Blaster Rifle]d20+10+1+1[/dice]
[dice=Attack3--Blaster Rifle]d20+10+1+1[/dice]
[dice=Attack4--Blaster Rifle]d20+10+1+1[/dice]
[dice=Attack5--Blaster Rifle]d20+10+1+1[/dice]

[dice=Attack6--Blaster Rifle]d20+10+1+1[/dice]
[dice=Attack7--Blaster Rifle]d20+10+1+1[/dice]
[dice=Attack8--Blaster Rifle]d20+10+1+1[/dice]
[dice=Attack9--Blaster Rifle]d20+10+1+1[/dice]
[dice=Attack10--Blaster Rifle]d20+10+1+1[/dice]

Blaster power 8. Toughness save DC 23.

LexSec rolls!:

[dice=Attack1--Assault Rifle Autofire!]d20+10+1+1[/dice]
Hit, exceeds defense enough for autofire increase DC +5
[dice=Attack2--Assault Rifle Autofire]d20+10+1+1[/dice]
Hit, exceeds defense enough for autofire increase DC +5
[dice=Attack3--Assault Rifle Autofire]d20+10+1+1[/dice]
Hit, exceeds defense enough for autofire increase DC +5
[dice=Attack4--Assault Rifle Autofire]d20+10+1+1[/dice]
Hit, exceeds defense enough for autofire increase DC +2
[dice=Attack5--Assault Rifle Autofire]d20+10+1+1[/dice]
Hit, exceeds defense enough for autofire increase DC +5
[dice=Attack6--Assault Rifle Autofire]d20+10+1+1[/dice]
Hit, exceeds defense enough for autofire increase DC +5

[dice=Attack8--Assault Rifle Autofire]d20+10+1+1[/dice]
Hit, exceeds defense enough for autofire increase DC +5
[dice=Attack9--Assault Rifle Autofire]d20+10+1+1[/dice]
Hit, exceeds defense enough for autofire increase DC +5
[dice=Attack10--Assault Rifle Autofire]d20+10+1+1[/dice]
Hit, exceeds defense enough for autofire increase DC +5

Autofire power 10. Toughness save DC 25.
[dice=Drone1 Toughness Save!]d20+10[/dice]

[dice=Drone2 Toughness Save!]d20+10[/dice]

[dice=Drone3 Toughness Save!]d20+10[/dice]

[dice=Drone4 Toughness Save!]d20+10[/dice]

[dice=Drone5 Toughness Save!]d20+10[/dice]

Telekinetic throw, PL 12. Str 60.

[dice=Telekinetic throw Attack!]d20+12[/dice]
Telekinetic throw damage = 15(base) + 25 Str mod = DC40.

:::::::::::::::::::::::::::::::::::::::::

Totals: Abilities 10 + Skills 5 + Feats 21 + Powers 81 + Combat 10 + Saves 13 + Drawbacks 0 = ???

Backstory:

Catherine Grant had twins.

Exactly how she met Lex Luthor has been lost to history: She won't tell and Lex always gives a different story, but during her separation from Joe Morgan, before the divorce was finalized, the two grew close.

Although the relationship didn't last, children have a way of being around for awhile, so Lex, in the round-a-bout logic of geniuses, offered to take care of his half of responsibility. And that he did. He took one child.

Lex Luthor being Lex Luthor, he wasn't one to leave nature alone, so he seized on a golden opportunity to conduct a massive genetic experiment.

Of course he focused on the genes governing intellect. Of course he went too far.

As Kara went from a precocious toddler to a school-aged child, her advanced intellect began to assert itself, and when she was advanced three grades in one year, he considered it a success.

But it didn't stop there.

Around puberty she had to be sent to Arkham because "the voices...Th3 v0iCEs w0n'T ST0p." Kara's mental ability was beginning to engage, so she heard the inner monologue of everyone around her. Unbearable in a normal school setting, it was a hellish nightmare in an insane asylum.

By excerting her Luthor-gifted force of will she was eventually able to control the telepathic powers, and by the age of 18 she was not only able to read minds, but control them as well. In time she focused her dominating will into a moderate ability to fly.

During one of the ubiquitous Arkham breakouts, Kara exited her cell and searched for her father. It didn't take long.

Though she went there with the intent of killing him, he, being who he is, talked her into not only not killing him, but of taking up the mantle. He would give her executive powers over a sub-division of LexCorp, and there she could prove herself. Sink or swim, she controlled her destiny.

Suffice to say business comes easy to a telepath.

Kara can be said with no exaggeration to be a Captain of Industry. As the Executive Vice President of Intelidyne, a R&D division of LexCorp, she has access to the latest in technological research and several hundred employees.

Although Kara has recovered enough sanity to function in polite society, her upbringing has left her sociopathic tendencies...and an altruistic shooting like a lone man in an abandoned prison. She is in a constant mental struggle, at once not caring about people, while also knowing that she is in a position to help mankind on possibly a global scale.

Two inventions of Intellidyne have caught even her eye. The first is the personal protection device called the Z-Belt. Capable of projecting a field impervious to normal bullets as well as mildly enhancing the body of it's users through focused photo-electrical stimulation of cells, the belt is only limited by its short charge. However, plugging it in to any normal outlet will usually replenish it to full strength in about an hour.

Also, in a bow to pragmatism, Lex has assigned a full squad of his elite Lex-Sec security guards to "watch after his little girl." These men are hardened fighters, trained in the use of modern tactics and weapons, such as the STG-3R Stinger stun gun, and the WHM-6R Warhammer pulse rifle.

But most impressive are the jump-suits the Lex-Sec wear. The AS7-D Atlas Battle Suit is designed for close combat, personal flight, and generates a personal protection field nearly the equivalent of a Z-Belt. Integral in the suit is a medical unit capable of saving a trooper from death, or bringing them back, if left in the suit long enough.

The Lex-Sec troopers standard operating procedure is to tail Imagine and camp out on the roof of whatever building she is currently in.

If she leaves the country, they have their own jet in which to follow.