Bard 2 | HP 18/18 | AC 15 TAC 12 FF 13 | F+0 R+5 W+3 | Init+2 | Percep+8, lowlight vision | Current effects: mage armor
Gender
M
Size
M
Age
80 (21)
Alignment
NG
Strength
10
Dexterity
14
Constitution
10
Intelligence
13
Wisdom
11
Charisma
17
About Takeda Mon'tar
Takeda Mon’tar - Elf - Male
Neutral Good - Bard 2
Background:
Takeda loves life and enjoys collecting new stories to tell. He left his beloved wood to make new friends, see the world, and return with stories to entertain all. He is a good natured fellow who looks to help where he can. He has a knack for picking up information and loves to read so he has something to say on most subjects. Some feel he is a know it all. While not a master in any given subject he has a smattering of skill and information in nearly everything.
Defense:
Initiative +2 (Dex 2)
AC 15, touch 12, Flat Footed 13 (+2 Dex, +3 deflection)
HP 18 (2d8 (16) + 0 con + 2 FCB)
Fort +0 Ref +5 Will +3
Armor proficiency: light armor, shields
Weapon proficiency: all simple, plus the longsword, rapier, sap, shortsword, shortbow, and whip.
Bardic Knowledge: A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.
Versatile Performance: Oratory (Diplomacy, Sense Motive),
Well versed: At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
Elf Racial Traits:
Attributes: Dex +2, Con -2, Int +2
Size: Medium
Speed: 30 ft
Elven immunities: immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen senses: receive a +2 racial bonus on Perception checks
Crossbow Training: An elf with this trait can reload a light crossbow as a free action and a heavy crossbow as a move action, provided that she is proficient with the weapon. If she selects the Rapid Reload feat for a heavy crossbow, she can reload the weapon as a free action. This racial trait replaces weapon familiarity.
Elven magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Lowlight vision
Traits:
Observant: +1 Perception
Savant: +2 Perform Oratory
Gear:
Belt Pouch (whetstone, flint and steel, chalk x5, signal whistle) 2.2#