Kwava

Takeda Mon'tar's page

183 posts. Alias of Ironperenti.


Full Name

Takeda Mon'tar

Race

Sun Elf

Classes/Levels

Bard 2 | HP 18/18 | AC 15 TAC 12 FF 13 | F+0 R+5 W+3 | Init+2 | Percep+8, lowlight vision | Current effects: mage armor

Gender

M

Size

M

Age

80 (21)

Alignment

NG

Strength 10
Dexterity 14
Constitution 10
Intelligence 13
Wisdom 11
Charisma 17

About Takeda Mon'tar

Takeda Mon’tar - Elf - Male
Neutral Good - Bard 2

Background:

Takeda loves life and enjoys collecting new stories to tell. He left his beloved wood to make new friends, see the world, and return with stories to entertain all. He is a good natured fellow who looks to help where he can. He has a knack for picking up information and loves to read so he has something to say on most subjects. Some feel he is a know it all. While not a master in any given subject he has a smattering of skill and information in nearly everything.

Defense:

Initiative +2 (Dex 2)
AC 15, touch 12, Flat Footed 13 (+2 Dex, +3 deflection)
HP 18 (2d8 (16) + 0 con + 2 FCB)
Fort +0 Ref +5 Will +3

Offense:

Speed 30ft
Melee
Rapier +4 (1d6+0/18 x2)
Kunai +4 (1d4+0/20 x2)

Ranged
Dagger +4 (1d4+0/19 x2, 10’ range)
MW Crossbow +4 (1d8/19 x2, 80’)

Statistics:

Str 10 Dex 14 Con 10 Int 13 Wis 11 Cha 17
BAB +1, CMB +1, CMD 13

Stat Building
Init Str 10 Dex 12 Con 12 Int 11 Wis 11 Cha 17
Cost
Race Dex +2 Con -2 Int +2
Level
Total Str 10 Dex 14 Con 10 Int 13 Wis 11 Cha 17

Feats:

1. Precise shot

Future

Skills:

Skill Points = 14 (12 class + 2 Int) *means class skill

Acrobatics* 6 (1 rank, 3 class, 2 dex)
Appraise* 1 (0 rank, 3 class, 1 Int)
Bluff*
Climb* 0 (0 rank, 3 class, 0 Str)
Diplomacy* 10 (versatile performance)
Disguise*
Escape Artist* 6 (1 rank, 3 class, 2 Dex)
Intimidate* 3 (0 rank, 3 class, 3 cha)
Know (Arcana)* 8 (1 rank, 4 class, 3 Int)
Know (Dungeoneering)* 8 (1 rank, 4 class, 3 Int)
Know (Local)* 8 (1 rank, 4 class, 3 Int)
Know (Planes)* 8 (1 rank, 4 class, 3 Int)
Know (Religion)* 8 (1 rank, 4 class, 3 Int)
Perception* 8 (2 ranks, 3 class, 0 Wis, 2 Race, 1 Trait)
Sense Motive* 10 (versatile performance)
Spellcraft* 5 (1 ranks, 3 class, 1 Int)
Stealth* 6 (1 rank, 3 class, 2 Dex)
Swim 0 (0 rank, 0 Str)
Use magic device* 7 (1 rank, 3 class, 3 Cha)

Background 4 + 2 standard
Craft* Alchemy 4 (1 rank, 3 class, 0 Wis)
Know (Nobility)*
Know (Geography)* (1 rank, 4 class, 1 Int)
Know (Engineering)*
Know (History)* (1 rank, 4 class, 1 Int)
Linguistics*
Perform (Oratory)* 10 (2 rank, 3 class, 3 Cha, 2 trait)
Profession*
Sleight of Hand* 7 (1 rank, 3 class, 2 Dex)

Languages:

Common, Elven

Class Abilities:

Armor proficiency: light armor, shields
Weapon proficiency: all simple, plus the longsword, rapier, sap, shortsword, shortbow, and whip.
Bardic Knowledge: A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.
Versatile Performance: Oratory (Diplomacy, Sense Motive),
Well versed: At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

Elf Racial Traits:

Attributes: Dex +2, Con -2, Int +2
Size: Medium
Speed: 30 ft
Elven immunities: immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen senses: receive a +2 racial bonus on Perception checks
Crossbow Training: An elf with this trait can reload a light crossbow as a free action and a heavy crossbow as a move action, provided that she is proficient with the weapon. If she selects the Rapid Reload feat for a heavy crossbow, she can reload the weapon as a free action. This racial trait replaces weapon familiarity.
Elven magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Lowlight vision

Traits:

Observant: +1 Perception

Savant: +2 Perform Oratory

Gear:

Belt Pouch (whetstone, flint and steel, chalk x5, signal whistle) 2.2#

Handy Haversack (Caltrops, chalk x5, candles x5, pitons x3, 5 fish hooks, string 50', sewing kit, water skin, thread 50’, soap, rations x2, loose change) 5#

Rapier 3#
Dagger 1#
Cold iron Kunai 2#
MW Leather Studded armor 10#
MW Crossbow 4#
Crossbow bolts x20 2#
Ioun torch

Riding Saddle 10gp
Light Horse combat trained 110gp
Saddle bags 4gp (bedroll, silk rope 50’, rations x5, clay mug, dagger)

Light Load 33, Medium Load 66, Heavy Load 100
Total Gear Weight: 32.5 pounds, Light Load

PP GP 189 SP 1 CP 5

Spells Known:

0 Level
1. Prestidigitation
2. Detect Magic
3. Read Magic
4. Dancing Lights

1st Level (3)
1. Cure light wounds
2. Chord of shards
3. Grease