
Foxy Quickpaw |

Can I get an explanation please what that turle is in discussion?
The ghost is a tough enemy. Hard to hit and hard to damage. But it doesn't stand a chance against that enchanted shot. It is like the body of the ghost beaks the light of the laser illuminating the whole body for a short moment as it is vaporized in a flare of light. And suddenly you're alone in the dark cave again.

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"I'm not..I'm not entirely sure," Allison says as she breathes heavily, coming down from the rush of both the combat and the sudden power of her enhanced pistol. "It was like a non-corporeal undead thing, like, a, a thing or spirit, if you will, that had no solid body, was completely silent, and couldn't be harmed by normal means. Like a...a...a, whatever-you-would-call something like that," Wraith says.
"Ah well, anyone not have a laser pistol? I got more if you need them. Otherwise...shall we?"

EH-RK |

Eric will take a proffered Laser Pistol.
I concur Human Allison Whiteangel. It was most certainly some sort of incorporeal spirit. We should continue on. and then Kasatha Dame Tannhauser, you are wounded. In your current condition you have a sixteen point seven seven three percent chance of expiring during this mission.

Dame Tannhäuser |

”Hopefully it is at rest now.” Tannhäuser comments before turning to Eric. ”Yes, I am. Still standing though.”

Manteca Imani, MD |

Manteca opens up the medkit and begins trying to patch Tannhauser.
Medicine DC 25 to treat deadly wounds
Medicine: 1d20 + 1d6 + 6 ⇒ (3) + (4) + 6 = 13
Manteca's hands shake pretty badly as he goes to look at the kasatha's wounds. "I'm... I'm sorry, I don't think I can do this," the shirren say. "These wounds are bad."

Dame Tannhäuser |

"Yes, ghosts don't tend to play by the rules we use those, sadly." she muses, smiling while Boreal frets over her wound.
"Yes, they do sting quite a bit." she says while gently patting the Shirren on the shoulder to calm him.

EH-RK |
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Eric waits a little while for everyone to catch their breath, say 10 minutes or so...
Then he points to the smooth metal surface Humanoids: The probability of the crew members for taking this route seems higher based on my analysis of psychological data from the Fruming:Kolt:Mejjgri studies. He will head that way

Foxy Quickpaw |

Four tunnels exit this cavern to the north, south, east, and west. Strangely, however, while the south and west passages are hewn rock, the north and east passages are finished and lined with some sort of polished, metallic plating on the walls, floors, and ceiling.
And there you find the first of the crew of the Acreon. The prospector is wearing a space suit, but the lower half of its helmet is shattered, and a repulsive, bloated blue-gray “tongue” hangs from the remnants of the lower jaw. As soon as it notices you it attacks. But it is really slow.
Zombie goes last.
Init Boreal Typhon: 1d20 + 5 ⇒ (18) + 5 = 23
Init Manteca Imani, MD: 1d20 + 1 ⇒ (11) + 1 = 12
Init Dame Tannhäuser: 1d20 + 1 ⇒ (11) + 1 = 12
Init Allison: 1d20 + 4 ⇒ (7) + 4 = 11
Init EH RK: 1d20 + 2 ⇒ (14) + 2 = 16

EH-RK |

Humanoids: There is a high likelihood that this undead creature is a member of the Acreon's crew. This discovery does not bode well for their survival.
Eric draws and fires his new fancy pants Laser Pistol VS EAC: 1d20 + 2 ⇒ (10) + 2 = 12 Fire Damage: 1d4 ⇒ 2

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Wraith taps her comm, shooting out bolts of annoying random static full of spam mail, offers of penile enlargement, and totally serious Nigerian princes with lareg doolars 4 U!!!, that hit the ex-crewman in his tibia, coccyx, and soft tummy.
Trick Attack!: 1d20 + 9 + 4 ⇒ (7) + 9 + 4 = 20
And then she shoots him.
FrEEckin LASER BEEMS!: 1d20 + 6 ⇒ (20) + 6 = 26
Damage!: 1d6 + 1d4 ⇒ (4) + (4) = 8
Crit Damage!: 1d6 + 1d4 ⇒ (5) + (1) = 6
If the Trick attack doesn't work, just ignore the d4s.

Dame Tannhäuser |

Sorry for the lack of posting, I wasn't seeing the (x New posts) indicator
Tannhäuser rushes the corpse, igniting a backdraft on it.
Stellar Rush (Bull Rush): 1d20 + 5 ⇒ (12) + 5 = 17
Fire Damage: 2d6 + 1 ⇒ (5, 2) + 1 = 8 Reflex DC 13 for half.
Solar Attunement 1/3
Even if the Bull Rush doesn’t hit it still takes the Fire damage, and I don’t take a penalty to my AC or attack.

Foxy Quickpaw |

The destroyed undead has no worldly possessions on him, but the flayed space suit. As one way is as good as the next in this cave you go left and come to the next cave. Two passages exit this cavern, one to the northeast and one
to the northwest. An incongruous door, more akin to what one would expect to find on a space station, stands in the south wall.
Also you find two more of the deceased crew in form of these void zombies with that blue appendage that looks like an oversized tongue hanging out of their broken faces. One of them looks like the captain that recorded the log in the Acreon.
Init VZ2: 1d20 + 2 ⇒ (4) + 2 = 6
Init Allison: 1d20 + 4 ⇒ (16) + 4 = 20
Init Boreal: 1d20 + 5 ⇒ (12) + 5 = 17
Init Tannhäuser: 1d20 + 1 ⇒ (2) + 1 = 3
Init EH-RK: 1d20 + 1 ⇒ (8) + 1 = 9
Init Manteca: 1d20 + 2 ⇒ (20) + 2 = 22
Allison, Boreal, Manteca <--
VZ1
EH-RK
VZ2
Tannhäuser

Boreal Typhon |

"A better fight indeed." Boreal says as she walks along next to Tannhauser with her Doshko on her shoulder. Seeing the undead she quickly runs at the nearest undead and brings her blade around in a cutting arc.
Attack: 1d20 + 6 ⇒ (20) + 6 = 261d12 + 4 ⇒ (4) + 4 = 8
Crit: 1d12 + 4 ⇒ (5) + 4 = 9
Cleave: 1d20 + 6 ⇒ (1) + 6 = 71d12 + 4 ⇒ (11) + 4 = 15
I take -2 to my AC

EH-RK |

Human Allison Whiteangel that is a very illogical statement. Left is a relative term and not precise enough as a marker of vector to have the word "always" used when describing it. Analysis of human language trends tells me that... and Eric continues on in this vein of boring pedantry for a while until
Humanoids: I believe we have found the remaining crew of the Acreon. It seems they have been overcome with the disease carried by the Akata creatures.
Eric will fire his LASER PISTOL at the creatures
Wazer Pistol: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 ⇒ 3

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Wraith tries to suppress a nervous tick as Eric insists on composes a masters-level dialog on why her rule-of-thumb isn't optimum. 'It's a good thing he's cute, or else he would've been burned at the stake long ago.'
As the pair of SPACE ZOMBIES! make themselves known, she presses a button on her comm, targeting the same zombie that Boreal is attacking, zapping him in the ankle, hip, and eyelashes with annoying updates from daily newsletters about politics they don't agree with, religion they don't belong to, and bands that they don't like.
Trick!: 1d20 + 9 ⇒ (9) + 9 = 18
And then she shoots him.
Treat!: 1d20 + 6 ⇒ (16) + 6 = 22
Damage!: 1d6 + 1d4 ⇒ (1) + (1) = 2 pfffffffffffffffffffffffff.........

Foxy Quickpaw |

Boreal deals a good deal of damage to the zombie. Allison palys her tricks and lands a hit too, but asks herself if she should change out batteries in her gun as the results border on the ridiculous. EH-RK does a precise calculation of where to hit the creature without going overboard and just manages to deplete the last bit of undead from the creature. It collapses to the ground.
The other one though is hungry and the blue tendril slaps at Boreal.
Lick: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 5 ⇒ (2) + 5 = 7
Boreal's blood is sucked out through the tendril weakening her on the spot.
2 Str damage
All go again

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Wraith runs AdBlocker on her laser gun, then sends 1,672 pop-up adds with audio at the remaining zombie.
Trick!: 1d20 + 9 + 4 ⇒ (14) + 9 + 4 = 27
The she shoots him.
Frickin LAserrrrrrr BEMMS!: 1d20 + 6 ⇒ (16) + 6 = 22
Frickin LAserrrrrrr BEMMS DAMage!: 1d6 + 1d4 ⇒ (6) + (3) = 9

EH-RK |

Vesk Boreal Typhon I advise you to avoid their tongues. Many species carry an exceptional amount of bacterium, parasitical and viral vectors in their mouths.
Eric takes a pause from dispensing his wonderful advice to fire once more at the "Zombie"
LASERS!: 1d20 + 3 ⇒ (8) + 3 = 11
Fire: 1d4 ⇒ 4

Dame Tannhäuser |

With more zombies appearing Tannhäuser launches herself anew at them.
Stellar Rush (Bull Rush): 1d20 + 5 ⇒ (16) + 5 = 21
Fire Damage: 2d6 + 1 ⇒ (6, 2) + 1 = 9 Reflex DC 13 for half.
Solar Attunement 1/3
Even if the Bull Rush doesn’t hit it still takes the Fire damage, and I don’t take a penalty to my AC or attack.

Foxy Quickpaw |

Reflex: 1d20 + 2 ⇒ (13) + 2 = 15
In a cooperative effort you damage the zombie badly, but the hit from Boreal is what misses to end that. And so the zombie comes back at Boreal, as Tannhäuser is too hot to touch.
Lick: 1d20 + 8 ⇒ (4) + 8 = 12
But it slaps only on the armour.
Meanwhile EH-RK gets shot with a laser weapon from the cave you came from.
Laser: 1d20 + 8 ⇒ (13) + 8 = 211d10 + 2 ⇒ (8) + 2 = 10
Turning around you see a fellow android with a sniper rifle.

EH-RK |

There's no map. So I can't see if there's any cover to be had...
Eric dives for cover. Move and total defense.
SP 2/12
HP 14/14
RP 5/5

Manteca Imani, MD |

I Liiiiiiiive!
Manteca has been half-heartedly following, mind preoccupied by self-doubt around his failure to heal Tannhauser. I mean, yes, I'm a psychiatrist, not a medical doctor - but this is first aid! Children get taught this!
The danger eventually permeates his mind as he sees them between a 'droid and a zombie. He points at the android and yells "She's got a gun!" before the absurdity kicks in. Idiot... you all have guns! "Kill the zombie, then we'll get the shooter together," he yells out loud. He takes a quick shot at the zombie.
Move to use Get 'Em on the zombie, then shot.
Attack: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
damage: 1d4 ⇒ 3

Dame Tannhäuser |

Tannhäuser chops at the undead with her now non flaming sword
Solar Armament: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Slashing: 1d6 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
Solar Attunement 2/3

Manteca Imani, MD |

Feeling like he needs to catch up for lost time, Manteca continues to lay fire at the zombie and encourage everyone else to shoot the zombie as well.
Attack: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Damage: 1d4 ⇒ 4

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Wraith taps her comm and barrages the remains of the remaining zombie with political figures telling him that, just because she was asleep on an airplane, and he's a senator, it's still not okay to grab her breasts and take a picture.
trick!: 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23
Would you like me to keep up a notification that if the trick succeeds, he is flatfooted for me?
Then she shoots him.
Attack!: 1d20 + 6 ⇒ (19) + 6 = 25
Damage!: 1d6 + 1d4 ⇒ (6) + (2) = 8

Foxy Quickpaw |

The Zombie is dead. Well, you know what I mean. I'll redirect the attack
From the android hiding in the other cave comes a "What?" making her stick out from cover enough for Allison to land a solid hit.
But retaliation isn't a long time coming.
Shoot: 1d20 + 8 ⇒ (17) + 8 = 251d10 + 2 ⇒ (3) + 2 = 5
All once again. It's a narrow connection between the two caves and who doesn't want to take part can simply go for cover at the wall besides the passage.

Boreal Typhon |

Boreal will run in past the android and get behind it.
xBx
xAx
x--
She then shouts at the Android, "Drop your weapon and tell us who you are and you won't get hurt."
Readied action to attack if the android flees or retaliates
Attack: 1d20 + 5 ⇒ (15) + 5 = 201d12 + 3 ⇒ (12) + 3 = 15

Foxy Quickpaw |

Boreal shoots the android good enough to put her down. Obviously she wasn't familiar with honorable fighting and refused the offer.

Dame Tannhäuser |

"Nice shot." Tannhäuser tells Boreal as she moves over to inspect the body. "Huh, was she part of the crew or was she on the Necroglider?"

Manteca Imani, MD |

We gotta get Boreal one of these.
Manteca rushes over to check the health of the android, attempting to stabilize her if he can.
Medicine: 1d20 + 1d6 + 6 ⇒ (1) + (1) + 6 = 8

EH-RK |

EH-RK checks to see if the Android has any sort of keycodes or computing devices that might be able to be hacked.
@Boreal I'm guessing the GM assumed you fired when the android din't give up.
Eric also cross references his knowledge of the Acreon Crew to try and see if any remain after the zombies have been rekilled.
Eric also pockets the Spindle Ioun Stone.
The loot log is updated. PLEASE EDIT IT AND CLAIM STUFF