GM_Foxy's Incident at Absalom Station (Inactive)

Game Master Foxy Quickpaw

GM_Foxy's Dead Suns AP
Dead Sun Maps

Loot Log
Sunrise Maiden
Sledgehammer


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Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

I can't exactly remember, but I know we discussed it: I think Maxim's Solar weapon, being supernatural, does full damage to incorporeal creatures. On the other hand, the Shadows don't appear to be able to do mega damage, so maybe focus on the cultists first?

Gravity Attuned x1.

Seeing that Takeda has smartly bottlenecked the door, Maxim adopts a defensive pose and readies himself against any ranged attack. (Total Defense action)

Reflection:
You can reflect ranged attacks back at your enemies. If you took the total defense action on your last turn, or if you were fighting defensively and spend 1 Resolve Point, as a reaction you can redirect a ranged attack that misses you. Select a new target within 30 feet and make a ranged attack roll with a –4 penalty. If your attack hits, the new target is damaged as if it had been the intended target of the original ranged attack. When you are attuned or fully attuned, you don't take a –4 penalty to your redirected attack roll.


Vesk Merc Soldier 9 EAC:26 KAC:28 SP:71/90 HP:69/69 RP:8/8 F: +9 R:+6 W:+6 Init:+7 Per:+0

Voxx nods sagely along with the discussion of the complexity of AI relations, the gamely follows along to the next location.

As Takeda opens the door and get's attacked, Voxx likewise adopts a Defensive stance...

Total Defence action


M Sun Elf Bard 2 | HP 18/18 | AC 15 TAC 12 FF 13 | F+0 R+5 W+3 | Init+2 | Percep+8, lowlight vision | Current effects: mage armor

"Stars!" Takeda yells when the thing hits him, "That's not good."


Kitsune Game Master

The cultist finds joy in the group that the intruders stand in and throws a grenade at Takeda's feet.
Incendiary Grenade II DC15: 2d6 + 1d6 ⇒ (2, 1) + (2) = 5
(ooc]10ft radius[/ooc]

Shadow
Maxim, Voxx
Cultist, Shadow
Takeda, EH-RK <--
Shadow, Cultist
Gorn, Imagine
Shadow


M Sun Elf Bard 2 | HP 18/18 | AC 15 TAC 12 FF 13 | F+0 R+5 W+3 | Init+2 | Percep+8, lowlight vision | Current effects: mage armor

REF: 1d20 + 9 ⇒ (20) + 9 = 29


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

You get to attack too, Takeda.


M Sun Elf Bard 2 | HP 18/18 | AC 15 TAC 12 FF 13 | F+0 R+5 W+3 | Init+2 | Percep+8, lowlight vision | Current effects: mage armor

I thought we had another shadow to go.

Takeda avoids the grenade and steps into the room opening fire on the nearest cultist.

Atk FF: 1d20 + 11 ⇒ (5) + 11 = 163d8 + 12 ⇒ (2, 3, 5) + 12 = 22

Atk2 FF: 1d20 + 11 ⇒ (3) + 11 = 143d8 + 12 ⇒ (8, 7, 8) + 12 = 35


Kitsune Game Master

Takeda fires wildly into the walls.

Another cultist approaches and shoots Takeda. Through the wall another shadow appears next to Voxx.

@Takeda
Shoot: 1d20 + 14 ⇒ (14) + 14 = 281d10 + 7 ⇒ (1) + 7 = 8
@Voxx
Shadow Touch: 1d20 + 17 ⇒ (15) + 17 = 321d12 + 8 ⇒ (6) + 8 = 14

Shadow
Maxim, Voxx
Cultist, Shadow
Takeda, EH-RK
Shadow, Cultist
Gorn, Imagine <--
Shadow


M Sun Elf Bard 2 | HP 18/18 | AC 15 TAC 12 FF 13 | F+0 R+5 W+3 | Init+2 | Percep+8, lowlight vision | Current effects: mage armor

What kind of weapon did he shoot with?


Kitsune Game Master

liquidator disintegrator pistol

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Gorn jazzes his Haste chip, and activates his force field.

Acting quickly, he steps to the side and fires his artillery laser at Voxx's attacker.

attack: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 3d8 + 9 ⇒ (8, 8, 6) + 9 = 31


Kitsune Game Master

Gorn shoots through the shadow. You can tell, that it is hurt, but not as much as you'd expect from a living, corporeal creature.

Another shadow appears in the corridor and attacks gorn with a ray of dark energy.

Ray of Exhaustion: 1d20 + 17 ⇒ (16) + 17 = 33
Exhausted, or DC20 Fort save for only Fatigued

Takeda's shadow, strikes him again.
Touch: 1d20 + 17 ⇒ (10) + 17 = 271d12 + 8 ⇒ (6) + 8 = 14

Shadow
Maxim, Voxx <--
Cultist, Shadow
Takeda, EH-RK
Shadow, Cultist
Gorn, Imagine
Shadow


Vesk Merc Soldier 9 EAC:26 KAC:28 SP:71/90 HP:69/69 RP:8/8 F: +9 R:+6 W:+6 Init:+7 Per:+0

Ref vs Grenade DC 15: 1d20 + 6 ⇒ (4) + 6 = 10

Voxx tries to roll away from the blast of the grenade, but even so only takes a few scratches.

However, when the shadow emerges from the wall and slides it's incorporeal limb through his armor...."Ow! That's cold...and it hurts!" he exclaims.

He nods his appreciation to Gorn as the other warrior hits the shadow with a blast.

Activating his sword, Voxx moves to finish off the shadow...

Attack: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 2d8 + 15 ⇒ (8, 1) + 15 = 24


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

Maxim moves to flank the Shadow attacking Voxx, swinging twice with The Morning Star. (Haste circuit for movement, then full attack)

Graviton Attuned x2

Attack 1: 1d20 + 13 - 3 + 2 ⇒ (3) + 13 - 3 + 2 = 15

Attack 2: 1d20 + 13 - 3 + 2 ⇒ (20) + 13 - 3 + 2 = 32 Crit Damage: 6d6 + 20 + 4d6 ⇒ (2, 5, 5, 3, 5, 5) + 20 + (4, 1, 2, 1) = 53


M Sun Elf Bard 2 | HP 18/18 | AC 15 TAC 12 FF 13 | F+0 R+5 W+3 | Init+2 | Percep+8, lowlight vision | Current effects: mage armor

What AC are the shadows hitting against? Is it like pathfinder where they ignore armor?

Takeda steps outside the door and tries to put a couple of rounds through the thing.

Focus fire

Atk1: 1d20 + 11 ⇒ (17) + 11 = 283d8 + 12 ⇒ (7, 8, 8) + 12 = 35
Atk2: 1d20 + 11 ⇒ (12) + 11 = 233d8 + 12 ⇒ (7, 1, 5) + 12 = 25


Kitsune Game Master

They target EAC
With Gorn, Maxim and Voxx moving in on one shadow, the thing takes serious damage. But is still far from ended.

The cultist shoots takeda again and the shadow keeps being encroaching to Voxx. Takeda takes a shot at the shadow too. But that thing is persistent. it still is around despite two more hits.

Takeda's personal shadow follows him and the other cultist shoots him too.

@Takeda
Shoot: 1d20 + 14 ⇒ (2) + 14 = 161d10 + 7 ⇒ (4) + 7 = 11
@Voxx
Shadow Touch: 1d20 + 17 ⇒ (10) + 17 = 271d12 + 8 ⇒ (1) + 8 = 9

@Takeda
Shoot: 1d20 + 14 ⇒ (6) + 14 = 201d10 + 7 ⇒ (7) + 7 = 14
Shadow Touch: 1d20 + 17 ⇒ (20) + 17 = 371d12 + 8 ⇒ (10) + 8 = 18
Shadow Crit: 1d12 + 8 ⇒ (9) + 8 = 17
Crit Corrode: 1d6 ⇒ 2

Maxim, Voxx
Cultist, Shadow(88)
Takeda, EH-RK
Shadow, Cultist
Gorn, Imagine <--
Shadow


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

Did the shadow take full damage from Maxim's Solar weapon? Also, the solarion weapon crystal does fire damage - does fire appear to harm the shadow more seriously than regular damage?


Kitsune Game Master

The shadow is incorporeal. Magic and energy weapon half damage and force ful damage. I assume all your weapons used so far do half.


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

Sorry, I knew it worked differently than a regular weapon but I did not remember that it still only does half damage. Better than nothing!


M Sun Elf Bard 2 | HP 18/18 | AC 15 TAC 12 FF 13 | F+0 R+5 W+3 | Init+2 | Percep+8, lowlight vision | Current effects: mage armor

Based on EAC the previous attack just missed me so I have adjusted HPs to reflect the 18 pts of dmg from this most recent attack.

Takeda takes another step back and tosses a flash grenade in at the cultists.

Toss: 1d20 + 13 ⇒ (19) + 13 = 321d4 ⇒ 1 blinded, DC 15 REF for half duration

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Gorn continues his technologically speeded-up attack on the shadow harassing Voxx.

attack1: 1d20 + 11 ⇒ (17) + 11 = 28
damage1: 3d8 + 9 ⇒ (6, 4, 8) + 9 = 27

attack2: 1d20 + 11 ⇒ (7) + 11 = 18
damage2: 3d8 + 9 ⇒ (1, 3, 8) + 9 = 21

Haste circuit: 8/10


Kitsune Game Master

Fort Save Gorn: 1d20 + 8 ⇒ (11) + 8 = 19
As gorn is hit by the dark ray, he feels exhausted.
-3 on everything.

Gorn finds it to be very annoying to either completey swing through the thing or only being slightly slowed down on impact. To have nothing solid to punch throws him off. He damages the shadow further, but not as much as he'd like to.

The shadow down the hall sends another ray of dark energy, this time at Maxim.
Ray: 1d20 + 17 ⇒ (14) + 17 = 31
DC20 Fort for fatigues, fail for exhaustion

Maxim, Voxx <--
Cultist, Shadow(100)
Takeda, EH-RK
Shadow, Cultist
Gorn, Imagine
Shadow


Vesk Merc Soldier 9 EAC:26 KAC:28 SP:71/90 HP:69/69 RP:8/8 F: +9 R:+6 W:+6 Init:+7 Per:+0

Voxx growls, "Yer a lot of trouble for something that's only half there....".

He takes a mighty swing at the shadow with his sword...

Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 2d8 + 15 ⇒ (2, 6) + 15 = 23


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

Gorn may correct me, but I believe he attacked with his aphelion artillery laser and not his fists, in case that makes a difference.

Fort Save: 1d20 + 6 ⇒ (16) + 6 = 22

Graviton Attuned x3

Maxim takes a guarded step toward the shadow at the far right of the hall.

Attack: 1d20 + 13 - 1 ⇒ (10) + 13 - 1 = 22 Damage: 3d6 + 10 + 2d6 ⇒ (3, 6, 3) + 10 + (1, 3) = 26


Kitsune Game Master

Gorn rips away almost everything that remains of the shodow in front of him. While Maxim start cutting away on a new one.

The cultist closes his eyes on the flashing light of the grenade and as he opens them again you can see he's blinded. He angrily fires into the general direction of the enemies but hits nothing that hurts.

Takeda's shadow continues clawing at him with its cold incorporeal hands.

Ref: 1d20 + 7 ⇒ (7) + 7 = 141d4 ⇒ 1
Ref: 1d20 + 7 ⇒ (14) + 7 = 21

Shadow Touch: 1d20 + 12 ⇒ (1) + 12 = 131d12 + 8 ⇒ (6) + 8 = 14

Maxim, Voxx
Cultist, Shadow
Takeda, EH-RK <--
Shadow(111), Cultist
Gorn, Imagine
Shadow


M Sun Elf Bard 2 | HP 18/18 | AC 15 TAC 12 FF 13 | F+0 R+5 W+3 | Init+2 | Percep+8, lowlight vision | Current effects: mage armor

My bad

Aggravated at the lack of effect of his grenade he backs away from the shadow and fires hoping it has some effect. 5' step focus fire

Atk 1: 1d20 + 11 ⇒ (15) + 11 = 263d8 + 12 ⇒ (3, 1, 5) + 12 = 21

Atk 2: 1d20 + 11 ⇒ (19) + 11 = 303d8 + 12 ⇒ (6, 7, 3) + 12 = 28

Switching magazines is a move action correct?


Kitsune Game Master

Takeda finishes off the shadow in from of Vox and then shoots the one in front of him.

The not blinded cultist shoots back at Takeda
Shoot: 1d20 + 14 ⇒ (14) + 14 = 281d10 + 7 ⇒ (1) + 7 = 8

Maxim, Voxx
Cultist, Shadow(14)
Takeda, EH-RK
Cultist
Gorn, Imagine <--
Shadow

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Gorn refuses to let up and keeps the pressure on.

attack1: 1d20 + 11 ⇒ (11) + 11 = 22
damage1: 3d8 + 9 ⇒ (4, 1, 1) + 9 = 15

attack2: 1d20 + 11 ⇒ (15) + 11 = 26
damage2: 3d8 + 9 ⇒ (4, 5, 3) + 9 = 21

Haste circuit: 7/10


Kitsune Game Master

Gorn helps Maxim shoot the other Shadow. The shadow retaliates with a spell. Then the shadow moves through the northern wall.
DC19 Will Save vs. Hold person

Maxim, Voxx <--
Cultist, Shadow(14)
Takeda, EH-RK
Cultist
Gorn, Imagine
Shadow(31)


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

Will Save: 1d20 + 6 ⇒ (20) + 6 = 26

Attack of Opportunity!: 1d20 + 13 ⇒ (14) + 13 = 27
AOO Damage: 3d6 + 10 + 2d6 ⇒ (3, 6, 5) + 10 + (2, 1) = 27

Fully Graviton Attuned.

Getting in a good whack while the silly phantom flees for its non-existence, Maxim moves to flank the other shadow in the corridor, eyeing the cultists down the southern corridor as he runs past.

Haste Circuit 7/10

Attack 1: 1d20 + 13 - 3 + 2 ⇒ (13) + 13 - 3 + 2 = 25 Damage: 3d6 + 10 + 2d6 ⇒ (1, 3, 4) + 10 + (2, 3) = 23
Attack 2: 1d20 + 13 - 3 + 2 ⇒ (8) + 13 - 3 + 2 = 20 Damage: 3d6 + 10 + 2d6 ⇒ (4, 1, 2) + 10 + (3, 4) = 24


M Sun Elf Bard 2 | HP 18/18 | AC 15 TAC 12 FF 13 | F+0 R+5 W+3 | Init+2 | Percep+8, lowlight vision | Current effects: mage armor

Aha! I"m an idiot, I just noticed the arrow for who's turn it is. You have to tell us dull witted grunts these sorts of things.


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

Notice that arrow that keeps moving... ;) Also, I don't think EH-RK is here at all, right GM?


Vesk Merc Soldier 9 EAC:26 KAC:28 SP:71/90 HP:69/69 RP:8/8 F: +9 R:+6 W:+6 Init:+7 Per:+0

Voxx moves to surround the nearby shadow, his plasma sword humming through the air...

Attack: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 2d8 + 15 ⇒ (4, 6) + 15 = 25


Kitsune Game Master

The shadow takes a thorough beating and retreats through the wall. Just then three more cultists come out of the room behind and join the fray, this time in melee.

@Voxx
Sintered Longsword: 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 252d8 + 14 ⇒ (1, 2) + 14 = 17
Sintered Longsword: 1d20 + 17 + 2 ⇒ (17) + 17 + 2 = 362d8 + 14 ⇒ (5, 6) + 14 = 25

@Gorn
Sintered Longsword: 1d20 + 17 ⇒ (20) + 17 = 372d8 + 14 ⇒ (7, 7) + 14 = 28
Crit: 2d8 + 14 ⇒ (5, 1) + 14 = 20

@Maxim
Sintered Longsword: 1d20 + 17 ⇒ (10) + 17 = 272d8 + 14 ⇒ (7, 1) + 14 = 22

Maxim, Voxx
Cultist, Cultist, Cultist, Cultist, Shadow(49)
Takeda, EH-RK <--
Cultist
Gorn, Imagine
Shadow(44)


M Sun Elf Bard 2 | HP 18/18 | AC 15 TAC 12 FF 13 | F+0 R+5 W+3 | Init+2 | Percep+8, lowlight vision | Current effects: mage armor

Takeda steps back (5' step) reloads and fires point blank at the nearest cultist.

Atk 1: 1d20 + 14 ⇒ (13) + 14 = 273d8 + 12 ⇒ (2, 5, 6) + 12 = 25


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

Attack of Opportunity vs fleeing Shadow: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 3d6 + 10 + 2d6 ⇒ (1, 1, 1) + 10 + (2, 4) = 19

I think Voxx gets an AOO as well. And by the look of where the cultists ended up, the two at the top would have had to move past either Takeda or Maxim, so AOO possible against one of them.


Kitsune Game Master

No AoO against withdraw.
The cultist takes a hit. Another cultist moves up to fill the gap and swings her sword at Takeda.

Sword: 1d20 + 17 ⇒ (11) + 17 = 282d8 + 14 ⇒ (1, 8) + 14 = 23

Maxim, Voxx
Cultist, Cultist, Cultist, Cultist(27), Shadow(49)
Takeda, EH-RK
Cultist
Gorn, Imagine <--
Shadow(44)


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40
Foxy Quickpaw wrote:

No AoO against withdraw.

The cultist takes a hit. Another cultist moves up to fill the gap and swings her sword at Takeda.

In that case, apply my AOO against one of the two cultists that moved past me to the top of the hallway.


M Sun Elf Bard 2 | HP 18/18 | AC 15 TAC 12 FF 13 | F+0 R+5 W+3 | Init+2 | Percep+8, lowlight vision | Current effects: mage armor

Don't forget, two if not three came out of the north door after one of the shadows retreated.

Standard sword vs KAC correct?

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

As a cultist rushes at an unsuspecting Gorn and strikes hard and true while the armored warrior's attention was still fixed on the fleeing shades, Gorn lets the artillery laser drop. It hits the ground with a loud metallic clang as Gorn turns about, gazing balefully at his opponant.

"Oh, lord of battle, we give thanks that willing fools have offered themselves so freely into our tender embrace. After so long being denied GLORIOUS COMBAT in battle either a-ship or against ephemeral foes, we are grateful to at last feel skulls break under our eternal onslaught."

Battle-heart up and chips still jazzed, he clashes his gauntlets together and unleashed pent up steel-fisted fury against the sword-wielding fool.

Multiattack #1!: 1d20 + 16 - 3 ⇒ (6) + 16 - 3 = 19
Multiattack Damage#1!: 2d8 + 20 ⇒ (1, 8) + 20 = 29
Multiattack #1!: 1d20 + 16 - 3 ⇒ (12) + 16 - 3 = 25
Multiattack Damage#1!: 2d8 + 20 ⇒ (1, 6) + 20 = 27

Multiattack #2!: 1d20 + 16 - 3 ⇒ (20) + 16 - 3 = 33
Multiattack Damage#2!: 2d8 + 20 ⇒ (1, 3) + 20 = 24
Multiattack hit for MASSIVE DAMAGE!!1!: 2d8 + 20 ⇒ (2, 1) + 20 = 23
"Ooo! This trophy for a 40+ point hit will look sw33t on my gametag."
Multiattack #2!: 1d20 + 16 - 3 ⇒ (11) + 16 - 3 = 24
Multiattack Damage#2!: 2d8 + 20 ⇒ (2, 6) + 20 = 28

[ooc=Haste Circuit = 6/10[/ooc]


Kitsune Game Master

Gorn rips the cultist apart.

Maxim, Voxx <--
Cultist, Cultist, Cultist, Cultist(27), Shadow(49)
Takeda, EH-RK
Cultist
Gorn, Imagine
Shadow(44)


Mystic(9) Ini+3, Perc+18, EAC24, KAC25, Fort+6, Ref+8, Will+12

"Healing anyone?" Imagine inquires from a safe distance.


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

Attacking the cultist to the North of Maxim.

Attack 1: 1d20 + 13 - 3 ⇒ (18) + 13 - 3 = 28 Damage: 3d6 + 10 + 2d6 ⇒ (4, 6, 4) + 10 + (1, 4) = 29

Attack 2: 1d20 + 13 - 3 ⇒ (8) + 13 - 3 = 18 Damage: 3d6 + 10 + 2d6 ⇒ (5, 5, 2) + 10 + (6, 6) = 34


Vesk Merc Soldier 9 EAC:26 KAC:28 SP:71/90 HP:69/69 RP:8/8 F: +9 R:+6 W:+6 Init:+7 Per:+0

"Ha, this is more like it!" Voxx declares as the shadows retreat and the flesh and bone cultists close distance.

His sword flashes as he slashes at the cultist to his north...

Attack: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 2d8 + 15 ⇒ (6, 2) + 15 = 23

Assuming that hit....he cleaves the cultist directly to the east..
Attack, Cleave: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 2d8 + 15 ⇒ (7, 6) + 15 = 28


Kitsune Game Master

Maxim and Voxx spread their attacks. Sorry, you have to take Maxim's chosen opponent, as the other one is dead already.

The cultistsretaliate in blades. All at Voxx.
Sword: 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 292d8 + 14 ⇒ (1, 7) + 14 = 22
Sword: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 262d8 + 14 ⇒ (3, 8) + 14 = 25
Sword: 1d20 + 17 ⇒ (2) + 17 = 192d8 + 14 ⇒ (8, 3) + 14 = 25
Sword: 1d20 + 17 ⇒ (4) + 17 = 212d8 + 14 ⇒ (4, 4) + 14 = 22

Maxim, Voxx
Cultist(29), Cultist(51), Cultist, Cultist(27), Shadow(49)
Takeda, EH-RK, Gorn, Imagine <--
Shadow(44)


M Sun Elf Bard 2 | HP 18/18 | AC 15 TAC 12 FF 13 | F+0 R+5 W+3 | Init+2 | Percep+8, lowlight vision | Current effects: mage armor

Not wanting to possibly hit Maxim, Takeda steps back and fires a double shot at one of the cultists at an angle from him. (drew red line to show my shot)

Focus Fire

Atk 1: 1d20 + 11 ⇒ (13) + 11 = 243d8 + 12 ⇒ (4, 7, 5) + 12 = 28

Atk 2: 1d20 + 11 ⇒ (16) + 11 = 273d8 + 12 ⇒ (2, 3, 7) + 12 = 24

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Gorn's fists repeatedly pummel the long-dead cultist for awhile, before realizing the battle is not yet done. He reluctantly leaves the blood-soaked punching bag and walks methodically over to cultist yet remaining.

"What is this, that you attack so many? It would have truly been easier and, I dare say, more productive to throw yourself on your sword, than to advance against us.

Still, since oblivion is what you so resolutely thirst after, I would be the last to hold it from you."

Multiattack #1!: 1d20 + 16 - 3 ⇒ (4) + 16 - 3 = 17
Multiattack Damage#1!: 2d8 + 20 ⇒ (6, 8) + 20 = 34
Multiattack #1!: 1d20 + 16 - 3 ⇒ (9) + 16 - 3 = 22
Multiattack Damage#1!: 2d8 + 20 ⇒ (6, 7) + 20 = 33

Multiattack #2!: 1d20 + 16 - 3 ⇒ (2) + 16 - 3 = 15
Multiattack Damage#1!: 2d8 + 20 ⇒ (3, 5) + 20 = 28
Multiattack #2!: 1d20 + 16 - 3 ⇒ (5) + 16 - 3 = 18
Multiattack Damage#1!: 2d8 + 20 ⇒ (5, 7) + 20 = 32


Kitsune Game Master

Takeda shoots a cultist and Gorn moves in to finish that one, but he can't follow up his big words with big deeds. The cultist dodges most of his blows.

The shadow reappears and casts a spell on the wounded cultist.
MC: 3d8 + 6 ⇒ (1, 1, 6) + 6 = 14

Maxim, Voxx <--
Cultist(29), Cultist(51), Cultist(71), Cultist(27), Shadow(49)
Takeda, EH-RK, Gorn, Imagine
Shadow(44)


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

Maxim takes a guarded step to get into melee with the shadow, and attacks the cultist he's flanking.

Haste Circuit 6/10

Attack 1: 1d20 + 13 - 3 + 2 ⇒ (13) + 13 - 3 + 2 = 25 Damage: 3d6 + 10 + 2d6 ⇒ (1, 5, 6) + 10 + (5, 1) = 28
Attack 1: 1d20 + 13 - 3 + 2 ⇒ (4) + 13 - 3 + 2 = 16 Damage: 3d6 + 10 + 2d6 ⇒ (3, 2, 1) + 10 + (6, 3) = 25


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

FYI, Voxx, you get an AOO against the Shadow that reappeared and cast a spell when it was in melee with you. And I've cleared out of the path so cleave away!

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