Akron Erix

Gorn Steelbreaker's page

709 posts. Alias of Atlas2112.


Full Name

Gorn SteelBreaker

Classes/Levels

Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Gender

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4

Strength 9
Dexterity 16
Constitution 16
Intelligence 10
Wisdom 16
Charisma 8

About Gorn Steelbreaker

Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 4/4 2nd: 2/2

Init:+3 | Perc: +5| Insp = | +5/d8+3| GB: |Shillelagh | Berries:

loot:

The desicated corpse of the King is still wearing his diamond beset, golden crown.

Queen's gold and ruby crown

~5000 gp each.

-------------------------------------------------------

---===Statistics===---:

-------------------------------=DEFENSE=-------------------------------
AC: 16 (11 armor, +2 Shield, +3Dex),
HP: {+d8,+3Con}/lvl 11+8+8

wisdom
Intelligence:

-------------------------------=OFFENSE=-------------------------------
Speed: 30 ft.

Base Atk: +2
Melee:+
Ranged:+

--Melee:+5

--Ranged:+

-------------------------------=STATISTICS=-------------------------------
Str: 9, Dex: 16, Con: 16, Int: 10, Wis: 16, Cha: 8

-------------------------=Traits=----------------------

Feature:

Specialty:
.

Trait:

Ideal:

Bond:

Flaw:

----------------=Race Traits=-------------------

30 Speed

120' Darkvision

--------------=Feats=-----------------

---------------=Skills=- (0 points; 0 class, 0 INT)---------------

Skills:
Proficiencies: Perception{Class}, Survival{Class}, Religion{background}, Insight{background}
Human:

Armor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit

Saving Throws: Intelligence, Wisdom

ACP

-=Non-Standard Skill Bonuses=-

-=Languages=- Common and Orc, Draconic, Goblin.

---===Special Abilities===---:

Prof: Light armor, medium armor, shields
Simple weapons, hand crossbows, heavy crossbows

********************

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------

WILD Shape
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down)

Combat Wild Shape
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.

Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.

Circle Forms
The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1. You ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there.

Dire Wolf:

Armor Class 14 (Natural Armor)
Hit Points 37 (5d10+10)
Speed 50 ft.

Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

---===Spells===---:

-------------------------------=Spells=-------------------------------

-----------------------------=0th (at will){2}=--------------------------------
-0} Shape Water
Shillelagh (because of course he does =)
Bonus, 1 min, Wis for melee attacks, d8

------------------------------=1st=------------------------------
1st}
Absorb Elements R
Goodberry 10 berries. 1 hp each. 24 hours.
Healing Word
Faerie Fire C, 1 min.
Each object in a 20-foot cube within range is outlined in GREEN light.

Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.

Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible.

2nd:

Lesser Restoration
{blinded, deafened, paralyzed, or poisoned}

[spoiler=Warding Wind]
Casting Time: 1 action
Range: Self
Components: V
Duration: Concentration, up to 10 minutes

A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.

The wind has the following effects:

It deafens you and other creatures in its area.
It extinguishes unprotected flames in its area that are torch-sized or smaller.
The area is difficult terrain for creatures other than you.
The attack rolls of ranged weapon attacks have disadvantage if they pass in or out of the wind.
It hedges out vapor, gas, and fog that can be dispersed by strong wind.

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----

wooden shield

wooden club {druidic focus}--Der Wald von Starke

leather armor

an explorer's pack.

Stone of Good Luck
+1 to all saves and +1 to all skill checks.

[/spoiler]

1 lantern, Hodded, (1lb)
9 flasks Oil, (3lb)

a tinderbox, (1lb)
10 days of rations, (20lb)
and a waterskin (5lb-full)
and a wineskin
10 candles, 10 pieces chalk, signal whistle, 5 bars soap (0lb)

-=Carrying Capacity=-
Light-5x str 0-55 lb. Medium-10xStr 36-110 lb. Heavy 111lb+ lb.
-=Current Load Carried=- 55 lb.

-=Money=- 0 PP 15 GP 0 SP CP
[/spoiler]

Backstory!:

Gorn. Proper Noun. Old Cynidicea: To be as close to Gorm as one would be as a son to the father.

'Of course they don't listen to me. They never do,' thought Gorn as he trudged through the underlair halls, heading away from the council chambers. He silently chewed his bottom lip, as he would often do when flustered.

He had made the mistake of laying out a treatise. It was simple, or, leastwise, simple when compared to the Code of Gorm that all of his kind followed. That was, alas, a low bar, but we get ahead of ourselves.

Gorn stated, simply, that he didn't see why, when the Surface, May it stand forever in the sun, once retaken, couldn't be shared by all three Factions of Righteousness.

Does not the Conversion of Ashlantha prove that, given an open and parliamentary system, the greater share of the peoples of Cynidicea would chose the sacred Brotherhood? Why demand the lion's share of power when true assimilation would be theirs in a few generations' time?

He knew he had allies, but too few. Too few! He had no doubt that, given time, and peace, he would be able to sway more, even perhaps old Mikalai himself!

But time was always short, and peace, too, in ever-dwindling supply. Who knows what new terrors the Zargonites are dreaming up? Or what fresh promises the Magi are speaking with cheap words today, only to break tomorrow?

Sometime must change.