
Foxy Quickpaw |

Maxim tries to find another way to reach the location of the marrowblight in the stolen taxi. This isn't as easy as thought. Obviously it was clear to the assassins the the group would come this way, as there is not really another way.
But with some searching and trying Maxim finds a walkway through sone company grounds that is not guarded and the post blocking vehicles is already run over. After some adventurous going back and forth, you end up on the road again, behind the blocking. A few miles later you reach the end of the city. Which is also the end of the dome that provides a breathable atmosphere. The airlock is manned by eoxian officials, as you can see as you approach.

Maxim Petrovich |

I'm assuming everyone else has breathing gear in their armor suits as is appropriate. If not, we'll need to do something completely different.
"Ambassador," says Maxim after retracing the connection from earlier. "Can you put in a word for us at this sentry point? Or better yet, all sentry points? Thanks!"
Then as the vehicle stops at the guard station, he hangs an arm out the window. Maxim deadpans ironically, "We're on offical business for Ambsassador Nor. Check your station log and you should find the appropriate clearances coming through now."

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'How could it be stolen? That cab guy left this perfectly good car all alone because of something as minor as an attempt on our life.
You gonna keep pawning this off on the AmNor or are we at the punching part of your trip yet?' Imagine idly thinks at the other members.

EH-RK |

Humanoid Undead Unnamed Guard: I believe that our actions will be vouched for by the Ambassador Gevelarsk Nor. Eric sends a message to Nor to clear this whole "theft of property" thing up for us.

Foxy Quickpaw |

It takes a moment until the message from Ambassador Nor arrives with the guard post. The guard grudgily accepts that he can't press charges here. But he won't let you get away that easy. "You have friends in high positions. But that car still is not your's and you leave it here."

Maxim Petrovich |

"Look, we didn't steal this transport; the driver ran off and left us for dead. He's lucky its still in one piece! I tell you what. We promise to bring it back, right here, and no worse for wear, but we need this vehicle a little while longer. And if we can't do that we'll replace it. Now how about you help the greater good and open that gate."
Maxim extends his hand, 100 credits on a stick poking up from his palm.
Diplomacy?: 1d20 + 9 ⇒ (20) + 9 = 29

Foxy Quickpaw |

The guard, pockets the stick, shrugs, and moves away. Then the airlock closes behind you, the air is sucked out and then it opens in fron of you.
I hope you all have your space clothes on and active. ;)
Btw. This also clarifies that you have an electric wehicle. Every combustion engine would now stop working.

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Meh. They can make closed-system ICs, they just need their own air supply. That's beyond tech right now, but it's not hard to imagine (see what I did there?) t3h SCIENCE! finding a way to store/recycle O2. Also, they can already make HmVEEs that can go under-water, so....
'Alright! Let's go get killed by an undead abomination! Wait, I mean, let's -NOT- go be killed. Stupid auto-correct,' Imagine states joyfully.

Foxy Quickpaw |

The blasted landscape of a wholly devastated and undead planet gives way slightly to this carefully cultivated area surrounding a dilapidated hut. The displays are almost garden-like in their precise arrangement - thin, pliable bones weave intricate patterns in clumps that might otherwise be living bushes, and flutes of skin and cartilage might be mistaken for flowers were it not for the disturbing shapes and absence of brilliant colors.

Maxim Petrovich |

"How do we want to play this? The marrowblight has never been described to us as friendly so seems ripe for an ambush. We could just smash the vehicle into the side of the hut and come out shooting. Shock and awe style!"

EH-RK |

Human Maxim Petrovich: That seems....wasteful. Perhaps a carefully orchestrated ambush with multiple high ground snipers nests and a convenient crossfire. Eric says....
But actually. Simply observing the surroundings is likely to be our best option. It's a good thing we have fresh undergarments, I'm sure your recycled air is better that way. Eric continues after sealing his own armor.
We can retcon that sealing of the armor thing *before* Eric is exposed to the horrors of vacuum.

Maxim Petrovich |

"That's a great plan except we don't have any snipers. You wanna go recon? I promise not to bungle in like last time."
Continuing the science discussion, vacuum does not mean instant death. It's 70 degrees F at the Lunar equator during the day. This only means there's no atmosphere. And Eox would have some atmosphere - it's too big not to. We just can't safely breathe it.

Foxy Quickpaw |

To quote the book: Eox is a dead world, with no seas or oceans, and what’s left of its thin atmosphere is toxic, radioactive, both, or worse.
As for science like talk: Depending on the distance to the star the planet is orbiting, the atmospherre might be ripped away by the solar wind, if the planet has no protective magnetic field, that guides the high energy waves/particles around it.

Maxim Petrovich |

Mysticism: 1d20 + 4 ⇒ (10) + 4 = 14
"If it's hungry, then yes, probably so. Actually that's a good idea - can you cast them on top of that moving mound there so we can see what we need to shoot at? Better yet, once it shows itself I'll just drive over it."

Foxy Quickpaw |

The cute air elemental flies over to the garden as told. With a lightness, only a creature of air has. Hovering over the barren earth and the rocks lying here and there. Elegantly it moves through the flase plants of the garden until it reaches the mound. An angry roar is heard, some tentacles shoot into the air and that is the last you have seen of the elemental.
The mound turns once around itself looking out for further intruders and then settles down again.

Maxim Petrovich |

"Huh." Maxim grimaces and gives his Stellar mote a spin around his head. "We need bigger guns." He slumps in the chair. "Eric, can you give us a tactical assessment?"

EH-RK |

Human Maxim Petrovich: Indeed.
and Eric turns his cloaking field on and sets off to see what he can see
Stealth: 1d20 + 18 ⇒ (5) + 18 = 23
Perception: 1d20 + 9 ⇒ (11) + 9 = 20

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'Um, don't we have guns? Can't we just stand far away and shoot at it?
If we all stand far apart, it can only go after one of us. That one person could run while the others keep shooting at it.
Even MOAR better, we could all shoot at it while in the truck. If it tries to chase, we can just drive real fast while the two other people keep shooting at it to death with guns.
Can we try that before we destroy our only means of conveyance and strand us here facing a death of desiccation and cannibalism?
Not that I wouldn't be X-tra tasty. There's that upside.'

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'Fair 'nuff' Imagine replies, looking up and down EH-RK's sniper rifle, as usual counting on someone else to do all the hard work.
EH-RK's rifle has a max range of 500. We could drive out pretty far and have lay down some fire.

Maxim Petrovich |

"Sorry Eric, I forgot you actually do have a sniper rifle. Apologies.
Maxim backs up the transport to a distance of approx the maximum range of EH-RK's sniper rifle.

EH-RK |

Eric sets up a cover blind and prepares to fire when told...
Stealth: 1d20 + 22 ⇒ (2) + 22 = 24 unless there's some other skill to prepare a sniper's blind

EH-RK |

Sorry for the delay...Eric is firing from the vehicle then? It's only a 70' shot unless Eric is set up and aiming, and then it can be a 500' shot
Sniper Shot vs EAC: 1d20 + 8 ⇒ (17) + 8 = 25
Fire Damage: 2d8 + 5 ⇒ (7, 4) + 5 = 16

Maxim Petrovich |

The transport sits on the road at the approximate maximum range of the sniper rifle, so 500', with EH-RK firing out the back from a stable position. I don't know what an Ellicoth's speed is but guessing EH-RK has several turns to keep shooting before Maxim has to worry about hitting the accellerator.
"That got its attention!"

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'No, Max, take a hard right here, it'll lead to more open plains. E, can you shoot him in the eye next time? No? Okay, just keep pulling that trigger. Max, he's heading to our left, so veer right,' Imagine goes on, riding herd on the op.

EH-RK |

Eric fires again Humanoids: Be aware that I have approximately 118 shots remaining.

Maxim Petrovich |

"'Approximately'?" Maxim smiles. He looks at Imagine, who seems to be enjoying this encounter.
He says to Boreal, "Can you imagine going toe-to-tentacle with that thing?! Oh, wait, are you still with us?"