Vhalhisstre Vexidyre

Imagine's page

408 posts. Organized Play character for Atlas2112.


Full Name

Imagine

Race

HP 46/46 SP: 49/49 DR: 6/- FF: 5/2 RP: 10/10 | 1st: 6/6 2nd: 4/4 3rd: 3/3

Classes/Levels

EAC: 20 KAC: 21 | Init: +2 | Perc: +15/16 | F: +6 R: +7 W: +9 | Atk:+8/2d4| Human Mys 7 |

Strength 10
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 21
Charisma 13

About Imagine

M humanoid
Init +2; Senses; Perception +13
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Defense
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EAC 15, KAC 16
SP 35,(6+1Con) HP 34(4+6*lvl), RP 6
Fort +6(1+4+1(ring)), Ref +6 (1+3+2), Will +8 (3+5)
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Offense
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Speed 30ft
Melee Survival Knife +5 (1d4)
Ranged Static corona laser pistol with 2 batteries (20 charges each) [Laser pistol, corona 6 4,270 2d4 F 90 ft. Burn 1d4 20 charges 1 L]
Tactical Semi-Auto Pistol +5 (+3 Dex, +5 BAB, ) (1d6 dmg)
. . . . . .
Offensive Abilities
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Statistics
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Str 10, Dex 16, Con 12, Int 10, Wis 19(21), Cha 13
Base Atk +3

Feats

Human: Lightning Reflexes

1st: Great Fortitude

3rd: Spell Focus +1 to DCs

5th: Improved Lightning Reflexes (spend 1 RP to re-roll failed Ref. save)

7: Extra Resolve [+2]

Theme
Themeless! (+1 Cha)

Skills:

(sp/lvl = 6+1(human) = 7) +4 unspent
(Att+skill)

Acrobatics(Dex) +4;1+3
Athletics(Str) +0;0+0
Bluff (Cha) +12;7+1 C +2 Insight
Computers(Int) +0;0+0
Culture(Int) +5;2+0 C
Disguise(Cha) +5;1+1 C
Diplomacy(Cha) +8;4+1 C
Engineering(Int) +0;0
Intimidate(Cha) +13;7+1 C +2 Insight
Life Science +4;1+0 C
Medicine(Int) +1;0+0 C
Mysticism(Wis) +9;1+5 C
Perception(Wis) +15;7+5 C
Piloting(Dex) +2;7+2
Profession +0; C
Physical Science(Int) +0;
Sense Motive(Wis) +13;5+5 C
Sleight of Hand(Dex) +2;0+2
Stealth(Dex) +7;4+3
Survival(Wis) +9;1+5 C

Class Bonuses:
+2 to Bluff and Intimidate

Languages Common, Sarcesian, Aklo
SQ
Gear

corona laser pistol with 2 batteries (20 charges each) [Laser pistol, corona 6 4,270 2d4 F 90 ft. Burn 1d4 20 charges 1 L]

Tactical Semi-Auto Pistol, (260/9rnds/30 ft)
40 Small Arm Rounds,
Gear Consumer Backpack,
Field Rations (1 Week),
Personal Comm Unit,
Titanium Alloy Cable (10ft),
Travel Clothing,

Credstick (2400cr)

3 serum of healing, Mk 1 (1d8)

10 x spare batteries

Armor
Carbon Skin, Graphite (1200, +3/+4 -1)(1/1)
Quick release sheath (325)

Freebooter aRmor ???

Estex suit III: 7 5,500 E: +7 K: +8 Dx: +5 –1 Mods: 4

With!
Force field, purple , HP: 5, fast heal, 2
Deflective reinforcement: DR 5/-
Thermal capacitor, mk 1: Cold Resist 5, Fire Resist 5
Also!

Rings of Resistance

Upgrades
Ability Crystal Mk I +2 Wis
Retinal Reflectors, Low Light and +1 Percep.
Dermal plating, mk 1: DR 1

Loot:

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Special Abilities
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Theme Knowledge
+1 bonus to your Piloting checks.

Skilled Humans gain an additional skill rank at 1st level and each level thereafter.

Healing Touch: Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.

MindLink: You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, though only once per day on any given individual.

3rd: You gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with. You add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons.

MindBreaker:
Share Pain: Whenever a foe deals damage to you, you can spend 1 Resolve Point as a reaction to shift some of the pain back onto that foe. Unless the foe succeeds at a Will save, reduce the damage you take from the attack by your mystic level (to a maximum of the attack’s damage), and the foe takes an equal amount of damage.

Backlash: Whenever a foe succeeds at a Will save against one of your spells and completely negates the effect, that foe takes 1 nonlethal damage for each mystic level you have.

Sow Doubt (Su) 6th Level
As a standard action, you can spend 1 Resolve Point to create uncertainty in the mind of a foe within 30 feet. You choose whether the target becomes flat-footed, becomes off-target, takes a –2 penalty to saving throws, or takes a –2 penalty to skill checks. The effect lasts for a number of rounds equal to half your mystic level, unless the target succeeds at a Will save to reduce the duration to just 1 round. A creature can be affected only by one sow doubt effect. If you use this ability on the same creature again, the new effect replaces the old effect. This is a mind-affecting effect.

Spells
Dc = 10 + spl lvl + 5(Wis) +1 = 16
0:
Daze
Detect Magic
Psycho! Hand
Grave Words
Telepathic Message
Stablize

1st: 17
(Lesser Confusion)
Summon Creature 1
Identify
Mind Thrust 1 [2d10, will sv for half]
Mystic Cure d8+ wis

Dc = 10 + spl lvl + 5(Wis) +1 = 18
2nd:18
[inflict pain] Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target; 1r/lvl. A target that succeeds at a Will saving throw reduces the duration to 1 round.

Mystic Cure 2 3d8 +wis
Hold Person
Summon Creature 2
Mind Thrust 2: 4d10

3rd:
(Mind Thrust 3) 7d10 will for half
Mystic Cure 2 5d8 +wis
Summon Creature 3

Personality:

I'm Imagine B##@~!