| SP 28 HP 30 | RP 6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, blindsense (vibration) 30 ft.;SM:+4
| Speed 30ft | Active conditions: None.
Male shirren priest mystic 4
Male shirren priest mystic 4
NG Medium humanoid (shirren)
Init +1; Senses blindsense (vibration) 30 ft.; Perception +11
DEFENSE SP 28 HP 30 RP 6
EAC 16; KAC 16
Fort +3; Ref +2; Will +8
Speed 30 ft.
Melee battle staff +3 (1d4+4 B; critical knockdown; analog,block)
Ranged thunderstrike sonic pistol +4 (1d8+2 So; critical deafen [DC 13]) or
shock grenade I –1 (explode [15 ft., 1d8 E, DC 7])
Spell-Like Abilities (CL 4th)
0 (at will)—mindlink
Mystic Spells Known (CL 4th; ranged +5)
2nd (3/day)—fog cloud, mind thrust*, mystic cure*
1st (4/day)—command, disguise self, lesser remove
condition, reflecting armor, share language
0 (at will)—detect affliction, detect magic, fatigue,
psychokinetic hand, stabilize, telekinetic projectile
*This spell can be cast using a 1st- or 2nd-level spell slot to varying effect. See the spell’s description.
Str 10 (+0); Dex 13 (+1); Con 12 (+1); Int 12 (+1); Wis 18 (+4);
Cha 8 (–1)
Skills Computers +5 (4 ranks), Diplomacy +8, Life Science
+8, Medicine +9, Mysticism +13, Perception +11, Pilot +5 (4 ranks); (reduce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about religious traditions, religious symbols, and famous religious leaders)
Feats Harm Undead, Spell Focus
Languages Celestial, Common, Shirren, Vercite, Vesk; limited telepathy 30 ft.
Other Abilities healing channel, healing touch, lifelink Combat Gear mk 1 serums of healing (2), shock grenades I (2); Other Gear defrex hide, battle staff, thunderstrike sonic pistol with 2 batteries (20 charges each), mk 1 ring of resistance, basic medkit, everyday clothing, field rations (1 week), hygiene kit, personal comm unit, credstick (44 credits)
Blindsense Keskodai ignores all forms of visual camouflage and invisibility when attempting Perception checks to notice creatures within 30 feet, though creatures he can’t see still gain full concealment.
Communalism Once per day, as long as an ally is within 10 feet, Keskodai can roll a single attack roll or skill check twice and take the higher result.
Harm Undead When Keskodai uses healing channel as a full action, he can expend 1 Resolve Point to also deal damage to all undead within 30 feet. The damage is equal to the amount the healing channel heals, though undead can attempt a Will save (DC 16) for half damage.
Healing Channel (Su) Keskodai can spend 1 RP to restore 4d8 HP to himself (as a move action), an ally touched (as a standard action), or all allies within 30 feet (as a full action).
Healing Touch (Su) Once per day, Keskodai can spend 10 minutes to restore 20 Hit Points to an ally.
Lifelink (Su) At the start of Keskodai’s turn, he can select one ally within 30 feet who has taken Hit Point damage. Keskodai restores up to 4 Hit Points to that ally (not to exceed the ally’s maximum HP), and takes the same amount of damage to his Hit Points (bypassing his SP). Damage taken from lifelink can’t be reduced through any means. This does not take an action.
Limited Telepathy (Su) Keskodai can communicate telepathically with creatures within 30 feet that share a language with him.
Mindlink (Sp) Keskodai can touch a creature to telepathically transmit as much information as could normally be communicated in 10 minutes. Keskodai can use this on a specific creature only once every 24 hours.