Hey guys, glad to see the game is still going. Id just like to say that I'm sorry for all the times I left without a word, especially the last time. Mental health and suicidal thoughts have been struggles for me since I was around 6 (so 10 years at this point,) and after a failed suicide attempt, I realised I needed to focus on my mental wellbeing. I stepped away from online forums, and just focused on school, trying to participate in more school activities, and started taking antidepressants and going to therapy. I'm doing better now, and I would just like to say that this group helped me through some trying times, and I'm endlessly thankful for all of you.
Corrin's turn:
Corrin's AoO: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 4 ⇒ (3) + 4 = 7Dewdrop's AoO: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 1 ⇒ (6) + 1 = 7 As the demon breaks out of it's paralysis the group all takes one last swing as she breaks away, and as Yeda's blow lands she is cut in twain and falls to the ground below the balcony in 2 separate pieces. Battle is over, and you all hit level 3!
Yeda swings her sword at the demon, but once more the blow swings wide. Sazzat sinks an arrow in, though it barely leaves a perceptible mark. Dewdrop is able to add another scratch to the creature, while Corrin's blow bounces off ineffectively. Her shadow releases as she screeches and slashes at Corrin Claw 1: 1d20 + 10 ⇒ (14) + 10 = 241d3 - 1 ⇒ (3) - 1 = 2bite 1: 1d20 + 10 ⇒ (15) + 10 = 251d4 - 1 ⇒ (4) - 1 = 3claw 2: 1d20 + 10 ⇒ (20) + 10 = 301d3 - 1 ⇒ (1) - 1 = 0Claw 2 confirmation: 1d20 + 10 ⇒ (4) + 10 = 141d3 - 1 ⇒ (3) - 1 = 2 and she flaps away, provoking attacks of opportunity from everyone.
Sazzat turns around and runs back, firing an arrow at the demon that was doomed to fail. Yeda swung a mighty blow, but you pull back to avoid hitting Corrin as he stricks a mighty blow into the creature, drawing a substantial amount of blood. Zeldana helps cover corrin's back as he pulls back, and the fairy swings at him with everything she has, her shadow beginning to fade. claw 1: 1d20 + 10 ⇒ (18) + 10 = 281d3 - 1 ⇒ (2) - 1 = 1bite: 1d20 + 10 ⇒ (11) + 10 = 211d4 - 1 ⇒ (1) - 1 = 0 claw 2: 1d20 + 10 ⇒ (11) + 10 = 211d3 - 1 ⇒ (2) - 1 = 1 as dewdrop scratches it.
Dewdrop's gore misses the demon widely Roll another attack roll, and a d2. if it misses again than it hits one of your friends for half damage, 1 Yeda 2 Zeldana but Corrin lands a solid blow with his sickle, though it doesn't leave as much of an effect as you thought it would. Her wounds continue to stitch up, though she begins to look worried. She swings at Corrin with all 3 attacks bite: 1d20 + 10 ⇒ (7) + 10 = 171d4 - 1 ⇒ (2) - 1 = 1Claw 1: 1d20 + 10 ⇒ (12) + 10 = 221d3 - 1 ⇒ (1) - 1 = 0Claw 2: 1d20 + 10 ⇒ (3) + 10 = 131d3 - 1 ⇒ (2) - 1 = 1. Sazzat, you quickly realize that the demon was an effect a spell cast by her, and all in your head. I'll say you are able to get to where you are on the map, and have a standard action. also, unless i'm just being dumb, your attack with your shortbow/dagger should be 1d20+4. 3+1/2+3/4 rounding down, though that could just be me.
The flappy thing is held
Yeda's first readied attack misses her, as the demon dodges out of the way to strike. Dewdrop is able to hit the demon, but as he pulls away the skin doesn't look damaged at all. Sazzat is out of the room, and the fear effect is almost done. As it flies back Yeda slashes at it again, but she's unable to land a blow. Corrin throws his spear at the demon at close range, and it pierces into the skin, a tiny bit of blood trickling from the wound. All that for a drop of blood. All jokes aside, that was rough. I sat here for a solid 5 minutes trying to find a possibility of reduced ac to confirm that crit. I assume Zeldana is just defaulting to total defense, as she said she couldn't really do much.
Loxley's bolt misses, as the demon darts towards Yeda and unleashes 3 attacks on her (But first you get your held attack) Bite: 1d20 + 10 ⇒ (11) + 10 = 211d4 - 1 ⇒ (2) - 1 = 1Claw 1: 1d20 + 10 ⇒ (15) + 10 = 251d3 - 1 ⇒ (3) - 1 = 2Claw 2: 1d20 + 10 ⇒ (9) + 10 = 191d3 - 1 ⇒ (3) - 1 = 2 and make 2 DC 13 Fortitude saves vs poison: She then flies away, provoking attacks of opportunity from dewdrop, Yeda, and Zeldana.
you take 1d2 points of dexterity damage, and repeat the save every round or suffer 1d2 damage again The party is up!
Corrin makes his way to where one of the spears lie, and will be able to throw it next round. Zeldana takes full defense, and Yeda stands at the ready to strike the demon when it comes down.
Gonna post an update for combat tonight and tomorrow night, Friday night I'll post the enemy's turn if Loxely hasn't posted a response. But other than that it looks like we should have the whole group! Once again guys, I can't apologize enough for leaving you like that, and all the times I've gone missing without warning.
Imma put up a post, we'll see who responds!
I'm super sorry guys. I went through a rough break up, and I've been kind of dealing with that. I'm feeling better now, and if you all are still here I'm ready to continue. I apologize for all the times that I am absent, I've got just slight commitment issues. But you all are an amazingly patient group, and the only one that I continually come back to.
frightened rounds: 1d4 ⇒ 4
Sazzat:
You can't believe it... The demon found you here. It traveled all the way from Riddleport, just to find you. You have to run, once more leave your life behind to save your skin. Shame about your friends though. Also Zeldana the rat poofed away, so if you have something else you'd like to do then you can keep the roll
She is once more blinded by Sazzat. Corrin and Dewdrop attack the rat, but they both miss. However the rat disappears, as does the paralysis of Yeda.
Sazzat:
you begin to see her differently. She begins to grow larger and grows fangs. Roll a DC 12 will save or be frightened, if you succeed you are shaken. Her wounds seem to bind themselves Group is up
Sazzat stabs at the Sinspawn but it misses by a large amount. Corrin and Dewdrop go for the Sinspawn and tear them down. Loxley sends an excellent shot at the demon, but it bounces straight off the skin much to your disappointment.
The man fakes a thrust at you as you, and takes your moment of defense to go through the door yelling "Giggles we have an intruder, go get him children!" and he runs down what seems to be an elevated platform in the next room. You're in the rabbit hole now, I apologize for the slow posting rate. It should pick up as I enter the summer. The guy
Yeda freezes up and falls to the gound. Sazzat pops out and stabs Sinspawn, dealing significant damage Loxley stands another solid shot at the sin spawn. They roll their saves vs burning hands Sinspawn Reflex: 1d20 + 2 ⇒ (5) + 2 = 7Demon Reflex: 1d20 + 8 ⇒ (20) + 8 = 28
You make your way up there, and look through the hole. A wooden desk sits in one corner of this room, its side preventing the western door from opening all the way. The table is heaped with dozens of slate boards covered with chalk scrawls, while to the east a cabinet slouches against the wall. There is also a blond haired man who is writing something down
gonna skip corrin's turn
Below DC 14:
You are paralyzed for 3 rounds Sinspwn will save: 1d20 + 4 ⇒ (12) + 4 = 16 and will move towards Yeda and attack bite: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 1 ⇒ (5) + 1 = 6claw 2: 1d20 + 3 ⇒ (6) + 3 = 91d4 + 1 ⇒ (4) + 1 = 5claw 2: 1d20 + 4 ⇒ (8) + 4 = 121d4 + 1 ⇒ (2) + 1 = 3 back to top of the round
Sorry guys, I haven't spent much time at home in the last week and won't have much until labor day. I'll try to post more frequently, but it might not be daily
DM Rolls:
Perception: 1d20 + 9 ⇒ (15) + 9 = 24 Sazzat you crack open the unlocked door and peer inside. This huge room looks like nothing more than an immense underground cathedral. Stone doors stand to either side of the main entrance, but beyond this, the walls are carved with strange, spiky runes. In the center of the room is a large pool, with a ring of polished human skulls balanced on stone spikes arranged in a circle around the deeper midsection. At the far end of the room, a pair of stone stairways lead up to a pulpit on which sits a second pool, this one triangular and filled with churning, bubbling water that looks almost like translucent lava. Yet while wisps of what looks like heat and steam rise from the strange orange liquid, the room itself is deathly cold. Sazzat you see a tiny demon above the second pool, and as you open the door the chanting stops. She looks at you and screeches "You dare intrude in the mother's sanctum, prepare to pay for your crime." as she yells this she cuts her wrist, and the drops of blood fall into the pool. A Sinspawn begins to crawl out, and the light from the pool decreases. She looks visibly concerned but turns her attention towards you. Initiative:
Corrin: 1d20 + 2 ⇒ (7) + 2 = 9
Loxley: 1d20 + 4 ⇒ (11) + 4 = 15 Sazzat: 1d20 + 3 ⇒ (3) + 3 = 6 Yeda: 1d20 + 1 ⇒ (10) + 1 = 11 Zeldana: 1d20 + 3 ⇒ (18) + 3 = 21 Demon Lady: 1d20 + 4 ⇒ (4) + 4 = 8 Sin Spawn: 1d20 + 5 ⇒ (1) + 5 = 6 So first up is everyone but Sazzat
And with that you take to the streets. As you move you hear the sounds of the the slums that you have become so accustomed to. A man and his wife arguing, a common whore trying to attract attention, someone throws water from the window making a distinct splash. Normally you might take a second to sit and enjoy the sounds, but you finally have a place. Lamm's time is coming to a close. It doesn't take you long to arrive at your destination, your feet lifted by the wings of fate.
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