Hialin

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1,257 posts. Alias of Greek Stronghammer.


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I messed up the one thing I've been succeeding every time from the beginning, which just shows. Doesn't matter how high of a bonus you have, you can always roll a 1.


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Wish me luck everybody, I take my Driver's test tomorrow. Hope it all goes well, the instructor at my school was a real dick.


Alright, I'm home safe. Spent a week up in voyageur's natural park, beautiful, but my data was god awful.


I'll be gone for the next week, but I should be ready to hop in next saturday.


Hey guys, glad to see the game is still going. Id just like to say that I'm sorry for all the times I left without a word, especially the last time. Mental health and suicidal thoughts have been struggles for me since I was around 6 (so 10 years at this point,) and after a failed suicide attempt, I realised I needed to focus on my mental wellbeing. I stepped away from online forums, and just focused on school, trying to participate in more school activities, and started taking antidepressants and going to therapy. I'm doing better now, and I would just like to say that this group helped me through some trying times, and I'm endlessly thankful for all of you.


Level up now. And Loxley, I generally home-rule that to apply at all times.


New hero point every level


Corrin's turn:
Corrin's AoO: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 4 ⇒ (3) + 4 = 7Dewdrop's AoO: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 1 ⇒ (6) + 1 = 7

As the demon breaks out of it's paralysis the group all takes one last swing as she breaks away, and as Yeda's blow lands she is cut in twain and falls to the ground below the balcony in 2 separate pieces.
Battle is over, and you all hit level 3!


Yeda swings her sword at the demon, but once more the blow swings wide. Sazzat sinks an arrow in, though it barely leaves a perceptible mark. Dewdrop is able to add another scratch to the creature, while Corrin's blow bounces off ineffectively. Her shadow releases as she screeches and slashes at Corrin Claw 1: 1d20 + 10 ⇒ (14) + 10 = 241d3 - 1 ⇒ (3) - 1 = 2bite 1: 1d20 + 10 ⇒ (15) + 10 = 251d4 - 1 ⇒ (4) - 1 = 3claw 2: 1d20 + 10 ⇒ (20) + 10 = 301d3 - 1 ⇒ (1) - 1 = 0Claw 2 confirmation: 1d20 + 10 ⇒ (4) + 10 = 141d3 - 1 ⇒ (3) - 1 = 2 and she flaps away, provoking attacks of opportunity from everyone.
Attacks of opportunity and everyone is up


Sazzat turns around and runs back, firing an arrow at the demon that was doomed to fail. Yeda swung a mighty blow, but you pull back to avoid hitting Corrin as he stricks a mighty blow into the creature, drawing a substantial amount of blood. Zeldana helps cover corrin's back as he pulls back, and the fairy swings at him with everything she has, her shadow beginning to fade. claw 1: 1d20 + 10 ⇒ (18) + 10 = 281d3 - 1 ⇒ (2) - 1 = 1bite: 1d20 + 10 ⇒ (11) + 10 = 211d4 - 1 ⇒ (1) - 1 = 0 claw 2: 1d20 + 10 ⇒ (11) + 10 = 211d3 - 1 ⇒ (2) - 1 = 1 as dewdrop scratches it.
party is up


You get a turn this round as well, as that was before her turn


Waiting on Corrin, the errant attack doesn't hit any of your friends


Dewdrop's gore misses the demon widely Roll another attack roll, and a d2. if it misses again than it hits one of your friends for half damage, 1 Yeda 2 Zeldana but Corrin lands a solid blow with his sickle, though it doesn't leave as much of an effect as you thought it would. Her wounds continue to stitch up, though she begins to look worried. She swings at Corrin with all 3 attacks bite: 1d20 + 10 ⇒ (7) + 10 = 171d4 - 1 ⇒ (2) - 1 = 1Claw 1: 1d20 + 10 ⇒ (12) + 10 = 221d3 - 1 ⇒ (1) - 1 = 0Claw 2: 1d20 + 10 ⇒ (3) + 10 = 131d3 - 1 ⇒ (2) - 1 = 1. Sazzat, you quickly realize that the demon was an effect a spell cast by her, and all in your head. I'll say you are able to get to where you are on the map, and have a standard action. also, unless i'm just being dumb, your attack with your shortbow/dagger should be 1d20+4. 3+1/2+3/4 rounding down, though that could just be me.


Waiting for Corrin, then I'll post what hopefully is her last turn


The flappy thing is held
Both Yeda and Zeldana's swings miss, and Zeldana assists Yeda in staying alive.
My apologies for the fight seeming slow guys, I don't think I've ever seen her run out of spells. Ideally, you can take her out when she's held and we don't have to do this fiasco for much longer


Yeda's first readied attack misses her, as the demon dodges out of the way to strike. Dewdrop is able to hit the demon, but as he pulls away the skin doesn't look damaged at all. Sazzat is out of the room, and the fear effect is almost done. As it flies back Yeda slashes at it again, but she's unable to land a blow. Corrin throws his spear at the demon at close range, and it pierces into the skin, a tiny bit of blood trickling from the wound. All that for a drop of blood. All jokes aside, that was rough. I sat here for a solid 5 minutes trying to find a possibility of reduced ac to confirm that crit. I assume Zeldana is just defaulting to total defense, as she said she couldn't really do much.
The demon swoops once more to attack Yeda with her three attacks once more bite: 1d20 + 10 ⇒ (4) + 10 = 141d4 - 1 ⇒ (4) - 1 = 3claw 1: 1d20 + 10 ⇒ (17) + 10 = 271d3 - 1 ⇒ (3) - 1 = 2claw 2.: 1d20 + 10 ⇒ (17) + 10 = 271d3 - 1 ⇒ (2) - 1 = 1 As she comes in Yeda swings again, and with dewdrop there she gains flanking and hits. Your blade slices into her, but it doesn't leave as big of a mark as you are used to as you pull away. Dewdrop also attempts to gore her, but he misses. As she tries to fly away Loxley wraps her shadow around her Will dc 15: 1d20 + 6 ⇒ (7) + 6 = 13 and she is unable to fly away.
Party is up


Loxley's bolt misses, as the demon darts towards Yeda and unleashes 3 attacks on her (But first you get your held attack) Bite: 1d20 + 10 ⇒ (11) + 10 = 211d4 - 1 ⇒ (2) - 1 = 1Claw 1: 1d20 + 10 ⇒ (15) + 10 = 251d3 - 1 ⇒ (3) - 1 = 2Claw 2: 1d20 + 10 ⇒ (9) + 10 = 191d3 - 1 ⇒ (3) - 1 = 2 and make 2 DC 13 Fortitude saves vs

poison:
you take 1d2 points of dexterity damage, and repeat the save every round or suffer 1d2 damage again
She then flies away, provoking attacks of opportunity from dewdrop, Yeda, and Zeldana.
The party is up!


Corrin makes his way to where one of the spears lie, and will be able to throw it next round. Zeldana takes full defense, and Yeda stands at the ready to strike the demon when it comes down.
Waiting on bold
Sazzat
Yeda
Corrin & Dewdrop
Zeldana
Loxley
If Loxley doesn't show up at some point, should we recruit a new member? If i remember correctly she was supposed to fill the roles of both Wizard and some Healing, but both are filled to some degree. I'll leave it up to you guys, I might see if one of my friends would be interested if we do. If they do play I believe this would be their first time, which could be fun. If they aren't then I'll probably put up a post in the recruitment tab.


[Link=https://discord.gg/k6azjrJ][/link] here's the new server, I no longer use the previous account


Gonna post an update for combat tonight and tomorrow night, Friday night I'll post the enemy's turn if Loxely hasn't posted a response. But other than that it looks like we should have the whole group! Once again guys, I can't apologize enough for leaving you like that, and all the times I've gone missing without warning.
Yeda is hit by the beam but is able to resist some of the effects of the strength draining spell. The demon is not in range, so you can either hold your action in case she comes near or try something else.
Bold have yet to act
Sazzat
Yeda
Zeldana
Loxley
Corrin & Dewdrop

Demon


Imma put up a post, we'll see who responds!
Corrin and Loxely both miss their attacks as Sazzat runs from the room. There is no remaining Rat, unfortunately, so we can take that as you rising up unless you have something else in mind
The demon shrieks desperately as her wounds begin to heal, and a black orb begins to coalesce around her hand and she propels it at Yeda Ranged Touch attack: 1d20 + 9 ⇒ (6) + 9 = 15 If it hits you feel your energy begin to drain away and you take Strength damage equal to: 1d6 + 1 ⇒ (6) + 1 = 7 for 3 rounds, you can roll a DC 13 fortitude save to half the amount. Whole party is up


I'm super sorry guys. I went through a rough break up, and I've been kind of dealing with that. I'm feeling better now, and if you all are still here I'm ready to continue. I apologize for all the times that I am absent, I've got just slight commitment issues. But you all are an amazingly patient group, and the only one that I continually come back to.


*GASP* how long was I out for? You there boy, what day is it? I'm back guys, I got back from vacation and hell kinda came loose, but I'm ready to resume now. Everyone ready?


Real quick if you could move yourself on the map I'll try to get a post up tomorrow


No attacks of opportunity Yeda, she's still off the ground Zeldana.


I thought my post went up, my bad dude. I'll get a post up soon, stuff has been crazy over on my end


frightened rounds: 1d4 ⇒ 4

Sazzat:
You can't believe it... The demon found you here. It traveled all the way from Riddleport, just to find you. You have to run, once more leave your life behind to save your skin. Shame about your friends though.

Also Zeldana the rat poofed away, so if you have something else you'd like to do then you can keep the roll


She is once more blinded by Sazzat. Corrin and Dewdrop attack the rat, but they both miss. However the rat disappears, as does the paralysis of Yeda.

Sazzat:
you begin to see her differently. She begins to grow larger and grows fangs. Roll a DC 12 will save or be frightened, if you succeed you are shaken.

Her wounds seem to bind themselves
Group is up


The demon Shrieks and flies blindly in the direction of the group, and the rat bites at Corrin bite: 1d20 + 1 ⇒ (14) + 1 = 151d4 ⇒ 1 rest of the party is up


sorry guys, I had finals then drove halfway across the country. I'll try to post daily, no promises until the 23rd
Sazzat beams the demon, and it begins to shout in panic. Loxley falls unconscious, but Zeldana wakes her. Yeda it was fort, but still a fail. Sazzat has little luck with his check.


The sinspawn is dead sazzat


Sazzat stabs at the Sinspawn but it misses by a large amount. Corrin and Dewdrop go for the Sinspawn and tear them down. Loxley sends an excellent shot at the demon, but it bounces straight off the skin much to your disappointment.
The lady finishes her spell, and a demonic large rat appears and bites at the frozen Yeda (AC 9) Bite: 1d20 + 1 ⇒ (19) + 1 = 201d4 ⇒ 3 and roll a constitution save. She then turns to Loxley and says in her head "Go to sleep little girl, you know you're tired" and you can roll a will save, DC 13.
Group is up


The man fakes a thrust at you as you, and takes your moment of defense to go through the door yelling "Giggles we have an intruder, go get him children!" and he runs down what seems to be an elevated platform in the next room. You're in the rabbit hole now, I apologize for the slow posting rate. It should pick up as I enter the summer. The guy


You pop through and make contact, but it looks like he's still up. You do get to go again before he ends up being able to shout out for help or start swinging.

Initiative:

Batman Initative: 1d20 + 3 ⇒ (7) + 3 = 10
Yargin Initiative: 1d20 + 2 ⇒ (5) + 2 = 7


Yeda freezes up and falls to the gound. Sazzat pops out and stabs Sinspawn, dealing significant damage Loxley stands another solid shot at the sin spawn. They roll their saves vs burning hands Sinspawn Reflex: 1d20 + 2 ⇒ (5) + 2 = 7Demon Reflex: 1d20 + 8 ⇒ (20) + 8 = 28
The demon flies off to the side and once more begins to cast a spell. The sinspawn begins to bite and slash at corrin Bite: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 1 ⇒ (3) + 1 = 4claw 1: 1d20 + 3 ⇒ (5) + 3 = 81d4 + 1 ⇒ (3) + 1 = 4claw 2: 1d20 + 3 ⇒ (8) + 3 = 111d4 + 1 ⇒ (1) + 1 = 2


My apologies, it's finals and I've been really busy. I'll try to get up a post tonight hopefully.


I'm sorry y'all, it's finals and I'm really busy. I'll try to get up a post tonight hopefully.


I'll try to get a post up tonight, it's been packed week after packed weekend for a few weeks, and will be until memorial day, but then I should be able to post more.


You make your way up there, and look through the hole. A wooden desk sits in one corner of this room, its side preventing the western door from opening all the way. The table is heaped with dozens of slate boards covered with chalk scrawls, while to the east a cabinet slouches against the wall. There is also a blond haired man who is writing something down


gonna skip corrin's turn
Yeda runs up and swings the hardest she's ever swung, cleaving into this quasit. They lose the spell and snarl as they look almost dead. She'll fly up 5 feet and then cast a spell on Yeda, roll a will save

Below DC 14:
You are paralyzed for 3 rounds

Sinspwn will save: 1d20 + 4 ⇒ (12) + 4 = 16 and will move towards Yeda and attack
bite: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 1 ⇒ (5) + 1 = 6claw 2: 1d20 + 3 ⇒ (6) + 3 = 91d4 + 1 ⇒ (4) + 1 = 5claw 2: 1d20 + 4 ⇒ (8) + 4 = 121d4 + 1 ⇒ (2) + 1 = 3
back to top of the round


You run through the streets (luckily no-one is paying enough attention to notice) You sloppily get your grappling hook up there, but luckily it sticks. You can move up the wall.


Sorry guys, I haven't spent much time at home in the last week and won't have much until labor day. I'll try to post more frequently, but it might not be daily
Zeldana stares it down, will save: 1d20 + 6 ⇒ (13) + 6 = 19, Corrin's blade flies wide, and she has no spell resistance to spells so it hit.
The sin spawn fully takes form, and crawls out of the pool. Erylium begins to Mutter arcane words, and while she does her wounds begin to patch up
Everyone may go again


You look around and watch the people surrounding the building until you are positive that there are no guards. You make your way up to a roof, and are able to sight a hole in the building with a few loose boards covering it. You feel you could likely slip through the hole easily enough.


DM Rolls:
Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Sazzat you crack open the unlocked door and peer inside. This huge room looks like nothing more than an immense underground cathedral. Stone doors stand to either side of the main entrance, but beyond this, the walls are carved with strange, spiky runes. In the center of the room is a large pool, with a ring of polished human skulls balanced on stone spikes arranged in a circle around the deeper midsection. At the far end of the room, a pair of stone stairways lead up to a pulpit on which sits a second pool, this one triangular and filled with churning, bubbling water that looks almost like translucent lava. Yet while wisps of what looks like heat and steam rise from the strange orange liquid, the room itself is deathly cold.
Sazzat you see a tiny demon above the second pool, and as you open the door the chanting stops. She looks at you and screeches "You dare intrude in the mother's sanctum, prepare to pay for your crime." as she yells this she cuts her wrist, and the drops of blood fall into the pool. A Sinspawn begins to crawl out, and the light from the pool decreases. She looks visibly concerned but turns her attention towards you.
Initiative:
Corrin: 1d20 + 2 ⇒ (7) + 2 = 9
Loxley: 1d20 + 4 ⇒ (11) + 4 = 15
Sazzat: 1d20 + 3 ⇒ (3) + 3 = 6
Yeda: 1d20 + 1 ⇒ (10) + 1 = 11
Zeldana: 1d20 + 3 ⇒ (18) + 3 = 21
Demon Lady: 1d20 + 4 ⇒ (4) + 4 = 8
Sin Spawn: 1d20 + 5 ⇒ (1) + 5 = 6

So first up is everyone but Sazzat


The door looks fine, inside you hear a demonic voice chanting and the sound of bubbling like a fountain.


And with that you take to the streets. As you move you hear the sounds of the the slums that you have become so accustomed to. A man and his wife arguing, a common whore trying to attract attention, someone throws water from the window making a distinct splash. Normally you might take a second to sit and enjoy the sounds, but you finally have a place. Lamm's time is coming to a close. It doesn't take you long to arrive at your destination, your feet lifted by the wings of fate.
The old fishery is a creaking, decrepit building, yet it remains solid—it will be a few years yet before its floors start to give way and its roof begins to crumble. All external windows are boarded shut. The fishery is perched atop a steep embankment, with most of the structure extending out over the Jeggare River on wooden pilings. The embankment drops 13 feet into the river below; the sides are slippery but can be scaled with some difficulty The fishery’s external walls extend almost all the way down to the river.
There is a set of double doors on the side, on the front, and it looks like there is a pier that goes around the building. I should get a map up tonight


South East my bad, I thought I had it blocked


My bad, there is also a door to the southwest. I don't know how I didn't move the block or post it. If that changes plans let me know, if not I'll post tomorrow.


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I forgot to say this yesterday, but happy one year anniversary guys!


"He can be found in an old fishery north of here, at Westpier 17, where he trains abducted children to be pickpockets and counts his stolen treasures."

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