GM_Foxy's Incident at Absalom Station (Inactive)

Game Master Foxy Quickpaw

GM_Foxy's Dead Suns AP
Dead Sun Maps

Loot Log
Sunrise Maiden
Sledgehammer


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Kitsune Game Master

Well...

As for the start of the sequence: You got one down and two more to go.
Your success cummulates. No matter how many fails you collect, once you got three, you're good and the AAI (a*++@#* artificial intelligence) will be no longer a problem.

BUT, for every failed attempt to hinder Eldreth, a terminal will explode in your face.

Can you skip that?
Sure. As the great railroad this adventure is, and as little creativity went into alternate actions: The cultist try to get the Stellar Degenerator out of the demiplane and that is what Eldreth is working on. If you hinder him, you'll do that.

The main difference is, that instead of Ostred supporting you all over the System, you get to keep Eldreth biting your ass whereever you go.


M Sun Elf Bard 2 | HP 18/18 | AC 15 TAC 12 FF 13 | F+0 R+5 W+3 | Init+2 | Percep+8, lowlight vision | Current effects: mage armor

I have stretched myself too thin, particularly as we end teleworking and I am shifting back into the office. I thank you for the opportunity but I believe I need to withdraw. I hope that does not make things too inconvenient for you guys. God speed.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

On the ship ride over could I have taken a ten-minute rest?


Kitsune Game Master

You were travelling to a different solar system. The ship ride over took half a day. I don't know your schedule, but I guess you can fit in a ten minute rest. ;)


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

Voxx?


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

Is there an introduction to this next space, or should we just start exploring?


Kitsune Game Master

Which next space? If I remember right, no one told about moving on. Description for where you are is still valid. Minus the cultists.


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

Thought there'd be more to it.


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

Hey Voxx, we walked right into another fight.


Kitsune Game Master

I assumed you attacked with your solar thingy, which is melee. And as you have to walk over, you only get one attack. And the first one wasn't a hit.


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40
Foxy Quickpaw wrote:
I assumed you attacked with your solar thingy, which is melee. And as you have to walk over, you only get one attack. And the first one wasn't a hit.

I have a Haste Circuit that I said earlier I wasn't turning off, and since we have moved from one encounter to another, it makes sense that I would leave it on. So I can move and get 2 attacks.

Silver Crusade

Init:+3 | Perc: +5| Insp = | +5/d8+3|Shillelagh| Berries: | Shape: 2/2|W:+6 D:+4 C:+4 Druid 3 {Circle of the M00n}| AC 16 | HP 27/27 | 1st: 3/4 2nd: 2/2

Mmmmrmph. As much as SF is butt and I hate defending it, I think you're not gonna win this one.

For starts, the Haste circuit is counted off in 10 -rounds-. So it's really short lived. If we took even half a minute to go from one scene to the next, it's drained.

Also, I said I was taking a 10-min break to get my SP back.

Also also, the Haste circuit goes off its own battery. As long as you say you're changing it out in between combats, you'll have another 10 rounds in it, rather than the 5/10 or whatever at the end of the prior combat.

Also also also, you've been attacking twice, and subtracting the multi-attack penalty, which is something someone who wasn't hasted would do. If you were doing Haste at them, you don't have a penalty since you're taking two full actions. ^_^

IMHO. YMMV.


Kitsune Game Master

Haste
The targeted creatures move and act more quickly than
normal. This extra speed has several effects.
When making a full attack, a hasted creature can also take
a separate move action in order to move. The movement can
occur before, after, or between the attacks from the full attack.
All movement must occur at the same time.
All of the hasted creature’s modes of movement
(including base, burrow, climb, fly, and swim speeds)
increase by 30 feet, to a maximum of twice the
target’s normal speed using that form of movement.
This increase counts as an enhancement bonus, and
it affects the creature’s jumping distance as normal
for increased speed. Multiple haste effects don’t
stack. Haste counters and negates slow.

Maxim gets the second attack and both attacks at -4 as a normal full attack.

Gorn doesn't get to make two full attacks.


Kitsune Game Master

Gorn?


Kitsune Game Master

As the gameplay has almost come to a halt and the 5th AP book comes to an end, I have decided together with Maxim to wrap the adventure story up. This means, no more fighting encounters and the game will end with the end of the book and an added finale.


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Kitsune Game Master

Thanks for the fun game, especially in the unscripted parts.

Goodbye, and maybe we'll stumble over each other in another game on this board.


Male Human Solarian 9 (Celebrity Icon) | HP:56/67 SP:44/63 RP:5/7 | EAC:26 KAC:28 | BAB +9 | Fort +6 Ref +6 Will +6 | Init +7 | Percep +12 | Spd:40

Thanks for running it!

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