Cap'n Voodoo's Freebooter PBP

Game Master voodoo chili

est. 2011
PF6 Fun and Plunder in Green Ronin's Freeport, around the Shackles, and Beyond
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oh, my bad. Guess I skimmed the text, spotted non-lethal, and assumed sap instead of unarmed. Noggin to face is much more efficient and in character. Disregard my response.

Kaul wipes a bit of spittle and blood from his forehead and recovers a half-dozen brass pennies from the bruised bravado before he finishes his trip to the weaponmongers.


The half-orc just enters this time and finds Otto still at his workbench. He look up and brushes a loose lock of graying hair from his eyes. "It'll take a little longer. Couldn't really post it so the setting will rely on prongs, but they're really reinforced so it should be able to handle everything you throw at it."


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul mugs a grin;

"Hur. Take yer time. Ain't got nowhere tae be..."

The thug watches the smith at work, then chimes in with some idle chit-chat;

"Hur... Onna way 'ere I put the manners on a street tough o' Scurvytown. Before I put 'im to sleep he was moaning' bout not gettin' sleep on account o' nightmares... Reckon he needed 'is mummy to tuck 'im in... Hur..."

He chuckles menacingly to himself, then carries on;

"You 'eard on anythin' weird re-gards slumberin' Otto? Maybes its just the Scurvytowners loosin' sleep o'er us orcers butcherin' em in their beds... Hur-hur-hur-hur..."

He shakes his scarred noggin with a mako grin, absent mindedly pulling a tooth embedded in his forehead free...


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Jim gives Corliss the stinkeye, then smiles at the Cap'n. "We can discuss plotting courses some other time, hey?" To the priest, "Glad to hear it, mate. Let's go see what Dibbets is up to."


Jim, Corliss, and Dingus stand idly on the weather deck waiting for the dripping halfling's explanation.


Male Halfling Oracle of Gozreh 6

Cracking his neck Dibbs spills forth "Well.. Salty were a nei show... but I gots a bit of a think walk regardless eh. Bad sh1te comin out o' Scurvy... well... more 'n normal like. Risin dread wi eight red glowing eyes above a horrible mandibles face... seems like the sorta thing we'd best see tae dealin wi' iffin we wants Freeport tae be tha same when we sails back in frae a voyage eh?"


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

"Eight eyes, eh?" Corliss ponders aloud. "Sounds like a spider o' some sort to me...or maybe conjoined ettins? Mandibles brings me mind back to a spider, though. Don't like spiders...."


"Keelhaul" Kaul wrote:
"You 'eard on anythin' weird re-gards slumberin' Otto?..."

Otto chuckles. "This part of town IS a bad dream. No, I sleep fine so long as there's sharp steel at hand. I'm sleeping well."


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Jim starts. "So, I suppose it's purely a coincidence that your vision showed a spider threatening Scurvytown when we've got that book mentioning a Spider working with Stumpy, hey?"


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul chuckles at Otto's black humour;

"Aye. Ain't much sharp steel can't solve... Likely just Scurvytowner eating' some bad cheese afore bed..."

The thug fishes into is pouch, producing the required coin for the weapon smith, then digs in again and comes up with some chewin' tabac.

Flashing a jagged grin he pops some into his grill before offering a plug to the smithy...

"Chew?"


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

Dingus claps his hands in response. "Oh goody. Spiders! They're not as much fun as snakes". He rubs Richard lightly as he says this. "But are still very fascinating creatures".


Male Halfling Oracle of Gozreh 6

Musing a moment and choosing to not be too disturbed at Dingus' affinity Dibbs adds "Aye, could be a spider like... but 'is a vision eh? Could be a name or a person rather than an actual insect... doesnae bode right fer Free anyhow." looking around and noticing a lack "Where's nugget... ye didnae let him wander round wi'out a minder didja?"


Otto just points at the spittoon and focuses on his work. It isn't too much longer before he finishes up and inspects it closely before giving a nod of approval. "Alright." He hands the weapon back.

The eye rests in a kind of steel basket at the end of the shaft. It is held tightly held, but it can swivel slightly within its cage. "I thought it might like the opportunity to look around a bit." Otto explains with a grim grin.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaul echoes his grim chuckle and places a pouch of jingling coin on the smithy's table;

"Hur. Perfect mate. Hunner skulls fir the work, 'nuther 30 fir the craft an' 20 fir the 'istory lesson on Lopper."

He hefts the heavy hatchet with another chuckle;

"Much abliged matey. I'll be sure tae send more work yer way when the opporchancity arises."

Grinning like a loon the thug pats his axe and heads back to ship an' shipmates...


Kaul makes his exit and heads back to the main street out of Scurvytown. Oddly, by the time the Kill Shop comes into view, he notes a thick fog gathering. He notes that it is unnatural for the marine layer to curdle the air this late in the day. The afternoon heat usually disperses any lingering mists of the morning.

The fog thickens around the half-orc muting light and sound. Threatening phantasms seem to coalesce around him. Beyond the Kill Shop comes the meek remnants of screams, but no one else is seen. Then a murky humanoid form shambles from the alley across from Kaul.

Kaul- how many marbles are you still missing?


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

"Hmmm. It does seem that we let Kaul wander off by himself. Maybe we'd better go look for him".


The group re-Kaul their mate saying that he was going to the weapon dealer in Scurvytown to trick out his ax.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Cap'n: Believe I have the princely sum of 5 Insanity Points presently...

Kaul watches the figure in the murk, noting Lopper's eye swivelling to also gaze at the form;

"Hur... Bit o' a pea-souper eh Lopps? Ain't too many folks wantin' to shuffle up on Ol' Kauly..."

The axe slips into his paw as he mutters to himself, before hailing the figure;

"Hur...Reckons we take 'em to task... Hey mate! Ye lost yer bearings in this soup? Come on o'er to me, I'll help ye find yer way... "

The thug stifles a chuckle and beckons the figure with his claw, as the hatchet is lifted high...

Readied Melee (Power Attack): "Lopper": +1 Keen Adamantine Boarding Ax: 1d20 + 7 ⇒ (16) + 7 = 23

Power Attack Damage: 1d10 + 9 ⇒ (1) + 9 = 10


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Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

Corliss hangs his blessed bling over his neck, admiring the magic amulet and throwing a wink and quick kiss to the image of Besmara that likely only he can discern in the pearl's swirling black vapor.

"So...we goin' to Scurvytown to make sure our chum Kaul be safe, or we makin' sure Scurvytown's still in one piece after Kauly's visit?"


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Kaul aboard the crazy train!:
The weird fog seems to drain the color from everything and cast disturbing shadows that close overhead like an encroaching jungle canopy, rustling with the furtive movements of sneaky, spying monkeys. Hoots and whistles come from down the street. Surely apemen come to reclaim their money king! The gaunt figure approaches in a herky-jerky manner and the fog thins to reveal an emaciated man dressed in red rags. He doesn't seem to move of his own volition, but appears to be dragged forward by strands of mist like a puppet's strings. The man's glazed eyes lock on Kaul and the lower part of his face drops farther than a jaw ought to as his mandible dangles from his torn face. One arm appears mostly eaten. Init: 2d20 ⇒ (1, 17) = 18 Its good hand grabs the befuddled orc-kin as the wet foliar fog closes in. Kaul-12 neg energy; will DC 10 or shaken, grappled CMD 16


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Play Misty for Me:

DC10 Will Save: 1d20 - 1 ⇒ (15) - 1 = 14

Kaul is somewhat mesmerised by the wispy apes who taunt him. He snaps back to cold reality when the chewed corpse grabs hold of him!

Despite the creature's terrible visage the brute holds it together but howls at the cold pain inflicted by its grip as he attempts to wrench himself free...

CMB - Break Grapple (Standard Action): 1d20 + 8 ⇒ (4) + 8 = 12


Hit or Mist:
The grabby fog mechanic is poorly described. You aren't actually grappled, it's more like the 'nausea' from being in a swarm. Let's just make it that- you are staggered while in the fog, but you can still either attack or move. Kaul pulls away from the draining touch and slashes at the mutilated fog walker. The creature seems to flicker though and Lopper stutters through the form doing less damage than expected. Round 2 The nightmarish figure grabs at Kaul again, but the thug jerks away. The apes behind him close in and Kaul can see that they are not charau-ka, but Freeport Watch.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Jim grins at the priest. "Aye. Let's go."


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Foghorn Lughorn:

Round 2

Kaul scowls as Lopper fails to cleave the mist wretch, a frown that deepens at the materialising of the watch;

"You lot better be 'ere to 'elp... Or are ye 'ere at all? Softly Watchie Catchy Monkey? Not Kauly! HUR!"

With a roar he launches another furious hack at his fogmentor;

Melee (Power Attack): "Lopper": +1 Keen Adamantine Boarding Ax: 1d20 + 7 ⇒ (7) + 7 = 14
Power Attack Damage: 1d10 + 9 ⇒ (2) + 9 = 11


Interested in catching up with Kaul, the crew disembark and start making their way down the docks toward the east side of Freeport.

*****

Watch out!:
A quintet of Watch appear out of the soupy fog. The also appear to be experiencing resistance from the oozy mist. They stop abruptly at the sight of the orc battling some sort of nightmarish revenant and three switch to crossbows. The broken jaw swings wildly with each claw swipe from the silent spook. Kaul is hit again and feels vital essence drain off into the eerie pale clouds. Kaul- 9 neg, slowed


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Kaurilla in the Mist:

Slowed: Can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally -1 penalty on attack rolls, AC, and Reflex saves. Can only move at half its normal speed.

Kaul gives a momentary pauses as he feels his body begin to act like he's encased in molasses...

"Whhhaaat thhee ffffeeecckkkk!?"

The red mist of his own decends and swings lazily with his Red Claw (Standard Action & 5ft Step if necessary)

"Cooommm eee're yeee ssssskiiinnny baaassssteeerrd"

Power Attack Red Claw (Heavy Mace +1): 1d20 + 7 ⇒ (16) + 7 = 23
Red Claw Damage: 1d8 + 9 ⇒ (7) + 9 = 16


Slow daze, Red haze:
The drag of the mist gives everything a murky unreal feeling. Kaul switches to the Red Claw and catches the thing off guard. The perilous prosthetic plows into the thin corpse, but again the body seems to flicker and Kaul only feels about half the resistance he would expect from a powerful blow like that. The crossbow bolts whistle through the melee and only one is on target, but it passes through the drifting deadman without causing any harm as far as Kaul can tell. The creature refocuses its dazed malevolence on Kaul and grabs him with both claws, tearing life from the thug. Kaul-11, 12 negativity, slow


The crew move along the docks grabbing something to eat at the market to assuage growling stomachs and Dibbets' throbbing head. They pass the pier where the Broken Mug used to stand and note that the pier has been fully repaired though the old building has not been replaced. Just beyond that, they enter Scurvytown weathering an occasion snide remark tossed at the out of place halfling.

Jim recalls that Otto's shop is not far from the fish market and he leads the group down a couple foul smelling alleys before finding the well constructed building clear of the usual lean-to's and tightly bunched hovels typical of the cramped conditions in Scurvytown. However, the shop looks closed and it is quiet within.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Fogazi!:

Status: Slowed (Can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally -1 penalty on attack rolls, AC, and Reflex saves. Can only move at half its normal speed.)

As the wispy wretch rends his body and soul, Kaul bellows in fury and frustration, attempting to bash the creature's ruined face with his Claw once again;

"HURRRRRRRRAAAAAARRRRRGGGHHHHH!"

Power Attack Red Claw (Heavy Mace +1): 1d20 + 7 ⇒ (17) + 7 = 24
Red Claw Damage: 1d8 + 9 ⇒ (7) + 9 = 16


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

Corliss tries the front door, knocking if it's locked.


The door isn't locked and Corliss goes ahead and opens it to find a very, very long and sharp sword at his throat. A very scarred and calloused hand holds the sword and the hand is attached to a very powerful and unhappy shirtless gentleman, also scarred and with long graying blonde hair. "You didn't knock," he growls threateningly.

Clippity Clawp:
The claw smashes through the suspended corpse's face in slow motion. Again, the body is just substantial enough that part of the dangling mandible breaks free to swoop up and then bounce from the remnants of a cheek rather than fly free down the street. Most of the Watch charge forward wielding their heavy clubs, but the syrupy fog slows them to a crawl. A rigid twisted claw of a hand rips into Kaul again sending tendrils of blood and vital essence into the hungry mist that moans slightly as it feeds.Kaul-15 neg, slowed


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

"Thought ye ran a business, mate," Corliss answers a bit nervously. "Wasn't sure a-knockin' was required, 'specially as how the door be unlocked. Just here to ask iff'n ye seen our pal, Kauly. Told us he had some business ye could help him with. Seen him?"


The blade remains rock steady at Corliss' throat as the man speaks slowly. "I don't need locks; the locals know better than to barge in." He looks over the others and gives Jim a nod. "Hey there, "Lady's Favor." His eyes squint at the quartz on the pommel of Jim's sword. "Looks like you've upgraded from that old Hell Hound hand-me-down. Now how'd you come by that? Your orc friend was just here. Went that way." He removes the blade from Corliss' throat and gestures to the north.


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

The Foggy Due:

As his life's essence is torn from him and the Red Claw barely makes a dent Kaul pauses momentarily as a new emotion seeps into his bones... Fear.

Feck's sake... this basterd deader will be me end! Ol' Kauly drained on the cobbles..! FECK!

The thug sees the Watch move like treacle, but knows his best bet might be use them as a distraction (10ft Move Action towards Watch, if necessary he'll use acrobatics to avoid AoO Acrobatics: 1d20 + 11 ⇒ (9) + 11 = 20)


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Jim taps the hilt of his sword. "This used to belong to Cap'n Storm-Eyes, once upon a time. Not sure whose it was 'fore that."


Male Halfling Oracle of Gozreh 6

Dibbets takes the idle time chinwagging to turn his eyes out t'ward Kaul's general voyaging destination - seeing if he can make out aught of interest.


Otto nods and scratches his graying stubble. "Storm-eyes has been gone awhile. Did you find her cache? I don't recall her naming the blade, which is a pity, but I recall tales that her blade could channel lightning. Are the tales true?"

Dibbets glances to the alley that Otto gestured down. All seems unnaturally quiet for Scurvytown- No loud arguments or cursing or drunken shouts. The alley has an odd hazy look to it as well.

Misty Mountain Hop:
Unfortunately, Kaul has discovered that things are much easier to kill the first time. He decides to give the Watch an opportunity to do their job and as quickly as possible puts them between himself and the jerking, dangling deader. A trio of Watch engage. Only one looks to hit solidly, but the heavy oak club passes right though the creature as if it were just more fog. The creature looks disoriented by the changing of the guard and its attack is ineffective as well.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Jim scratches his chin. "Her ship fetched up on Warvil's Folly, if I remember aright. There was an...eccentric fellow, I suppose you might say...who was wrecked there himself sometime later, and he had the blade. For some reason he thought it reasonable to trade swords with me, and--well, I didn't have the heart to say no. Aye, the tales are true. Mind if I demonstrate?"


The once sell sword now sword seller assents with a grin. "By all means."


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

Jim steps away from Otto and draws his sword, willing it to activate.


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A spark flashes in the quartz stone at the pommel and electricity arcs along the blade. Otto gives an appreciative whistle. "That's a powerful blade. A legendary blade deserves a memorable name though. I guess you could just call it Storm-Eyes, but it's your blade now." He shrugs. "I'd invite you all in to swap more stories, but I'm busy at the moment and you seemed to need to find your friend. Some other time."


Male Half Orc Rogue (Thug) 6+5 | HP 20/70| AC 21/14/NA | F+5, R+9, W+2 | IP 1 | Perc +10 (+11 Freeport), Darkvision 60ft | Init +3 | Move: 30ft. | Status: Bleedin' 3, Rage 2/6 & -4 with Claw arm

Mr Mist-offelees:

Body wracked by the dead man's hand, Kaul weighs up his options... coming to a quick conclusion;

Better them than me eh Lopps?

The thug moves slowly backward from the melee, continuing to distance himself;

"Don't worry lads! I'll get 'elp!"

15ft Move if still slowed.


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

The Taldan nods. "Aye, I should give it a name. Well, time for tales later--we've got a thug to find, hey?" The corona dies on his sword, and he resheathes it smoothly.


The crew creeps toward the mist enshrouded alley that Otto indicated. The strange fog has a viscous texture that seems to drain color and sound as one steps into it. It also offers a tangible resistance. Dibbets feels uneasy as he recalls his Leng binge.


Male Halfling Oracle of Gozreh 6

Knuckles whitening as he grips the handle of his boomstick Dibbs warns "This ain't feelin roight lads... I dinnae likes it... ye wants me tae clear out the foggy?"


Male Taldan Human Free-Hand Fighter/5 Inspired Blade Swashbuckler/1+5 | AC 22 T 16 FF 17 | HP 42/62 NL0| F +5 R +7 W +5 | Init +3| Perc +7

"Aye, mate. Do what you can." Jim loosens his blade in its sheath, ready for action.


Male Human Sorcerer 6/4, Cleric 1: HP 44/(44); AC-16/14/12; F+5, R+5, W+5/+4. (Spells:3: 5/5, 2:7/7, 1:7/6) IP-17

"This is spooky! Richard, slither onward... quietly, and see what lies ahead".

Dingus casts Mage Armor on himself, and peers through the fog himself.

1d20 + 3 ⇒ (10) + 3 = 13 Perception.

Richards Stuff

1d20 + 15 ⇒ (2) + 15 = 17 Stealth

1d20 + 9 ⇒ (5) + 9 = 14 Perception


Male Human Cleric 6+5 of Besmara | hp -20- 55/55 | AC 23, t 13, ff 20 | Fort +6, Ref +4, Will +8 | Init +6 | Perc +3 | Channel 0/3 | Storm Burst (Sp) 6/6 | Copycat (Sp) 2/6 | Insanity 3 (DC 10 Will) | Conditions: shaken

Corliss draws his magical rapier and waits for Dibbets to lift the veil of fog.


The viper slithers forward with his tongue flickering and lets his master know that the big smelly one, as opposed to the little smelly one, is nearby. As he nears the end of the alley, he feels vibrations through the earth that warn of combat ahead.

Dibbets pits halitosis against haze and finds that the creepy condensate is barely affected. The gust seems to pass right through the murk barely rippling it as it goes.

Purple Haze all around, don't know if I'm coming up or down:
Kaul continues his reverse advance and gets a nervous sideways glance from the Watch sergeant, but he makes no effort to reinforce the poor slubs engaging the strange corpse. Again, the jerking dead thing seems to dodge every blow from the clubs though surely one looked to have hit. It savagely rips open one of the unfortunate Watch and tosses the body aside. Silvery vapors rise from the mangled corpse where it lies in the street.


Male Halfling Oracle of Gozreh 6

Frowning Dibbs muses "T'aint right... isnae wiltin under me breath..."

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