Tinkerer

Dibbets's page

3,851 posts. Alias of Mark Sweetman.


Full Name

Dibbets

Race

Halfling

Classes/Levels

Oracle of Gozreh 6

Gender

Male

Size

Small

Age

30

Alignment

N

Deity

Gozreh

Location

Freeport

Languages

Common

Strength 10
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 12
Charisma 18

About Dibbets

Current Notes:HP = 37/37, Spells Cast = 6/7 1st, 3/6 2nd, 1/5 3rd

Dibbets
Male Halfling
Oracle of Gozreh 6

N Small humanoid
Initiative: +2; Senses: Perception +11 (+15 Afloat)

DEFENSE
AC 15, touch 13, flat-footed 13 (+1 Size +2 Dex +2 Armor)
CMD: 15 (10 +4 BAB +2 Dex -1 Size)
Hit Points: 37 (6d8 +6 Con)
Fortitude: +6 (2 Base +1 Con +1 Race +2 Pickled)
Reflex: +5 (2 Base +2 Dex +1 Race)
Will: +7 (5 Base +1 Wis +1 Race)

OFFENSE
Speed: 15 ft
Melee: +5 for 1d4 (4 Base +1 Size)
Ranged: +7 for 1d10 (4 Base +1 Size +2 Dex)
CMB: +3 (4 Base -1 Size)
Special Attacks
Spells: 8 x 1st 6 x 2nd, 4 x 3rd per day
Spells Known
0th: Create Water, Detect Magic, Light, Mending, Purify Food and Drink, Spark
1st: Alter Winds, Cure Light Wounds, Forbid Action, Obscuring Mist, Remove Fear, Shield of Faith
2nd: Cure Moderate Wounds, Gust of Wind, Lesser Restoration, Gozreh's Trident
3rd: Cloak of Winds, Cure Serious Wounds, Water Breathing

Traits:
Able Seaman- +1 bonus to Climb, and that skill becomes a class skill for you
Crow's Nest Squint - +1 bonus to Perception, and that skill becomes a class skill for you whilst on board a ship

Feats:
Alertness: +2 on Perception and Sense Motive
Exotic Weapon Proficiency: Boomstick (Musket + Pistol)
Deadly Aim
Greater Spellcasting
Epic Caster: treated as Level 7 for the purpose of Revelations

Besmara's Favor:
Pickled: +2 to Fort saves

Albatross Tattoo:
+5 to Knowledge (Nature), and mistsight 1/day

Skills:
Acrobatics (Dex): +10 (3 Rank +2 Mod +3 Class +2 Race)
Bluff (Cha): +10 (6 Rank +4 Mod)
Climb (Str): +8 (2 Rank +1 Trait +3 Class +2 Race)
Craft (Tattoo-Int): +7 (2 +3 Class +2 Int)
Diplomacy (Cha): +9 (2 +3 Class +4 Cha)
Perception (Wis): +11 (6 Rank +1 Mod +2 Race +2 Feat) (+15 while on board a ship)
Profession (Sailor) (Wis) +8 (4 Rank +1 Mod +3 Class)
Sense Motive (Wis): +12 (6 Rank +1 Mod +3 Class +2 Feat)
Stealth (Dex): +12 (3 Rank +2 Mod +4 Size +3 Class)
Survival (Wis): +3 (2 +1 Wis)
Swim (Str): +6 (6 Rank)

Languages: Common, Halfling, Dwarven and Elven

Special Qualities:
Favoured Class: Oracle - +1 Skill Point
Oracle’s Curse (Ex): Lame: land speed reduced to 15ft
Wind Mystery:
Revelations: Wind Sight (Ex): ignore penalties on Perception checks based on wind and the first 100ft of distance. As a standard action, you can see and hear into any area (as if using clairaudience and clairvoyance) within range as long as there is an unobstructed path for air to travel between you and the target area (this does not require line of effect, meaning the path can turn corners and go through spaces no smaller than 1 inch in diameter). You can use this ability a number of rounds per day equal to your oracle level, but these rounds do not need to be consecutive.
Air Barrier: +6 Armor bonus to AC for 7 hours per day
Immune to Fatigue

Racial Traits:
Fearless: +2 on saving throws vs fear
Halfling Luck: +1 on all saving throws
Keen Senses: +2 on Perception checks
Sure-Footed: +2 on Acrobatics and Climb

Gear:

Windwave Kilt:

This kilt is usually made of thick woven strips of sea-green and sky-blue cloth decorated with tiny pearls and bits of coral along the beltline; some instead are blue at the top and green along the bottom. When worn, you gain a +3 competence bonus on all Swim checks. When not worn, it floats on water like a dry log, automatically buoying upward any creature of 100 pounds or less and aiding in floatation for heavier creatures.
If Gozreh is your patron, once per day you may use gaseous form; in this form you do not need to breathe and you may enter water or other liquid, appearing as a slightly cloudy space within the water and able to swim at speed 10 feet. You may drink salt water as if it were fresh water.

Spell component pouch – 2lb
Wooden Holy Symbol
Peasant’s Outfit - filthy rag pants, shirt was burnt – 1lb
Bandolier – 2lb

wand of remove disease with 7 charges left
Eloko bell compels up to 24HD of creatures to follw the bell for 7 rnds. Will DC 14. One charge left

bird feather token
swan feather token
customized dagger
signet ring with the Dallian crest
bronze badge with the Aspis Consortium seal

Musket (broken)

Cash at Hand: 164.8 gp
2 x Plunder Points
Smuggler's Barrel: c/w 2,361.7 gp
a glittering diamond the size of a halfling's fist

Appearance:
It is clear to see that this Halfling has spent long days at sea in the sun. His skin is deeply tanned and weathered, and his hands have thick callouses. His head sprouts with brown hair that is tangled and matted, his full beard showing remnants of meals over the past few days. Grey eyes peer out from sunken sockets, though they have a calculating and intense bent.
While at sea he is usually stripped to the waist, which shows off his impressive collection of tattoos. The standout is a blue and black full back piece of Gozreh’s wind and water aspects. Whilst working he wears a leather bandolier that has a number of items dangling from the straps – from flasks of grog, packs of playing cards, daggers and knick-knacks. His holy symbol hangs from his belt.
To see him walking the first thing noticeable is a pronounced limp, with him favouring his right leg. The left was clearly broken and not set back right, as it is bowed and shows long scars from where the bone pierced the skin. Although it slows him down, he is at home above deck in the ropes, and doesn’t suffer from the motion of the waves.