Corliss Blackboots |
Corliss again rubs the bump on his noggin as he tries to come up with a decent plan. "It be too cold fer gators...methinks," he says to (possibly) calm Dingus's nerves a bit. Finally, he seems to come to a decision. "Can't help but think we oughtta be within shoutin' distance o' Jim; no tellin' if them thugs'll turn on him the moment he no longer serves a purpose. Can little Richard swim? Might be advisable to send him ahead a bit while we follow all slow an' stealthy at a safe distance. Us sloshin' through the swamp be loud an' gives away Kaulie's position iff'n our foes be smart or sharp-eyed."
Cap'n Voodoo |
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Corliss volunteers Little Richard to scout the swamp but the familiar wants nothing to do with that and just glares down at the sailor with an unblinking and quite venomous stare. Meanwhile, Kaul proceeds forward at a stealthy and very slow rate that would deceive even the sharpest lookout. The displaced water around his legs is barely differentiated from the other gaps in the algal mat floating on the still waters.
Kaul eventually makes his way to the first bottomed boat and sniffs to locate the mercenaries.
1d20 ⇒ 131d10 ⇒ 9
His nose is directed slightly to the east and south where the men must have gone into a pile of wreckage that rises above the water and muck about 50 yards off.
Cap'n Voodoo |
Corliss Blackboots |
Corliss continues to play Grandma Dingus's kindly guide, though he now moves forward more slowly.
"Have ye come up with a good excuse why we be out here?" he asks the wizard in a hushed whisper. "I was gonna go with 'Me Granny's lookin' fer a nice place to be buried once she passes,' but there be way too much groundwater hereabouts for that to have any hope o' flyin'."
Corliss Blackboots Stealth Check: 1d20 + 12 ⇒ (19) + 12 = 31
James "Madman Jim" Patterson |
Cap'n Voodoo |
Richard drops onto Dingus and disappears into the old lady's shawl to hide. Her chaperone is definitely not hidden as he guides her through the marshes but he plays his role well. They eventually reach the first ruined boat still seeing no sign of either the pair of gladiators they were following or Kaul. Apparently Kaul is still nearby because they hear his low whisper directing them toward a pile of ruined ships and random flotsam about 50 yards ahead. By the time they reach it, Kaul's sniffer has been snuffed but he remains invisible for the moment and Dingus and Corliss maintain their disguises. How about some perception checks?
Corliss Blackboots |
Sorry. I either had a post eaten by the board gremlins or forgot to click Submit. Was mostly just more sneakin' an' peekin.'
Corliss Blackboots Perception Check: 1d20 + 3 ⇒ (3) + 3 = 6
Corliss Blackboots |
Just want to satisfy my own curiosity and memory: if I forgot to click Submit, the next roll might be a 9.
Corliss Blackboots Stealth Check: 1d20 + 12 ⇒ (5) + 12 = 17 (Ha! Even worse than a 9!)
Lil Richard |
The old lady and her guide stumble into an unseen obstacle just before reaching the ruined ship pile up. Kaul's sniffer is about snuffed. A serpent's arrow-shaped head pops out from under the old woman's shawl and flicks its tongue. It hisses and Dingus hears, "I don't sssmell the humansss but maybe there are tasssty ratsss in the boatsss?" If Richard had shoulders, he'd shrug.
Corliss Blackboots |
"Well, it'd give us the chance to get out o' sight fer a bit," Corliss whispers to Dingus and his snake. "Might be good fer our excuse iff'n we're discovered out here...say we're lookin' to recover somethin' lost when the ol' ship sank."
"Keelhaul" Kaul |
The invisible Kaul whispers to the strange pair;
"Hur. Kauly goin' to get closer... Jimmer'll need me when things get bloody..."
The brute bosun eyes the nearest wreck and attempts to climb up the hulk;
Stealth: 1d20 + 11 ⇒ (10) + 11 = 21
Climb: 1d20 + 6 ⇒ (15) + 6 = 21
Cap'n Voodoo |
With uncanny agility, Kaul climbs up a slimy hull and pulls himself through a hole in the hull.
Cap'n Voodoo |