"Keelhaul" Kaul |
As they pass a tray of solemn looking dory Kaul chuckles and nudges Dibbs...
"Remind ye of anyone we know Dibbs? Hur-hur-hur..."
...as his rumbling humour dies off the thug surveys the crowds, trying to weigh up potential trouble or troublemakers...
Perception:1d20 + 6 ⇒ (9) + 6 = 15
Cap'n Voodoo |
Most of the business at the Fish Market appears to be legitimate. A few of the workers may have flayleaf stains on their teeth, but you don't see any drug trade going on at the moment nor does anyone seem particularly interested in your group.
a little diplomacy might help in gathering info on Beedle.
"Keelhaul" Kaul |
"Ifin we're gonna ask some questions o' these gutters and fishwives, then thinkin' its best comin' from the Groom, Dingus or Jim... me a' Dibb's mugs will likely just cause offence..."
The half orc thug shifts uncomfortably, eyes sifting the crowd dredging for trouble...
Dingus & the Groom are the best pair for Diplomacy checks to test the waters on Beedle...
Dingus Mack |
Dingus inquires about with descriptions of the wiley foe. His rasping voice and foreign looks are better at putting people on edge, but he attempts to find those whom might not care how he looks, or might be too stoned to notice.
1d20 + 4 ⇒ (4) + 4 = 8 Diplomacy
James "Madman Jim" Patterson |
Jim figures maybe he can get better results trying to talk to another sailor.
Profession(Sailor) roll to identify a reliable one:
1d20 + 5 ⇒ (8) + 5 = 13
Untrained Diplomacy roll to gather information:
1d20 + 1 ⇒ (9) + 1 = 10
His story is going to be that he's looking for a particular supplier, one who messed up one of his mates--"And we're going to have a little talk with him, we are."
the Groom |
the Groom will find those marked by flyleaf.
"I am looking for one like you, marked by the Flyleaf. He goes by the name Beddle."
diplomacy ->1d20 ⇒ 9
"Keelhaul" Kaul |
Kaul smiles his mako smile;
"Aye... I know's Buster hur-hur... Gull's a tough crowd like... but Dibbs is right... might be that there's someone who knows o' Beedle... Let's get a shift on then."
The thug nods his head in the direction of the Gull starts making his way warily out of Scurvytown at a pace that Dibbs can match.
Cap'n Voodoo |
As you slowly make your way out of the Fish Market and back along the waterfront, Dibbets is approached by a young boy around seven maybe and nicely dressed enough not to be mistaken for a beggar.
”Pawdon me, Mister. Is that tea in yoh bag? My mommy wanted me to buy some tea foh her. She weally likes tea. I bet she would buy the whoooole bag! Will you come see my mommy? My house is weally close to heah. My name is Dawy!”
Dibbets |
Sense Motive: 1d20 + 7 ⇒ (2) + 7 = 9 to see if the kidlet is telling the truth
As long as I don't get a bad feeling: "Tae be honest laddie I'm not suren whats in ere" opening the bag for a whiff.
If it smells tea-like: "How much did ye mother give ye for the tea boy?" he asks in an attempt to appraise whether it's worth the diversion.
Dibbets wants to get paid for the bag, so if this whippet is going to give him an earlier payoff than waiting for the fat red, he is keen for it.
Cap'n Voodoo |
The flowers don't smell half bad, kinda soothing.
"Hooway! Dat'll be great!" the kid cheers and skips ahead a little. Gosh, he's cute. You head a block or two away from tnt docks past a slummy restaurant with a crudely drawn bowl of chowder above the door. He leads you to some tenements and into the door. Just inside the door he points up the stairs and whispers, [b]"Second floor, last room on the right, you lunkheads!"
the Groom |
Sense Motive on the kid -> 1d20 + 8 ⇒ (5) + 8 = 13 Probably not enough to know he's lying but I don't trust this situation.
the Groom places a hand on Dibbits to keep him from entering. Dibbits gets a cold wisper in his ear. {b]Beware the Lantern Fish's pretty light'"[/b]
the Groom leans over the lad placing a hand on the doorframe. "Who is up there Boy? Besides your so-called mother?" There is a sizzle and smoke comes up from under his hand. the Groom removes his hand reveling the Skull and Crossbones brand burned in the door frame. "I do not want to mark you as a liar, now do I?"
Intimidate on the kid after casting Brand for effect -> 1d20 + 7 ⇒ (14) + 7 = 21
Cap'n Voodoo |
The ‘kid’ looks a little uncertainly at the burn mark and his voice which had dropped pitch quite a bit rises again. ”Mother Beedle, you fools. I heard you were looking for him. You’re not the only ones, y’know. A creepy guy in white came by the market earlier. I thought Finn was the only one interested in Beedle, but it appears he’s becoming a very popular guy. Now I’m curious.”
the Groom |
the Groom holds out 2 silvers. "Smart lad. Its good to be curious, and dangerous to be too curious. Now off with you...with a couple more silvers if you find out more on the man in white.."
Cap'n Voodoo |
The kid rolls his eyes and responds in a child’s voice again,
” Oh, thank you, Mister! This'll buy a whole lot of lowipops! He was a man in YEWO actuawy with a big monkey or something all dwessed in black robes and a veil. ”
changed my mind. Make it man in yellow…
James "Madman Jim" Patterson |
Perception check:
1d20 + 1 ⇒ (5) + 1 = 6
"Surely...Kaul, you want the lead, or shall I?" As he speaks, Jim quietly draws his new rapier. "Let's see how this one compares to my old Navy sword...."
the Groom |
Perception -> 1d20 + 7 ⇒ (2) + 7 = 9
the Groom will allow Jim and Kaul to proceed him, and then will follow with his rapier drawn.
So we are dealing with 'the Man in Yellow" and his 'curiously' dressed monkey. :p
Cap'n Voodoo |
The little boy waves at Dibbets, ”Bye-Bye, Mister!” and slips out the door.
You make your way up the dark stairway of the old wooden apartment and locate the last door at the end of the creaky hallway. The door opens to a plain room dimly lit from a single window by the setting sun. On the bed lies a still form.
Groom, I couldn't resist after I decided to throw a 'monkey ' in the mix. hee-hee.
"Keelhaul" Kaul |
Perception:1d20 + 6 ⇒ (12) + 6 = 18
Kaul scowls at the departing "kid" and mumbles to the group:
"Lil shyster..." (least you think that's what he says)
"...was a halflin' like Dibbs, all dressed up like a hu-man kid... somethin ain't right boys..."
Turning to the stairs he nods to take point... draws Bess kisses her wicked blade and proceeds on... Upon seeing the room with a still form on the bed takes Kaul back to the group's first dance with the skinbag...
"Awwwww fer fecks sake... NOT this again..."
Cap'n Voodoo |
The form on the bed is Beedle. He lies peacefully on his back without sign of struggle. With Dibbet's poke however, the head lolls toward the halfling and a ruddy torrent of coagulating blood spills from the mouth revealing that Beedle's tongue has been torn out at the roots.
I'm guessing "No" on the tea ; )
The disturbance incites an angry hiss from below the bed as the thickening blood dribbles onto the floor.
Initiative time!
Dibbets- 1d20 + 2 ⇒ (15) + 2 = 17
Keelhaul Kaul- 1d20 + 2 ⇒ (8) + 2 = 10
Madman Jim- 1d20 + 2 ⇒ (12) + 2 = 14
The Groom- 1d20 + 3 ⇒ (13) + 3 = 16
Dingus- 1d20 + 2 ⇒ (2) + 2 = 4
Thing under the bed 1d20 + 7 ⇒ (18) + 7 = 25
Round 1 order
Thing
Dibbets
the Groom
Jim
Keelhaul
Dingus
James "Madman Jim" Patterson |
When appropriate, Jim will take a shot:
1d20 + 4 ⇒ (18) + 4 = 22
Possibly +1 for mwk rapier?
Rolling to confirm crit:
1d20 + 4 ⇒ (12) + 4 = 16
Damage:
1d6 + 2 ⇒ (3) + 2 = 5
Extra damage for crit, if applicable:
1d6 + 2 ⇒ (3) + 2 = 5
the Groom |
the Groom catches the flash of teeth from the corner of his eye.
Knowledge(nature?)+3 for ID monster weakness -> 1d20 + 6 + 3 ⇒ (12) + 6 + 3 = 21
He stabs downward hoping to skewer the beast.
Rapier Attack -> 1d20 + 3 ⇒ (16) + 3 = 19
Rapier Damage -> 1d6 ⇒ 6
Cap'n Voodoo |
Dibbets takes a swipe at the thing as the head darts back under the bed and his staff thwacks on the deck. Jim and the Groom crowd in thrusting under the bed and feeling their blades puncture the creature which responds with more angry hissing.
NOTE: No more adjacent squares for attacks on the creature unless someone switches places next round.
"Keelhaul" Kaul |
Anxious to get into the fight Kaul shouts on Dibb's:
"Ere Dibbs, ship out and let me an Bess take yer lumps from this wyrm"
Bedrooms are only the most dangerous place in Freeport when Kaul is wielding his greatclub lol
Dingus Mack |
Is it possible for Jim to grab onto the bed and pull it to one side?
"Dingus! Got any ideas short of just stabbing the thing until it dies?"
Enraptured by the beauty of the beast, Dingus almost misses the question.
"Well I...I mean...No...I don't suppose I do, but do we have to kill it"? "Can't we maybe stun it and put it in my sack". "I'll make sure to release it somewhere where it can't harm anyone".
Dibbets |
Fort Save: 1d20 + 2 ⇒ (20) + 2 = 22
"Bloody accursed thing bit me... TWICE, its gettin killed"
Swing: 1d20 + 1 ⇒ (7) + 1 = 8 for 1d4 ⇒ 4
Dibbets then takes a guarded step away from the bed, freeing up a spot for Kaul n' Bess.
I take my swing then do a 5ft step backwards.
"Iffin you still love it when its a deader, you ken have im stuffed."
the Groom |
With the bed out of his way, the Groom gives Dingus a strange look and then lashes out, whip-snapping his blade at the snake's head. "To each his monster." But subduing a snake is harder than it sounds
Non-lethal attack with Rapier -> 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1
Cap'n Voodoo |
Jim yanks the bed to the side exposing the serpent, a hefty brown and green diamond patterned viper about five feet long and thick as Kaul’s bicep. It coils around itself flicking its orange tail, jaws wide open and fangs dripping with venom.
Dibs, if Fort saves were some kind of attack, you'd be a hell of a threat ; )
Kellhaul up.
Dibbets |
Dibs, if Fort saves were some kind of attack, you'd be a hell of a threat ; )
Tell me about it :P I've also noticed that for all the focus I've put in Perception I can be pretty short sighted... hopefully it improves once we get floatin on the waves.
"Keelhaul" Kaul |
Kaul shifts into the space vacated by Dibbs and brings Bess to bear on the serpent;
Bess 1d30 + 3 ⇒ (5) + 3 = 8 Feck.
Falchion Damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8
"Hur... Slippery bugger!" the thug grunts and wrenches his ugly falchion from the floorboards he just buried it in...