
Cap'n Voodoo |

Dibbets break out: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
With Jim's assist, Dibbets breaks free of his mental bondage. Dingus doesn't fare as well as he tries to talk the sticky strands into releasing him while Kaul yanks at him. Corliss also remains held fast and tries puking at the hairy creepers climbing up his legs. The taste of bile suddenly gains a hairy texture as horrifically, spiders begin spouting from his own mouth!
Spreading from two sources now, the swarming spiders cover the crew in a many-legged terrifying carpet. Corliss- 8 biteys; Jim-5 biteys; Dibbets-1 bite; DC 16 or nauseated
R3
Dingus-g
Corliss-g,n
Jim-n
Kaul
Spiiiiders
Dibbets

Corliss Blackboots |

Besmara continues to punish Corliss for some past slight or failure. The priest doesn't even seem to try to escape, instead convulsing a bit as he hangs in the ghostly webs.
Fortitude Save: 1d20 + 6 ⇒ (4) + 6 = 10

James "Madman Jim" Patterson |

DC 16 Fort save: 1d20 + 5 ⇒ (2) + 5 = 7
The new infestation wreaks havoc on the Taldan's composure. Screaming, he flees the area, singlemindedly focusing on being wherever the spiders aren't.

"Keelhaul" Kaul |

As Dingus, flails and flaps attempting to cast a spell, Kaul tries to free the equally beleaguered Corliss...
"Hurrr. Lotsa legs indeed... C'mon matey. Time we were begone."
Aid Another (Escape Artist/CMB): 1d20 + 8 ⇒ (5) + 8 = 13

Cap'n Voodoo |

It is a horrifying scene in the drug den. Obscured by haze and gauzy webs, the crew are engulfed by terror. Dingus dangles feebly trying to bargain with the spiders spreading from Corliss to him. Corliss continues to spit out more spiders into the swarm that is quickly filling the room and covering the prostrate forms on the couches. Jim runs for safety and Kaul, the only one not incapacitated by the frightening figments, attempts to haul Corliss out of the webs.Corliss- 6 biteys; Dingus-1 bite; Dibbets-1 bite; Kaul-6 bite; DC 16 or nauseated
Where to Jim? +4 escape Corliss
R3
Dibbets
R4
Dingus-g
Corliss-g,n
Jim-n
Kaul
Spiiiiders

Corliss Blackboots |

Corliss spews another stream of spiders out his innards through his silently-screaming mouth.
Garn! Always suspected I were delicious. Now I knows it to be fact....
Fortitude Save: 1d20 + 6 ⇒ (5) + 6 = 11

Dingus Mack |

1d20 + 10 ⇒ (2) + 10 = 12 Concentration Check
"Well if you don't want to be friendly you only leave me one other choice". Dingus tries to loosen his arms enough to cast a damaging spell, however his bad luck continues, as the spell fails due to his decreased movement.

Cap'n Voodoo |

Kaul tries to haul Corliss out of the nightmare of entrapping webs and spiders erupting from within, but the sailor just hangs hopelessly fouled. Likewise, Dingus can't focus as the spiders begin crawling up his robes. Jim dashes into the open hall and into the door at the end. He opens it to find a broom closet and frantically looks for something to use against the horrific spider swarm. Jim-perception
Dibbets and Kaul left.

Dibbets |

Still feeling the wee buggers crawling all over his skin Dibbs growls "Graah, bloody eight leggered bastards!" as he backs into the corner and tries to blow the spiders away with a foetid draw of breath straight from the crusty Skylord's armpit...
Back into the corner just to the East of Dibbs, then try and clear some space with a gust of wind

"Keelhaul" Kaul |

Fort DC16 Save: 1d20 + 5 ⇒ (18) + 5 = 23
Holding himself together, but unable to tear Corliss free, Kaul uses his savvy and brings Lopper to bear - knowing the axe can bite through most things...
"Hur. Don't ye fret there matey. Me an' Lopps'll 'ave ye free in a jiff."
Sunder Webs?: 1d208 ⇒ 144
Lopper (Adamantine): 1d10 + 5 ⇒ (7) + 5 = 12 Ignores harness less than 20
"Be right there Ding. Once I get the spider-spewer free like!"

Cap'n Voodoo |

Dibbets huffs and puffs at the ghostly strands and spiders, but the webs barely ripple and only a couple spiders are knocked away. Kaul, not really seeing what the others are ranting about, though he does feel the bites of unseen vermin, swings Lopper about as if chopping back the phantom webs. The others can see that the magical axe has some effect, but it seems to pass through the strands as much as it sunders.
Meanwhile, Jim finds the closet full of shelves of linens and a couple buckets. He attempts to pull a mop and bucket aside to see if anything useful might be found on the floor behind it and finds that the mop and bucket don't move. They appear to be attached to the ground.
Spiders now fill the room, covering and biting everyone within. Then the hazy strands of the webbing loose their fibrous form, becoming once more the mundane smoky smog that smells of drugs and incense. The spiders are little puffs of smoke that quickly diffuse into a homogeneous haze. In a moment nothing of the nightmare remains expect the tiny bites of the phantasmal spiders. Unfortunately, several of the figures on the couches look to have succumbed to the multitude of spider bites.

Corliss Blackboots |

Corliss manages to give Kaul a nod of thanks for his efforts, but the Besmaran appears shaken. He silently uses a positive energy channel to heal some of the damage he suffered in the phantasmal attack.
Channel Positive Energy #4 of 5: 3d6 + 1 ⇒ (5, 4, 6) + 1 = 16
Finally deciding that maybe the nightmare's over, he experimentally opens his mouth a few times to see if more spiders will crawl out of it. When none do, he asks if anyone else needs healing.
Last post for a bit; hopefully I'll get my internet service sooner rather than later. Stay safe, folks!

Dingus Mack |

"Ah! Where did all the spiders go? Where is the web? Dibbets... did you do this"?
The scrawny sorcerer begins to look around for the source of this spidery fog.
1d20 + 3 ⇒ (2) + 3 = 5 Perception

"Keelhaul" Kaul |

Kaul grins proudly;
"They scuttled off quick an' proper when Ol' Lopps was produced. Realise who it was they faced an' scarpered fast as their eight leggies would carry!"
The axe-head bobs in affirmation.

"Keelhaul" Kaul |

Kaul ambles to the closet and grins at the prospect of more destruction;
"Hur. Lopps'll 'ave that opened in a jiffy Jim. Stand aside an' let Ol' Kauly work 'is secret door openin' magic!"
The brute brandishes the hatchet eagerly...

Corliss Blackboots |

Corliss stands nearby as the others investigate the broom closet, occasionally sticking out his tongue and picking at it with his fingers while looking a bit green from the hideous experience.
Back online.

Cap'n Voodoo |

Welcome back!
While Corliss spits stray spider legs from his mouth. Dinbbets explores the closet. He finds that the suspicious mop and bucket holds a secret. when the mop is pushed down past the apparent bottom of the bucket and twisted, the back of the closet swings away to reveal a passage beyond that holds descending stone stairs!

Corliss Blackboots |

Corliss draws his rapier and casts a light spell upon its blade. Turning to Kaul, the priest says, "You want to scout ahead, since yer peepers work good in the dark?" Then he notices the staring eye on the half-orc's boarding axe and inquires in a whisper, "Can Lopper see in the dark, too?"
I figure Corliss should be toward the center of the party, to provide a light source.

"Keelhaul" Kaul |

Kaul mugs a hairlip grin at Corliss, as the hatchet head bobs in affirmation;
"Hur. Lopper see's all mate..."
The brute takes the lead, then curses as the light alerts their presence to their next set of victims...
"Hur-hur-hur... They know's we're 'ere. How we playin' this lads? Wait or go seek?"

Corliss Blackboots |

Corliss shrugs. "Me vote be 'Go Seek.' Gives 'em less time to prep a nasty ambush fer us."

"Keelhaul" Kaul |

The brute leers as he's let off the leash, pressing off into the shadows...
Kaul will push on at pace, then when close to the sound/presence of foes, will swap to the shadows...
Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Stealth (15ft Move): 1d20 + 11 ⇒ (15) + 11 = 26

Cap'n Voodoo |

Kaul pauses in suspicion of an ambush, but his companions urge him forward. In the interim, a faint light appears from around the corner ahead likely as the fleeing pusher pauses to light a bulls-eye lantern. Then the glimmer fades to darkness as the man moves at speed away.
The crew quicken their pace through the weaving passage until they reach an intersection. The stink of sewer is stronger here as if the passage is joined by the old sewer routes under the city. Kaul can just hear the distant scuff off boots ahead still and steers past the sewer passages. A short time later he hears voices ahead and the passage lightens. He creeps forward ahead of the others for a looksee.

Cap'n Voodoo |


"Keelhaul" Kaul |

Drawn toward the murderous melody of stifled speech and dropping bodies Kaul steps lightly and carries a big axe...
Stealth (15ft Move): 1d20 + 11 ⇒ (20) + 11 = 31

Cap'n Voodoo |

In the center of the room are three standing figures in dark, hooded robes wielding strange sickles shaped like segmented spider legs. They stand over the unconscious thug that fled from Kaul. He doesn't appear to be dead as Kaul hears a fevered moan escape from the unconscious man.

"Keelhaul" Kaul |

Satisfied he's noted their foes, Kaul slinks back the way he came...
[dice=Stealth (15ft Move):
I'll belay spilling the beans to the crew pending getting rumbled