
Merellin |
6 people marked this as a favorite. |
I desperately hope this will be good... My group is not the biggest fan of Pathfinder 2e so hearing that Starfinder 2e will just be Pathfinder 2e in a space suit was disapointing...
I'v been trying to get my group to try Starfinder because I thought it looked super cool and fun! The health/stamina system was unique and really cool! And now it is probably all gonna be gone to just be Pathfinder 2e, In space...

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3 people marked this as a favorite. |

Super excited for all of this! Also very intrigued by Zon-Shelyn, especially in the context of what we learned in the Pathfinder side of things.
I'm almost afraid to ask; what did we learn on the Pathfinder side of things, exactly?

Hartan |
17 people marked this as a favorite. |

Some of these changes seem to be incorporating the "streamline and sameify" approaches from 2e. Kasatha have 4 hands but can only effectively use 2 of them. Seems similar to the 2e approach to winged creatures that have wings but can't use them until PCs have access to flight via spells or equipment. From a player perspective, what's the point of being able to play as dozens of species if they all turn out to be pretty similar in how they play? I understand that this is being done in the interest of balance and ease of design but it has a real cost in terms of player customization and the joy of character creation.

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10 people marked this as a favorite. |

Cross compatibility with PF2e is huge...I'm super stoked. I was planning on letting go of my Starfinder subscriptions as I've really gotten invested in the Pathfinder 2e ruleset but that has certainly changed now!

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Some of these changes seem to be incorporating the "streamline and sameify" approaches from 2e. Kasatha have 4 hands but can only effectively use 2 of them. Seems similar to the 2e approach to winged creatures that have wings but can't use them until PCs have access to flight via spells or equipment. From a player perspective, what's the point of being able to play as dozens of species if they all turn out to be pretty similar in how they play? I understand that this is being done in the interest of balance and ease of design but it has a real cost in terms of player customization and the joy of character creation.
I'm waiting for the full playtest rules so I can get a group together to test whether the multi-arms nerf is really needed.

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Evan Tarlton wrote:Super excited for all of this! Also very intrigued by Zon-Shelyn, especially in the context of what we learned in the Pathfinder side of things.I'm almost afraid to ask; what did we learn on the Pathfinder side of things, exactly?
I was wondering the same thing.

magnuskn |
2 people marked this as a favorite. |

Hrrrngh. Guess my SF1 books go into the cellar now. Honestly, kinda thinking about cancelling the line altogether, since the little I've played of SF1E did not exactly make me too happy and I am already spending quite a lot (300 Euros just now to get all the hardcover rule books I missed) on PF2E.
Gotta percolate a bit on this decision, I don't want to rush into things in an emotional moment.

Mimski |
4 people marked this as a favorite. |

Oh, this is delightful. Mixing and matching PF and SF stuff is something I was always hoping to do. Also increases the likelihood of me getting to GM some Science-Fantasy goodness - my player's just prefer the PF2e system.
The tease about Zon-Shelyn is fun, though I had my own ideas what Shelyn's absence could lead to...

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so where does this put "Starfinder Enhanced"? redundant? duplicated? out-moded?
Is there any point still being excited about Enhanced when Second is coming.
It's Pathfinder-compatible but not Starfinder-compatible?
We're mid-campaign, 3/6 of Fly Free Or Die... not sure the rework will help that campaign.

DMStevO |

I think I.m excited?? Looks like I may have to start a savings account titled "For SF2". But thats ok, I kind of like giving Paizo my money as long as they keep pumping out cool stuff. I just hope that they redesign the space combat system. I have played SF1 since it's inception and I still kind of dread starship combat.

Mimski |
3 people marked this as a favorite. |

so where does this put "Starfinder Enhanced"? redundant? duplicated? out-moded?
Is there any point still being excited about Enhanced when Second is coming.It's Pathfinder-compatible but not Starfinder-compatible?
We're mid-campaign, 3/6 of Fly Free Or Die... not sure the rework will help that campaign.
Starfinder Enhanced seems to be a mixture of a "last hurrah" for SF1E and "Pathfinder Unchained", introduced some streamlines, fixes and alternate rules the Starfinder team wanted to test... partially in preparation for this, I am guessing.
Starfinder Enhanced probably has worth for any ongoing SF1E campaigns and groups that will continue playing SF1E. Especially with the reworked classes. Also, with the playtest next summer, Starfinder Second Edition is possibly two years away still.
Milo v3 |
10 people marked this as a favorite. |

As a person who liked starfinder, finding out it's going to just be a supplement line for PF2e is abit disappointing. Since 1 to 1 compatibility just means the game will have loads of things from Pathfinder that don't mesh with the game's pitch, just because it is in Pathfinder.
At least the old books wont be going anywhere, but I was hoping when a SF 2e happened that it'd be an evolution of Starfinder.

Mimski |
5 people marked this as a favorite. |

As a person who liked starfinder, finding out it's going to just be a supplement line for PF2e is abit disappointing. Since 1 to 1 compatibility just means the game will have loads of things from Pathfinder that don't mesh with the game's pitch, just because it is in Pathfinder.
At least the old books wont be going anywhere, but I was hoping when a SF 2e happened that it'd be an evolution of Starfinder.
That is a fair point, though from taking a look at the Soldier playtest the team seems to be willing to take a look at design spaces outside of what PF2E did thus far. The introduction of new conditions also bodes well for making the system work.
I do think Paizo's decision is healthier from a company standpoint though, and as someone who likes Starfinder for the setting and the writing that has been done for it, I am glad that this opens up more resources for that.

Milo v3 |
3 people marked this as a favorite. |

That is a fair point, though from taking a look at the Soldier playtest the team seems to be willing to take a look at design spaces outside of what PF2E did thus far. The introduction of new conditions also bodes well for making the system work.
I disagree. To me it seems like the compatibility is forcing the Soldier to not be the Solider anymore, because of it being too close to the Fighter and that you can theoretically just stat up a Vesk Fighter in this SF2e.
Gives off the impression that you'll always have starfinder classes be slightly nerfed to make sure they aren't as good at fighting as the Fighter, even though the Fighter presumably wont be getting any feats to better fit the equipment expectations of the game because of it not existing in the game.
I do think Paizo's decision is healthier from a company standpoint though, and as someone who likes Starfinder for the setting and the writing that has been done for it, I am glad that this opens up more resources for that.
It makes sense company wise, certainly.

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Milo v3 wrote:As a person who liked starfinder, finding out it's going to just be a supplement line for PF2e is abit disappointing. Since 1 to 1 compatibility just means the game will have loads of things from Pathfinder that don't mesh with the game's pitch, just because it is in Pathfinder.
At least the old books wont be going anywhere, but I was hoping when a SF 2e happened that it'd be an evolution of Starfinder.
That is a fair point, though from taking a look at the Soldier playtest the team seems to be willing to take a look at design spaces outside of what PF2E did thus far. The introduction of new conditions also bodes well for making the system work.
I do think Paizo's decision is healthier from a company standpoint though, and as someone who likes Starfinder for the setting and the writing that has been done for it, I am glad that this opens up more resources for that.
Paizo's leadership no doubts remembers the problems that TSR had in having so many games with different systems. I recommend reading Ryan Dancey's letter on the death of TSR. I believe it should be mandatory reading for business courses.

emky |
13 people marked this as a favorite. |
This is disappointing. I'd hoped Starfinder would remain its thing and not get "2e"-ified. I really don't like the core design of Pathfinder 2e at all. I guess I'll finish getting what is coming for SF1 and... that leaves me nothing at all Paizo releases anymore except maybe a map one in a while.
It's a shame. :(

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5 people marked this as a favorite. |

This looks like a good move - compatibility with the flagship game system (and the new ORC license) makes a lot of sense and should help grow the player base. And can we expect to see Captain Concierge plushies in the Paizo store soon?

AdrasteiaLea |
4 people marked this as a favorite. |
quick skim of the Soldier Field Test reveals
* no mention of Stamina Points ... just 10+Con HP per level
* no mention of Resolve Pointstwo things I'd miss a lot moving away from SF1e
Stamina and Resolve points are alternate rules for PF2E.

Master Han Del of the Web |
1 person marked this as a favorite. |

Not going to lie. It'll make it easier for me to switch-hit when writing between the two systems. And man, I cannot wait to bring thaumaturges to Starfinder and solarians and vanguards to Pathfinder.
I'm looking forward to being unbelievably annoying about asking all of my PF2e GMs if I can play a solarian

Evan Tarlton |
1 person marked this as a favorite. |

Archpaladin Zousha wrote:I was wondering the same thing.Evan Tarlton wrote:Super excited for all of this! Also very intrigued by Zon-Shelyn, especially in the context of what we learned in the Pathfinder side of things.I'm almost afraid to ask; what did we learn on the Pathfinder side of things, exactly?
There's going to be a Drift Crisis syle event involving a divine war. One of the Core 20 is going to die.

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Not going to lie. It'll make it easier for me to switch-hit when writing between the two systems. And man, I cannot wait to bring thaumaturges to Starfinder and solarians and vanguards to Pathfinder.
I think the kineticist would work incredibly well in Starfinder, myself, along with the psychic. Your other point is important as well. I GM a pathfinder 2e game at home and I've resisted running Starfinder games because I'd have to remember all the different rules. Being able to seamlessly move through them will help a lot!

Albatoonoe |
3 people marked this as a favorite. |

Oh, this is very interesting. The cross-compatibility real solves any problem with doing Numeria/Akiton/Castroval stuff in one go. I hope the core book doesn't reprint the Human and Ysoki and instead give us other aliens in their place. The Pahtra might be it, but I really don't see how they are any different from a Catfolk. Maybe Pahtra heritages for Catfolk?