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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Curious_Corvids wrote:
Not yet familiar with the feel of SF2 weapon balance, but this statline doesn't seem out of place to me. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Driftbourne wrote:
I have an animal instinct barbarian shirren with Eager Assistant. I also have a Sniper Specialization operative on my team. I am planning on doing some combination of bite, grab, and aid. I'm really wondering what's the optimal combo. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Cykotix wrote: Signed up for the Starfinder 2E Core Rulebook subscription back in mid-July, but this is still sitting in my sidecart. I reached out to CS 3 days ago, but still haven't gotten a reply. I'm fine waiting, but I'd appreciate a response. I'm not customer service, but my assumption is that you missed the window for the regular Player Core shipment, and thus your sidecarted items are waiting for the regular scheduled shipment for GM Core. I am also in the same situation, but I half-expected it given my prior experience with subscriptions. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() I haven't seen it mathed out, and I'd like to see someone do some detailed round by round math before making statements like it does less damage. I'm not the math guy, but it seems like sniper crits are massive and there are a surprising number of damage bonuses (kickback, sniper critical specialization, backstabber, fatal/deadly). Doesn't seem straightforward to me, especially with how few directly comparable weapons there are. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() The contemplative is all about the brain. The tiny eyestalks that should hang out somewhere around the neck do not equate to a face, and shouldn't be were you would default to focusing for characterization. Doing so kind of misses the point. This is likely why the art neglects adding the eyes from the description. Most other characters aren't depicted with their head gear active. I think it's fine to just assume a hardlight shield covers their brains. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() I played a mystic who threw on resist elements and walked around a laser shootout impervious to harm, being able to regenerate more innately per round than all the enemies focus firing could get through. There are a lot of situations where that HP pool makes you more survivable than the game necessarily expects. I think the HP reduction is an attempt to make it feel a tad bit more even. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Archpaladin Zousha wrote:
Same. Vanguard was a giant set of off-putting mistakes to me. I could easily see something similar mechanically and flavor-wise show up as a Solarian class archetype. Hopefully the name can be reclaimed by a more fitting class fantasy. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Squiggit wrote:
Let me introduce you to a little thing called "lying to your GM" /s But seriously that scenario came up a few times in playtesting and it was THE WORST ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Lamp Flower wrote: Otherwise, it seems weird that you could fire at an enemy for free except if you're aware of its existence. You're firing an extra bullet for every target. Just justify it as one of those hitting them. It's really not very hard to sweep under the rug. Much easier than, say, robots and undead being susceptible to diseases. I'm actually REALLY surprised this is the one that gets you. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() I like that it retains the ability to throttle back the amount of ammo spent depending on number of targets. Feels right. I'd be fine letting a player expend ammo based on the number of targets they intend to hit, and letting the allies and unknown invisible enemies in the area get hit for "free". ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Speculation, but I feel like art issues crop up more with Starfinder due to the pool of proven ttrpg artists who have experience with making scifi/modern artwork being quite small. I've definitely seen a lot of commissioned artwork yoinking gun and ship designs from anywhere they can. Pretty unfortunate to see. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() My definition of a shifter is a martial class that is encouraged to take on different forms to suit different tasks inside and outside of combat. They should be a dynamic, bag-of-tricks class with utility and skill challenge tools rivaling casters. I think taking on a single form and staying in it is better handled by other options. For example, an animal instinct barbarian can already be very closely flavored that way. I think shapeshifting into other humanoids is fine, but shouldn't be the focus. I think the priority should be to enable becoming: animals > elementals > monsters/creatures > other humanoids. ![]()
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![]() Maya Coleman wrote:
I'll probably just buy another at a FLGS on release day. I'm gonna be out here stuffing SF2 books into peoples' hands like warm bowls of food at a soup kitchen. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Ed Reppert wrote: What I would like to see in a Shifter class: starting perhaps with the ability to manifest a shape's natural weapons (e.g. claws for a Big Cat shifter), then adding at higher levels the ability to shift into that shape, then later more shapes ending with four or five different shapes from, well, the entire Bestiary. :-) I'd like Paizo to attempt giving the class a full shapeshift from level 1. I don't want to have to play as an animal instinct barbarian for the first few levels until I have earned the right to play a shifter. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Driftbourne wrote:
I've used so many shortbo- I mean gun, definitely gun- wielding statblocks already ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Driftbourne wrote: Only 8 days remain... what happed to days after that? If Zoken stops counting, will we even have days after that? Will this become a new adventure "A Cosmic Countdown"? or will this be the end of Days... Now that the question is asked, I think our safest course of action is to enshrine Zoken inside a Golden Throne, keep him from ever tasting the sweet release of death by any fel means necessary, and ensure that he never. stops. counting. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Gonna dig deep into my bag of tricks: 1. Try sometimes advancing the plot mid-combat. Whenever I've had an NPC drop some important lore while in the thick of a fight, heads have snapped up from phones. 2. Have the dynamics of the world around the fight change. If the party thinks they have a handle on the way they expect the fight to go, they'll tune out and go through the motions. It can shake them up to have something unexpected happen, like shouts in the distance, or the storm that's been going on in the background suddenly turns for the deadly taking both sides of the combat by surprise. 3. Attack the players who aren't paying attention. If it would be a coin flip either way, maybe just select a target that brings a player back into the game. It's not punishing them, it's jangling keys in front of their eyes to get their attention. 4. Assign out of character tasks. Having someone look up a rule or keep track of buffs or debuffs can give them something to do to at least stave off pulling out the phones. 5. Use more complex hazards. Nothing like solving a puzzle with your life on the line to get some between-turn mental engagement. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Driftbourne wrote:
But we already have vampires! ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Yeah, from everything I'm seeing, the Starfriends are doing a fantastic job with the schedule they had and the amount of work to be done. I'm pretty confident that launching now with what they have is the right call. I've argued for a long time that the next Starfinder edition needs to get in sync with PF2, so that both can benefit from one another's advancements and successes. SF1 sales got demolished by the new hotness of PF2 coming out, and had to lumber forward being constantly compared to its younger sibling. Scifi already has a harder time selling than anything fantasy, and under those conditions it was a recipe for a tough downward trend. You had people like me running Starfinder stories using PF2 rules and completely abandoning SF1 subscriptions and purchases. If they had waited for detailed Starship combat and the technomancer and mechanic to be ready, we'd be waiting for a Gencon release of 2026 at the earliest. History has shown that timing the release around such a major convention is critical for getting sales volume, so they wouldn't want to pop SF2 out at a random time. Every year pushed back means another year of lack of synchronicity with PF2. PF2 got a bit of a lifetime extension with the remaster, and now is the best time to have the two systems link up and not step on each others toes in the future around edition releases. So, we may not have everything we'd like with the Starfinder launch, but we're getting: * a cleared future roadmap without a PF3 bugbear hiding around the bend
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![]() Demiplane's Starfinder 2e Nexus is going to be the most similar to the D&D Beyond experience from what I've been told. Unfortunately it's expensive. You'll be paying a LOT to get access to everything other characters will give you for free. Hephaistos is a really slick free option, and it's been kept up to date throughout the playtest and is a delight to use. Unfortunately compatibility with PF2 content is not a priority. The creator of Pathbuilder 2e said that Starbuilder is 100% on his roadmap, and we can expect some web application progress toward that around October, with more complete app support in December. He's got a wrist injury if I recall correctly, so things could vary. For all the features of Starbuilder it'll likely cost you a one time fee of $5. This is going to be my preferred option. I used a fan created playtest JSON for Pathbuilder and I can definitely see the fully supported Starbuilder being the best option for many. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Squark wrote:
Thank you so much! This is exactly the context I needed. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() But if there were more room, maybe fighters, barbarians, and rangers would have gotten stuff too. I'm just saying it's not like people can't want more options than they're getting, and it's pretty fair to expect that to be possible with only one class per book. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Zoken44 wrote: Didn't Battlecry! HAVE a ton of of new feats for existing classes and stuff? I always find it odd when this is brought up as an either or thing. Well, looking at the "Batlecry! Martials and New Feats!" thread it looks like THE martial book has no new feats for fighters, barbarians, and rangers. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Justnobodyfqwl wrote: This is awesome. I wish I could get this mad about books I haven't read that contain most of the things that I want. I've never even considered getting upset at people telling me that I'm going to get everything I wanted. It's like watching an olympic event. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() From Maya: Posting this here too for awareness! For everyone asking about the Starfinder Second Edition Player Core PDF, we're sorry for any confusion! I have tracked down the source! This change is a one-time change due to the nature of Starfinder Second Edition launching for the first time. The Starfinder Player Core is a major system launch, and we are making sure that everyone possible has the opportunity to get their copy (physical or digital) at the same time, on the release day. This change does not affect other future releases. Your PDFs will be added to your accounts on July 31st, the same day that Starfinder Player Core launches worldwide. Thanks for showing us how hyped you all are for the book and the new system launch! ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() I think shifting to 1 class books, and adding more options for existing classes, would be a natural transition to make. The older classes get more to play with and the new classes get more room to come out swinging. I'm personally burnt out from playtesting multiple classes anyway, and tend to focus on one of the two each time a playtest cycle comes up. I'd also love to see more optional systems built out and actually playtested, instead of slapped into each AP willy nilly. Could start leaning into building up support for various genres rather than relying on them being made up ad hoc. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Crouza wrote:
Very easy to use it that way now that's not resisted by Will. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() HolyFlamingo! wrote: Anyway, what vague character concepts are y'all hoping to realize? I've got an idea for a vlaka borai operative who "survived" getting their face torn off, and now stalks from the shadows like a skull-faced movie monster. I'm kind of getting Diablo 4 mephisto vibes. There are a TON of concepts I want to play, it's so hard to narrow down. I might want to play a human priest of triune and do some sort of techpriest engineseer type character. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() Castilliano wrote:
I always despised the concept of playing a bodyguard who, instead of jumping between their charge and a threat, tries to somehow influence the psychology of the threat to make it marginally less likely to attack their charge. It's like... if it were my bodyguard I would fire them immediately if they thought taunting was an option to rely on. Since the new taunt mechanic applies automatically, and guarantees an attack penalty, AND makes the foe off-guard, it *feels* much more like a reliable combat mechanic. I can imagine it as something the guard is physically doing. I will absolutely be roleplaying it as such. ![]()
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
![]() PossibleCabbage wrote: For people who have the book, can you build a Guardian that works without taunting? I am not a fan of having taunt be built in. The fantasy of it just doesn't work at all for me. However, since it no longer requires a save and no longer cripples your own AC, it seems MUCH easier to just reflavor as focusing on interfering with a target. Sort of like a hunt prey type ability. Close up it's easy to imagine, but at a distance it could be a variety of things like faking lunges, reflecting light in their eyes, making loud noises when it looks like they're about to swing, or some kind of anime "killing intent" type thing. Not perfect but I can work with it.
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