Jabberwock

Fumarole's page

Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber. 2,385 posts. No reviews. No lists. 1 wishlist.


RSS

1 to 50 of 2,385 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I love the recap. Amazing photos as always! My group will be doing our third annual weeklong RPG marathon next month. Your reports here are what inspired me to organize it for our group. Thanks for the inspiration!


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Helvellyn wrote:
Aaron Shanks wrote:

This was not reprinted. We found a few more in the warehouse and sold them.

While this product will not be reprinted at this time, we have more pawns on the schedule.

Does this mean reprints of existing sets or are you going to start releasing new pawn sets again?

New sets for sure. The Monster Core set has already been announced.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Falrok could have killed some folks on his own. Or his mimions could have done so, and periodically bring him tribute.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I don't know if I am happy about this being part of the subscription. I'll have to think about if I want to continue with a sub to this line.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Pawns are back, baby! Woo!


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Are the guards, giants and Jaggaki all dead? If so then Laslunn, the interlocutor and snipers should be a not too difficult fight as the party will be well rested. Per the AP, Laslunn flees the quarry if brought to 30 HP, so her staying at the quarry after its location is known and her guards being dead just doesn't make much sense to me. If you really want the epic quarry fight you might want to consider reintroducing Vaklish to support Laslunn.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I just started So You Want To Be A Gamemaster by Justin Alexander after it was recommended by Professor Dungeon Master. It's pretty good so far, and even though I have been a GM for more than thirty years, I am still finding some good tips in there. I would recommend it to any GM, but especially to new or aspiring GMs.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I definitely wouldn't keep everything in the quarry as-is, as that sends a message that their foes just wait around for the PCs to do their thing. In my game the party left the quarry after fighting Vaklish (a very tough fight for them as Vaklish dominated the party wizard twice), so I had Laslunn send Aadrushian to follow the party. Fortunately for them they hid their tracks and camp well so Aadrushian couldn't find them in the night, and was forced to ambush them on the road back to the quarry the next day.

I would have Laslunn and Barushak head to Kovlar to reinforce Ilssrah. The slaves are either drowned or brought along (I would have them be dead as a consequence of the party failing to kill Barushak twice). Maybe the champion was brought along to Kovlar as well? If the player isn't interested in the champion anymore (I assume they're playing the new PC) maybe have the champion be turned to worshipping Droskar. If the player would want the champion back as a PC, maybe this is temporary, like what happened to Indiana Jones in The Temple of Doom. Maybe the summoner's replacement PC is from Kovlar and that's where they join the group?

Of course with Laslunn gone the party doesn't have a key to Jewelgate, so that's something to consider. Maybe everyone travels overland (underland?) and the party tries to catch Laslunn before they get to Kovlar.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Every time someone mistypes it as Treerazor I can't help but see in my mind's eye Treerazer shaving an ent.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The normal kinds of items (alchemical, armor, shields, weapons, other) you see in APs, plus three pages of new feats, which may be a kind of spoiler so I won't mention more.


5 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Will the battle cards be remastered as well?


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Yeah, Society scenarios have been hit and miss for me lately. Just shoot an email to customer service and they'll take care of it for you.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

It's ambiguous, and we should expect table variance as it can be read either way.

I run my game such that if I roll a one I can have my creature use the ability again the following round should the situation call for it, because I find value in the players not knowing for sure whether or not the creature has a round in which it cannot be used. I like that ambiguity at my table as it cuts down on metagaming a bit.

While this doesn't necessarily apply to dragons, there are abilities with cooldowns that are reactions, so this should also be considered when deciding how to rule this at your table.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Each dragon pillar should have one attack, which varies depending on its color. Also, the stat block explicity states it gets one action. So only one target each round. I think your GM is reading the stat block incorrectly.

relevant stat block info:
Routine (1 action) On its initiative, the dragon pillar fires an eye beam at the closest target within [number] feet

If your GM is unpersuaded, ask him to compare the dragon pillar statblock to the hazard statblock located on page 61. The hazard on page 61 gets two actions, with each attack being one action, and this is also explicitly stated.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I figured it out, but this seems to test something a player would know, not a character.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I am guessing a centaur's speed won't be too much higher than bipedal ancestries by default, but there will be some ancestral feats that will allow them to really get moving.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The product code is PZO7252, so probably.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I have now begun Tenderfeet and Ladyfingers: A Compendium of Body Language also by Susan Kelz Sperling. This is basically a second book in one hardcover with the previous book I mentioned, and I hadn't realized this before I reached the halfway point. It's pretty good so far if you're into this kinda thing, which I realize is probably a pretty niche interest.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Ravingdork wrote:
The tarrasque is no longer immune to disintegrate.

Are we sure about this? The tarrasque's remastered stablock (which we do not have, as far as I know) could indicate otherwise.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I would not expect a PC in my game to follow any particular ideology other than one the player wants it to have. PCs are exceptional people and should not be expected to follow general trends for their ancestry or homeland.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Barushak escaped the tower to join Laslunn in my game. This made the fight against Laslunn very difficult, and my party barely scraped out a win when Laslunn critically failed against a disintegrate spell. It didn't help that at the start of the fight the party ranger jumped down into the quarry to help the captives that were going to drown. So it was four PCs versus Laslunn, the interlocutor and a Barushak who had prepared for them to come after him. The party ended up collecting Laslunn's ashes after the fight and had them turned into a custom urn of ashes by Lady Mialari as a reward.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I'm reading Poplollies & Bellibones: A Celebration of Lost Words by Susan Kelz Sperling. My wife gifted this to me for Christmas so I just started it, but it is right up my alley as I love reading about language.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Dot.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The Rune Giant mini is gargantuan. Paizo store page here.


1 person marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Yes, indeed. Stopping this book before reaching the end would be a mistake. And do try to forget that horrible Will Smith movie exists.


1 person marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Keovar wrote:
It would be great if I could load interactive maps into the graphics editor and delete the label, grid, and secret door layers, but I haven't been able to thus far.

Yeah, because of this the interactive maps files are basically useless to me. I edit the extracted images to have secret doors and the fog of war as separate layers that I enable visiblity on as the party detects them (for secret doors) or erase as the party moves about the map (for the fog of war). If Paizo produced and sold ready-made maps like this they'd make a killing. 0one Games already does this (quite well, too!), but the maps are of course original and not tied to existing adventures.


1 person marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I also use Foxit, and to grab the maps I don't use the interactive maps file but instead the AP files. I just use the Select Text and Image tool, click the map I want and right-click + copy and then paste into GIMP. I use GIMP to make any changes I may need and I am ready to go for use at the table.


1 person marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Soon? Unlikely. A year or more down the road? Almost certainly.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Session sixty one was on Saturday and lasted five hours.

---------------------------------

The lamia matriarch’s body shifts and changes, her legs fusing and becoming serpentine in shape as her true snake-like form is revealed. She also grows in size, towering above the party as she casts a spell on Rocco, his weakened mind unable to resist her magic. Rocco immediately releases her and leaves the building, magically compelled to abandon the fight as well as his friends. Now seeing their opponent’s true form and power, Virgil and Thade decide that with Mym and Rocco not able to support them, this fight is beyond their capacity to triumph.

Thade traps the lamia with a maze spell, allowing Virgil to seize this opportunity to disengage and fall back, following Rocco out of the area. After just a few seconds pass, however, the lamia returns, and Thade is all alone with her. He decides to escape the best way he can, using dimension door to travel back to the Tickled Pickle, hoping his allies can regroup with him there. As Virigil makes his way out of the docks, he sees the lamia magically fly up through the opening on the roof of the salt warehouse, hissing at him as he escapes to safety. The group has evaded her for now, but fear they have not seen the last of her.

In the morning, Rocco has recovered from the dosage of nightmare salt poison administered to him by the lamia. Mym travels to see Hahcuss at his home, and is able to use her magic to cure him of the nightmare salt as well. Hahcuss is immensely grateful to Mym, and assures her that his vote in the upcoming council meeting will be against the Scarlet Triad. With his vote, and the vote of the carpenter’s guild, whom Virgil is able to finally get on board, the party almost has the requisite number of votes to revoke the Triad’s charter.

That evening the auction of Exavisu and other captured gnomes at Bhetshamtal estate is scheduled to take place during the Triad’s soirée, so the party spends much of the afternoon in preparation. Their plan is to use the greater hats of disguise they all recently acquired for this event to sneak into the party as caterers. They will then move about the estate separately to see if they can quickly locate the captives, planning on evading pursuit and changing their appearance again with the hats should they be discovered.

Using the tradesman’s entrance at the rear of the estate, the party talks their way past the guard on duty and enters the grounds. Virgil and Mym grab drink trays from the kitchen and head into the garden to mingle among the guests, seeing who is present and listening in on conversations. Thade heads down into the basement while Rocco scouts out the first floor, pretending to be picking up discarded dinnerware for return to the kitchen.

In the garden, Virgil and Mym take note of the guests arriving. All of them are wealthy though none of them are familiar to the party. Virgil checks to see if there are hidden guards about, but all he finds are the plainclothes ones on patrol, several of which have large hounds on leashes. Mym eavesdrops on conversations and gathers some gossip as the guests all have something negative to say about someone else at the event.

Rocco finds nothing of note on the first floor so he heads upstairs. There he is challenged by a lone guard but his magical disguise allows him to convince the guard of his noble intentions. Finding nothing else of note upstairs other than some very fine indoor plumbing, he checks the attic. Here he finds nothing but dust, but realizes this would be a good spot to hide out if he were to be pursued. As he is exiting he once again is stopped by the guard, but he is able to talk his way out of the situation and is escorted off the floor and back into the foyer.

In the basement Thade comes across two drunk guards leaving a room, soon followed by a servant adjusting her skirts. When she makes eye contact with Thade she blushes and hurries upstairs after the guards. Finding the wine cellar, Thade empties six vials of giant wasp venom into an equal number of bottles of fine wine, confident that this private stock of bottles will not kill anyone unaffiliated with the Triad.

Behind a locked door in one remote part of the basement, Thade finds a cell, wherein three gnomes are chained up. He uses his magic to communicate this with Mym, who finds the rest of the party above ground and informs them that they are ready to extract the captives.

Rocco heads to the kitchen to watch over the stairs leading into the basement while Virgil heads back out to the garden where the guests are, to signal Bishop of the Steel Falcons to create a distraction to cover the party’s exfiltration of the gnomes. Mym heads into the basement to assist Thade and notices one of the doors in the basement is likely the estate’s vault.

Thade unlocks both the cell door and the chains securing the gnomes to the wall and uses his magic to disguise them as best he can. Since the dogs in the garden are no doubt trained to pursue escaped slaves, he gives them a scent of rotten potatoes and the gnomes and are hidden in large potato sacks. Mym and Rocco get them upstairs and into the kitchen, ready for Virgil to send the signal. As Virgil does so, several explosions are heard at the front gate as the Steel Falcons uphold their end of the plan. The guards in the garden all rush to the front gate and a battle ensues. Seizing this opportunity Mym, Rocco and Virgil get the gnomes out of the rear gate by talking their way past the guard, with Virgil now disguised at the head guard. With the gnomes safe, they make their way away from the estate with haste.

Alone in the basement, Thade breaks into the vault and quickly loots it of everything valuable that he can find. Most importantly, he finds a ledger bearing the Triad’s sigil. Realizing this could be of invaluable assistance in convincing the remaining guilds to turn against the Triad (particularly the Aspis Consortium), he makes himself invisible and makes his exit out of the rear kitchen door. He is greeted by a sign of chaos, with guests running all about to escape the battle at the main gate and the head guard yelling at the rear gate guard, who is very confused as he just saw his leader leaving out of this very gate not one minute prior. As Thade emerges several of the hounds pick up his scent, but he activates his wings and flies up into the sky, leaving behind chaos and confusion.

---------------------------------

The players were amazed that they made it out of the estate without combat, but they prepared well and aced all of their rolls, so their awareness was at zero. Well done for them.

I plan on having the lamia matriarch make another appearance as she will now track down the party, though they have now leveled up and will be better preapred for when they face her again. She will also continue to poison guildmasters the party has swayed to their side. Maybe I will have her attack the party when they are otherwise engaged in combat, or perhaps have several minions with her if they track her down. I will need to think it over.

This is the last session of the year for us as the holidays are coming up, so we won't play again until some time in January.

As usual, my notes can be found here, along with photos.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

This thread really should have a spoiler tag.

That's a big ask considering the fire likely destroys the Town Hall, and could potentially kill innocents. I didn't do this in my game, and Calmont was found dead in the lower level of the citadel, so the party didn't get a chance to question him. I also had him murder a member of the Bumblebrashers, so he was definitely not sympathetic for my group. Could you perhaps create a new NPC if you really need someone sympathetic, or must it be Calmont?


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I also had problems downloading the JPG file earlier this week. I used the Problem Downloading This File? link that shows up under the filename and that worked for me.


1 person marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

That table is on the GM Screen, or maybe the Advanced GM Screen. Either way I have easy access to it in my games.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Ravingdork wrote:
I don't believe characters intrinsically know how long their negative conditions are going to last what's more, so how or why would they suddenly know that an ongoing condition is going to last a round longer.

Agreed. Hence the recall knowledge check.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Dot.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Session sixty was on Saturday and lasted five hours.

---------------------------------

The party sets up to ambush the Xotanispawn, with Rocco hiding high up in a palm tree and the rest of the party in the oasis near the shore, hoping it can provide some comfort against their foe’s fiery attacks. As expected, shortly after sunset the creatures emerge from the sand, and instantly devour the two summoned dogs the party used as bait. The Xotanispawn are large beetle-like creatures, with waves of heat rolling off their bodies as the party attacks.

As the party planned accordingly, they are able to slay the beats without too much effort, though they are thoroughly singed in the process. All save Rocco that is, as he remained in his tree throughout the fight, no worse for wear. Their spells and weapons that deal cold damage were particularly useful in the fight. Virgil removes the mandibles from the slain creatures to bring back to the Farmer’s Guild as proof of their destruction, confident this will sway them to vote against the Scarlet Triad at the upcoming Council of Guilds.

The following morning Thade teleports the party back to the city. Virgil heads over to the Farmer’s Union and accepts a sizable reward for killing the Xotanispawn. Thade spends the day shopping, looking for a recording rod but he is unsuccessful. Rocco heads out to see the Butchers and Bakers again, but is unsuccessful in swaying them any further away from the Scarlet Triad.

Mym spends the day shopping for new tattoos, but is also unsuccessful. However, she does stop in to see Guur the poisonmonger, whom she met earlier in the week. Guur tells her that his guildmaster, Hahcuss Hrann, is sick, and poisoning is suspected. When Mym arrives at his home, she is escorted upstairs and once again finds Doctor Remie tending to the patient. Though Mym is able to use her medical skills to extend Hahcuss’ life for another day, she isn’t prepared at this moment to cure him of the affliction. She does, however, help enough that Hahcuss is able to become coherent momentarily, and when Mym asks who did this, he gasps out “Follow the salt” before losing consciousness again. Mym realizes that she saw Hahcuss drinking a beverage from a salt-rimmed glass when last she saw him, and also that Okztrok reported eating salted bread as part of the meal she had before falling sick. Mym decides it is time to regroup with the party and do something about this poisoner, as they seem to be poisoning people that Mym is getting close to. Mym tells the party what she has learned, and leaves it up to them to find the poisoner while she prepares her magic to cure Hahcuss.

Tracking down a source of salt in the city, Virgil learns from a stevedore that one particular building at the end of the docks is used for storing salt, and he has seen the dark-haired Garundi woman described by staff at the homes of both poison victims. Thade uses pest form to turn into a fly, and enters the building through an open window. Inside he spots the same woman filling a small pouch with salt. Heading back outside, Thade works with Rocco and Virgil to come up with a plan. Rocco sneaks inside and gets into position overlooking the woman’s location, while Virgil brazenly walks in, trying to bluff his way into having the woman reveal if she is the one they are looking for. Thade follows behind invisibly, ready to support Virgil if needed.

The woman sees Virgil alone and assumes he is an easy victim, and she manages to charm him. When Rocco sees Virgil acting strangely, he assumes the worst and attacks her. Thade helps out by using his magic against her.

Thade is able to dispel the charm as the woman stabs out at Rocco with a poisoned dagger, scoring a hit and inflicting him with nightmare salt. She also manages to stupefy Rocco, setting him up for more enchantment spells later. Rocco fights on, grappling her with one hand to prevent her from escaping, while hitting her with his warhammer in his other hand. Virgil comes to his senses as Thade’s magic has now freed his mind, and as his senses clear he comes to the realization that this woman isn’t what she seems, but is in fact a lamia matriarch in disguise. Without Mym present to support them with her healing magic, the rest of the party realizes they might have bitten off more than they can chew.

---------------------------------

This was a good session, with the Xotanispawn giving the party a good run for their money, and the lamia as well, though that fight has yet to be resolved. Without the 4th member of the party present, things can definitely go wrong for them, especially as Thade didn't prepare many offensive spells and Rocco is currently Stupefied 4. Rocco also failed his save against the nightmare salt poison, but it won't take affect for an hour (assuming he survives the battle).

The session ended in a very satisfying manner, with Virgil going last in the final round we played and critically succeeeding on a Recall Knowledge check with his third action to determine that this woman is in fact a lamia matriarch (I had been dropping hints about her having an unusual nature during the encounter). I don't usually like ending a session in the middle of a fight, but this was one hell of a cliffhanger.

As usual, my notes can be found here, along with photos.


1 person marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Finoan wrote:
I want to use a warhammer to Strike this teacup on the table. What AC do I need to make my attack roll against?

I most definitely would not have a player make a roll for this, unless there was some circumstance that made it possible to fail.


1 person marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Do you expect perfection on day one? If not, when? And why not release errata as soon as it is known it is needed?


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Someone has to be last, and unfortunately sometimes it will be you. On the other hand sometimes you'll be first. It seems to be luck of the draw as far as I can see. I've gotten my PDFs after release day before, and yes it sucks, but that needs to be weighed against the value of the free PDF to determine if it is worth it to you.


2 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Gortle wrote:
That sort of incident is remarkably common in life.

It's the entire premise of Three's Company.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

My books arrived yesterday but the corners are damaged. I have emailed customer service and hopefully they can get me sorted out. :(


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

It looks like Ravingdork meant in the Remaster, and it is on page 436 (Step 3: End Your Turn).


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Session fifty nine was yesterday and lasted four hours.

---------------------------------

Over the next several days, the party continues to work against the Triad. Thade uncovers information regarding the Triad extorting the Farmer’s Union and that the Triad has failed to protect several caravans as they were ambushed in the desert on their way to bring the harvest into Katapesh. Thade also meets with the gnome farmer Milminik who is drowning his woes in a local pub. After plying him with several pints of Katapeshi Light, Thade is able to extract enough information from Milminik to determine that he was a survivor of the caravan ambushes, which took place at an oasis a day’s travel outside of the city. Milminik reveals that the caravan was ambushed just after sunset by large beetle-like creatures that spat fire and were capable of biting a camel in half with a single snap of their jaws. Thade realizes that these creatures are most likely Xotanispawn, and are immune to fire but are susceptible to light. He plans to use this information later when the party makes their way out to the oasis to deal with these creatures. Before Thade leaves, Milminik asks Thade to give those creatures a good kicking for him and his slain camel Bessie.

Virgil makes contact with the Steel Falcons, a branch of the Eagle Knights of Andoran. These elite warriors are similar in nature to the Bellflower Network, whose mission is to free those held in bondage. This unit is in town to strike against the Scarlet Triad during their upcoming auction. Virgil’s Steel Falcon contact, going by the codename Bishop, informs him that the auction is happening at Bhetshamtal estate in three days' time. Bishop promises to aid the party in a raid to rescue the captives slated to be sold at this event.

Rocco spends time with the Guild of Bakers and Butchers, sharing with them several recipes for dwarven bread that he made in his youth, as well as learning a few new recipes himself. Slowly but surely he is able to influence their members towards ending their support for the Scarlet Triad, and soon enough he will have their guildmaster’s promise to vote against the Triad at the upcoming Council of Guilds.

On her way to meet with a member of the Guild of Poison Makers, Mym receives a letter bearing a seal from the Order of Alchemists and Potion Makers. The letter requests a meeting between her and the guildmistress Okztrok. Ignoring it for the time being, Mym makes her way to the Nightstalls to the store owned by Guur the Poison Maker. Shortly after she makes her way into the store, Guur recognizes Mym as the witch who has been causing so much commotion in the guild community lately, and tells her he cannot sell anything to her. As she is ushered out politely but forcefully, Mym asks why she is being treated this way. Guur tells her to speak with guildmaster Hahcuss, who can be found at the Tainted Leaf, a ways down the street.

Making her way into the Tainted leaf, Mym sees it is a hookah lounge, decadently filled with cushions and silks. In the low candlelight, she is directed to a rear area where a Garundi man lounges, drinking alcohol from a salt-rimmed glass as two naked women partake of the hookah in the center of the chamber. Dismissing the women, he introduces himself as Hahcuss Hrann, guildmaster of the Guild of Poison Makers, and invites Mym to join him. From Hahcuss, Mym learns that Okztrok was poisoned, and some in that guild think she had something to do with it. Insisting that she is innocent, Mym convinces Hahcuss that she had nothing to do with the poisoning, and proposes that someone took advantage of her meeting with the guild to pin the assassination attempt on her. Hahcuss vows to investigate the matter himself, with the full power of his guild behind him. Hahcuss asks her to give him two days to find out what he can about this poisoning.

Before heading back to the Tickled Pickle, Mym goes to see Okztrok, who is currently deathly ill from some kind of poison, and is barely clinging to life with the aid of Doctor Remie. The good doctor is unable to determine what kind of poison is affecting Okztrok, and it takes all of her medical skill to keep the patient alive. Mym is able to use her magic to determine that the poison used is nightmare salt, an extremely powerful poison used by only the most skilled of poisoners. With the doctor’s aid, Mym is able to extend Okztrok’s life for one more night, and vows to return in the morning with magic to cure her. True to her word, Mym returns in the morning at first light and uses her magic to remove the poison from Okztrok’s system. Though still weak, Okztrok is able to recall a bit of what happened before she fell ill - she had her normal meal of djamet, a stew of chicken, tomatoes, onion, and strong spices, served with salted flatbread. She slept poorly and awoke suddenly from a nightmare in which a dragon had set the bedroom on fire. Nightmares since have consistently involved deserts, heat shimmers, fire, and dangerous beasts. Mym is able to determine that there was an unknown cook in the guild’s kitchen that day, a middle-aged Garundi woman of generic appearance. Vowing to find this likely poisoner, Mym heads back to the Tickled Pickle to reunite with the party.

Deciding to next take care of the Xotanispawn that ambushed the caravan at the oasis, Thade uses teleport to take the party there magically. Assuming that the creatures won’t make an appearance until nightfall, Virgil deploys the gourd home to provide some shelter from the sun, and the party settles in to ambush the ambushers.

---------------------------------

We missed two scheduled sessions due to scheduling conflicts as well as sickness, but we are still on track to get through the rest of this adventure path. The holidays coming up are sure to cause some more issues, but we will get there eventually. Six weeks between sessions makes things hard to remember, but then that is partly why I type up my notes that end of getting posted here.

This was another session without combat, which I believe makes four so far. It was also our shortest session of the campaign, and this is likely to be the norm going forward as circumstances have changed for some of the players, and with two of them having a one hour drive to reach my house, this is about the shorest we can go without feeling the time spent driving isn't worth it.

As usual, my notes can be found here, along with photos.


2 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
aobst128 wrote:

Oh, I hadn't actually read the new rules. Yeah, adding 2 or more to your dying value on a failed recovery check while you're wounded doesn't sound right. Probably not the right interpretation.

Recovery Checks:

Critical Success Your dying value is reduced by 2.
Success Your dying value is reduced by 1.
Failure Your dying value increases by 1 (plus your wounded value, if any).
Critical Failure Your dying value increases by 2 (plus your wounded value, if any).

I fail to see how the above can be interpreted any way other than adding your wounded value when failing a recovery check. The same goes for when you take damage when dying and wounded. Some folks point to the conditions section to suggest there is ambiguity, but that section explicity states it is not complete, and to refer to the page where I got those lines for the rest of the rules. Also, even if it was true that the condition section is ambiguous (it's not), the rule about conditions not stacking is a general rule, and the rule above is a specific rule. Specific overrides general.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Paizo is likely closed tomorrow for Veteran's Day.


1 person marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

This has been asked before, and they're unlikely to answer for legal reasons. Basically if you're not charging money for it, you're fine as Paizo looks the other way, but they cannot explicitly say it is ok as strictly speaking it is not. But if you're not making money off of it, then no one cares. See the numerous AP Community Created Content threads on these forums remaining active for years as a reference. Here is the thread for Age of Ashes that you may find useful.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

So there is. Curious then that it is not listed in my upcoming subscriptions, nor is there a link to it from this page above the comments.


1 person marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Conditions not stacking is a general rule. Adding your wounded value when failing a recovery check is a specific rule. Specific overrides general.


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Is there no 5-06 scenario?


2 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
SatiricalBard wrote:

To those suggesting new players house rule away the new dying/wounded rules, the absolute #1 piece of advice given to those new to 2e, sometimes delivered politely but othertimes with more than a little aggression, is to play the game RAW for many months before even thinking about house rules.

House Rules are for veterans, not newbies.

Intertesting, as I don't think I have ever played in a game that didn't have house rules.


3 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Your maps are always so good looking. Well done!

1 to 50 of 2,385 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>