Corsair

Tusk the Half-Orc's page

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber. Organized Play Member. 461 posts (4,948 including aliases). No reviews. 14 lists. 1 wishlist. 13 Organized Play characters. 31 aliases.


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Liberty's Edge

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The PathfinderWiki page for PSS 10-00 The Hao Jin Cataclysm has nearly complete lists of all scenarios in which the Tapestry or Hao Jin herself appear or are referenced. The only missing scenarios I noticed on a quick read-through are:

- PSS 10-13, Fragments of Antiquity
- PSS 10-20, Countdown to Round Mountain

Happy dimension-hopping!

Liberty's Edge

Thank you so much for all you’ve done to build this Lodge, HMM! I started playing PbP after hearing one of your early podcast interviews, and have been delighted with this wonderful community ever since. Congratulations on the success of your freelance work - that’s the best possible reason to step down!

Welcome Tyranius, and thank you for stepping up!

Liberty's Edge

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Core Rulebook, Treat Wounds wrote:
You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes).

Is the target immune to Treat Wounds actions regardless of the success or failure of the Medicine check, or only if the check is successful (i.e., the wounds are actually treated)?

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Thanks, must have missed it.

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GM Blake wrote:
Eric Collins - France wrote:

Question: does anyone know if the "free Character Rebuild" boon (available until Sept' 19) is only available on the Achievement Points chart... that does not exist yet?

Or is the Boon available somewhere and I am just a poor lost soul who cannot find his way?
I believe the former. Unfortunately.

Did they eliminate the free rebuild before level 2?

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Just noticed that there is no FAQ button for PF2 posts - is that coming?

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My daughter had this idea for a cheerful, chaotic good cleric of Groetus that I really like. The cleric happily goes on adventures, and is just SO EXCITED TO SEE HOW IT ALL TURNS OUT! ISN'T IT EXCITING? WE’RE GONNA GET TO SEE HOW EVERYTHING ENDS!

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Self-pitying sigh.

Just finished the last session of my home Runelords game before driving our daughter to her first year of college, and my ability to deny she's leaving has come to an end.

My wife, daughter, son, their friend, and I started this AP on New Year’s Eve, 2014; tonight, we got through the Fen of the Icemists and the fight with the giants guarding the road to Xin-Shalast. The night ended as the PCs started up the gold-tinted path and caught their first glimpse of the city, much of it built from green marble, sparkling in the early dawn.

They got it, and I played "Follow the Yellow Brick Road" as we packed up for the night.

I hope everyone took good notes, because we probably won’t get to play again until December. #IcastSunriseSunset

Liberty's Edge

Not seeing any more enemies around, Barkot retrieves his own healing wand to deal with the rest of his wounds.

Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Liberty's Edge

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Are there rules to allow a wizard to rent a spellbook to gain access to new spells during downtime (as in PF1)? Or are wizards limited to advancement spells, spells from scrolls, and spells learned from spellbooks borrowed from NPCs or captured from enemies?

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Muzouka wrote:

Thanks for the links! I've mostly been playing PFS with my local group once a month. I am looking to continue my second character's career by pbp.

I've seen some game play threads where the characters have their stats at the bottom of their post. Do you know how they do it? Is it a signature?

Welcome, Muzouka! If you look in the PbP GM Kit linked at the top of the page, item 11 is the PFS Character Template, which explains how to format the taglines to go under your character name in posts and the statblock to use on the character's profile page.

Also, if you don't see a post from your GM in the Recruiting thread, check the sign-up sheet - the GM may have added a link there to the game's Discussion thread.

Liberty's Edge

I’ll take Ezren if no one else has claimed him. Will set up my alias shortly.

Liberty's Edge

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If we used pregens for aid characters, the rewards go to the characters we allocated the pregens to when they reach level 5, correct?

Liberty's Edge

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[Bump]Any other 7-8 ticketholders looking to arrange a table in advance?[/bump]

Liberty's Edge

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Robert Hetherington wrote:

There is a small amount of RP and informational benefit from having played this listed scenario but it's not worth worrying about.

If you have a choice it's nice to play a character who has feelings about the Blakros family but it's not vital.

Thanks!

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Is there any reason to play PSS 10-18, The. Daughter’s Due, with the same character that I played in a certain early-season scenario that appears to be related?

That Scenario Was:
PSS 2-11, The Penumbral Accord

I’ve got a ticket for The Daughter’s Due at Gen Con on Friday morning. I played that earlier scenario with my level 6 arcanist and would be happy to play him on Friday morning, but if it’s a high-tier table I might be better off playing a character in the right sub-tier if there isn’t any particular reason to stick with the arcanist. Can anyone give me any spoiler-free advice?

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Ah, well!

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Rataji - CigarPete wrote:
I'm heading out to GenCon Wednesday morning, so will be on phone only and might be spotty until Monday.

Same here, although we aren’t leaving until Thursday morning. My wife, our two teenagers, and I will be in the Sagamore pretty much all day Friday and Saturday (although we might bail on the 8am Saturday game). We’ll be playing tier 7-8 Champion for the Saturday night special - how about you?

Liberty's Edge

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Cyrad wrote:

At a store just before a PFS scenario, I took a hard look at the Chaotic Neutral label on my kitsune aetherkineticist's character sheet. She is a Tien girl that as a failed gambler, failed thief, successful Pathfinder. I realized that overtime, she has put aside her thieving ways and become quite the friendly gal who takes pride in saving the day and helping people.

I decided with great pride to change her alignment to Chaotic Good.

Afterwards, I opened up a box of Pathfinder Battles and my eyes lit up at what I found inside.

"Cool! I got a Hellgate!"

The GM looked up at me. He said "I'm gonna need that" and immediately snatched the hellgate from my fingers.

I didn't protest. I just stared in stupefied disbelief at the horrible realization.

Ruh-roh! This wouldn’t have been a certain 7-11 scenario from earlier this season, would it?

Liberty's Edge

If any of you are playing Siege of Gallowspire at Gen Con and have tickets for tier 7-8, I've started a pre-muster thread.

If you have tickets for tier 7-8 (Champion) and are interested in joining my family's table of four level 9 PCs, Docchicago and I would be delighted to play face-to-face with a couple of our fellow Flaxseed Lodge members.

Liberty's Edge

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I think the folks playing at tier 15-16 have the right idea about organizing their tables in advance, so I’m starting up this thread for those of us playing tier 7-8.

My wife, our kids (18 & 15), and I are playing Siege of Gallowspire in tier 7-8 (Champion). We will be level 9 by the time the special starts on Saturday night. If you might be interested in pre-mustering to fill a table in advance, here is an overview of our party:

- Ruby Bullroarer, halfling unchained barbarian 9, wielding an earthbreaker from atop her mighty dog animal companion, Barleybrew;
- Murgeath Bittersword, winged dwarf alchemist (grenadier) 9, throwing all the bombs when he isn't imbuing his glaive-guisarme with alchemical weapons, wears a pair of intelligent goggles from a charity boon that gives him exceptional trapfinding;
- Lucilienne Skydiamond, elf cleric of Desna 9, buffer, support, back-up archer, diplomat, singer, a bit of a hippie, and our good luck charm; and
- Kepli Lindenbrook, halfling jinx haunted oracle of time 9, angry master librarian, debuffer, knowledge skills, and diplomacy when necessary; pretty much Lucilienne's opposite, he's nobody's good luck charm.

We have been playing PF for about 6 years, mostly APs and PFS scenarios run at home, but all four of us have played both specials and a number of other PFS scenarios at each of the last two Gen Cons, and my son and I both also play PbP through Flaxseed Lodge. We play to have fun; we're not power-gamers, but we know how to play our characters and work together. If you want to see an example of our play style when we have a chance to cut loose, you can find it here and a little more from last year's special here.

Our strengths:
- hitting things very hard with a big hammer;
- blowing things up;
- many different rerolls/rolling twice and taking the best;
- debuffs and fear effects;
- knowledge checks;
- diplomacy;
- finding & disabling traps.

Gaps/relative weaknesses:
- battlefield control - although we've gotten pretty good at covering the field (Murgeath has wings, Ruby rides her dog everywhere, and Kepli and Luci can each teleport 10' per level per day), having someone who can toss out Black Tentacles or even Entangle now and then would be nice;
- stealth - nope; casting Silence and drinking potions of invisibility are all we've got; and
- we each have a weak save we're working on improving.

Obviously, we're more concerned with having a good time than with having a perfectly optimized and balanced party, but if we're thinking about balance at all, we would probably be most interested in joining up with Pathfinders who are some combination of (in no particular order):
- a ranged/switch hitter martial;
- another front-liner to split the battlefield with Ruby; and/or
- arcane or nature-based casting (battlefield controller preferred, but we also love bards!).

Aid characters: I'll bring my 6th level arcanist, but otherwise we'll be relying on the level 4 pregens.

Liberty's Edge

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The action economy benefits are very cool, but it looks like the Starfinder Backpack still holds only 2 bulk - is there anything that holds more?

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Is it just me, or are all the subforum links broken (Organized Play, Rules Questions, etc.)? I can get to individual threads, but all the subforum links take me back to the main Paizo home page.

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Just checking - I clicked "Pick up at Gen Con" almost immediately after it became available, but on my Subscriptions page, there is nothing shown as being picked up at Gen Con. Is this just in process, or did I mess up?

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zer0darkfire wrote:

I made a thing.

Not sure how useful this reference document will be to some of you, but I know that when I play a spellbook type caster, I have an innate desire to learn every spell I possibly can. This is a list of how many spells there are at each level and how much gold it takes to scribe them all (based on PFS rules). Hint, after level 1 spells, its cheaper to buy Blessed Books!

This is helpful, thanks for sharing.

For what it’s worth, I keep my level 6 arcanist's spellbook on a spreadsheet for sharing with other spellbook casters during scenarios, and to make calculating scribing costs and pages used easy. Feel free to adapt the format and formulas for your own use. One note, if you do: the pages used column (far right) does not update if you move a spell into a different row, you have to fix the reference to the row above manually.

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Wolfgang (pronounced "Vulfgang," of course) will focus on stabbing all the things. Spells are great, but the results can be unpredictable when used on other people. Wolfgang studies magic to make himself - and the people he is occasionally forced by circumstance or contract to depend on - better at stabbing. He'll be happy to have a flanking buddy in Sicaria (but won't be overly impressed by the cultish mumbo-jumbo of the Red Mantises).
That's not to say he won't ever use magic offensively, but he can't prepare very many spells and prefers to focus on illusion and transmutation spells to cast on himself and his allies (so he doesn't have to worry about opponents making their saves). He will generally have one or two splashy area of effect spells in reserve in case of emergency, but believes they lack subtlety and may wreck the goodies.

@Meloriel - He can be the primary arcane caster, but there is plenty of room for a full caster if that's what you'd like to play - there would be almost no overlap with a blaster, summoner, battlefield controller, diviner, or necromancer (just off the top of my head).

Wolfgang, a history:

Wolfgang comes from a large town or small city a few days' ride from Longacre. At home, he worked for whichever gang or group of thugs wanted to pay him, but he was rarely offered a long-term contract and never accepted them when offered. He thought most of the goons who hired him were idiots, and made no effort to hide his opinions. Wolfgang's minor tricks and illusions, combined with his natural stealth and talent with a blade, kept him in demand for one-off jobs that paid well enough.

Eventually, though, Wolfgang's luck ran out. He and the partner he had been given for a minor bit of burglary were surprised in the act by the owner of the shop they had broken into. Wolfgang panicked and quickly cast a spell. He vanished from sight and escaped (with the object of their burglary), while his partner took the shopkeeper's crossbow bolt in his throat.

In the aftermath of that incident, Wolfgang began to understand the cost of his insistence on remaining a freelancer. When he reported to his employer to deliver the item they had been sent to obtain, the gang leader barely glanced at it; instead, he demanded to know the whereabouts of Wolfgang's partner for the job. Wolfgang told the man what had happened without remorse, and was completely unprepared for the blaze of anger the news triggered, not just in his employer but also among the other gang members within earshot. Apparently the petty thief was a well-liked younger sibling of one of another member of the gang, and the group was not pleased that - as they saw it - Wolfgang, to whom they felt no particular affection or loyalty, had left him to die alone.

Wolfgang did the only reasonable thing and left town that evening. By the time he arrived in Longacre, he had changed his surname (keeping his given name so that if he is recognized, he will not be immediately given away if addressed as "Wolfgang"), and his attitude towards working alone. If his trouble at home was due to his failure to build any loyalty among the people he worked for, then he would not make the same mistake when starting over. In Longacre, he decided to start off by taking jobs from whoever was hiring, but as soon as he had the lay of the land, he would seek out the most powerful group in need of his services and do everything he could to earn a long-term position. When he hears that House Thrune itself is seeking new agents, he knows that this is the job for him, fiendish blood, unlikeable personality, and occasional cowardice be damned.

I've roughed out what Wolfgang might look like at level 10, which has me thinking about tweaks to make before we start. I'm particularly concerned about his Perception skill; even with trapfinding, his modifier at level 10 is pretty low. I may also substitute Skill Focus (Perception) or Alertness for one of the mid-level feats in the version below, and I'm open to suggestions.

Wolfgang von Erzteufel, level 10:

Male daemon-spawn tiefling unchained rogue (eldritch scoundrel) 10 (Pathfinder Player Companion: Blood of Fiends 19, Pathfinder Player Companion: Arcane Anthology 23, Pathfinder RPG Bestiary 264, Pathfinder Unchained 20)
NE Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +13
--------------------
Defense
--------------------
AC 17, touch 17, flat-footed 10 (+6 Dex, +1 dodge)
hp 73 (10d8+20)
Fort +5, Ref +13, Will +3
Defensive Abilities evasion; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +13/+8 (1d4+1/19-20) or
dagger +13/+8 (1d4+1/19-20) or
rapier +13/+8 (1d6+6/18-20) or
sap +13/+8 (1d6+1 nonlethal)
Ranged shortbow +13/+8 (1d6/×3)
Special Attacks sneak attack (unchained) +3d6
Spell-Like Abilities (CL 10th; concentration +10)
1/day—death knell (DC 11)
unchained rogue (Eldritch Scoundrel) Spells Prepared (CL 10th; concentration +15)
4th—dimension door (2)
3rd—displacement, fireball (DC 17), fly, major image (DC 18)
2nd—cat's grace, false life, invisibility, mirror image, spider climb
1st—expeditious retreat, mage armor, shield, silent image (DC 16), true strike, vanish[APG] (DC 16)
0 (at will)—detect magic, mage hand, open/close (DC 14), ray of frost, read magic
--------------------
Statistics
--------------------
Str 12, Dex 23, Con 14, Int 18, Wis 10, Cha 8
Base Atk +7; CMB +8; CMD 25
Feats Accomplished Sneak Attacker, Arcane Strike, Combat Casting, Dodge, Spell Focus (illusion), Weapon Finesse
Traits amoral mercenary, arcane temper, scholar of the great beyond
Skills Acrobatics +19, Appraise +8, Bluff +3, Disable Device +26, Escape Artist +14, Knowledge (arcana) +17, Knowledge (dungeoneering) +8, Knowledge (history) +6, Knowledge (local) +17, Knowledge (planes) +11, Perception +13, Sense Motive +5, Sleight of Hand +12, Spellcraft +17, Stealth +19; Racial Modifiers +2 Disable Device, +2 Sleight of Hand
Languages Abyssal, Celestial, Common, Halfling, Infernal, Orc
SQ alarm sense, cowardly, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, prehensile tail[ARG], rogue talents, rogue talents (bleeding attack +3, fast stealth), spells, tiefling rogue/ninja, trapfinding +5
Other Gear arrows (20), dagger, dagger, rapier, sap, shortbow, belt of incredible dexterity +4, headband of vast intelligence +2, sb1, thieves' tools, 40,924 gp
--------------------
Special Abilities
--------------------
+2 bonus to sneak attack damage dealt to creatures with the outsider type. Add +1/2 to sneak attack damage dealt to creatures with the outsider type.
Alarm Sense (Su) Gain trap spotter effect if in 10 ft of magical trap.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bleeding Attack +3 (Ex) Sneak attacks also deal 3 bleed damage/round.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Cowardly +5 ft base speed when frightened & fleeing, & the penalty for cower & fear conditions are +1
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-6 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-6 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Rogue Talents For Rogue Talents which require Ki, can use spell slots.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Spells Can cast wizard spells with the number of slots of a magus.
Trapfinding +5 Gain a bonus to find or disable traps, including magical ones.

Liberty's Edge

Hello, hello, sorry I’m late - just saw the GM’s message with the link to the thread. I had already put together a couple of PC concepts in Hero Lab, and seeing what Vigo and Sicaria have come up with - and what Meloriel has said she doesn't want to play - has helped narrow it down. (Meloriel - Garduk says to say hi to Danicka.)

Concept 1, probably the one I'll go with (subject to GM Hawthwile's answers about legality, or if it conflicts with somebody else's plans), is in the spoiler below. Backstory and build plans over time to follow.

Wolfgang von Erzteufel, rough draft:

GM - I think the only issue is whether you'll permit Wolfgang to use the Eldritch Scoundrel archetype with unchained rogue. It is permitted under the rules generally, but not in PFS.

Daemon-spawn tiefling unchained rogue (eldritch scoundrel) 1 (Pathfinder Player Companion: Blood of Fiends 19, Pathfinder Player Companion: Arcane Anthology 23, Pathfinder RPG Bestiary 264, Pathfinder Unchained 20)
NE Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 9 (1d8+1)
Fort +1, Ref +6, Will +0
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4+1/19-20) or
dagger +4 (1d4+1/19-20) or
rapier +4 (1d6+1/18-20) or
sap +4 (1d6+1 nonlethal)
Ranged shortbow +4 (1d6/×3)
Spell-Like Abilities (CL 1st; concentration +1)
1/day—death knell (DC 11)
unchained rogue (Eldritch Scoundrel) Spells Prepared (CL 1st; concentration +5)
1st—color spray (DC 15), vanish[APG] (DC 15)
0 (at will)—detect magic, ray of frost, read magic
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 13, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +1; CMD 15
Feats Spell Focus (illusion), Weapon Finesse
Traits amoral mercenary, arcane temper, scholar of the great beyond
Skills Acrobatics +8, Disable Device +11, Knowledge (arcana) +7, Knowledge (local) +7, Perception +4, Sense Motive +1, Sleight of Hand +10, Spellcraft +7, Stealth +8; Racial Modifiers +2 Disable Device, +2 Sleight of Hand
Languages Abyssal, Common, Halfling, Infernal, Orc
SQ cowardly, prehensile tail[ARG], spells, trapfinding +1
Other Gear arrows (20), dagger, dagger, rapier, sap, shortbow, sb1, thieves' tools, 24 gp
--------------------
Special Abilities
--------------------
Cowardly +5 ft base speed when frightened & fleeing, & the penalty for cower & fear conditions are +1
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Spells Can cast wizard spells with the number of slots of a magus.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Liberty's Edge

I’ve gotten a response to emails, but only after about a week and each time I had already resolved it through the customer service forum or by phone.

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Welcome back, Redelia! Best wishes for a speedy recovery!

Liberty's Edge

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GM Worg wrote:

GM Worg is looking for some lively recruits who like adventure in Isger and into the past of the Pathfinder Society itself!

Fallen Family Broken Name
What the Helm Hides

Consider joining today! (Both Scenarios are 1-5, 1 sign up permitted per person. Lottery will be rolled to determine players.)

Sign up is on this page here!

Can’t access the sign-up sheet - is What the Helm Hides already full?

Liberty's Edge

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Steven Schopmeyer wrote:
I've been running it as any check counts.

Thanks - that’s the way I read it, but I didn’t want to make the checks too easy if it was supposed to be much harder to aid.

Liberty's Edge

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Reaver's Roar chase rules, p. 8 wrote:
For each obstacle, each PC can attempt one of the listed saving throws, skill checks, or ability checks, or they can attempt to cast a spell or use an ability appropriate to the described challenge. At the end of the turn, use the highest result. Any other check results with a total of 10 or higher should be treated as though the PC had used the aid another action to assist. If any PC uses a particularly appropriate spell or ability, such as casting transmute rock to mud to slow some of the orcs, grant the highest check a +2 bonus.

Does the sentence in bold mean that any check with a result of 10+ gives a +2 to the highest result, or only if the check is the same as the high result?

Example: in Phase 1 (Reflex save DC 18 or Acrobatics DC 28), Ezren manages a 12 on his Reflex save and Merisiel gets a 27 on her Acrobatics check (Kyra and Valeros both roll nat 1s on Reflex). Does the party fail, or do they succeed because Ezren's Reflex save is treated like a successful aid another check for Merisiel's Acrobatics check?

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Shattered Star:
I believe the sanctioned content for book 1 of Shattered Star would meet your needs.

Liberty's Edge

Anybody know how to mark myself inactive here to move this to the bottom of my Campaign tab? Looks like I dotted into the Gameplay thread twice, with this profile and my “Varjo Kamalainas” alias.

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For race, would you consider a Duskwalker?

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Working on an idea - I’ll have it ready later this morning.

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Tusk the Half-Orc wrote:
I'm prepping this scenario to run tonight, and I'm a little confused about how much the PCs can get done in a phase (20 minutes). For example, is it one phase to do the entire "Tour of Onhae" section - visit 10 buildings and make up to 9 skill checks - or is it one phase for each building/skill check?

After rereading this section, I think I get it. In a single phase, each PC can make one check or aid another PC's check. That's why the 4-player adjustment allows an additional 2 phases before the townsfolk lose their patience.

Liberty's Edge

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I'm prepping this scenario to run tonight, and I'm a little confused about how much the PCs can get done in a phase (20 minutes). For example, is it one phase to do the entire "Tour of Onhae" section - visit 10 buildings and make up to 9 skill checks - or is it one phase for each building/skill check?

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@Bob Jonquet, @Swiftbrook - Thanks. That's disappointing, but it makes sense - no GMs, no player seats either. Seems like a big drop off in the number of tables from the past two years, though.

Liberty's Edge

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Bob Jonquet wrote:
Swiftbrook wrote:
maybe next year we'll need something bigger than the Sagamore Ballroom. WoW!
LoL, I wish that were the case. The size of the room is not the limiting factor. It’s the availability of GM resources.

Bob, just looking at the numbers, it appears that there were only 420 tickets total available for Siege of Gallowspire on Saturday night across both tiers and all level ranges - 2 difficulty tiers, each broken up into 5 level ranges, with 42 seats available each. The Sag holds something like 1200+ seats, if I recall correctly, so can we assume that the plan is to add a bunch more tables once the folks running the special have a sense of where the demand is?

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Bill Baldwin wrote:

Not to mention Siege of Gallowspire. I was less that 3500 in the queue and still couldn't get a ticket.

Same here - the Soldier tier tables in 7-8 and 10-11 both sold out right away (my group is likely to be level 9 by Saturday night of the con). There were a few champion tickets left at those levels, only 1 or 2, not enough to for us all to play.

Liberty's Edge

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Well, turns out I was worried over nothing - the 7-8 and 10-11 tables sold out (Soldier Tier) before my wish list was processed. There were plenty of open tables in the Champion Tier, but none with enough tickets for all four of us. So now we wait for (I hope) more tables to be added.

Liberty's Edge

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Excellent, thanks!

Liberty's Edge

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Got it - thanks, everyone! This will be my family's third Gen Con, and we've never had characters that high level before.

Liberty's Edge

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Am I reading the Gen Con schedule correctly?

1. There will be PFS 1E scenarios run in the Sagamore Ballroom during the Friday night SFS special?

2. There is no option for level 9 (or 14) characters in either Tier for The Siege of Gallowspire? It looks as though the tables are broken up by levels: 5-6, 7-8, 10-11, 12-13, 15-16.

Liberty's Edge

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Dust of Twilight is a level 2 bard, bloodrager, and sorcerer/wizard spell. It has a duration of "instantaneous," covers a 10-foot spread, and has the following description:

Dust of Twilight wrote:
A shower of iridescent black particles clings to and extinguishes torches, lanterns, sunrods, and similar mundane light sources and dispels any spell of 2nd level or lower with the light descriptor (as dispel magic). Creatures in the area must make a Fortitude save or become fatigued.

What is the duration of the fatigued condition? Instantaneous doesn't really make sense for this part of the spell effect.

Liberty's Edge

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Fine with me - dotting in shortly.

Liberty's Edge

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Great!

GM, to decide which character I want to apply the chronicle to, could you please let us know if it applies only to level 7 characters, or if it can be applied to a range (e.g., 6-8)?

CigarPete, Knight of Rust, it looks as though it is up to us to work out pregen selection. After looking over the sheets CigarPete shared, my first choice is definitely 322 - I like playing oracles generally, and she looks fun, but I could take something else if needed to make things work. Your thoughts?

Liberty's Edge

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Nice, thanks, CigarPete!

Liberty's Edge

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Count me in, please! I'll play any of the pregens, but if the selection were entirely up to me I'd pick 322 or Zurnzal.

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