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Thank you all for the great tips! I shall look into all the classes and archetypes mentioned here. =) Thanks all!


Thanks! I'l look up all the classes and archetypes you have sugested when I wake up, Almost midnight here. Thanks all!


So, Two of my favorite races in Pathfinder are Goblins (Woo!) And Halflings and I'm tossing arround the idea for a small sized character who fights in melee and was wondering if there are any good classes and/or archetypes for being a small melee combatant? I know Cavalier can be awesome due to the medium mount, But are there any others?

Thanks in advance. =)


1 person marked this as a favorite.

Well, It sold well enough that it sold out in every swedish store I'v checked that sells gaming stuff.. Still waiting for them to restock so I can buy it, As I dont like trying to import things myself and rely on stores in country that sells it.


Pathfinder is awesome. By far my favorite RPG, And Pathfinder Goblins are so much fun to play! Thank you for all the information! =D


nick1wasd wrote:
"Pickles are magical, if you make jerky, it will last for a while, but it's dry and chewy. PICKLES on the other hand, will keep for as long, AND THEY STAY JUICY! Therefore, pickles are magic" ~Qundle

I love it! Goblins have rapidly become my favorite race (Or Ancestry as it is called now) in Pathfinder. =D


Thank you! =)


Maybe second edition is just more difeent then I thought.. I still intend to try the Alchemist when/if my group tries second edition (It is still in discussion if we will or not).


So, In First Edition I loved Alchemists, They where so fun to play and could fit just about any role. So now that the second edition rules are out I immediately took a look at the Alchemist and, While it seems realy intresting in concept, I struggle to figure out their role...

Touch AC isent a thing anylonger so they wont hit as well, They can do some damage with the limited alchemical bomb items, But they only go up to a max of 4d6 at level 17... They can heal a bit with Elixir of Life (Love the name and concept) But it wont heal as well as a cleric would so it is at best a secondary healer role. Mutagens seem like they can now be given to other people! Cool! But, Most of them dont seem super useful...

So.. It seems like Alchemists exist to give semi useful items to the party at the start of the day and... Then what..?

Please help a not very smart person understand!


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Thanks for all the replies! I'm currently playing a Goblin Alchemist in a Pathfinder First Edition Campaign (My favorite character ever) and this "Anything is a pickle" thing seems hilarious and awesome and I'l have to stay using it with him.. xD


Thank you.

How much would it cost to repair it with Craft Construct I wonder? It says the repair cost is dependant on the crafting cost but the Construct Mount dosent have a crafting cost...

I guess the best way is just to get a good UMD and get wands..


So, Random question. How would a Construct Rider keep his construct mount "alive"? Seems like you cant heal it untill you get Craft Construct at level 4, But even so, How much would it cost to repair the construct mount? From what I found the cost of repairing a construct depends on the cost of making the construct, And I have found no price for making a construct mount similar to that of the construct rider...

So how would a Construct Rider keep his mount repaired, And how much would it cost?


Ah, I never played any of the Adventure Paths, The GM's in my group make their own adventures and worlds. Thanks for letting me know that it's been there a long time! I'v been reading a bit and trying to get into the official lore a bit, It seems realy intresting! =)


So, I'v bene playing Pathfinder for a while now with friends online. Love the game, Excited to try second edition! But, I'v noticed with the second edition stuff when ever goblins comes up (Like Fumbus, And when people play goblin characters, Like Qundle) there is a lot of stuff about Pickles being special or important in some kind. Is this new to second edition or is it something I'v managed to compleately miss that was also in first edition? Whats the deal with pickles?


So, I realy realy wanto to play a Investigator sometime but I'm struggling to think of ideas for the character itself (Not the build) so I decided to ask here if people here could tell me a bit about their investigator characters?

So please, Tell me about your investigator!


Well, I could see things to do with that.. Plotting shall begin!


Thanks for all the replies! I have one more question, I just noticed it says on the tumor familiar " the alchemist can have the tumor detach itself from his body as a separate creature vaguely resembling a kind of animal suitable for a familiar" Vaguely resembling? So instead of a black furred cat (For example) It would be a vaguely cat shaped flesh blob?


Have you ever played a character who used to be a bad guy, Like a bandit or something, But through one way or another found redemption and became a good guy? If so, What did your redeemed bad guy do before he found redemption? How did he find his redemption? And what did he become after?

I had this random idea of a former bandit who was spared death by a group of adventurers and, Having already before had his doubts about the bandit life, Now decides to give up on being a bandit, Instead he tries to become a knight, Taking the cavalier class and claiming he's a knight of an order, But is self taught and his order dosent realy exist... But mayhaps one day he will find a true cavalier order!

I have silly ideas... xD


Melkiador wrote:

Going to quote myself from the past, but when I get time I should make a better one of these.

Melkiador wrote:

Kineticist can be a lot to take in.

1. You have the blast. That part is pretty straight forward.
2. You have burn, which is like a resource pool but you also take non-lethal damage for how much you’ve used it.
3. You have infusions that modify the blast. These usually cost burn, but the cost goes down as you level because of infusion specialization.
4. You have overflow which gives buffs based on your level and how much burn you've taken.
5. You have metakinesis, which is like metamagic for the blasts, and it uses burn.
6. You have gather power, which can lower the final burn cost of a blast.
7. You have utility powers which may or may not cost burn, with typically no way to avoid the burn if there is any.
8. You have defense powers that are free but you can improve with burn.
9. You have composite blasts which are a lot like regular blasts but usually do multiple damage types with slightly more damage and have burn.
10. You have internal buffer which lets you pay tomorrow’s burn costs today.

Thank you! The class seems realy intresting and could be quite fun. I'l have to sit down and try to push through the mountains of text that intimidate me so with the class. Never seen anyone play one, Nobody in my group has touched them or even mentioned them.


Thanks for the replies!

The Kineticist.. This class sounds intresting but every time I try to read it I get information overload.. I am intimidated by the sheer ammount of information to work through and I saw someone explain it away with every class using things you are used to while Kineticist plays like no other class and thus has to have a lot more information on how everyting works... But I get intimidated by it.. Even if it looks realy intresting...


Not quite sure what I'm looking for.. Sorry for being so vague.. I just saw people say that Sneak Attack isent good and is too unreliable, And you are best in looking for other ways to add to your damage that is more reliable. So I guess I'm trying to figure out other class features that add extra damage that is more reliable and dosent have uses per day...


What about abilities like the Warpriests Scared Weapon and Sneak attack that dosent have limited uses per day?


So.. I started thinking about this a little while ago.. What class abilities (Not spells) gives damage that scales with level?

I know there is Sneak Attack, The Cavalier's Challange, the Monk and Brawlers unarmed damage and the Warpriest's Sacred Weapon damage. Are there any other classes that have a ability that gives damage that scales with level in similar ways to the ones I mentioned?


Thank you all for your replies! Plenty of classes to look into. =)

And Sneak Attack, While not being the best, I guess it feels like it would be something that would be useful to have while flanking. I dont know many other ways to get similar damage increases that keeps going up with your level...


So, I'm trying to figure out who can do the rogue thing other then rogues.. Characters who are stealthy, With skill points, And have either Sneak Attack, Trapfinding or both..


LordKailas wrote:
Merellin wrote:
baggageboy wrote:
Shimmerwing dragonfly familiar with the mauler archetype.
How does a cavalier get a familiar, And why wouldent you use your actual mount...?

There are many feats that would allow any character that wishes to have a familiar to gain one. The most common combination would be grabbing eldritch heritage with the arcane bloodline.

As for why you're not using your normal mount I don't think any of the normal mount options can fly. The dragonfly familiar both can fly and can shrink to a size smaller than the character allowing you to have a flying mount option with you at all times.

It really depends on the limitations of the campaign. My most recent cavalier/hunter for example is in a campaign where large monstrous mounts aren't an issue so the mother's fang giant snake is fine. I plan on growing it further at higher levels with the mammoth rider prestige class.

One of the things that's nice about the snake is that it has both a climb speed and a swim speed so it doesn't slow the party down at all.

Ah, Thank you for the information! =)


Thanks for all the replies! Might give it a try sometime, Considering a Valet Familiar to help my alchemist with crafting!


Thanks. Is it worth spending a discovery to get a Tumor Familiar? Or would it be best to take one of the archetypes that give you a familiar if you want one on a alchemist?


1 person marked this as FAQ candidate.

So.. I'v been eyeing the Tumor Familiar discovery for the Alchemist for some time but I wonder.. What use does an Alchemist have of familiars? I'v never realy understood them... I mean, I know you can take a Cat familiar and get +3 on Stealth Checks and things like that, But other then the bonus they give to a skill depending on their animal type, What are they used for?


But it is the most classic cliche tragic backstory.


Matthew Downie wrote:
KingGramJohnson wrote:
He was a rich noble boy who revered the Iomedae and wanted to serve her. He left his noble house to join the paladin order. His family remained alive and well.

The problem with backstories without tragedy: for the most part they aren't memorable, they don't generate sympathy for the character, nor do they set up plot hooks.

You can still make a non-tragic character with interesting motivations or an unusual personality, of course. But "non-tragic backstory" and "I didn't bother to write a backstory" are usually pretty similar from the viewpoint of the other players.

So having a living family and friends, Is a worse backstory then the classic "I'm an orphan who have no family or friends and no attachment to anyone in the world"? How does that work? How does having a living family and friends give less plothooks then having nobody at all?


Java Man wrote:
As for wolves growing large, keep in mind you can decline the size increase and get other bonuses instead.

Thats good! Then you can still fit in more areas then a large creature!


baggageboy wrote:
Shimmerwing dragonfly familiar with the mauler archetype.

How does a cavalier get a familiar, And why wouldent you use your actual mount...?


I'm curious what your favorite mount is for a small cavalier? Personaly I like wolves (And that was the mount for my only cavalier I played.. Need to play more cavaliers..) Because Wolves are my favorite animals. But wolves grow large at level 7.. And there is plenty other nice mounts for small cavaliers!

Riding Dogs and Wolfdogs seem good, Boars and Goats are cool, Ponies have the advantage of being able to wear the various magic horseshoes.. The Giant Gecko can charge along walls!

What mount is your favorite for a small size cavalier?


It wasent me but a guy in my group. He went and turned the boss, One of the generals to the big bad, And married to the big bads daughter, Into a Platypus. The Platypus no longer cared about leading armies for the big bad and spent the rest of his life just being a lazy platypus.


So many people have the sad backstory and dead family, So I wanted to ask if anyone here has gone the other way and had a happy backstory and living family?

I had a Halfling Cavalier, Who grew up on a farm, And joined the milita to protect his home village, But during a extended period of peace was struck by wanderlust and his family and friends helped provide him with suplies to set out on his journey to see the world. And so he traveld, Meet up with some adventurers, Saved the continent from a evil lich, And returned home with loads of money to spend on helping his village and order.

I liked his backstory, And the fact that his story had an eventual happy ending aswell.


Thank you both! =) Alchemist is by far my favorite archetype, It is so much fun!


avr wrote:

Plants, huh? There are verdant bloodlines for sorcerer and bloodrager, and arcanists and eldritch scion magi can get those too. And sorcs can pick up the wildblooded variant.

Oracles can get the wood mystery, shamans a wood spirit, and spirit guide oracles can get either or both. Clerics and warpriests of woodland gods exist.

Horticulturalist alchemists and cultivator bards and witches with plant-themed patrons (there's more than one of those) are all things that might appeal to you.

Any archetype for ghorans or leshies will be plant-themed.

Plus the stuff I started mentioning above. No idea whether you want plant pets or summons, or plant battlefield control, or wooden weapons, or spore-based mind control, or plant (semi-) shapeshifting, or even plant-themed blasts, but all of those are possible.

Awesome! Thank you. =) Plant pets and summons sound fun, And plant battlefield control too!


avr wrote:
Wood element wizards, phytokineticists, fey this that and the other...care to define what you're after a little more? Most classes have at least one option that might be defined as nature based, many have several.

Sorry! I actualy dont know exactly what i'm after.. I just got this weird idea of a nature/plant based character and started thinking of what options there are.. I couldent think of many so I asked! I guess, I'm mostly looking for plant based things.. Sorry for being bad at explaining.. It is just a random poorly thought out question..


Random question of the day!

What Nature based classes, Archetypes or class options (Like oracle mysteries and sorcerer bloodlines and the like) Are there?

So far I know of:
Druid
Ranger
Hunter
Sylvan Bloodline Sorcerer
Nature Mystery Oracle
Vervidant Cavalier

Are there any other good nature/plant based options?


Darigaaz the Igniter wrote:
For me it's definitely the summoner. The sheer versatility you have when designing your perfect pet is just amazing.

The summoner is so much fun! But so easy to make realy strong.. I dident even aim for power, I made my Summoner and his Eidolon based on Thanquol and Boneirpper from Warhammer Fantasy, A Skaven (Rat person) And his giant rat ogre bodyguard. So I made a somewhat cowardly Ratfolk Summoner with his large sized four armed rat ogre eidolon and they where much fun to play! But Boneripper was so strong... And when he went down I annoyed my GM by summoning Whooly Rhinos...


As the title asks, What is your favorite pet/companion class or archetype?

I havent played many myself, Infact I only played one, The Summoner, And I loved it, But I agree that it is rather strong so I doubt I'l be playing it again... What are your favorites? There are so many to chose from and I love pet classes in games so I'd love to hear what ones you all like!


Thanks for all the replies! It is nice hearing peoples thoughts on things. Seems like bows are generaly just better in every way so I guess Crossbows will mostly be used for people who cant use bows, Or people who want the flavor of using a crossbow instead of a bow. =)


Random question of the day, Crossbows, Can they be viable if you can also use bows? If you can use bows and crossbows, Why would you pick the crossbow over the bow? Are Crossbows just worse then bows in every way (Other then being simple weapons, unless you go for more exotic ones like the repeating crossbow..) And is there a way to get them up to fiering as quickly as a bow?


Derklord wrote:
Hey, I mentioned Medium of the Master first, I demand credit! ;-)

You did, You did. Sorry! I'v been distracted and between readings of new replies forgot what people said in old replies. Sorry! Been a bit stressed lately. I do apreciate all the help from you and everyone else!


Melkiador wrote:

Kineticist can be a lot to take in.

1. You have the blast. That part is pretty straight forward.
2. You have burn, which is like a resource pool but you also take non-lethal damage for how much you’ve used it.
3. You have infusions that modify the blast. These usually cost burn, but the cost goes down as you level because of infusion specialization.
4. You have overflow which gives buffs based on your level and how much burn you've taken.
5. You have metakinesis, which is like metamagic for the blasts, and it uses burn.
6. You have gather power, which can lower the final burn cost of a blast.
7. You have utility powers which may or may not cost burn, with typically no way to avoid the burn if there is any.
8. You have defense powers that are free but you can improve with burn.
9. You have composite blasts which are a lot like regular blasts but usually do multiple damage types with slightly more damage and have burn.
10. You have internal buffer which lets you pay tomorrow’s burn costs today.

That all sounds realy cool and realy fun! =D Mayhaps I shall take the time to try and figure it out. It seems like a realy nice class. =)


Syries wrote:

The Medium class is a really interesting one, having a few advantages over many of the martial characters. Through the champion spirit they have one of the best scaling damage bonuses in the game, an extra full-BAB attack that stacks with TWF and haste which puts you at a better position BAB-wise to almost every other martial, and pounce. It makes for a really good contender as a character who can utilize unarmed strike fairly well

Medium of the Master archetype makes unarmed strike even more of an option.

Medium you say... Medium does seem like a intresting class, I do like classes that deal with spirits and ghosts.. I'l take a look at it. Thanks!

Also, Thanks to everyone who has been kind enough to post and reply in this thread! Thank you all!


Val'bryn2 wrote:
Another option, if we're going for your theme, could be kineticist, there's a few varieties to choose from. I've gone water kineticist, no archetypes, focusing on Kinetic Blade. It can be used to manifest light or one handed weapons, which include gauntlets, for psuedo unarmed fighting.

Kineticist sounds realy intresting but when I tried to read the class my brain dibbled out my ears and it took a few hours before I regained the ability to think..

Alright, Overexaguarting aside, Trying to read kineticist makes my head hurt.. I just cant wrap my mind arround it.. Sounds realy cool! But I cant wrap my mind arround it..


@Derklord Thank you again. I do admit that I value big dice a bunch.. Dunno, Feels great to have a big die and roll well. Though I guess if you manage to find ways to buff up your bonuses a lot you can do as well or better on the base d3 die.

@Mysterious Stranger Armored or not mathers not, Be is a unarmored monk, Or a heavily armored fighter, I just realy like the idea of someone going into combat and punching his way through the greatest foes.. xD

@avr Thank you, I'l take a look at them archetypes. =)


Derklord wrote:
Cut for space

Awesome! Thank you so much for the information! =D It is very helpful, A lot of things I dident know of (Like the handwraps!) Thank you. =)

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