Starfinder Second Edition is Coming!

Thursday, Aug 3rd, 2023

Today we’re ecstatic to officially announce that Starfinder Second Edition is happening. Back in 2017 we released Starfinder, a new game system and setting to stand alongside Paizo’s tried and true Pathfinder brand. Today we’re revealing the next evolution in Starfinder as we announce its second edition and lay out our plans for the future.

This new edition of Starfinder is being designed to be fully compatible with the upcoming release of the Pathfinder Remastered rulebooks and all future Pathfinder Second Edition products. This means that all your Pathfinder content going forward will be compatible with the new edition of Starfinder, and that all Starfinder Second Edition content will work in Pathfinder—with your GM’s permission, of course!

We’ll be releasing a full playtest in Summer 2024, but we wanted to announce the new edition early because it’s our intent to make Starfinder’s playtest the most open playtest Paizo has released to date.

That all starts today with the release of our first Starfinder Field Test. These documents are a little different than the playtest files we’ve released in the past. Each Field Test is a snippet of ongoing design work drafted by the Starfinder team and is intended to show what we’re working on and some of the directions we’re exploring. Our first document focuses on the first five levels of one of our new base classes: the soldier. Along with this, we’ve included some rules for futuristic weaponry and a couple of creatures for you to toss into your games.

Unlike other playtests, the Field Test documents will not be accompanied by a feedback survey, as they are intended to be behind-the-scenes looks at what is coming. Look forward to August 2024, when the full playtest launches for your feedback!

Along with the first Field Test, we also wanted to announce the first four classes to be included in the upcoming Starfinder Playtest Rulebook.

The mystic is a spellcasting class that focuses on the divine and primal traditions and has the unique ability to form a bond with their closest allies. Using their bond to impart a variety of bonuses on their allies, the mystic can also heal them through their shared bond. Once represented by Keskodai, our iconic shirren, a new iconic has taken on the role of the mystic. Chk Chk grew up in his father’s larval container, witnessing all manner of traumatizing adventures in his childhood. Now an adult, Chk Chk has become a devout worshipper of the amalgamate deity, Zon-Shelyn, and believes in channeling suffering into artistic expression.

The soldier gets its first preview in today’s Field Test and specializes in taking hits and unloading with area of effect weapons. With different fighting styles at their disposal, soldiers can focus on different areas of importance, like defense, ranged offense, or even a bit of melee effectiveness. The iconic vesk soldier, Obozaya, returns in all her glory. While she hasn’t turned over her doshko blades yet, age and battle scars have forced Obo to turn her attention to heavy weapons and contributing to the fight in a new way—but don’t worry, she still beats things up in melee!

Along with these two classes, we are also announcing the envoy and the solarian. These classes are still undergoing some internal testing, so we’re going to hold off on saying too much about them for now. What we will say is that the iconic envoy, Navasi, is returning with many years of adventuring behind her. Along with Navasi, we also have a new solarian iconic whose art we’re revealing; we’ll be keeping the remaining details under wraps for the time being. Canny viewers should notice that the art for this iconic is an ancestry that wasn’t in the Starfinder Core Rulebook. That’s because the feline pahtra species are now a core ancestry in Starfinder Second Edition!

Concept art of shirred mystic, Chk Chk, art by Kent Hamilton Concept art of Navasi, a human envoy, art by Kent Hamilton Concept art of Obozaya, a vesk soldier, art by Kent Hamilton Concept art of an unnamed pahtra solarion

Concept sketches for the four iconics. Chk Chk, a shirren mystic. Navasi, a human envoy. Obozaya, a vesk soldier. An unnamed pahtra solarian.
Concept Sketches by Kent Hamilton


To complement this announcement, we’ve also put together a Frequently Asked Questions page related to Starfinder Second Edition, where we’ve included a few more details about the project. Check that out and keep an eye on the Starfinder Playtest page for the latest content and news related to the newest evolution of the Starfinder roleplaying game.

We’re so excited to undertake this journey and hope you’ll be at our side as we take a step into a bold new future together!

— The Starfinder Team

-Thurston Hillman, Managing Creative Director (Starfinder)
-Jenny Jarzabski, Senior Developer
-Dustin Knight, Developer
-Jessica Catalan, Starfinder Society Developer

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Does this mean we will also lose the Apostae-Setting or have it replaced with Snek-People also? I really would be sad, because "evil weapontrader-mercenery-elves in space" were cool. In my opinion way cooler than the same trope with Lizard- or Snakepeople could be.

For everything else: I will wait. As long as Itemization, Starships and the unique classes will still be there, I think i will be fine with a change fo PF2E-Rules. If all these go missing because of the compatibility-issues...then big oof


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Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, PF Special Edition Subscriber

I hope vlaka are one of them we need good dogos, shoony are incomplete and thus seem like a joke. heck Mark had more for a joke ancestry (the dungeon even before it was expanded).


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Alynia wrote:

Does this mean we will also lose the Apostae-Setting or have it replaced with Snek-People also? I really would be sad, because "evil weapontrader-mercenery-elves in space" were cool. In my opinion way cooler than the same trope with Lizard- or Snakepeople could be.

For everything else: I will wait. As long as Itemization, Starships and the unique classes will still be there, I think i will be fine with a change fo PF2E-Rules. If all these go missing because of the compatibility-issues...then big oof

The FAQ mentions something literally world-shattering. I hope Apostae isn't the world shattered, but I wouldn't be surprised if it was. Would also provide an angle to resolve the immense levels of slavery present on Apostae, which not all freelancers are comfortable having to write for.


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Milo v3 wrote:


The FAQ mentions something literally world-shattering. I hope Apostae isn't the world shattered, but I wouldn't be surprised if it was. Would also provide an angle to resolve the immense levels of slavery present on Apostae, which not all freelancers are comfortable having to write for.

I get not feeling comfortable writing in/for that setting-part.

I get not wanting to tell official tales, using that elements, at least in the near future.

But "not using", in my opinion is always better than "destroying". But we will see. Thank you for the input <3


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Pathfinder Adventure Path, Rulebook Subscriber

I've really been waiting for this since PF2 came out. Really can't wait to get back in


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I just want to say that if what is shown is the official Starfinder 2e logo that that is worlds better than the current SF logo. It looks really awesome!


Alynia wrote:
Does this mean we will also lose the Apostae-Setting or have it replaced with Snek-People also? I really would be sad, because "evil weapontrader-mercenery-elves in space" were cool. In my opinion way cooler than the same trope with Lizard- or Snakepeople could be.

The drow part will probably have to go no matter what, because of OGL reasons. Paizo weren't happy about this in PF either, but they don't really have a choice.


Karmagator wrote:
The drow part will probably have to go no matter what, because of OGL reasons. Paizo weren't happy about this in PF either, but they don't really have a choice.

The argument in the debate about the Pathfinder-Drow was "No worries they will stay in Starfinder, maybe with adjustments, but they are more unique there". Removing them now after that would be really... not fine. Because then it would feel like another: "We keep you all in suspense, but already know that it will happen and don't even try to find a way around"

But maybe it will be at least a cool plotline removing them this time or the replacement will feel cooler than "Snake-People who made the drow up."

edit: But i will admit that in the threads to drow-removal no one from paizo explicitely stated that they would guaranteed stay in SF. I reread some of them on the fly to check my own recollection of the debate.


anyone got a link to this FAQ? could done with being linked to in the blog post!


If you go to the playtest page, it has a big link to the FAQ.

Silver Crusade

A LOT of people that I know would love it if we could bring current, first edition SFS characters into the new edition. Is there any possibility of this happening?


PAZ42 wrote:
A LOT of people that I know would love it if we could bring current, first edition SFS characters into the new edition. Is there any possibility of this happening?

You wont be able to directly take a character and drop them into 2e. If the species and class are both represented by SF 2e Core or PF2e content then you might be able to make something similar enough to continue the character.

Something like a Shirren Xenodruid will probably be fine, but but something like a Stelliferas Nanocyte probably wont be something you could bring over for a decent while.


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Pathfinder Lost Omens Subscriber

So, the new iconic mystic worshipping "the amalgamate deity Zon-Shelyn" really piqued my interest. I can see some very mature, nuanced philosophies emerging from the reunion of such diametrically opposed siblings, especially in regards to how they might understand suffering and growth.

It reminds me of a poem by Rainer Maria Rilke: "Let everything happen to you/Beauty and terror/Just keep going/No feeling is final."


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Hilary Moon Murphy wrote:
Not going to lie. It'll make it easier for me to switch-hit when writing between the two systems. And man, I cannot wait to bring thaumaturges to Starfinder and solarians and vanguards to Pathfinder.

I'm 100% hoping to NOT see PF things (eg classes) in my SFS games though. I get that things are now going to be compatible, but would like to keep them largely separated.

If PF things turn up in SF, then SF will be the loser because 'balance' means that high tech gets nerfed.

We're already seeing a significant downgrade in the proposed SF rules to nerf ranged combat, this is clearly in the interest of dragging everyone into the intimate combat range of what amounts to fantasy-medieval combat, as opposed to a tech environment.


Shifty wrote:

I'm 100% hoping to NOT see PF things (eg classes) in my SFS games though. I get that things are now going to be compatible, but would like to keep them largely separated.

If PF things turn up in SF, then SF will be the loser because 'balance' means that high tech gets nerfed.

We're already seeing a significant downgrade in the proposed SF rules to nerf ranged combat, this is clearly in the interest of dragging everyone into the intimate combat range of what amounts to fantasy-medieval combat, as opposed to a tech environment.

I don't know that's fully accurate. Like, we have already seen they're fine with the guns getting to shoot multiple times without devouring your action economy or being left with terrible damage dice.


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Dragon Nexus Games wrote:
Dragon Nexus Games wrote:
I look forward to Starfinder 2nd Ed. I will want to incorporate that in mind with regards to a project I am working on. It would be part of the plan.
Paizo, I'll be happy to discuss story base of a project I am working on and will forward to the story context and details so that there is no problem in story canon. So the story of my project and the starfinder story can "play together". I have ideas but dialogue with Paizo will be great to have.

I’ve seen more than a few of these delusional/megalomaniacal collaboration posts lately. Is this a new form of internet crankery or something that has always been bubbling up and captured by the existing DSM?


Starfinder Superscriber
Rhunny wrote:


Are there going to allow for computers, mechs, starships, etc? They have said as much and I believe them. But it's not looking like they'll be anything you can't easily snap in and out to make the core system still be that of PF2.

I said this elsewhere, but unless the "Campaign Setting" book is 600+ pages, there's going to be a crap-ton of stuff that is dropped from the manuscript, and we have no ETA on when it will be reinstated (if at all). Starfinder has always been given less wordcount and releases, so it's been a struggle just to get what we have. Mechs by 2030 maybe.


5 people marked this as a favorite.
Xenocrat wrote:
Dragon Nexus Games wrote:
Dragon Nexus Games wrote:
I look forward to Starfinder 2nd Ed. I will want to incorporate that in mind with regards to a project I am working on. It would be part of the plan.
Paizo, I'll be happy to discuss story base of a project I am working on and will forward to the story context and details so that there is no problem in story canon. So the story of my project and the starfinder story can "play together". I have ideas but dialogue with Paizo will be great to have.
I’ve seen more than a few of these delusional/megalomaniacal collaboration posts lately. Is this a new form of internet crankery or something that has always been bubbling up and captured by the existing DSM?

Your first encounter with the "middle aged dude online so convinced by his dad and society that he can succeed at anything takes a swipe at the moon, is totes sure he'll hit it" genre, huh?


2 people marked this as a favorite.
Totally Not Gorbacz wrote:
Xenocrat wrote:
Dragon Nexus Games wrote:
Dragon Nexus Games wrote:
I look forward to Starfinder 2nd Ed. I will want to incorporate that in mind with regards to a project I am working on. It would be part of the plan.
Paizo, I'll be happy to discuss story base of a project I am working on and will forward to the story context and details so that there is no problem in story canon. So the story of my project and the starfinder story can "play together". I have ideas but dialogue with Paizo will be great to have.
I’ve seen more than a few of these delusional/megalomaniacal collaboration posts lately. Is this a new form of internet crankery or something that has always been bubbling up and captured by the existing DSM?
Your first encounter with the "middle aged dude online so convinced by his dad and society that he can succeed at anything takes a swipe at the moon, is totes sure he'll hit it" genre, huh?

This feels like something more. Like a Diplomacy player writing the foreign secretary of several EU members to tell them his plans so that they can plan their public statements and threats against each other accordingly.


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This update makes me interested in trying starfinder, where before I was not. Likely to yank from starfinder 2 items for pathfinder 2 as well. Looking forwards to this.


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Will starfinder 2E be compatible with the $100s I've spent in starfinder 1e resources?


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Erik Valens wrote:
Will starfinder 2E be compatible with the $100s I've spent in starfinder 1e resources?

Definitely not. You need to finagle pathfinder 1 into starfinder stuff but its doable. Pathfinder 2 is a completely different system from starfinder 1 and totally non compatible.

Scarab Sages

5 people marked this as a favorite.

Eh, if you buy material for games you kinda can't get mad when an edition changes. That was always going to happen. Paizo isn't cheating you out of any money because what you own still retains the same value.


1 person marked this as a favorite.
Erik Valens wrote:
Will starfinder 2E be compatible with the $100s I've spent in starfinder 1e resources?

The setting content will still be useful. The mechanics won't carry over, although any planet creation stuff should work just fine.

The new edition isn't going to be out for another two years, though, and just like folks still play PF1, there will be folks playing SF1. (Especially while SF2 is behind on the number of classes and playable species.)

Liberty's Edge

Totally Not Gorbacz wrote:
Heh, I wonder if the Grimmerspace dudes have even started writing their thing, or are they behind far enough to switch to SF2 ;)

I chuckled at that since I backed it when it first went up, like on 5/22/19. They might as well just stop and work on SF2E at this point since we don't got our products over 3 years later.


3 people marked this as a favorite.
Rhunny wrote:
Eh, if you buy material for games you kinda can't get mad when an edition changes. That was always going to happen. Paizo isn't cheating you out of any money because what you own still retains the same value.

They're going through editions a little fast here. Yeah, orc forced them into doing it early, but its still annoying.


4 people marked this as a favorite.

I have mixed feelings.

On the one hand, long-term I believe it's the best move, both for Paizo as well as for the majority of the players. I would imagine it simplifies things a lot in-house if you only have one core system. As a GM I also appreciate not having to worry about rule differences between systems, e.g. whether flanking bonus is in addition to flat-footed. I also like PF2's three-action economy system and the streamlined traits. And to be honest, some parts of SF seem a bit rushed and benefit from being updated (notably starship combat). It also makes "crossing-over" easier, giving players more options. At least in SFS it also seems like it has been getting harder getting games to fire for around 1 1/2 years.

On the other hand, it at the very least puts the next two years in a weird place. While it already has been a bit difficult getting SF games to fire, I wouldn't assume the announcement leads to a surge of popularity for SF1. And if I assume the majority of games will switch over to SF2, it makes buying SF1 books and materials a bit of a harder sell, especially as it means SF1's life cycle has been shorter than PF1's. Relatedly, it makes it harder to get motivated to invest time in learning new parts of the system. E.g. I've been thinking of finally running The Devastation Arc AP - but if that's the only adventure I run at that level in this system it makes it more difficult to find the motivation for the effort. I also find it difficult keeping the different rulesets apart, so with the Starfinder playtest (and Starfinder Enhanced) coming up I feel like I can comfortably only focus on one or the other. There's also the issue of baseline expectation management (including technology). Some people will expect all options being available while others were already up in arms (mostly torches and pitchforks) because of Guns & Gears. From a technical perspective it's difficult to tell how the different VTTs and tools will be able to handle the cross-compatibility, as it's usually more complicated than you would first expect. There is also the risk of all of the ancestries (and classes) being more of the same. SF has benefited from its cantina feel of a wide menagerie of species being available - which is difficult to achieve while having sufficient differentiation for the various species while at the same time making sure every species is a roughly equal choice.

Grand Lodge

4 people marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber
BigNorseWolf wrote:
They're going through editions a little fast here. Yeah, orc forced them into doing it early, but it’s still annoying.

PF2 came out ten years after PF1. SF2 is missing that by a year, or two?

Wayfinders

1 person marked this as a favorite.

DnD 3e lasted 8 years between 2000 and 2008 (split that 3:5 if you wanna treat 3.0 and 3.5 separately, I guess).
DnD 4e lasted 6 years between 2008 and 2014.

A 2017-2025 lifecycle is only 2 years behind something like PF1, which was kinda ahead of the curve compared to your average RPG anyway (and PF1 was already struggling sales-wise in those final years apparently).


7 people marked this as a favorite.
BigNorseWolf wrote:
Rhunny wrote:
Eh, if you buy material for games you kinda can't get mad when an edition changes. That was always going to happen. Paizo isn't cheating you out of any money because what you own still retains the same value.
They're going through editions a little fast here. Yeah, orc forced them into doing it early, but its still annoying.

I mean, I'd consider "little" to still be the operative word. SF2 is coming out eight years after SF1, and PF1's lifespan was a decade. If you took me back in time to the release of Starfinder and told me, "This will last 80% as long as the current edition of Pathfinder", I'd be pretty happy and impressed. The game covered the classes it seemed to really want to cover, Starfinder Enhanced is going to go over everything again with a fresh coat of paint to leave the system in a better place, and we're getting the Mechageddon AP, which feels like the last big adventure missing from the system.

The game could have expanded into more planar stuff, of course, but I kind of feel like that's better served in SF2, where the redesigned demons with interesting weaknesses and OGL-free devil lineup will be ready and waiting.

Could just be a personal view, but nothing about SF1 is going to feel missing to me. We've got APs for heroic adventure, scientific endeavor, horror, fighting invasions, general scoundrel activities, intrigue, civ-building, and the sci-fi equivalent to mythic, mechs. We've got casters covering the major branches of sci-fi magic, a nice collection of purely non-magical classes, and a few in-between mystic martials. Tech, biology, and magic are all well-represented in both classes and augmentations, and there are far more playable species than I could realistically play. We have books covering the core galaxy, near space, far space, and diving into greater detail for specific locations.


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TriOmegaZero wrote:
BigNorseWolf wrote:
They're going through editions a little fast here. Yeah, orc forced them into doing it early, but it’s still annoying.
PF2 came out ten years after PF1. SF2 is missing that by a year, or two?

Three, but when the announcement of the next edition puts your last edition into a year or two of bleh 9 year and 1 bleh vs 7 years and 2 blehs makes a bigger difference.

Or life is like a roll of toilet paper. The closer you get to the end the faster it goes.

Maybe both.


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I really hope this doesn't mean that the Drow on Apostae will be erased like they were in 2e.

I still take issue with the characterization that they are little more than sexist & racist tropes that needed to be completely removed from the game.

I'm not sure why Kasathas are going to be nerfed. The three-action economy already limits the total number of actions available to them. It seems that there should be some other minor drawback instead for the lowered opportunity cost they face. Switching weapons etc. isn't something that happens all that much in PF2e anyways - making the extra set of hands a situational benefit.

I'm worried about what this approach to balance ("nerf it until it plays the same as all other races") will do to the other plethora of species in Starfinder.

After the continued insisting that there weren't any immediate plans for a Starfinder 2e, I'm wary of any promises or claims made by Paizo. I get that the Enhanced book was probably already locked in by the beginning of the year, but this seems intentionally misleading.

I love Starfinder. I would have bought Starfinder materials in good faith up until the 2e release if the 2e announcement had been made in good faith in turn. This feels much like the remaster announcement: a rug-pull to cut off continued support for books that people just bought a few months ago.

I get that there are many good reasons for wanting to distance yourselves from the OGL, and I'm sure some of the changes to both rules and lore will be for the better. Getting Mark Seifter to do the dragons after the Battlezoo Dragon Ancestry book is sure to result in something great.

But for so many people, the expectation that you built up over years (PDFs purchased for Paizo's website will continue to be updated) were thrown out the window. Hell, Paizo continues to sell the current pre-remaster PDFs at full price, despite the value proposition of what that is actually worth being lower with the dropped support.

The bad communication and obfuscation regarding both the remaster and now Starfinder 2e make it hard for me to get excited about any further projects.


3 people marked this as a favorite.
Doodledibob wrote:

I really hope this doesn't mean that the Drow on Apostae will be erased like they were in 2e.

I still take issue with the characterization that they are little more than sexist & racist tropes that needed to be completely removed from the game.

I'm not sure why Kasathas are going to be nerfed. The three-action economy already limits the total number of actions available to them. It seems that there should be some other minor drawback instead for the lowered opportunity cost they face. Switching weapons etc. isn't something that happens all that much in PF2e anyways - making the extra set of hands a situational benefit.

I'm worried about what this approach to balance ("nerf it until it plays the same as all other races") will do to the other plethora of species in Starfinder.

After the continued insisting that there weren't any immediate plans for a Starfinder 2e, I'm wary of any promises or claims made by Paizo. I get that the Enhanced book was probably already locked in by the beginning of the year, but this seems intentionally misleading.

I love Starfinder. I would have bought Starfinder materials in good faith up until the 2e release if the 2e announcement had been made in good faith in turn. This feels much like the remaster announcement: a rug-pull to cut off continued support for books that people just bought a few months ago.

I get that there are many good reasons for wanting to distance yourselves from the OGL, and I'm sure some of the changes to both rules and lore will be for the better. Getting Mark Seifter to do the dragons after the Battlezoo Dragon Ancestry book is sure to result in something great.

But for so many people, the expectation that you built up over years (PDFs purchased for Paizo's website will continue to be updated) were thrown out the window. Hell, Paizo continues to sell the current pre-remaster PDFs at full price, despite the value proposition of what that is actually worth being lower with the dropped support.

The bad communication and...

Thurston's already discussed over on the SFS forum that the people of Apostae aren't likely to see anything more than a name change and the houses becoming more corporate. They're actually unique in this setting so they don't need real changes.

Where did Paizo say there's no plans for a 2e?

Are you like, mad that they're making Unleashed? What do you mean by this announcement not being made in good faith? Would you have been happier if they just released it in 2 years with no playtest or announcement?


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

Just here to register my excitement! Looking forward to seeing the changes with SF 2e, already loving the ideas for the Soldier.

Silver Crusade

Doodledibob wrote:

I really hope this doesn't mean that the Drow on Apostae will be erased like they were in 2e.

I still take issue with the characterization that they are little more than sexist & racist tropes that needed to be completely removed from the game.

That is not why drow were removed. It was because they are a WotC IP whose use in Pathfinder was reliant on the ogl.

I was openly critical of how Paizo handled the actual process of their removal, and I stand by what I said back then, but keeping them around 100% unchanged with the serial numbers still on was never an option, and none of Paizo's decisions there were motivated by wokeness.


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While this is MUCH needed I am disappointed it is following the crap we got with 2nd Edition.

Starfidner was something I wanted to love and play all the time. The more and more time passed the less and less I even wanted to try. Most of the best feats are still in the Core rulebook. Too many of the feats abilities are so situational or they are 1 time use till you need to take a 10 min rest just made it very difficult to get motivated to play. I have a nanocyte an if the make the save against my knack then I can't use them on the enemy again till I take a 10 minute rest. So I never get to use them. It's just not fun and like why even take this ability?

Second Edition Pathfinder is atrocious overall. The best thing about it the Action economy. This is what is needed its simple and to the point. But then we look at the feats an OMG too many feats. So much to keep up with. You have skill feats, general feats, class feats ancestry feats. It becomes a nightmare trying to remember it all. Especially if you don't play regularly. I do love all the customization but it really is way to much. Do away with the skill feats. Most of them are situational and all. It really is a lot of things to keep up with. I have to be the right proficiency then the right feats for the right situation.

I was hoping they would have fixed Auto fire but they didn't. Huge disappoint. Please understand that this is not how automatic fire works all the time or even at all. Hollywood clearly gets it wrong. I can fire full auto and point it at one thing and should be able to. It is an easy fix. You give a boost of damage. Then give a penalty to not fire it in a cone. Each round of full auto increases damage and the penalty. Then you could go so far as to incorporate the concept of overheating weapon. So it can be fired for x amount of rounds. I just want to be able to full auto fire into 1 target not a whole group of targets. WHICH IS TOTALLY POSSIBLE. You gave and archetype to do this but it was mediocre. Our GM always just had it drop prone then stand back up. PLEASE PAIZO fix this. You then give each gun with auto fire a value of how many bullets are fire per round while in automatic.

Ex.
I have an automatic gun that holds 100 rounds. While in auto mode each action (3 actions to use this mode) it fires 20 rounds.
Full auto action is a 3 action activity. You fire full auto at one target you expend the full auto usage each time you take this action. You take a -1 penalty to the attack. Multiple attack penalty doesn't apply to this attack (obviously). Add one additional die of damage (x if the weapon deals 1d8 you add another d8). For every consecutive round you you use this activity you increase the penalty by 1 and the damage by 1 die of damage. After 3 rounds the weapon overheats and when done firing, can't before for a round. If more than 3 rounds is used it become inoperable for 2 rounds. Of course the numbers can be tweaked. Maybe just do extra d6 of damage. I just want something like this that is meaningful.

We struggled for a while to get 2E on the table and now it is a dead game to us. We ultimately reverted back to 1E. There is just too many feats, I don't who thought this was a good idea. But it is simply just terrible. I like the class design. Problem is Paizo has this thing of making certain choices better than others and some options are never chosen because they are just bad.


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Pathfinder 1e has an enormous list of almost completely unsorted, generic feats and you're saying 2e has too many organized ones?

Silver Crusade

TriOmegaZero wrote:
BigNorseWolf wrote:
They're going through editions a little fast here. Yeah, orc forced them into doing it early, but it’s still annoying.
PF2 came out ten years after PF1. SF2 is missing that by a year, or two?

Starfinder 1e was released back when most people were still under the impression that Paizo was above the industry's usual vices, including the manufactured obsolescence of regular edition changes that has been plaguing the RPG industry for decades. A lot of Paizo's early fans were people who gravitated to Pathfinder as a continuation of 3.5 because they didn't want to go along with WotC's shift to 4e, and were under the impression there was never going to be a Pathfinder edition change.

You're right that a 6-8 year edition cycle is typical of what an average TTRPG company would do, but Paizo is usually far better than the average TTRPG company, and it's disappointing to see it sink closer to the level of its competitors on this occasion.

Hopefully, this is a one-time thing resulting from the shift to the ORC license, and the 2e-based finder system that results from this will remain current for a long time.


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Pathfinder Lost Omens, Rulebook Subscriber

The ratio of people who bounce off of PF2 because of its rules is incredibly lower than the ratio who bounced off of SF1 because of its rules. All your subjective complaints about PF2 pale in the face of this inexorable truth.


Grankless wrote:
Thurston's already discussed over on the SFS forum that the people of Apostae aren't likely to see anything more than a name change and the houses becoming more corporate. They're actually unique in this setting so they don't need real changes.

Can you link where that was discussed. I couldn't find it and am VERY interested :)


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Alynia wrote:
Grankless wrote:
Thurston's already discussed over on the SFS forum that the people of Apostae aren't likely to see anything more than a name change and the houses becoming more corporate. They're actually unique in this setting so they don't need real changes.
Can you link where that was discussed. I couldn't find it and am VERY interested :)

here you go!


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WatersLethe wrote:
The ratio of people who bounce off of PF2 because of its rules is incredibly lower than the ratio who bounced off of SF1 because of its rules. All your subjective complaints about PF2 pale in the face of this inexorable truth.

Got stats to back that up?

Our local group quite likes and regularly plays Starfinder.

Pathfinder 2 still causes us more frustration than fun.

We are working on pushing through playing PF2 scenarios, but presently we've had no-one bounce off SF and a few people bounce off PF2.

The possibilities of polishing some spiky bits on SF 1 rules still leave me optimistic about SF 2.

The basics of either system seem equally easy/difficult for a brand new RPG player to learn. Both have quirks to make the "game" (or the "math") work. Many other posters in the thread have already flagged aspects of PF 2e that don't seem like an upgrade (to them) to base SF.


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Pathfinder Lost Omens, Rulebook Subscriber
Redgar's ACG Characters wrote:
WatersLethe wrote:
The ratio of people who bounce off of PF2 because of its rules is incredibly lower than the ratio who bounced off of SF1 because of its rules. All your subjective complaints about PF2 pale in the face of this inexorable truth.

Got stats to back that up?

Nope, nor do I think anyone has those stats. In 3 years when the population of Starfinder players triples I'll rest my case.

Silver Crusade

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WatersLethe wrote:
Redgar's ACG Characters wrote:
WatersLethe wrote:
The ratio of people who bounce off of PF2 because of its rules is incredibly lower than the ratio who bounced off of SF1 because of its rules. All your subjective complaints about PF2 pale in the face of this inexorable truth.

Got stats to back that up?

Nope, nor do I think anyone has those stats. In 3 years when the population of Starfinder players triples I'll rest my case.

An increase in sales wouldn't exactly go against the point that frequent edition changes are a sleazy business practice. Sleazy business practices generally persist because they increase sales.

That said, their newfound compatibility is probably going to make SF and PF players blur together in a way that would make that comparison meaningless. Starfinder is effectively being made into a subsystem within Pathfinder rather than its own game. This will result in a lot of people who don't otherwise play SF dipping into it for content for their PF games. This will likely increase sales in a way that will not translate into actual SF play. (To be clear, I'm not saying that's a bad thing. The compatibility is almost certainly going to be the best thing about SF2, and I look forward to liberally mixing them in precisely the way I'm describing, but this also happens to mean that you won't be able to assume everyone who buys SF2 books actually plays or runs SF2.)

It is possible that all of this will go really well and we will enter a decade-long golden age of a popular and well-managed -Finder 2e engine populated by multiple fun and mutually compatible games. I hope that happens, and I think it's plausible that it will happen. I'm not trying to say this is some devilish betrayal. I'm just trying to help people like you and TOZ understand why the people reacting negatively to this have a reasonable perspective and aren't just a bunch of haters whining because of change.

Shadow Lodge

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ThePuppyTurtle wrote:
I'm just trying to help people like you and TOZ understand why the people reacting negatively to this have a reasonable perspective and aren't just a bunch of haters whining because of change.

I don't give a damn about their perspective, I give a damn about how they express it.

You're welcome to your feelings, but you will be accountable for how you act on them.

Silver Crusade

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TOZ wrote:
ThePuppyTurtle wrote:
I'm just trying to help people like you and TOZ understand why the people reacting negatively to this have a reasonable perspective and aren't just a bunch of haters whining because of change.

I don't give a damn about their perspective, I give a damn about how they express it.

You're welcome to your feelings, but you will be accountable for how you act on them.

This response confuses me. What actions are you even talking about? All anyone has done is post their opinion on the forums, and no one in this thread seems to have been especially rude. What is it that anyone needs to be held accountable for?


ThePuppyTurtle wrote:
TOZ wrote:
ThePuppyTurtle wrote:
I'm just trying to help people like you and TOZ understand why the people reacting negatively to this have a reasonable perspective and aren't just a bunch of haters whining because of change.

I don't give a damn about their perspective, I give a damn about how they express it.

You're welcome to your feelings, but you will be accountable for how you act on them.

This response confuses me. What actions are you even talking about? All anyone has done is post their opinion on the forums, and no one in this thread seems to have been especially rude. What is it that anyone needs to be held accountable for?

I don't know, but maybe his alt was the account that offered to share his campaign plans with Paizo so that their SF2 setting didn't go astray and conflict it. Lots of megalomania and delusions of significance running around on the internet these days.

Shadow Lodge

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^prime example

ThePuppyTurtle wrote:
What is it that anyone needs to be held accountable for?

The staff will let us know.


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I'm actually insulted by TOZ being presented as the model of unpaid Paizo shill and not me. I demand an apology. How do you contact the moderators around here?

Shadow Lodge

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customer.service@paizo.com

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