Ezren

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Organized Play Member. 98 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Horizon Hunters

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I don't have a name for this class yet, but here it goes: You are the child your people sing about in their legends. The one who even before his birth would already have an agenda to be fulfilled in the world. You are the child of ancient prophecies. The very incarnation of an aspect and it is from that aspect that you draw your powers. As an avatar of this aspect you carry a great mission, whether you like it or not, linked to your own existence and the mysteries behind your birth.

- This is a martial class with Focus Spells mechanics similar to Champion, Ranger and Monk.

- Your powers are linked to an aspect or theme.

- Along with this theme there are agendas that need to be fulfilled. (Something like Anathemas)

- Example of Aspects: Sun, Moon, Apocalypse, Nature, Darkness... (Must be names covering a range of descriptors)

Example: Sun (Day, Light, Dawn, Fire, Good, Positive, Leadership, Strength).

- Along with your Aspect you end up receiving an "Antithesis". An Antithesis would be a category of creatures in which they become your main enemy.

Example: Aspect of the Sun its antithesis would be creatures with Shadow Trait or undead.

The feats of this class would be related to Abilities with the Furtune and Misfortune trait, Divination, combat against your main enemy, aspect feat tree, Intelligent Animal Companion to guide you and so on.

- Committing Anathemas Make creatures attached to your aspects more lethal against you.

That's basically it.

Horizon Hunters

I'd like to know from someone who has witnessed the use of this Feat in game.

What is it like to use this feat against Moderate, low and trivial-threat encounters at higher levels?

Horizon Hunters

Get ready for the announcement of Pathfinder 2nd edition - Realm of the Fey, late 2023.

Contains everything you'd expect from a First World book (Setting Description, Seeds of Adventure, New Ancestries, Druid and Witch Class Expansion, New Theme Archetypes, Bestiary, magic treasures and spells.) Yeahh maybe there's too much on this list. lol

Horizon Hunters

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"If you die trying, well, the undead rule in Geb just as much as the living!" Even in your death the work must be done!!

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Eoran wrote:
Honestly, I would drop the part about casting Hexes through the nails. Not unless the restrictions about what Hexes are compatible are drastically reduced. There are no Hexes that cost 3 actions. And only a few that cost 2 actions, and all of them are high level (one 3rd level Hex, the other two are 5th level Hexes).

Initially I thought about removing all these restrictions, but I chose to leave them the same as the original feat. I chose to leave it that way because if paizo were to release a hex expansion in the future this expansion would probably fill the gaps left by the restrictions of the original feat.

If that were the case this homebrew would still be useful in the future.

Eoran wrote:
If you do keep the Hex casting, you will also want to explicitly state how it interacts with the limitation of one Hex per round. Without stating that it becomes ambiguous if your reaction is part of your regular turn in initiative or not.

Yeah i'll keep that in mind

Eoran wrote:
As for the nails themselves, it is actually a pretty good idea. Witch doesn't really have many reaction abilities. So a reaction to retaliate against an enemy that makes a melee attack is rather good. The damage is fairly low, but that is to be expected.

Witch is a spellcaster class and it definitely don't want to be on the front lines attacking its enemies with its nails. The original Eldritch Nails feat never made sense to me.

Witches don't have good proficiency progressions in physical attacks nor they have the Strength attribute as relevant for the class. So I thought why not make it a reaction then?

So she would continue delivering her attacks with her nails keeping the tradition hahah :D

Horizon Hunters

Sanityfaerie wrote:


For me... it's an interesting way to try to salvage the feat, but the fact that it's one-per-day is kind of crippling. Also, you ahve it acting as cold iron and magical at the level 4 version, and then you make it cold iron again at level 10.

I wasn't sure how impactful this feat would be so I left it "once a day" until you reach level 10. I took into account that it was a reaction for a spellcaster class and not martial.

Sanityfaerie wrote:


Oh, and since it's basically pretending to be a melee attack while being dependent on feats to take care of the gear-based scaling, it'll inevitably fall behind as you level up. That's not so great.

For me the BOOM of this feat is the fact that you are able to use a Hex Spell as a reaction. While dealing damage, persistent damage and triggering weakness of certain themed enemies. I think if I increased the damage by more dices this feat would be too strong.

Horizon Hunters

Hello! I'm on my "downtime" resting from my last adventure. So I have time and decide to make a homebrew for the Witch class. I think the class is very good, but it leaves something to be desired in some specific builds. This time I decided to pay a visit to Eldritch Nails and despite being just a draft I would like to have feedback from anyone who wants to comment.

Eldritch Nails (Feat 4) Reaction
- Trigger: A creature within your range deals damage to you.
- Frequency: Once per day.
- Fluffy: Your nails temporarily grow to be supernaturally long and sharp.
- Make an attack using your Spell Attack modifier. Your attack deals 1d6 slashing damage + Strength Modifier and it is considered magical and cold iron.
- You can deliver Hexes through your attacks. You can only use Hexes with two to three actions that does not require an attack roll. If you miss the attack the hex has no effect.

Vicious Revenge (Feat 8)
- Requirements: Eldritch Nails
- Fluffy: Your nails become deadlier against those who dare lay hands on you.
- When using Eldritch Nails you can choose to deal piercing damage instead of slashing damage. If you cast a Hex Focus Spell against your target, the target will also take persistent bleed damage equal to the level of the Hex used by you. The damage persists as long as you sustain the. Focus Hex spell or until the target successfully rolls a flat check.

Empowered Nails (Feat 10)
- Requirements: Vicious Revenge.
- Your nails are now Silver and Cold Iron. It Deals two dice of damage. It has a frequency once per hour. And it gains an extra effect according to the magical tradition granted by your patron.

- Arcane: As part of your reaction to Using Eldritch Nails you can make a knowledge recall check about your target with a +1 Status Bonus. While the target is taking persistent bleed damage, you can attempt a new recall knowledge check about your target when sustaining your hex focus spell.

- Occult: Your Nails gain the properties of the Ghost Touch rune.

- Divine: Choose between positive or negative damage. When using Eldritch Nails you now deal 1 extra damage based on your choice.

- Primal: When using Eldritch Nails to deal persistent bleed damage you can replace it with persistent poison damage.

Horizon Hunters

Eoran wrote:
I don't have enough time at this moment to analyze it fully, but I think it should be in the homebrew forum.

Ops my bad-_- i didn't know we have one lol

Edit: How can i delete this thread? (O.o)

Horizon Hunters

Hello! I'm on my "downtime" resting from my last adventure. So I have time and decide to make a homebrew for the Witch class. I think the class is very good, but it leaves something to be desired in some specific builds. This time I decided to pay a visit to Eldritch Nails and despite being just a draft I would like to have feedback from anyone who wants to comment.

Eldritch Nails (Feat 4) Reaction
- Trigger: A creature within your range deals damage to you.
- Frequency: Once per day.
- Fluffy: Your nails temporarily grow to be supernaturally long and sharp.
- Make an attack using your Spell Attack modifier. Your attack deals 1d6 slashing damage + Strength Modifier and it is considered magical and cold iron.
- You can deliver Hexes through your attacks. You can only use Hexes with two to three actions that does not require an attack roll. If you miss the attack the hex has no effect.

Vicious Revenge (Feat 8)
- Requirements: Eldritch Nails
- Fluffy: Your nails become deadlier against those who dare lay hands on you.
- When using Eldritch Nails you can choose to deal piercing damage instead of slashing damage. If you cast a Hex Focus Spell against your target, the target will also take persistent bleed damage equal to the level of the Hex used by you. The damage persists as long as you sustain the. Focus Hex spell or until the target successfully rolls a flat check.

Empowered Nails (Feat 10)
- Requirements: Vicious Revenge.
- Your nails are now Silver and Cold Iron. It Deals two dice of damage. It has a frequency once per hour. And it gains an extra effect according to the magical tradition granted by your patron.

- Arcane: As part of your reaction to Using Eldritch Nails you can make a knowledge recall check about your target with a +1 Status Bonus. While the target is taking persistent bleed damage, you can attempt a new recall knowledge check about your target when sustaining your hex focus spell.

- Occult: Your Nails gain the properties of the Ghost Touch rune.

- Divine: Choose between positive or negative damage. When using Eldritch Nails you now deal 1 extra damage based on your choice.

- Primal: When using Eldritch Nails to deal persistent bleed damage you can replace it with persistent poison damage.

Horizon Hunters

May the colors be with you!

Horizon Hunters

breithauptclan wrote:


Either ruling is supported by the rules, but I prefer the subordinate action Athletics check ruling.

Yeah I can also see this rule working both ways.

breithauptclan wrote:


So basically, you can't have it both ways (having no MAP progression, but where it does interact with other abilities).

Yeah i got it. These two questions came up after I read the third errata of the core rulebook. specifically in the improved knockdown part where they talk about ambiguity.

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Does Furious Grab (Feat 12) count to my multiple attack penalty?

Another Question:
About feats like Furious Grab that has its lines like "The foe you hit becomes grabbed, as if you had succeeded at an Athletics check to Grapple the foe."

Does feats like these count as an acctually skill action for the porposes of interections with other feats like Brutal Bully for example?

Examples of feats descriptios like Furius Grab: Barbarian Knockback (Feat 10) and Fighter Improved Knockdown (Feat 10).

Horizon Hunters

References
- High Jump.
- Cloud Jump.
- Sudden Leap

Hello guys!
Creating some builds with the Barbarian class I came across some questions:

When I do a High Jump as part of a Cloud Jump or Sudden Leap am I able to move vertically and horizontally? You know, just as described in the basic Leap action and the critical result of a High Jump action.

If the answer is positive, what would be the horizontal distance of a High Jump as part of a Sudden Leap? For example:
- I have 25 feet (Speed) and I want to do a 25 feet High Jump vertically using Sudden Leap. DC 25 (Rolling dice) "i did it!" how long can i move horizontally with this result?

Horizon Hunters

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"Okay I finally found the cure! It's among the hundred and twenty different methods I've used."

Horizon Hunters

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Orc + Ki Religious Monk + Exorcist Archetype = A LOT OF FUN & FLAVOR!!!

Horizon Hunters

Hello friends!
I have a question about the calculation of multiple attacks and the Swipe feat of the fighter.

When I use Swipe (two actions) and then use my last action of the turn to attack again will my last attack have a -10 penalty?

In other situation if I start attacking with just one action and then use my Swipe feat, will the penalty be -5 or -10?

I haven't played for a while so I'm rusty. Thank you for your attention!

*Swipe

Horizon Hunters

graystone wrote:
If it was my post, I didn't mean there was an errata on Stealth but that several rules got altered without notice or warning and without being added to the FAQ's, IE done stealthily or "stealth" errata. It was the reason for the quotes around the word stealth to differentiate it from the game term Stealth. Sorry for the confusion. ;)

Got it, no problem! Even so I'm quite surprised by these changes, I was reading the thread Gortle just recommended and I wonder if there are any plans to clarify these things, as new books keep coming out, as well as new rules and mechanics, but there are still changes to the basics. It gets tiring to follow the game's progression in this way.

Horizon Hunters

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Dude this sucks. My book lists animal skin completely different from AoN and this errata is not listed here on Paizo. Someone commented that there were changes regarding Stealth, but I couldn't identify it. That's Funny I just opened a thread one or two days ago to talk about Terrain Stalker vs. Feather Step which seems to me to be pretty inconsistent, but I may just have got it wrong. If there are new erratas somewhere i'd like to know.

Horizon Hunters

Is there a difference between Terrain Stalker and Feather Step in this situation?

- Character X used Avoid Notice during exploration.

- He is currently at the start of his turn during combat and his current status is unnoticed [Undetected].

- He is protected by natural cover while he is in difficult Natural terrain.

In this situation would feather step be more useful than terrain stalker to move around while remaining unnoticed and without needing a stealth check because it is not restricted to just 1 terrain type per feat?

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I will soon be playing as a Magus. While planning the character sheet I came across this combination and it is so good that it seems to be too good to be true and that's why I'd like to confirm it with you.

Can I use the Sweep Spell feat and Scorching Ray to hit two melee attacks along with two rays of fire?

If so, Is there any other spell that has the attack trait and can be used in sweep spell just like scorching ray?

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I had seen it on the paizo panel about the release of this book and this last blog just made me more interested in joining starfinder. I have a campaign idea in mind, but I need to know one thing beforehand (I don't know if the Mechs info came out on an old blog) are Mechs available to characters since level 1?

Horizon Hunters

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With the announcement of Knights of Lastwall and Book of the Dead I wonder what kind of book will be the new core that will bring two new classes. Book of the dead will feature new ancestry, lots of monsters, description of themed places, items.... and Knights of Last Wall will complete with more about Golarion and his brave knights. What will the new book add to that?

Horizon Hunters

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Someone from Paizo sent me a message through Orkut saying that the next book will be a mix of Divine and Occult themes with a new divine and occult class, new feats for bards, clerics and witches and more! Don't tell anyone that I said that I had to open an incognito window to send this message!

Horizon Hunters

Kyrone wrote:

The only specific classes thing is for Druid, Monk (new orders and stancrs in the Elemental magic session) and Wizard (Rune Lord Archetype).

The rest is generic, new spells, grimoires, catalysts, spell hearts, flexible class archetype, shadowcaster, geomancy and so on.

This is both good and bad to read hahaha thanks for clarifying!

Horizon Hunters

So far I've been diving deep into Secrets of Magic spoilers and seen that some classes gained new feats, but I haven't seen anything about Witch yet. For those of you who have the book, is there anything specific to witch in secrets of magic? new feats or hexes maybe?

Horizon Hunters

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I really enjoyed the Inventor playtest, so if it's a brand new class on the way I'M IN!

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Samurai and ninja i guess (Let me dream)

*Just imagine ninjutsu focus spells system oh my..!

Horizon Hunters

The Raven Black wrote:
I thought spellstrike only hurt the target, even when used with AoE spells. Is it not the case ?

So far what I've read is that fireball affects everyone in the area of effect including the Magus himself. But cone or line AOE spells originate from the Magus and therefore don't hit himself. That's why I'm guessing that spells like burning hands are more effective than fireball in most cases. But there are so many burst spells that someone is sure to find one that synergizes with spellstrike!

Horizon Hunters

graystone wrote:
Can you point to a rule that allow that?

Yes and no, luckily there is a Acid spell in SoM that explicitly confirms that acid splash affects all nearby creatures. I don't remember the name of the spell but if you have the book you will probably find it easy. There are so many Secrets of Magic forums that I get lost with so many spoilers hahaha!

Horizon Hunters

I'm putting the pieces together little by little to understand Magus with this spoilers haha. So far I believe that it is better to use spells like burning hands instead of fireball with spellstrike (If you take the 2 level feat) and that the best hybrid study to use spells with splash damage is Inexorable Iron this HS even has a feat that interacts with such spells.

And yes, Acid splash does damage to nearby creatures even without that trait.

Horizon Hunters

If the magus uses spellstrike + Acid Splash without a weapon with reach trait does he also take splash damage?

Horizon Hunters

HumbleGamer wrote:
isn't spellstrike supposed to just work with spells which require a spell attack check?

It seems like there is a feat at 4 level that allows magus to use AOE spells with spellstrike

Horizon Hunters

Hey i have a question regards the magus! I already know that there's a feat for spellstrike with AOE spells but what would happen with the magus if he uses his spellstrike with a Fireball spell for example? Does he take the damage of the AOE Fireball or just everybody else except him?

Horizon Hunters

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Can you tell us about one or maybe two cool feats Shadow Magic Archetype has?

Horizon Hunters

Fumarole wrote:
Got mine too, woo! What do you guys want to know?

=D Can you tell us about the new druid orders?

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So many talented and interesting authors with even more interesting projects! New settings coming to PF2, rate monsters as hot or not caught me off guard haha I laughed a lot! I can see we're going to have a lot of amazing spells coming in this book. I'm here for it! Thank you all!

Horizon Hunters

72) Makoto a young fisherman in Otari with Tian-xia origins and his friend eidolon Kon a two-tailed red fox.

73) Khilou an elf Kallijae trained in a unique style of martial arts using elemental powers of water.

74) Isaac Ironwings is a Paladin of Torag with Soulforged Armaments.

Horizon Hunters

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Do we have gundam and mecha now? I didn't know that! That's my favorite sci-fi genre!!

Horizon Hunters

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Droo always by her side!

Horizon Hunters

When do you think spoilers will start popping up?
I love this short period when people receive their books or pdfs early and respond to questions from those who haven't received or purchased it yet!

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Question for the SoM team! Can we expect new content related to familiars? Or even More familiars abilities and specific familiars?

Horizon Hunters

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About SoM i don't recall see anywhere if this book will bring to us new specifc familiars or new familiar abilities?

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HumbleGamer wrote:

My guess is that you found an old discussion before the errata was published.

Here you can find all the errata for pathfinder 2e.

Probably, before the errata, the target entry was "1 ally" or "1 willing ally".

Nice catch! The discussion on Reddit was in 2019 I truly thought it was updated.

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Ruzza wrote:
Romão98 wrote:
while I was searching in the internet I "learned" that Magic Fang cannot be used on the caster
Where did you learn this? This doesn't seem to be correct to me.

A discussion on Reddit about "You a not your own ally"

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When I play pathfinder 2 spells like Heal and Lay in Hands can be used on the player who casts the spell and in both cases the targets are 1 willing living creature, but while I was searching in the internet I "learned" that Magic Fang cannot be used on the caster even if the target is almost the same as the heal spell (1 willing creature). What am I missing?

Plot twist: I was playing wrong and lay on hand and heal can only be used on allies?!

Horizon Hunters

It was a fun read. I love reading about the adventures of iconic characters!

Horizon Hunters

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29) Isaac Ryzen a Human Duskwalker who died in his past life protecting his city from being attacked by a Wyrmwraith. He is a sword and shield Magus.

Horizon Hunters

15) Life has never been easy for Liliana who since she was little had to learn the hard way that it is during the night that we must keep our eyes open. Her only mission has always been to hunt down night creatures. The only companions Liliana can trust are her magical Precision Rifle named Shotken and her mysterious bat-like familiar that teaches her how to cast bizarre powerful hex spells while provides to her access to esoteric knowledge, increasing her arsenal and saving her from situations that just a headshot wouldn't do it. Gunslinger (spellshot) / Witch. Liliana is an Elf Dhampir from Ustalav.

Horizon Hunters

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Watching the bad guys side are always interesting!

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You Evil! How can you do this to the poor horse?! "So Cool"

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