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Chemlak wrote:
You are most welcome. I will note that this sheet is specific to the PF1 version of the rules, so if you're looking for something that works for PF2, I haven't done that.

I wanted to mention, bug found in the UCam Excel version: the edicts area aren't right. The calculation formulas refer to "City overview" (which is a totally busted sheet), and wrong cells. Especially Taxation.


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KyleS wrote:
Leon Aquilla wrote:
KyleS wrote:
We've come a long way since Rise of the Runelords...
Well yes, there have been almost 200 AP's released.
What I meant was more the fact that RotR dealt with a lot of adult themes and was pretty open about it lol.

And one could hope that introducing this tagging system could open them to once again exploring the full range of our emotions and experiences.


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PaperNinja wrote:
I would appreciate it if you do not imply that the work people done is not ... well work. ... If you feel that presenting new rules, new character options, new adventures, new NPCs, and the whole host of options on Pathfinder Infinite or Pathfinder Compatible Products could be considered micro-monetization... then I'm not sure this is the thread for you anyway.

I did not imply it wasn't. But I did greatly question whether it's something that should be sold. I remember RPGs before the great "everything must be monetized!" and, frankly, it was better. These $1 things here and $5 things there should be $0 blog posts with a tip jar.

And, as for you telling me to go away: it's of great concern. Since Pathfinder Infinite came along and started locking things up, there are people putting their things only there, even if they needn't or shouldn't be (because they're not using Golarion lore/characters/etc). The topic of this blog post is only going to make it worse.

Just like Paizo set the example of "subscription model" stuff during the era of PF1 (which left many products in stupidly weird states with innumerable sub-editions, or only a couple chapters released and not finished, or with no meshing between chapters), Paizo's setting examples here to make things locked up and tied to closed, and encouraging use of Paizo lore/art/etc to keep it that way.


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"In fact, as of the publication of this FAQ, you are expressly prohibited from releasing any content in your Pathfinder Infinite or Starfinder Infinite product as Licensed Material under the ORC."

Um, that's pretty seriously BAD. I knew Pathfinder Infinite was a bad thing and would lead to worse down the road -- and this 100% confirms it. Glad I've done no browsing there at all. Embrace a gosh-darned open system -- the very thing that allowed Paizo to exist in the first place. Trying to become like those Seaside Mages that live just down the road, are you?

Otherwise, I hope people properly abandon Infinite and release things ORC themselves. Or better yet, people return to just posting things free on the Internet for the joy of it without attempting to micro-monetize/turn their hobby into a side-gig.


'Tis a good last hurrah for Starfinder. Shame to see Starfinder dying after this.


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emky wrote:

D&D 2e's alternate schools systems was one of the neatest things done. It was also dabbled in D&D 3rd edition. I'm surprised Paizo never did for Pathfinder. Tossing out the "Traditional 8" didn't need to be done to explore alternate schools/categorizations of magic.

It's nice to see you exploring it finally though.

(Replying to myself since it'd be multiple others otherwise.)

Yes, I'm aware of the de-OGLification and stuff. The 8 schools aren't really copyrightable anyway, but that's besides the point.

My main point is: I'm really surprised Paizo didn't explore this during Pathfinder 1e [the game I still play and prefer]. I really wish they had, and have no idea why they didn't.


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D&D 2e's alternate schools systems was one of the neatest things done. It was also dabbled in D&D 3rd edition. I'm surprised Paizo never did for Pathfinder. Tossing out the "Traditional 8" didn't need to be done to explore alternate schools/categorizations of magic.

It's nice to see you exploring it finally though.


Aaron Shanks wrote:
Humble believes they identified the issue. This has been resolved when users revisit their download page. If not, the Humble customer service team can help reset your download page.

Can confirm the lower tiers were automatically on my purchases list when I returned to it. Thanks for the quick resolution!


The keys don't seem to be set up right. Humble's only giving one key depending on which tier (rather than 1 per tier), so $25 only got the 19 in the last category, not inclusive of the lowers.


HolyFlamingo! wrote:
Are your PDFs getting deleted? Are your hardbacks being repossessed? I think not. I also don't think the lore train is stopping anytime soon; delightful adventures and captivating fluff will still come out with the new edition, and you can do the "easier half of the equation" and backwards-convert anything that catches your eye.

Thank you for not reading my post before reply. I was responding to people flippantly saying how basically it will be easy for someone else to swoop in and capture the 3e-PF1-SF1 rule set market.

But, in response to your specific bit: no, it's actually really hard to upgrade content from PF2 to PF1. I'm running Kingmaker from the PF2 redo and, even with the PF statblocks book they released (that covers only 3/4 of the statblocks at that), I'm spending toooooooooooooooons of time converting things. I'm basically writing my own nearly-everything-except-the-plot.

As for Paizo continuing... No, I'm not going to keep buying PF2/SF2 materials. Why should I reward them for moving to a [for me and many] crap system? I did for a bit. But it's a total waste of money. It's too hard to use them. And it's a waste of money to do it just for whatever lore they are adding -- no matter how good it is.


HolyFlamingo! wrote:

As for people grieving the coming death of the D&D3e-derivative era... I promise you will be fine. Your community is passionate and dedicated enough that you'll inevitably spawn your own OSR equivalent. ...

EDIT: I mean sheesh, Pathfinder was basically produced out of spite for WotC's abandonment of 3.5, so you guys can just do that again. In fact, I think grabbing up SF1 and running away with it to spite Paizo would be very funny. Please, absolutely do that. Pull a Paizo on Paizo itself. Make the gaming industry better for it.

The part you're missing is the Paizo element: The Pathfinder/Starfinder lore is *amazing*. Yes, Golarion is a "Kitchen Sink", but it's a really well-done, lived-in, well-documented, well-written kitchen sink. (In ways Forgotten Realms wishes it were.) Paizo has always excelled in adventure writing. Great adventures.

Paizo abandoning us (for what we perceive as a greatly inferior rule system) adds to that sting. There are already some great games out there. They miss the Paizo element. Their lore/worlds lack, and there isn't the robust support of adventures and community.

The rules system part, while hard, is the far easier half of the equation.


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Totally Not Gorbacz wrote:
This means I'll finally get into Starfinder, because I had no interest in keeping two similar but not quite rules systems in my head at once.

I'm not sure where you got the idea that they are similar. Starfinder is essentially Pathfinder 1e with shake-up. Which is only related to Pathfinder 2e in name.


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This is disappointing. I'd hoped Starfinder would remain its thing and not get "2e"-ified. I really don't like the core design of Pathfinder 2e at all. I guess I'll finish getting what is coming for SF1 and... that leaves me nothing at all Paizo releases anymore except maybe a map one in a while.

It's a shame. :(


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Star Boy OZ wrote:
I just wish that non-US customers had a better way to get watermarked PDFs along with physical purchases.

Free PDF with physical purchase is basically industry standard except Paizo and WOTC. It's odd that Paizo holds out on that.


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Any word on picking up the pace of the 1e POD lineup?


gmflash wrote:
I can also respond in thread if people have questions about my ruleset.

I'd gladly look at it and let you know if we use it, but this currently group sadly is only meeting once a month so it'll be a LONG TIME.


Deriven Firelion wrote:
I cannot recall what was different last time. I remember there was more of a benefit for kingdom building in the game than this time around. Players are driven by personal benefit. If it's not there, they'd rather have kingdom in the background.

Indeed. I really don't understand why the 2e Kingdom rules are so completely non-interactive with the player characters. If it needed to another "character", they should have gone all in on it: The kingdom is exactly a full normal character sheet and subject to only the rules necessary to change it (its own set class and feats... but the same normal attributes and skills list, "aid another" rules, etc). Or something, even a reason for appropriate characters when filling leadership roles rather than just "put anyone anywhere so they're filled up".


Thank you for the replies. The Vance list, somehow I had missed before, seems to cover most of it and seems to be well-baked. The only thing it doesn't cover is player role/stat importance (but that wasn't a goal of it).


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Is it me, or are the Kingdom rules just... useless? Even basically playing with it on a scratch pad makes it obvious how off they are. And then I see threads about the feats all being broken, and others agreeing with how math gets out of whack.

I'm playing this AP, the Kingmaker 2e revision, but with PF1e for all the characters/combat/normal Pathfinder play. I decided to go with the Kingmaker 2e rules since it was one less thing for me to convert and I thought, "well, they'll have improved it, right?" -- having heard about some or problems the 1e version had and liking the expanded events list.

But my players are already boring of it. The kingdom is still level 1 after 2 sessions. They're maybe half-way to 2nd level, and most of that is only because I moved Grigori to a 1st level encounter (and considerably dropped his DCs -- not that even a 4th level kingdom has a reasonable chance of winning the DC 22 trial [minimum it can be dropped to by the rules, itself a huge endeavor] when you're going to have about a +8 to the check if you're lucky and have one of the relevant skills for that trial. (Extraordinary unlikely to have boosted one of those to Expert by 4th level).

The town can't grow beyond the first 4-squares until kingdom level 3. Which is forever away.

Adventuring doesn't really give kingdom XP enough to make up for it. But even if it did, it's just making it so in the future they'd have to sit back and wait for the kingdom to catch up.

Kingdom XP sources are basically non-existent (1000 XP to level up; 10 XP per turn claiming a hex -- they'll sooner have claimed every hex on the map than having leveled up much) and 30 XP per event (50% chance a turn). They're basically out of things they can spend RP on for any benefit at this point, so let's assume that all goes into XP too so about 10+15+16 (that's +1 hex, 50% event -- sometimes it goes longer, but then there are a couple hexploration ones that give it, and 4d6 RP, plus 4 from sold commodities every turn, minus a couple from incidental expense)... so about 41 XP a turn.

That's TWENTY FIVE turns to level up. There are a couple trickles of XP from "firsts", but they're effectively inconsequential, especially in the grand scale of things. EDIT: We get about 5 turns in per session, in between actually playing Pathfinder, RPing the events ever so little, and how much overhead there is for this.

The math of DCs going up while your ability to do things don't really go up much. Other threads fix this by throwing away kingdom checks and having PCs and NPCs count as having the skill. You *need* most of the skills too, since untrained checks are total wastes. Even at 1st level.

What should I do? Doing the "Kingdom Building" was part of why we wanted to play Kingmaker. But it's extraordinarily badly done, from the XP/leveling, the skill limitations, to the DCs, and the town development too. And it's a bore since it's not involving the characters (let alone the players except the one who's managing the constant erase-rewrite).

Do I read, learn, and convert to the 1e rules (and convert the 2e AP stuff to appropriate... so much conversion already! Any fixes to the 1e rules somewhere?) Is there enough of a fix to stick with these somewhere? Anyone else annoyed that no only were they not playtested, but they weren't even "napkin math" tested?


p539 mentioned "RP for the turn", but also refers you to full details on p525, which says that you're selling commodities to get increased RP *next* turn.

Which is it? Preparing for next turn, or selling for immediate use?

(And has anyone compiled a list of errata/etc? I didn't see one. Paizo sadly has a bad habit of never posting/collecting these and expecting everyone will read every post in every forum.)


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Jacob Jett wrote:
Personally, I feel that this is all happening because of Hasbro and their directives to WotC. So they're really the ones at fault.

Nothing from that area is making Paizo make a new edition of the game. They've just CHOSEN to do that. They could -- should -- have taken the slow path of "de-OGLing". And de-OGLing doesn't require major rules changes and rebalances to things. This is 100% Paizo's poorly-timed choice.


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They can't just call it "Pathfinder Second Edition". This is an edition change from everything discussed in the live stream. It might retain backwards compatibility, but it is an edition change. It's not just errata and formatting changes.

This is entirely akin to what WotC is doing with their "backwards compatible certainly is not sixth edition" D&D thing. They just think that announcing an edition change is too damning to come out and say so.


Jacob Jett wrote:
Several companies have d5s, d7s, and d16s on the market (along with d30s and d60s).

DCC uses that. Sadly, it's very "OSR" in styling, so I don't play it. But it's designed around the full gamut of dice sizes. Prices have come down a lot on the weird sizes, but they're still up there. I think it's still fair to focus on the standard "poly 7" set.

So I really doubt Paizo would pick up that kind of thing in just an "errata and licensing" update.


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Let's hope this doesn't hit Starfinder.

"slightly different mix of monsters, spells, and magic items, the rules remain largely unchanged"

That's some weasel wording there. Why a different mix? There shouldn't be. Either it's changed, or it's not. "largely" is also an out for "ok, so there are changes [beyond errata]!"

Also, generally not a fan of a Player and GM split on books. Paizo's always done right with the CRB being one and all, then separate bestiary only. Now if you pull out the bestiary, you have all the extra baggage that isn't monsters, for instance. The "GM" book is a system-hacking baseline, and how-to-manage-people guide, really its own thing. Et cetera.

Removing alignment is also a mistake.


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WatersLethe wrote:


Ourevel wrote:
If only it were coming to a better platform and/or distribution channel. Why Steam? Ugh. With Paizo's strong support of Open Gaming, it's sad to hear the games are only available through the DRM factory...
Sorry mate, that's a battle for a higher level party. Small game publishers are in no position to die on that hill.

Owlcat's games have been distributed (with great success) on friendly platforms like GOG, outside of the Steam anti-consumer system.

But looking at BKOM's website, it looks like they specialize in licensed, mostly mobile device, cashgrabs, so maybe it won't be a loss.


Some great suggestions in here, thanks! I think the NPC will be have Cavalier's "Tactician" from one of the sources, and then ease into Student of War. Good fit. I'll dig some "int-based diplomacy" in there (housecraft a feat if necessary) and call it good.

Claxon: Yeah, I know about the BAB-drop broadening a lot, but full BAB is necessary for this one.

(If you're curious, if we were playing 13th Age for this game, I'd have easily done Commander class with Strategist talent.)


VoodistMonk wrote:
Slayer...

Thanks, I will dig into Slayer more for it. I did find the Seasoned Commander Fighter or Tactician archetypes keeps medium armor, so maybe that. Vanguard didn't sound right from the "one sentence" blurb, I'll actually read it.

The rapier is a problem... I do want the dude to use a halberd or pole arm type weapon. And the Swashbuckler probably is still dexy (which will be this NPC's dump stat) and I personally really don't like how Deeds work.


I'm looking for a class/archetype suggestion and I'm not having good luck. What I'm looking for:

Full BAB
Decent skills
Able to make use of intelligence
Medium armor, martial proficiency
Not a Dex/finesse fighter
"leader" or "commander"-y type powers would be good, but not required

Of the Pathfinder stuff... I don't know, slayer's almost there, but I'd prefer more "social" to it. Ditto ranger. Swashbuckler's out, unless there's an archetype that really redoes it for INT and.

I don't know, I guess in media it'd be "Aragorn" a fightering king and knows things type (which is not at all represented by ranger, which is all animal companion and nature and spells).

Perhaps I've overlooked the right archetype? A few fighter archetypes look like they increase skills to 4, but they all seem to go down to light armor only.

This is for an NPC that will be come-and-go for a while, so, while balance is good, it doesn't have to be perfect. Third party is OK, so long as it's not faaaar out there like Spheres of Might (that's a big can of worms).


Keith Langley wrote:
There are lots of ways creative gamers turn their creativity into income.That sort of harassment is reserved for the storytellers, actors, professional gamemasters. It's time it stopped.

There's a big difference. It's just like the same exact scorn I give to those who join fraternities in college: it's buying friends. Playing an RPG is something one does with a group of friends, or at least acquaintances, for fun.

I will continue to deride paid GMing at every opportunity, because it should not be a thing, and should not be accepted. It's inappropriate for anyone to participate.

And that's without the other approach of the perils of ruining hobbies with a "side hustle".


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I can't say I'm a fan of Paizo being so open toward paid GMing. :(


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I hope this doesn't mean "demo of Starfinder 2e, Starfinder is ending soon" like Pathfinder Unchained was.


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Really happy to see Quinn! I hope to get some of his personality finally. He's long been my favorite iconic design. (Though, like for most of them I prefer the PF1e rendering... but his is only nominally changed.)

EDIT: I guess I missed Runescars?!


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I hope so!

But I'm pretty sure they were cancelled because paperstock and shipping prices skyrocketed, and pawns use a lot of paper and are heavy to ship relative their price.

That, and Paizo seems to overstock things relative to their sales levels.

With the doubling-down on the Wizkids miniatures, and the introduction of the VTT tokens... I sadly doubt it.


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I will happily crowdfund a Pathfinder 1e Core Rulebook rewrite that's the same rules, but rewritten without any legacy Wotsi-sourced verbiage.


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I know it won't happen, but this makes me wish it meant that PF1 items would get errata added to its page that never had things addressed properly, or were hidden deep in forum posts. (e.g., Ultimate Wilderness.)


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ckdragons wrote:

Sorry if this was asked before...

Does this Bestiary allow a 1E GM to run Kingmaker 2E AP at the relative same power level as a 2E GM would use?...

I just posted my review (after some play at low levels), check it out. It's just a bestiary (which includes traps). And not a well-done/balanced one. Expect constant need for GM interpretation and adjustment, even of the statblocks. The non-statblock stuff needs you to do it entirely on your own and is NOT in this book.


I miss new pawns already. I'll have to decide if I want to double up on any (I have them *all*. It's a great product line.)


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TriOmegaZero wrote:
Yeah, at this point I see print and PDF as separate products. You wouldn't expect to get a code for a free product with any product in any other store. Only the fact that it's the same content in a different format makes anyone think of it differently.

Except TONS of publishers do give free PDF with physical products, including those purchased in FLGS and not directly. Have you really never encountered Bits and Mortar?

As for other products: Innumerable Blurays come with free redemption codes for streaming. Buying CDs often come come with digital downloads. I've done novel preorders that included epubs as well.

It's not at all uncommon or unusual. Tons of media comes free digital with a physical purchase, and [at least among publishers active in the US], Paizo is in the minority, alongside, WotC, for not doing it.


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SheepishEidolon wrote:
But personally I think the digital store here rather has a convenience problem than a pricing problem: Downloading multiple PDFs could be much more convenient.

It took me literally most of a week to download everything, and I'm *still* in the process of unzipping/renaming it all like a month later.


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Odd. Paizo was already (from my perspective) at the top-end of PDF pricing for books, especially when buying a hard copy doesn't include the PDF gratis like basically everywhere else. This was the single biggest thing that kept me from adopting PF1 until the last couple years of its life.

I understand raising prices. But Paizo really needs to stop being the outlier on "buying the book doesn't get you the PDF". Even if just through your own store and not universally like through Bits and Mortar.

The price drops for the digital maps/pawns is necessary, considering they're not very useful. The pawns are too low-res to print (not that I would -- that's not a very maintainable activity, especially in comparison to the preprinted ones that I already dearly miss getting new ones of!), and don't include the images separated for useful online use. Ditto the maps, which also only come as a PDF rather than zip of image files.


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Richard Lowe wrote:
Not that recent... as your own quote outlines. Beyond that, mountains don't (typically) move much, forests move over the course of decades and centuries (even accounting for increased growth). ...

Even forests would move in the time period. Let's not forget this is a fantasy setting, and that this particular region has strong ties and influence to the First World. Also, my snippet was from a part that also discussed how plants in the area can change easily. So, yes, even forests would move at that rapid pace.


Swiftbrook wrote:
Paizo/Game On Tabletop wrote:

Kingmaker Bestiary for Pathfinder First Edition (Add-On)

Does your group prefer to stick with First Edition? We’ve got you covered with the hardcover Kingmaker Bestiary for Pathfinder First Edition, a 160-page monster and NPC resource that converts the new companions, NPCs, and monsters unlocked by this campaign into old-school Pathfinder First Edition. Play along in the new and updated encounters with this helpful conversion guide featuring back-converted stats for the entire Kingmaker campaign, plus other rules conversions, tips and tricks to run the campaign smoothly. This add-on book is your ticket to playing Kingmaker in classic style.

Game On Tabletop Kingmaker link

(added bolding) Exactly. It indicated more than bestiary. And what's there is "technically" more than just bestiary, but a single paragraph per topic isn't helpful.


Topagae wrote:
Looking to buy the Adventure Path from someone if has a copy from the Kickstarter I can purchase!

Paizo is taking preorders for the official release late October. https://paizo.com/store/pathfinder/adventures/adventurePath/kingmakerap


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PossibleCabbage wrote:
Zaister wrote:
Isn't it a bit weird that the Player's Guide contains the complete map of the Stolen Lands? Aren't the PCs are supposed to meticulously explore and map them during the adventure?
Maps reflecting the geography of the region probably already exist before the party sets off. We know where the rivers and mountains are, for example. The maps in the Player's Guide lack any labels or points of interest, and the party's job in this AP is less "figure out where the mountains are" and more "figure out what's in those mountains."

They'd have to be super recent. Part of the schtick about the River Kingdoms is that the rivers are constantly shifting, even within just one or two generations. That's why there are so many wetlands and why hills are so valued, and why the area is so fertile. From Guide to the River Kingdoms (in the section about geography, swamps and waterways in particular): "This constant change means that maps drawn a decade ago may contain significant errors regarding wilderness areas and those from a century before may be all but unrecognizable except for the names of the settlements." [p4] These play into the major meta-plot of the AP (the whole fae part).


No, not at all. Following the tactics blocks gives good flavor and structure to the adventures for how they're suggested to play out for the adventure path. The tactics blocks give the entities personality, even if they were to have the same stat block. It's not about optimization or "always trying to win".

The PF2 module does give tactics there (it's not labeled or separated; it's just paragraphs in the particular room), but they're obviously not all going to be applicable. I haven't checked for morale yet (which is really important in modules 4-5).

The big boss fights in chapter 5 are a good example of where the tactics blocks are necessary. The new one doesn't even seem to note if some of his pre-buffs are included or not in the statblock, or his "always uses arcane strike" is included. So I'll have to verify all the math, defeating the purpose of the bestiary conversion...


The new bestiary blocks also omit the ever-so-useful "Tactics" section, except occasionally to mention pre-buffs.


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CorvusMask wrote:
Anyway, they were pretty clear from start that 1e and 5e bestiaries were just that, bestiaries of the new statblocks (or for statblocks that didn't exist in 5e, thats why we now have zomok in 5e too). Kingdom rules don't really need conversation, you can use original ap treasure for most parts and honestly as I said elsewhere, SKill DCs with some glitches do actually match up between editions. (40 is level 20 dc in 2e, 1e dcs usually go int he range of 10-40. DC for climbing really hard to climb wall in both editions is actually the same :'D )

Nah, I'm not buying it. I spot checked some DCs between the two and the values were pretty different, and I've seen plenty of discussion that PF2 DCs tend to go much higher.

As for "just use 1e treasure", did you miss the part where the new version has hundreds of new pages of content, including an entirely new chapter, which spreads out some of the existing content to higher levels, too? There's no 1e to look at for these.

As for "it was just going to be a bestiary":

Quote:
Play along in the new and updated encounters with this helpful conversion guide featuring back-converted stats for the entire Kingmaker campaign, plus other rules conversions, tips and tricks to run the campaign smoothly.

There's technically "tips and tricks", but there's the bare minimum. "other rules conversions" is just the traps/hazards (which are just statblocks too). I can also point out that the 5e conversion book is 45 pages longer than the PF1. They could have gone for page parity and fully supported their own game!


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It gets even worse. I've been randomly comparing PF1 original to PF2+Bestiary and there are whole monster changes, like the one big memorable monster, the Zomok. The 2e version replaces it with a Sard -- which doesn't exist at all in the PF1 Bestiary. If there's one thing missing, there's probably more.

Edit: I guess it's in the PF1 Bestiary 2. So anything that's in any of the bestiaries appear to be omitted. Carbuncle was in the original Stolen Lands bestiary chapter, but was reprinted in B3, so omitted from the Kingmaker 2e PF1 Bestiary. Still weird they changed one of the key monsters that was kind of "highlighted in the art" and very memorable ("it's a plant dragon!") with something else


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As someone who got it hoping finally to have a paper copy to use to play PF1 (since the PF1 6-chapters have been out of print for forever; and because I liked the idea of all the added side quests and 7th chapter)... It does not meet that goal. The PF1 conversion guide is basically just monster/trap/NPC stat blocks. There are only 4 pages (minus 1.25 pages for images/renamed monsters chart -- so 2.75 pages of text) in the PF1 book that isn't statblocks.


  • -There's NOTHING on converting skill checks and DCs.
  • -Treasure is a paragraph that says, basically, "do it yourself".
  • -Even the statblocks have a disclaimer that says "YMMV, we are only giving a brief try".

Sadly, I have to give this an F at being a useful PF1 product. I'd have to spend way more time doing a conversion than I'd like to. Which is made all the worse because the majority of it had already existed as PF1 content!

Sure, I have access now to the PDFs of the PF1 chapters... but I run from paper. If I were happy with the unpleasant experience of reading and running an AP from PDFs, I wouldn't have bothered with this in the first place. The whole point of buying was for having books.

I guess I'll try to find a place to print the PDFs and start on a massive conversion project? Or maybe convince my players to do another AP instead of the one we all want to do. I guess at least I was able to get pawns and maps?


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Why weren't these just in the book to begin with? Seriously -- was it not ready when the book went to the printers? Were 22 pages out of the budget to go into the book? If it was written as "part of the book", but cut for some weird meta-puzzle, that's pretty feels-bad for everyone (aka, most people) who don't get all in on "puzzles" like that. It looks like this is the conclusion of a seriess of mini-adventures that are in the book? I know if I'd purchased an adventure and the ending were not included.

Maybe I just don't "get" it. The board game Gloomhaven did a similar thing where a major part of the content was excluded from the game box behind a meta-puzzle and then provided as a downloadable thing (and, for board game pieces, print-and-play doesn't work so it was even worse than this, that's just another adventure you can work in.)

I'm also glad "web enhancements" have largely gone away.

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