dmchucky69 wrote:
I am also confused about how to run this creature. Given that it is required to be destroyed in order to save some of the NPCs, it would be nice to know how the NPCs can destroy it. Do they need stakes or sunlight? Does Absalom Station's artificial light count as sunlight? What time of day does the meeting occur?
Just found out that none of my players will be able to use products like Hephaistos in the future because Paizo is crippling the fan creators that make playing their games fun. I do not understand how it makes sense for a business to prohibit someone from creating a character builder website for their game for free. It is a disgrace.
I was interested in using this item from Monster Core: https://2e.aonprd.com/Weapons.aspx?ID=444 I like the combination of razing and sweep for my Gray Gardener Vigilante. Is there any way to gain access to it for Organized Play? I didn't see any Avid Collector-Monster Core or similar boon for purchase via Achievement Points. It doesn't seem especially overpowered to me considering it is 2-handed, non-reach, and does a d10 of damage. I'm wondering if maybe it just fell through the cracks or if I may be missing a way of accessing it.
Some of these changes seem to be incorporating the "streamline and sameify" approaches from 2e. Kasatha have 4 hands but can only effectively use 2 of them. Seems similar to the 2e approach to winged creatures that have wings but can't use them until PCs have access to flight via spells or equipment. From a player perspective, what's the point of being able to play as dozens of species if they all turn out to be pretty similar in how they play? I understand that this is being done in the interest of balance and ease of design but it has a real cost in terms of player customization and the joy of character creation.
I have a question about the Fading Foxes in Encounter A of high tier. Page 22 of the scenario. Many of the creature's abilities are only useable in "natural surroundings". Here's the Archives of Nethys link to the creature. https://2e.aonprd.com/Monsters.aspx?ID=1159 Does the city where this encounter take place count as a natural surrounding? If not, these creatures are significantly weaker. They won't be able to use their reaction to hide and they won't be able to use sneak attack because it is near impossible to flank with a creature that is tiny. According to the wiki, Segada is a large city so I would typically not consider it to be a "natural surrounding" but I'm not sure if Arcadian cities are as traditionally urban as Avistan cities. Also, I'm not sure if it was the developers' intent to place these creatures in a location where they can't use most of their abilities.
Can the players buy mounts at the Wellspring to help increase their travel speed? The scenario does not mention what resources are available at camp other than saying that additional water is not available. As sort of a sidebar, I would imagine for many groups travel speed is going to be much more important than the resource management since at this level anyone with a cleric or druid in the party can create food and water everyday.
It looks to me that if the PCs go to the shadow plane in A4, and then destroy the umbral vise, they would be stuck on the shadow plane because there is no way to advance to the next umbral vise without returning to the material plane. The next umbral vise is in A7, and the PCs cannot get past A6 without returning to the material plane unless they have a magical way of teleporting to the next room. Please let me know if I'm missing something.
Hello, I'm trying to determining whether access to the Gray Gardener archetype Spoiler: can be bequeathed to another character. The FAQ says you can't bequeath boons that don't have a rarity associated with them, and I don't see a rarity associated with this archetype, so I'm not sure if that means you can't bequeath it. Any help would be appreciated. that is granted by completing Night of the Gray Death
If people are going to be at risk of currently losing access to their Paizo accounts, I hope we get a clearer standard of what behavior is and is not acceptable. I don't agree with a policy that seeks to silence and punish speech simply because it offends some portion of the population. In this very thread, you can find posts that are critical of religion which some people may find offensive. However, those posters are not facing suspensions or bans. I don't understand where the line is being drawn. Who is it okay to offend? What speech is protected? Am I going to lose access to my Paizo account simply for raising these types of questions?
You say Pathfinders are arrest on sight but Tascio gives you the information you want voluntarily and does not attack you unless you seek to take the rebel who has killing his fellow Hellknight and law officers. I don't mean to cause a big to-do, but I think taking agency away from the PCs is a bit of a tonal whip lash given that the overall theme of this Season is reckoning with the Society past, and understanding that complicated situations require less murder hobo'ey solutions. I also don't understand what Richard means that it is a GM's job to make sure that the PCs know what the Society expects from them. As far as I know, nobody ordered the PCs to rescue Sabina and I am not aware of any ongoing directive to free criminals from police officers who are enforcing the law. The PCs can get the information required to lead them to Varian without any violence at all. That being said, I am not going to beat a dead horse. If the Scenario is meant to punish the PCs for not rescuing Sabina then that's the way I will run it.
What should a gm do if the PCs decide Tascio is correct in holding Sabina prisoner? From what I can gather from the scenario she is murdering police officers and is part of a foreign invasion seeking to overthrow the lawful government of Cheliax. Tascio gives you the information about where Varian is voluntarily. I could see PCs deciding it is not their place to intervene in a matter of civil war, especially since she is completely tangential to what they are actually try to do, which is find and retrieve Varian. After Colson Maldris, I kind of thought the Society had learned it was best not to interfere in the internal workings of a nation. However, here, part of the primary objective is freeing Sabina. Not sure how punitive a GM should be with a pretty murky political situation.
Tommi Ketonen wrote:
I don't think that's correct. The adventure doesn't end until you make it back to Nelket. You have to deal with the disease during the week's journey from the barrow back to Nelket. Both Zombie Rot and Demonplague can kill a PC before they reach Nelket. Page 5 of the scenario indicates the barrow is 8 days away from Nelket and the end stage of both diseases is 5 days.
Is there any way for animal instinct barbarians to overcome metal resistances with unarmed natural attacks? Similar to how monks get metal strikes. At higher levels I could see this being a pretty significant disadvantage if you can’t overcome metal resistances because you are locked out of raging with a weapon.
azjauthor wrote:
When I ran Plaguestone, I ended the adventure by having the town name changed to Spoiler: Bort's Rest. |