Pathfinder Book of the Dead

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Pathfinder Book of the Dead
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The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead!

Written by: Jason Bulmahn, Brian Bauman, Tineke Bolleman, Logan Bonner, Jessica Catalan, John Compton, Chris Eng, Logan Harper, Michelle Jones, Jason Keeley, Luis Loza, Ron Lundeen, Liane Merciel, Patchen Mortimer, Quinn Murphy, Jessica Redekop, Mikhail Rekun, Solomon St. John, Michael Sayre, Sen.H.S.S, Kendra Leigh Speedling, Jason Tondro, Andrew White

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Pathfinder Book of the Dead is also available as:

ISBN-13: 978-1-64078-401-7

The adventure contained within this rulebook, "March of the Dead," is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheets are available as a free download (881 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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4.30/5 (based on 25 ratings)

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Animating

5/5

Liked both the rules and the lore.


just here to offset the guy 1- & 2-starring all the PF2E products

5/5


Best most inspiring source book I've ever gotten.

5/5

Beautiful, interesting, entertaining.

The job of a splat book is to inspire. Once you've played a couple of campaigns you recognize that you don't need all the options provided. You learn the system, you come up with homebrew.

A splat book should drive your excitement to experiment.

This book inspires. This book makes you excited to play and write adventures for parties of undead. I want to play a vengeful ghost, I want to play a zombie just barely holding on to a shred of their old life.

What a joy to read.


3 stars on crunch, 5 stars on flavor / lore

4/5

This book is one of the most creative rulebooks I have ever seen. It is largely written from the perspective of the Ghost King Geb, which gives a hilarious (if biased) perspective on all manner of subjects from geopolitics to arcane minutiae.

The crunch is decent and opens up some interesting concepts and design space, but too much of it seems far too niche to see much use in average play. Most of the Undead archetypes either give up too much with limited benefit (Vampires), or don't get much for their investment (Liches) to be worth considering at all. Many of the archetypes seem to have very niche applications and limitations that are too-strongly imposed to let them function well outside of an undead-focused campaign. I give the items a pass since those represent less-permanent decisions than feats, and having a toolbox of items that can be used to address thorny undead-related situations can help out characters going for more of a vampire / undead hunter-type theme while using a more generalist class like the Thaumaturge or Inventor.

The things that do work hit it out of the park though. The Skeleton ancestry and Zombie archetype are both hilarious and truly play with the question of how an undead of their specific types would change how a player might interact with the world. Skeletons can use one arm to pull off their other arm and swing it around with a weapon in that hand, granting them reach when they otherwise wouldn't have it, as an example. Zombies can detach a hand and let it crawl around to assault people.


4/5


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Blave wrote:
Any word on alignment restrictions/requirements for the undead archetypes? I'm mostly interested in the Lich.

No explicit alignment restrictions, but the Lich requires a “lich ritual,” which I haven’t seen the details of, but has historically been a heinously Evil act. Lore text also states that being animated by negative energy pulls them towards undeath, and most have an “undead craving” that makes some nasty demands of them.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Anyone know if undead master archetype was spoiled?


Verzen wrote:
Anyone know if undead master archetype was spoiled?

We have reanimator.


wish the vampire archetype would get spoiled that's the playable undead I'm hyped for


1 person marked this as a favorite.

It was spoiled.


1 person marked this as a favorite.
GGSigmar wrote:
It was spoiled.

All of the undead archetypes were spoiled in full, you just need to be good at pausing.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Check out Knights of Last Call channel on YouTube. They scroll through and cover a couple topics from the book, including Vampire. I believe Undead Master is seen at one point, but isn't looked at. Gotta practice those pausing skills.

I just realized that Lich has to be take by "living creatures". This interesting and slightly unfortunate for a few reasons. For one, you can't take it with any other Undead option from the book. This is likely to prevent possible overpowering by having two Undead powersets; but, it prevents me from making my desired Mummy Lich, with a canopic jar serving as their soul cage. D:

Likewise, that would likely mean Constructs can't take the Archetype either. So Poppets and Automaton can't be Liches. Then again, they can't be any of the Undead Archetype, now that I consider it. Funnily enough, Mark's Dungeon Ancestry is technically living, so you can make a Dungeon Lich. XD


7 people marked this as a favorite.
Ly'ualdre wrote:

Check out Knights of Last Call channel on YouTube. They scroll through and cover a couple topics from the book, including Vampire. I believe Undead Master is seen at one point, but isn't looked at. Gotta practice those pausing skills.

I just realized that Lich has to be take by "living creatures". This interesting and slightly unfortunate for a few reasons. For one, you can't take it with any other Undead option from the book. This is likely to prevent possible overpowering by having two Undead powersets; but, it prevents me from making my desired Mummy Lich, with a canopic jar serving as their soul cage. D:

Likewise, that would likely mean Constructs can't take the Archetype either. So Poppets and Automaton can't be Liches. Then again, they can't be any of the Undead Archetype, now that I consider it. Funnily enough, Mark's Dungeon Ancestry is technically living, so you can make a Dungeon Lich. XD

Automaton's Core trait explicitly says they are living creatures, as does the Poppet's Constructed trait. Feel free to make your zombie mechs, haunted dolls, and vampiric androids!


So excited, hope mine ships soon!


8 people marked this as a favorite.

For anyone interested, while we wait for our subscriptions to start shipping, NoNat1s is doing his first impressions of Book of the Dead right now on stream! Link to the stream found HERE.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
keftiu wrote:
Ly'ualdre wrote:

Check out Knights of Last Call channel on YouTube. They scroll through and cover a couple topics from the book, including Vampire. I believe Undead Master is seen at one point, but isn't looked at. Gotta practice those pausing skills.

I just realized that Lich has to be take by "living creatures". This interesting and slightly unfortunate for a few reasons. For one, you can't take it with any other Undead option from the book. This is likely to prevent possible overpowering by having two Undead powersets; but, it prevents me from making my desired Mummy Lich, with a canopic jar serving as their soul cage. D:

Likewise, that would likely mean Constructs can't take the Archetype either. So Poppets and Automaton can't be Liches. Then again, they can't be any of the Undead Archetype, now that I consider it. Funnily enough, Mark's Dungeon Ancestry is technically living, so you can make a Dungeon Lich. XD

Automaton's Core trait explicitly says they are living creatures, as does the Poppet's Constructed trait. Feel free to make your zombie mechs, haunted dolls, and vampiric androids!

Sidenote as someone who is playing automaton in edgewatch its actually bit immersion breaking how they aren't immune to poison or diseases since it raises lot of question on how automaton cores work x'D

(sidenote: I'mma just sad they aren't unbreakable artifacts like they were in first edition. I like idea of someone destroying my character's body and them being essentially dead but actually they are just stuck in core since there are no replacement bodies)


3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

My copy has shipped! I feel like it is my duty to do answer any questions of the community - though I feel like we have had a very heavy spoiler season this time around and I am not sure how much there is to go over.


Xethik wrote:
My copy has shipped! I feel like it is my duty to do answer any questions of the community - though I feel like we have had a very heavy spoiler season this time around and I am not sure how much there is to go over.

What are some standout differences, if any between undead master and beast master? Is it the same format with just explicit undead companion access, or did you see some standout feats?


Xethik wrote:
My copy has shipped! I feel like it is my duty to do answer any questions of the community - though I feel like we have had a very heavy spoiler season this time around and I am not sure how much there is to go over.

Almost nothing from the Bestiary section (which is half of the book!) was spoiled. Also, the undead familiars were skimmed over as well. So those spots might be the most profitable spoiler-wise.


5 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I made a reddit AMA since I got my copy!


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
WWHsmackdown wrote:
Xethik wrote:
My copy has shipped! I feel like it is my duty to do answer any questions of the community - though I feel like we have had a very heavy spoiler season this time around and I am not sure how much there is to go over.
What are some standout differences, if any between undead master and beast master? Is it the same format with just explicit undead companion access, or did you see some standout feats?

In order to save page space, the Undead Master actually has plenty of the Beast master feats directly in the additional feats section (the progression ones, plus Companion's Cry, Lead the Pack, and Additional Companion).

The big uniqueness to the undead master is you can take feats to redirect damage to your adjacent companions or to call a portion of an undead companion to use their support benefit without needing them active.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Can anyone spoil me on the Darvakka(Nightshades), please?


Does a subscriber get the pdf today? I don't see it available in my digital content so maybe I got that wrong?

Scarab Sages

2 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Subscribers get their PDF when the order ships. So some variable amount of time after you get your authorization email. When shipments are processed, credit card transactions are finalized, you'll get an email, and it'll note that the order has shipped and digital copies are available.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Alright, maybe some people aren't as picky as me, but why are the file by chapters so badly split? Like, I don't see why they are split evenly instead of actually, y'know, split by chapters. Every rulebook, and some of the larger LO books, I have to keep taking the single file version and splitting it myself into chapters. Why even call it file per chapter if it's not that at all?
Also, what's with the file sizes? 62 mb for the single file, 132 for the split files? That's not how splitting files works, you don't end up with double the total mb.

And you still never fixed Mwangi which has 4 pages that didn't get compressed properly, doubling the filesize it should be (though I've already fixed my own copy by compressing those pages myself)

Wayfinders

You get the PDF once your particular order of products for the month starts going into transit from Paizo's warehouse to your address - it could be later today, it could be in a week or two, it all depends on where in line your shipment happens to be.


4 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Prince Setehrael wrote:
Can anyone spoil me on the Darvakka(Nightshades), please?

The four darvakka presented are the Nightwing (13), Nightwalker (15), Nightcrawler (18), and Nightwave (20). Their art redesign has them with a bit more brown-hue colors and glowing red adornments. They are all particularly weak to sunlight, but all have fairly large auras of negative damage that also enfeebles and pulls in living creatures.

They also have cool, thematic names but I was going to spell them wrong and went with their more descriptive nicknames, heh.

Any one of them you are particularly curious about?


Pathfinder Roleplaying Game Superscriber
Xethik wrote:
Prince Setehrael wrote:
Can anyone spoil me on the Darvakka(Nightshades), please?

The four darvakka presented are the Nightwing (13), Nightwalker (15), Nightcrawler (18), and Nightwave (20). Their art redesign has them with a bit more brown-hue colors and glowing red adornments. They are all particularly weak to sunlight, but all have fairly large auras of negative damage that also enfeebles and pulls in living creatures.

They also have cool, thematic names but I was going to spell them wrong and went with their more descriptive nicknames, heh.

Any one of them you are particularly curious about?

Hmm the Nightwave.


3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Prince Setehrael wrote:
Xethik wrote:
Prince Setehrael wrote:
Can anyone spoil me on the Darvakka(Nightshades), please?

The four darvakka presented are the Nightwing (13), Nightwalker (15), Nightcrawler (18), and Nightwave (20). Their art redesign has them with a bit more brown-hue colors and glowing red adornments. They are all particularly weak to sunlight, but all have fairly large auras of negative damage that also enfeebles and pulls in living creatures.

They also have cool, thematic names but I was going to spell them wrong and went with their more descriptive nicknames, heh.

Any one of them you are particularly curious about?

Hmm the Nightwave.

The Nightwave is a massive sea leviathan form of the shadowy undead. Their angler fish form does the opposite of alighting the depths, though, as all water around them is affected by chilling darkness (along with the usual entropic negative damage aura).

With jaws that have Improved Grab and Swallow Whole, the fish is already seeming a tough foe, but it also drains any living creature it swallows for temporary Hit Points. They also have an underwater Trample that swallows anyone who critically fails their save, so even keeping distance might not save you. The Nightwave might prefer to pin you with a tooth rather than swallow you however, immobilizing and causing a chunk of bleed damage. If you have the audacity to cut your way out of the insides (or critically hit with a slicing weapon), it can spray its black blood across you for negative damage. Lastly, it carries some negative energy spells for when it can't get close.

Marketing & Media Manager

1 person marked this as a favorite.
Lazarus Dark wrote:

Alright, maybe some people aren't as picky as me, but why are the file by chapters so badly split? Like, I don't see why they are split evenly instead of actually, y'know, split by chapters. Every rulebook, and some of the larger LO books, I have to keep taking the single file version and splitting it myself into chapters. Why even call it file per chapter if it's not that at all?

Also, what's with the file sizes? 62 mb for the single file, 132 for the split files? That's not how splitting files works, you don't end up with double the total mb.

And you still never fixed Mwangi which has 4 pages that didn't get compressed properly, doubling the filesize it should be (though I've already fixed my own copy by compressing those pages myself)

Please email product feedback to Customer Service.


Quote:

The Nightwave is a massive sea leviathan form of the shadowy undead. Their angler fish form does the opposite of alighting the depths, though, as all water around them is affected by chilling darkness (along with the usual entropic negative damage aura).

With jaws that have Improved Grab and Swallow Whole, the fish is already seeming a tough foe, but it also drains any living creature it swallows for temporary Hit Points. They also have an underwater Trample that swallows anyone who critically fails their save, so even keeping distance might not save you. The Nightwave might prefer to pin you with a tooth rather than swallow you however, immobilizing and causing a chunk of bleed damage. If you have the audacity to cut your way out of the insides (or critically hit with a slicing weapon), it can spray its black blood across you for negative damage. Lastly, it carries some negative energy spells for when it can't get close.

Is the Nightwave still able to swim though the air at incredible speed like in 1e?


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Ember1 wrote:
Quote:

The Nightwave is a massive sea leviathan form of the shadowy undead. Their angler fish form does the opposite of alighting the depths, though, as all water around them is affected by chilling darkness (along with the usual entropic negative damage aura).

With jaws that have Improved Grab and Swallow Whole, the fish is already seeming a tough foe, but it also drains any living creature it swallows for temporary Hit Points. They also have an underwater Trample that swallows anyone who critically fails their save, so even keeping distance might not save you. The Nightwave might prefer to pin you with a tooth rather than swallow you however, immobilizing and causing a chunk of bleed damage. If you have the audacity to cut your way out of the insides (or critically hit with a slicing weapon), it can spray its black blood across you for negative damage. Lastly, it carries some negative energy spells for when it can't get close.
Is the Nightwave still able to swim though the air at incredible speed like in 1e?

Yes, it has a fly speed which it makes use of primarily at night (according to the flavor text, but I imagine also in the Plane of Shadow/Negative Energy Plane).

Its aura is better in the water, and the trample-effect is also Swim-based.


What are the new names of each individual type of nightshade/darvakka?


5 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
HTD wrote:
What are the new names of each individual type of nightshade/darvakka?

VANYVER (Nightwing)

SYKEVER (Nightwalker)
URVETH (Nightcrawler)
NASURGETH (Nightwave)


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Now I just gotta hope that my subscription ships before street date this time around, lmao.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

OMG. Just got mine and the Skeleton's WELL-ARMED feat is AMAZING!

And the artwork on page 66 is utterly TERRIFYING! Poor, poor Amiri...I never though she could experience such horror...

And the undead luchador (or grappling spirit) on page 107 is hilariously over the top!

And... and... Oh my! The PREDATORY RABBIT!!!


1 person marked this as a favorite.

Sadly no new necromancy spells.


Ravingdork wrote:
OMG. Just got mine and the Skeleton's WELL-ARMED feat is AMAZING!

Spoilers please =).


5 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Ignis Fatuus wrote:
Ravingdork wrote:
OMG. Just got mine and the Skeleton's WELL-ARMED feat is AMAZING!

Spoilers please =).

You remove your arm wielding a one-handed weapon, and wield it in your other hand, gaining reach.

Gamerskum wrote:
Sadly no new necromancy spells.

Eyes of the dead, shambling horror, and subjugate undead are all new necromancy spells in the book.

EDIT: Eyes of the dead is divination, not necromancy. :/


1 person marked this as a favorite.

Is undead archetype's negative healing works with this dhampir feat?


Ohh yeah, Focus spells, which to me are always more like class abilities than actual spells and tied down to one single archetype.


5 people marked this as a favorite.
Ravingdork wrote:
Ignis Fatuus wrote:
Ravingdork wrote:
OMG. Just got mine and the Skeleton's WELL-ARMED feat is AMAZING!

Spoilers please =).

You remove your arm wielding a one-handed weapon, and wield it in your other hand, gaining reach.

That's a humerus feat.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Gisher wrote:
Ravingdork wrote:
Ignis Fatuus wrote:
Ravingdork wrote:
OMG. Just got mine and the Skeleton's WELL-ARMED feat is AMAZING!

Spoilers please =).

You remove your arm wielding a one-handed weapon, and wield it in your other hand, gaining reach.
That's a humerus feat.

lol.

I imagine there are going to be a lot of skeleton fighters with the WELL-ARMED feat that wield gnome flickmaces in one arm, then wield that arm in their other arm for 15 foot reach. Kind of makes me think of a deadly tetherball pole that can give chase. The ultimate schoolyard bully.


Pathfinder Roleplaying Game Superscriber

Are the Vukodlak in this book?


1 person marked this as a favorite.

What deities of undeath that are mentioned in the book?


4 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Ravingdork wrote:
And... and... Oh my! The PREDATORY RABBIT!!!

Bunnicula?


3 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Patrickthekid wrote:
What deities of undeath that are mentioned in the book?

Urgathoa, Charon, Kabriri, Orcus, Zura, and Set. Only Urgathoa gets a page to herself, the others are more around one paragraph with some additional lore in the bestiary.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Prince Setehrael wrote:
Are the Vukodlak in this book?

Don't believe so; there are some spirit monsters but not the Vukodlak unless I just missed it.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

list of all undead in bestiary would be nice to see if interesting monsters are returning :D


6 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
CorvusMask wrote:
list of all undead in bestiary would be nice to see if interesting monsters are returning :D

Name - optional rarity - level - page:

Undead List:

Predatory rabbit –1 142
Mummified cat 0 130
Wolf skeleton 0 147
Zombie snake 0 170
Festering gnasher 1 74
Scorned hound 1 142
Shadern immolator R 1 126
Skeletal soldier 1 147
Decrepit mummy 2 130
Husk zombie 2 170
Lacedon 2 104
Shredskin 2 143
Combusted 3 80
Deathless acolyte of Urgathoa 3 88
Fiddling bones 3 92
Zombie owlbear 3 171
Ichor slinger U 4 115
Jitterbone contortionist R 4 126
Zombie lord U 4 172
Bone croupier U 5 77
Ghul 5 106
Iruxi ossature 5 116
Priest of Kabriri 5 104
Skeletal mage 5 147
Taunting skull 5 74
Withered 5 172
Beetle carapace 6 148
Faithless ecclesiarch U 6 112
Hungry ghost 6 100
Little man in the woods R 6 124
Deathless hierophant of Urgathoa U 7 88
Excorion U 7 91
Hunter wight U 7 168
Cadaverous rake U 8 78
Child of Urgathoa R 8 79
Drake skeleton 8 148
Fallen champion U 8 113
Ghost pirate captain 8 101
Ice mummy U 8 131
Polong U 8 138
Raw nerve 8 139
Vetalarana emergent 8 162
Waldgeist U 8 164
Daqqanoenyent R 9 75
Geist 9 96
Grappling spirit U 9 107
Prowler wight U 9 168
Gholdako R 10 97
Iroran mummy R 10 131
Pale stranger R 10 140
Sluagh reaper U 10 150
Bhuta 11 76
Corpseroot 11 81
Provincial jiang-shi 11 158
Unrisen 11 153
Vetalarana manipulator U 11 163
Zombie mammoth 11 173
Llorona 12 125
Onryo U 12 135
Relictner eroder R 12 127
Seetangeist U 12 165
Wight commander R 12 169
Gashadokuro U 13 95
Mummy prophet of Set U 13 132
Silent stalker U 13 141
Skeletal titan 13 149
Vanyver 13 82
Death coach U 14 86
Graveknight warmaster U 14 110
Minister of tumult 14 159
Obrousian U 14 134
Tormented 14 152
Gallowdead 15 94
Hollow serpent 15 114
Horde lich R 15 121
Sykever 15 83
Ecorche 16 90
Pale sovereign R 16 136
Siabrae R 16 144
Fluxwraith R 17 93
Queen sluagh R 18 151
Urveth 18 84
Runecarved lich R 19 122
Last guard U 20 117
Nasurgeth 20 85

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Ah so there isn't yuki-onna x'D Well good to know I can just homebrew convert that on my own for jade regent. Thank you a lot for the list, its really helpful to know which creatures I can convert without feeling like "well the official version will be out soon anyway"


Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Xethik wrote:
Patrickthekid wrote:
What deities of undeath that are mentioned in the book?
Urgathoa, Charon, Kabriri, Orcus, Zura, and Set. Only Urgathoa gets a page to herself, the others are more around one paragraph with some additional lore in the bestiary.

Quite interested about the Orcus entry


Xethik wrote:
HTD wrote:
What are the new names of each individual type of nightshade/darvakka?

VANYVER (Nightwing)

SYKEVER (Nightwalker)
URVETH (Nightcrawler)
NASURGETH (Nightwave)

Are the other types mentioned anywhere (like in a sidebar or something)?


5 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Yoshua wrote:
Xethik wrote:
Patrickthekid wrote:
What deities of undeath that are mentioned in the book?
Urgathoa, Charon, Kabriri, Orcus, Zura, and Set. Only Urgathoa gets a page to herself, the others are more around one paragraph with some additional lore in the bestiary.
Quite interested about the Orcus entry

It's written from Geb's perspective, and writes that Orcus is plotting and building strength on other worlds and planes. Yet Geb feels unthreatened about the possibility of another rival.

Orcus is about skill and mastery of undeath, and thus has a distaste for worshippers that are forced into undead (vampires and other accidental undead). Domains are magic, might, undeath, and zeal. Granted spells grim tendrils, feral shades, and power word kill.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
HTD wrote:
Xethik wrote:
HTD wrote:
What are the new names of each individual type of nightshade/darvakka?

VANYVER (Nightwing)

SYKEVER (Nightwalker)
URVETH (Nightcrawler)
NASURGETH (Nightwave)
Are the other types mentioned anywhere (like in a sidebar or something)?

Not by name, but the nightskitterer is mentioned in a sidebar (skittering arachnids) as well as a nightshade hounds. Most take animal forms and are very powerful (high creature level).

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