Are you running free archetype on top of the free archetypes you get in strength of thousands? Because that game is specific that you need to pick Wizard or Druid as your archetype
Ukuzola Okubulalayo, Matanji Orc and Shadow Caster Druid of The Magaambya.
Part of the contingent sent by The Magaambya to aid against the whispering Tyrant, undead and friends in the world outside of the Mwangi.
He and his shadow hound hunter demons and undead and gather stories and allies for the School.
I was more wondering about if anything like that was going to be added to PFS 2.
Dancing Wind wrote:
From everything I have read the ADA doesn't even require you to publish a book in braille or Audio, let alone multiple formats for other needs.
No weapon or game accurately portrays real combat, that is a pretty simple thing to understand. In addition I really do not want to play a non-wargame with a single character that can die instantly at any level from Hydrostatic Shock from a gunshot or a nicked femoral from a sword, probably not alone in this.
In your experiance, is a character with one of the healing archetypes (medic,herbalist, blessed one) enough?
... I think that sort of collaborative, syncretic, "how do we be more than just crusader-colonizers" spin is the best way to tackle Mendev going forward." ....
To be honest both Mendev and Sarkoris are destroyed kingdoms, and I think this idea is where Mendev and Sarkoris should both lean into, Mendev and Sarkoris realizing they have both have spilled so much blood and lost so much together that the line between them is blurred. Additionally as both sides were fighting to reclaim Sarkoris and close the world wound it would make sense there were many knight and Sarkorian couples, so this generation of Mendev might hold a lot of young people that trace their lineage to both Kingdoms.
Blake's Tiger wrote:
This seems to be a good idea; shamanism or Animism is pretty broad and has been in pretty much every culture at one point or another, and is the oldest belief system.
Additionally, I think the best way to avoid appropriation is probably to make sure it isn't steeped in one culture's view of Animism and instead base it on the broad ideas behind the beliefs. The term shaman is no pretty synonymous with animist (much the same as a cleric to priest, a paladin to a holy warrior, or Druid even though they don't mirror their real-world counterparts exactly) that we can probably still use it, but I think the mind frame of tying shamanism/animism to one real world people should be avoided.
My theory on the gap is something happened to generate a "Schrodinger's Cat" situation. Everything inside the time of the gap is an uncertainty event. Every choice that could have been made was both made and not made. That is why no records can be proven true, why no one can remember what happened and even the gods arent actually certain because everything is both false and true during that time. This allows everyone's play through campaigns and APs to be true at the same time.
The Raven Black wrote:
I think this is mostly a balance thing and gamification, animate dead is still creating undead in universe.
The lore around Ragathiel has him extremely concerned over making sure, every punishment is balanced with the crime and not to give in to the dark spite-filled pretty vengeance Calistria upholds.
Vengence might be the wrong word, but what it boils down to is Ragathiel and his followers are the people that put themselves in front of those that are mistreated and victimized, those that make sure evil doesn't get away with things because it would be more convenient to look the other way or because they are rich and powerful.
In a medieval fantasy-style world that means mostly violence but they aren't murderhobos and nothing about Ragathiel if you don't let splitting hairs bout the meaning of vengeance get in the way says or even implies they or he is about that just killing people.
You can totally do Ideas, philosophies etc as a "god" it isn't in the published setting but it isn't hard to do with in the rules of the game.
Calistria probably has a large sect of Abolitionists as nothing breeds wanting revenge as being enslaved.
Desna would abhor slavery because it means a lack of freedom to travel.
Iomedae - basically the good of lawful goodness would probably see it as a twisted mockery of law and as evil as it gets so support slavery's destruction.
Torag would have it because it ruins families,
Erastil because it ruins community.
In fact all good deities probably hate slavery, most chaotic and neutral too.
Clerics can def worship Pantheons and Philosopies.