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Organized Play Member. 193 posts. 11 reviews. 1 list. No wishlists. 6 Organized Play characters.


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Why does stuff like Combat Hack still only last for 1 round? If someone was Striking 3 times with a glitching 1 weapon, the odds that the glitching condition actually matters is something around 8% per turn. This seems like an error.

This is much worse than Dirty Trick, which is a skill feat that has less-strict proficiency requirements.


RuinSmith_Hlit wrote:

another funky interaction regarding area trait and weapons.

The Close Quarters Fighter is unable to properly use its expected feat Punitive Strike as it states that for feats 2 handed melee weapons gain the area trait, which isn't allowed to preform normal strikes.

That makes about as much sense as being able to make Primary Targets with area weapons in the first place...


Trooper background is uncommon despite having a general feat as a background not necessarily making something Uncommon, just look at Fire Warden.

It might be good to explicitly clarify if Grenades can be used for Primary Target on Soldier, considering they are weapons that can Area Fire and in general have the same capabilities of Striking as a standard Area Fire Weapon (in that you usually can't), and how that works for something like Flash Grenades.

Dreams of Home is a non-subtle spell that fascinates, making it very hard to find an actual use for besides doing Delay-shenanigans in combat. Probably meant to give it the subtle trait?

Not really errata, but Fly being the same rank as in Pathfinder 2e is really odd considering how much easier it is to get flight in this game.


The_Hellequin wrote:
DemonicDem wrote:
The_Hellequin wrote:
DemonicDem wrote:
So, is there any sort of reason you can't use Primary Target with Grenades? They're weapons with Area Fire. Normal Area Fire weapons can't Strike normally either.
because Grenades aren't considered a "weapon" no ability that requires you you to use a "weapon" would allow you to use any thrown consumable.
They quite literally are a simple weapon, you should read the entry on grenades.

you're conflating what you use for proficiency vs class. when Primary Target refers to a "weapon" it refers to the weapons with Auto Fire/Area fire listed under the weapons category/table.

its really not difficult to distinguish between the two. another example is unarmed. most people would consider their fist a weapon, but anything that states you have to use a weapon, can't use an unarmed attack.

What do you mean by proficiency vs class? You don't even need to be trained with weapons in order to use Area or Auto-Fire with them.

You're stating rules that don't exist. Grenades are directly stated to be a simple weapon. Their Area Fire works exactly as any Area Fire weapon would be, and Soldiers can use them to give the suppressed condition.

In comparison to Fist which is explicitly not a weapon, and is never stated to be one.


Why doesn't Dreams of Home have the subtle trait? You won't be very good at distracting someone if you are obviously casting a spell on them.


The_Hellequin wrote:
DemonicDem wrote:
So, is there any sort of reason you can't use Primary Target with Grenades? They're weapons with Area Fire. Normal Area Fire weapons can't Strike normally either.
because Grenades aren't considered a "weapon" no ability that requires you you to use a "weapon" would allow you to use any thrown consumable.

They quite literally are a simple weapon, you should read the entry on grenades.


So, is there any sort of reason you can't use Primary Target with Grenades? They're weapons with Area Fire. Normal Area Fire weapons can't Strike normally either.


Maya Coleman wrote:
DemonicDem wrote:
Davelozzi wrote:
FYI, copies have started to ship, but unlike usual, instead of the PDF being available when your order ships, there is just a note that it will get added to your account on the 31st.
Do we know why this wasn't stated before? Many people mostly sub to get it early.
This is likely due to the updates in our website! It wasn't stated before because we weren't 100% positive it would be happening around this time, and we didn't want to give false information!

I deeply appreciate the answer.


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Cori Marie wrote:
Getting it early is not a benefit of the subscription, and never has been. Getting a free PDF is the perk, and for most products that PDF comes when the product is shipped, but for big edition changing releases they hold off so that everyone gets access to it at the same time, rather than having spoilers barrage people who haven't been lucky enough to get theirs yet or are waiting for the launch date.

You can say that, but most people I know who get the subscription get it so they can get the pdf early lol.

I guess a more important question: Why didn't they state this in advance?


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Davelozzi wrote:
FYI, copies have started to ship, but unlike usual, instead of the PDF being available when your order ships, there is just a note that it will get added to your account on the 31st.

Do we know why this wasn't stated before? Many people mostly sub to get it early.


Huh, did they change the possible starting levels? I thought previously we could start at higher levels. That's a bit of a shame. But love everything else!


Will we get the updated pdf if we own the old pdf?


Sasha Laranoa Harving wrote:
The only mention of Xin-Eurythnia describes it as "Belimarius's capital city" in literally the next three words. It's very clearly a typo, and should say Xin-Edasseril, because that's Belimarius's capital city.

Thanks. They didn't share this. I spent the whole AP asking every NPC why there was a flag of Xin-Eurynthia here. I thought it was some sort of Envy-bait.


Curmudgeonly wrote:
DemonicDem wrote:
Curmudgeonly wrote:
DemonicDem wrote:
So our GM has noted that they have no idea why Iron Harbor has the flag of Xin-Eurynthia. Does anyone else know?
Iron Harbor itself isn't. The ship (trireme) is. The ship and crew are from Xin-Edasseril.
Thanks for the correction. Still doesn't make much sense. Could just be an error, which is pretty funny because I spent the whole AP questioning people about it.

What part doesn't make sense? It's explained very clearly in the module.

** spoiler omitted **

Xin-Edasseril is not Xin-Eurynthia


Curmudgeonly wrote:
DemonicDem wrote:
So our GM has noted that they have no idea why Iron Harbor has the flag of Xin-Eurynthia. Does anyone else know?
Iron Harbor itself isn't. The ship (trireme) is. The ship and crew are from Xin-Edasseril.

Thanks for the correction. Still doesn't make much sense. Could just be an error, which is pretty funny because I spent the whole AP questioning people about it.


So our GM has noted that they have no idea why Iron Harbor has the flag of Xin-Eurynthia. Does anyone else know?


My Envy Runelord is sad, there's no other reason to use a level 3 staff besides its charges, since an Envy Runelord can't use any of the spells on the staves.


DeadGators wrote:
DemonicDem wrote:

How will we prove we played the playtest? I played it 3 times.

And thank god for starting at higher levels. Low-level play is just not fun for me.

Your GMs will have reported your participation during each game you played, just like in Society play.

Bit confused about your phrasing, though. There are six different playtest adventures, two of which are not one-shots.

Oh, I don't think any did that. I didn't play with the Society.


How will we prove we played the playtest? I played it 3 times.

And thank god for starting at higher levels. Low-level play is just not fun for me.


Arachnofiend wrote:
Yeah I'm pretty sure the jailbreak is for chips. It wouldn't be the only hack with a different use case when you jailbreak it; Virtualized Data Transmission applies to different kinds of spells for its normal and jailbreak versions.

Yeah, just even if it is it should be reworded to specify that its talking about Overcharging.


Hello!

First of all, the flavor and whatnot of Viper is very funny.

Various Downsides:
Relies on spell gems, which you won't have a lot of money to get at first level. Considering how bad first level is for casters, this is a real shame.

Spell Circuit:
Spending an action to use a spell gem without a hand is pretty mediocre. You can keep holding that two-handed gun, but who care? You're a caster. Mostly the same as just swapping/pulling out the item. Viper's associated Jailbreak makes this part double pointless, because you then need a free hand to pull out the grenade.

Dynamic Frequency Scaling:
DFS, the other hand, means a Technomancer really wants to already be holding a Spell Gem, because pulling out a Spell Gem then using Dynamic Frequency Scaling on it is really rough. In addition, the Jailbreak aspect of it doesn't make any sense and needs to be completely changed.

Overclock Lattice:
Compared to the initial weakness of Viper, this one might be way too strong. Being able to spam chips and gems such that they are only rank-2 is way too strong at later levels, and even more so when you use Jailbreak Spell with it to make it your maximum level. Can just pull out a level 3 Chip of Thunderstrike, use it for two turns, then swap to another one, pretending you have unlimited maximum-level spell slots for 600 credits for two turns. Once you have this spellshape active, you wouldn't have any reason to use any other Spellshape (since you can only have 1 Spellshape applied to a spell at a time), or use Overlock Gear, or anything else.
This is especially odd because it seems to break all the rules of Spellshapes, lasting for a minute, not needing to cast it directly before using a spell, etc.

I look forward to see the final version of this class.

Best,
-Dem


It's a real shame, considering their main mechanics, Overclock Gear and Cache, rely on using spell slots. And frankly, neither mechanic helps make those spell slots considerable more useful. Technomancer's base mechanics are worse than both Arcane Thesis and Arcane School, which is saying something because Wizard is kind of mediocre.


Stop printing base Counterspell. It's so bad!


Dynamic Frequency Scaling's Jailbreak:

Quote:
Jailbreak If you use Jailbreak Spell to use this spellshape with a spell gem, it only becomes broken on a critical failure.

What does this mean? Did they mean to refer to Spell Chips here? Even if they did, it is unclear what that means.


Justnobodyfqwl wrote:
I don't mean to be rude, but I don't see the point in making a thread about this before we see the rule.

Because I am taking their description literally, which doesn't make much sense, and I wish to notify them of that in case it's a literal description of the actual rules they are intending to use, so they don't waste time in the future fixing it with errata. If it's not, it costs them nothing, and we all go on our way.

If they wanted to say just weapons and shields needed to be wielded in main hands, they would have just said so, instead of giving them as an example of some item wielded in hands.


Quote:
Good news for skittermanders who want to jump rope and wield a flamethrower at the same time: you are now going to be able to perform actions and use items with your other hands, but you can only wield items (such as shields and weapons) with your active hands.

You need to wield almost all items to use them.

You wouldn't be able to use most items in your inactive hands because you aren't wielding them.
It's not like wielding is specifically related to combat items
like, you'd need to wield a jumprope to use it, since it would require two hands to use.

Any item that is "held in one hand" is considered to need to be wielding it, such as all the items in the "Medical Items" section. Source.

Any items with the manipulate trait also require to be wielding them, unless it doesn't require to be held (so the above quote makes sense when referring to, say, a Collar of the Shifting Spider or any spell chips/gems that only have the concentrate trait). Source.


I don't understand the bit of

Quote:
Good news for skittermanders who want to jump rope and wield a flamethrower at the same time: you are now going to be able to perform actions and use items with your other hands, but you can only wield items (such as shields and weapons) with your active hands.

Wouldn't you have to wield items, jumpropes, etc to use them? Like, you still wouldn't be able to use an item with an inactive hand because you aren't wielding it.


James Jacobs wrote:
DemonicDem wrote:
Anyone know why it both says Banishment is good but Incapacitation effects are bad?
I spoke to this point in the other thread you started.

Thank you.


James Jacobs wrote:
There are plenty of encounters in Spore War where you are facing creatures of equal level to the party or slightly lower level, and begin able to smash some of those fiends with banishment stuff feels good and high level. Not every fight should be against higher level foes, and Spore War understands this.

Great, thanks for clearing it up. It's good to know Incapacitation spells will be useful.


I can imagine one or the other being true, but not both. If there are enough creatures to banish, then there would be enough to incapacitate. If there wasn't enough creatures to incapacitate, there wouldn't be enough to banish. This is because Banishment has the Incapacitation trait.


Anyone know why it both says Banishment is good but Incapacitation effects are bad?


I do find, as a GM and a player, Kineticist is really difficult to drop items for, even with Kinetic Activation. But idk how to fix that because I don't think they should be Strikes.


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Yay! Thanks for the work on getting this out. Excited to see it when the FAQ page gets updated.


yay!


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I'm glad we now have stats for Zursvaater, who seems to be the closest Greatsword deity to having Edicts and anathema closest to Gorum. I don't like the idea of former Gorummites changing their ideals and fighting style after his death.


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"All this research was a lot of work. I hope my Lady appreciates it!"

I at least appreciate it, Yivali!


Luis Loza wrote:

We tried our hardest to include every 2E god released up to this point, but if we're missing anyone or if any of the info seems wrong or contradictory, please let us know!

Happy gaming! :)

I think Valmallos is missing as well. Disappeared along with their spell components!


2 people marked this as a favorite.
Luis Loza wrote:

We tried our hardest to include every 2E god released up to this point, but if we're missing anyone or if any of the info seems wrong or contradictory, please let us know!

Happy gaming! :)

I think Razmir is missing (sort of joking)


Kaldemash is so cool! Love the new lore about his potential origins.


GGSigmar wrote:
Only if it's intended and not an error.

Hopefully we don't have too wait long to find out! Maybe in a year or two if we're unlucky, or never.


The Raven Black wrote:

Did not expect Remastered Baba Yaga, and especially not in this book, given her take on divinity.

But delighted to get her.

Is she (and the Mosquito Witch) identical to the quick Remastered version or something more evolved ?

They made MW's hex cantrip worse.


Hmm, there seems to be something wrong with Buzzing Bites. They removed the bit where it does damage on Sustain, but kept the part where they can't cast it on a creature multiple times. This makes it much worse than comparable hex cantrips, like the new Trade Life For Death or the old Clinging Ice.

Very disappointing considering how fun the old Buzzing Bites was.


Something I don't quite get: chetamogs require you to use the support action to ignore difficult terrain, and then they can stride.

horses (or chetamogs for that matter) can just stride twice to have the same effect.

So the support benefit only seems to matter if you want your mount to step, or there is greater difficult terrain.


This is minor, but I believe KHASPRICKLE's token name is spelled as KHASPICKLE on their token


Neat! What's the price?


mikeawmids wrote:
DemonicDem wrote:
For someone who is currently running Book 1 of Wardens of Wildwood, can someone please spoil me on who ** spoiler omitted **

https://paizo.com/threads/rzs4lrt6?So-about-the-Massacre-There-is-detail-Im

You never find out whodunnit.

Thank you!


Dragonchess Player wrote:
mikeawmids wrote:
DemonicDem wrote:
For someone who is currently running Book 1 of Wardens of Wildwood, can someone please spoil me on who ** spoiler omitted **

Linked

You never find out whodunnit.

Personally, I lean toward my suggestion in that thread* to foreshadow and provide a plot hook for the upcoming Spore War AP.

*- ** spoiler omitted **

Excellent idea!


For someone who is currently running Book 1 of Wardens of Wildwood, can someone please spoil me on who

Pactbreaker:
put the cythnophorian seeds in the bag?


Super excited to see how Commander shakes out! Very cool design, I'm definitely looking forward to seeing all the tactics!


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DomHeroEllis wrote:
DemonicDem wrote:
Wow, love the flavor of Foretell Harm. Which Mystery is it for? Bones?
Seems like it is open to any mystery perhaps.

I thought so at first too, but "Each mystery grants a cursebound ability at level 1 to let them draw on this power, like Foretell Harm." makes me think each individual mystery gets a different one, but I might be reading it wrong.

Full Name

Gavin Demetrius Trell

Race

Human (Elan)

Classes/Levels

Aegis/Soulknife (16)

Gender

Male

Size

M

Age

16

Alignment

CG

Location

Avalon

About Gavin Trell

Gavin is a happy go lucky youth. He's pretty much a 16 year old Steve Rogers, in attitude and outlook.
He's in Avalon because he's the lone survivor of a vampire raid on his village. To add insult to injury, whoever initially found him, also experimented on him and turned him into an Elan. he hasn't noticed quite yet, aside that he can summon armor and weapons out of thin air.