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Pathfinder Rulebook Subscriber. Organized Play Member. 118 posts. 7 reviews. 1 list. No wishlists. 5 Organized Play characters.


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Transferring Runes section on page 225 references the Craft activity normally taking 4 days, when that is no longer the case


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PROPERTY RUNES above the Fundamental rune table on page 224 should likely be FUNDAMENTAL RUNES


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Skeleton Key references the spell "Breach" which does not exist


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woah Raise Symbol is so evocarive, love it.


1 person marked this as a favorite.
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WWHsmackdown wrote:
....I don't think the efficacy of the magus rests precipitously on one spell. Those slots are better used for utility anyway

Yeah, people complaining about it are telling on themselves. Even at early levels, Magic Weapon is significantly better spell to prepare.

Spellstrike cantrips are still nukes.


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I like that there is the singular "Shield Rune" in the sidebar.


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Sy Kerraduess wrote:
DemonicDem wrote:
Unfortunately, I've asked several times and they told me they were not doing so, regarding the spell list change.
That's unfortunate. As a workaround, you can see the original list on Pathbuilder by creating a character that uses the original archetype.

Oh that's another good idea, thank you.


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Sy Kerraduess wrote:
DemonicDem wrote:
I'd love it if Archives of Nethys took it that way! But they didn't, and that's why there has been content removed from Archives of Nethys, because that's what this conversation is about.
The splash page for AON has an announcement that they will add a toggle to easily swap between remaster and pre-remaster. Since the toggle does not yet exist, I would assume they're still working on it and that the remaster-only state of some content is temporary.

Unfortunately, I've asked several times and they told me they were not doing so, regarding the spell list change.


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MadamReshi wrote:
DemonicDem wrote:
GameDesignerDM wrote:
DemonicDem wrote:
GameDesignerDM wrote:
DemonicDem wrote:
Aaron Shanks wrote:

Hey players, Happy Equinox.

As you’re discussing the remaster changes, kindly be aware that the remaster reflects the rules we are using going forward, but that no content is being banned at your tables. We need to publish what we need to publish for the legal health and safety of our company—and we’re adding improvements to the game along the way. But nothing we’re printing should be considered a subtraction from the game you love. All the options will still be in the System Reference Document at Archives of Nethys.

The Remaster Project is a process. We’re going to be remastering Pathfinder at least into Gen Con 2024 with Player Core 2. And that doesn’t even address the errata that our design team may consider for every rule published after the Advanced Player’s Guide.

In short, a blended OGL/ORC experience should be expected for many months. And we’re never, we can’t, put an end date on what you play at your tables. We’re not coming to your home and taking away your older books. We want you to keep using everything you’ve purchased. As always, we’re trying to deliver to you the best deep character customization options in the industry.

Adventures Ahead!

I love the Remaster, but options are *already* gone from Archives of Nethys.
Which options?

Secrets of Magic Elementalist Spell List is missing. The current one is just the Rage of Elements spell list, which doesn't have all the options Secrets of Magic did. Blistering Invective, Flammable Fumes, etc.

Deities that appeared in Rage of Elements but also was written before have had their alignment removed. ie Sairazul

The SoM one is right here, for example, and those other spells are still up and findable.
The Secrets of Magic spell list literally isn't there? What are you talking about?
...

I'd love it if Archives of Nethys took it that way! But they didn't, and that's why there has been content removed from Archives of Nethys.

the conversation is about Archvies of Nethys removing content, and that's what they did, idk what to tell you.


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Calliope5431 wrote:
DemonicDem wrote:
GameDesignerDM wrote:
DemonicDem wrote:
GameDesignerDM wrote:
DemonicDem wrote:
Aaron Shanks wrote:

Hey players, Happy Equinox.

As you’re discussing the remaster changes, kindly be aware that the remaster reflects the rules we are using going forward, but that no content is being banned at your tables. We need to publish what we need to publish for the legal health and safety of our company—and we’re adding improvements to the game along the way. But nothing we’re printing should be considered a subtraction from the game you love. All the options will still be in the System Reference Document at Archives of Nethys.

The Remaster Project is a process. We’re going to be remastering Pathfinder at least into Gen Con 2024 with Player Core 2. And that doesn’t even address the errata that our design team may consider for every rule published after the Advanced Player’s Guide.

In short, a blended OGL/ORC experience should be expected for many months. And we’re never, we can’t, put an end date on what you play at your tables. We’re not coming to your home and taking away your older books. We want you to keep using everything you’ve purchased. As always, we’re trying to deliver to you the best deep character customization options in the industry.

Adventures Ahead!

I love the Remaster, but options are *already* gone from Archives of Nethys.
Which options?

Secrets of Magic Elementalist Spell List is missing. The current one is just the Rage of Elements spell list, which doesn't have all the options Secrets of Magic did. Blistering Invective, Flammable Fumes, etc.

Deities that appeared in Rage of Elements but also was written before have had their alignment removed. ie Sairazul

The SoM one is right here, for example, and those other spells are still up and findable.
The Secrets of Magic spell list literally isn't there? What are you talking about?
...

Wow, I didn't think of that, thank you!


Pathfinder Rulebook Subscriber
GameDesignerDM wrote:
DemonicDem wrote:
GameDesignerDM wrote:
DemonicDem wrote:
Aaron Shanks wrote:

Hey players, Happy Equinox.

As you’re discussing the remaster changes, kindly be aware that the remaster reflects the rules we are using going forward, but that no content is being banned at your tables. We need to publish what we need to publish for the legal health and safety of our company—and we’re adding improvements to the game along the way. But nothing we’re printing should be considered a subtraction from the game you love. All the options will still be in the System Reference Document at Archives of Nethys.

The Remaster Project is a process. We’re going to be remastering Pathfinder at least into Gen Con 2024 with Player Core 2. And that doesn’t even address the errata that our design team may consider for every rule published after the Advanced Player’s Guide.

In short, a blended OGL/ORC experience should be expected for many months. And we’re never, we can’t, put an end date on what you play at your tables. We’re not coming to your home and taking away your older books. We want you to keep using everything you’ve purchased. As always, we’re trying to deliver to you the best deep character customization options in the industry.

Adventures Ahead!

I love the Remaster, but options are *already* gone from Archives of Nethys.
Which options?

Secrets of Magic Elementalist Spell List is missing. The current one is just the Rage of Elements spell list, which doesn't have all the options Secrets of Magic did. Blistering Invective, Flammable Fumes, etc.

Deities that appeared in Rage of Elements but also was written before have had their alignment removed. ie Sairazul

The SoM one is right here, for example, and those other spells are still up and findable.

The Secrets of Magic spell list literally isn't there? What are you talking about? That's the Rage of Elements spell list. It's different.


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Aaron Shanks wrote:
DemonicDem wrote:

Why are some of the foundry vtt bounties, like Winter Witch's Holiday, still listed? They are not functional and have never been updated.

These are a sad example compared to say, the Abomination Vaults Foundry Module.

I would like a refund.

The Paizo Foundry VTT modules and Foundry Software Updates thread is here from more information.

Please email Customer Service to discuss refunds.

I've very happy to say that the update since I've posted has fixed the problems!


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DemonicDem wrote:
If anyone is reading this, the bounty is incomplete and you need to add the Cobbleswarm's weaknesses yourself.

hooray, it's been fixed! thank you


2 people marked this as a favorite.
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I really don't know why they reprinted Elementalist with less spells
I thought the point of them reprinting it was to expand it


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Sibelius Eos Owm wrote:
DemonicDem wrote:
I love the Remaster, but options are *already* gone from Archives of Nethys.

You mean like this one?

Additionally, AoN has already announced their intent to keep all pre-master content on the site, with an option to toggle which sources you see.

I never mentioned Shocking Grasp??


Pathfinder Rulebook Subscriber
GameDesignerDM wrote:
DemonicDem wrote:
Aaron Shanks wrote:

Hey players, Happy Equinox.

As you’re discussing the remaster changes, kindly be aware that the remaster reflects the rules we are using going forward, but that no content is being banned at your tables. We need to publish what we need to publish for the legal health and safety of our company—and we’re adding improvements to the game along the way. But nothing we’re printing should be considered a subtraction from the game you love. All the options will still be in the System Reference Document at Archives of Nethys.

The Remaster Project is a process. We’re going to be remastering Pathfinder at least into Gen Con 2024 with Player Core 2. And that doesn’t even address the errata that our design team may consider for every rule published after the Advanced Player’s Guide.

In short, a blended OGL/ORC experience should be expected for many months. And we’re never, we can’t, put an end date on what you play at your tables. We’re not coming to your home and taking away your older books. We want you to keep using everything you’ve purchased. As always, we’re trying to deliver to you the best deep character customization options in the industry.

Adventures Ahead!

I love the Remaster, but options are *already* gone from Archives of Nethys.
Which options?

Secrets of Magic Elementalist Spell List is missing. The current one is just the Rage of Elements spell list, which doesn't have all the options Secrets of Magic did. Blistering Invective, Flammable Fumes, etc.

Deities that appeared in Rage of Elements but also was written before have had their alignment removed. ie Sairazul


Pathfinder Rulebook Subscriber
Aaron Shanks wrote:

Hey players, Happy Equinox.

As you’re discussing the remaster changes, kindly be aware that the remaster reflects the rules we are using going forward, but that no content is being banned at your tables. We need to publish what we need to publish for the legal health and safety of our company—and we’re adding improvements to the game along the way. But nothing we’re printing should be considered a subtraction from the game you love. All the options will still be in the System Reference Document at Archives of Nethys.

The Remaster Project is a process. We’re going to be remastering Pathfinder at least into Gen Con 2024 with Player Core 2. And that doesn’t even address the errata that our design team may consider for every rule published after the Advanced Player’s Guide.

In short, a blended OGL/ORC experience should be expected for many months. And we’re never, we can’t, put an end date on what you play at your tables. We’re not coming to your home and taking away your older books. We want you to keep using everything you’ve purchased. As always, we’re trying to deliver to you the best deep character customization options in the industry.

Adventures Ahead!

I love the Remaster, but options are *already* gone from Archives of Nethys.


9 people marked this as a favorite.
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this is an awesome blog! As someone who likes building characters, the change to casting proficency adds so much! I love that you list reasons for the changes. I'm so glad you all changed Acid Splash.

The Remaster is truly bringing out the best in 2e.


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Aaron Shanks wrote:
DemonicDem wrote:

Why are some of the foundry vtt bounties, like Winter Witch's Holiday, still listed? They are not functional and have never been updated.

These are a sad example compared to say, the Abomination Vaults Foundry Module.

I would like a refund.

The Paizo Foundry VTT modules and Foundry Software Updates thread is here from more information.

Please email Customer Service to discuss refunds.

Unfortunately, the module is still broken. It might open in the current version, but the Scenes and NPCs have never been fixed. The included Cobbleswarm isn't even correct, despite the normal Cobbleswarm in Foundry being correct. The scene's actors have no linked tokens.

It'd be easier to set this up this adventure yourself than having to purchase the module and find every missing broken detail.


Pathfinder Rulebook Subscriber

Why are some of the foundry vtt bounties, like Winter Witch's Holiday, still listed? They are not functional and have never been updated.

These are a sad example compared to say, the Abomination Vaults Foundry Module.

I would like a refund.


Pathfinder Rulebook Subscriber

If anyone is reading this, the bounty is incomplete and you need to add the Cobbleswarm's weaknesses yourself.


1 person marked this as a favorite.
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haha, my Flame Druid in Strength of Thousands is a fire marshal, School of Civic Wizardry sounds perfect for her!


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Another thing, Clone Mirrors is out of line for a level 6 Hazard. Did you accidentally combine two hazards together in the editing process?

In the adventure it appears in, it works because its a third party in another fight, but it is as powerful as two level 6 hazards as is, making its current power level more like level 8...


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CorvusMask wrote:
DemonicDem wrote:
I doubt the 9th Case File will get an errata, but there is only a maximum of 32 research points available, so is unable to ever pass the 35 point Research Threshold, making the Truth ending impossible.
I think its fairly obvious fix in that case though, you get all of them, you get enough for the final threshold

yeah but it took some time to realize it was the mistake of the adventure and not me miscounting.


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https://2e.aonprd.com/Equipment.aspx?ID=2121

Moonlit spellgun says they are carried by devil hunters, but since it does fire damage, it would not be effective against them.


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wow so hype for that stream!!!


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Rage of Elements pg. 208: Carved Beast is a level 6 creature with a roots trip-traited attack, but is untrained in Athletics so cannot use that trait.


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Thank you for telling us Austin Phillips! That's awesome!


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I doubt the 9th Case File will get an errata, but there is only a maximum of 32 research points available, so is unable to ever pass the 35 point Research Threshold, making the Truth ending impossible.


4 people marked this as a favorite.
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Woo that's really cool to get to read about the people responsible for my excitement for new releases.


1 person marked this as a favorite.
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wow, awesome! and thanks for following up on the early Howl


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Is this one map or two?


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Ah, I recognize some of those tales names from Lost Omens Travel Guide. Very nice.


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Very exciting. Might be my first Starfinder product besides Humble stuffs


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Quote:
This is an experiment to see if the community can handle this feedback without using it as an invitation for debate, or as ammunition against our designers, editors and writers.

Would you prefer us keeping discussion about Society legality to a minimum to prevent this? I've talked to a few people about it but haven't posted it to the forums here.


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It just doesn't follow the pattern of cantrip buffs so far.


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Squiggit wrote:

Guidance applies to any check and Infectious Enthusiasm lets you choose between a variety of abilities. Bless applies to all attack rolls in an AoE.

Musical Accompaniment is specific to the worst skill in the game, so it should be a bit better.

Many classes specialize in Performance, and can use Performance to do nonstandard things, like Demoralize, or be used to gain Panache, etc. This is a huge buff for those.


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Musical Accompaniment seems a long stronger than comparable cantrips, such as Guidance, Sense Time, Infectious Enthusiasm, and Forbidding Ward.

No limit on how often you can cast to get the bonus, you get the bonus on every Performance check for a minute, without sustain. It feels comparable to level 1 bless.

It's suddenly by far the best ancestry cantrip for Battledancers, Gladiators, Pistol Phenoms, etc., when it doesn't really seem like the type of thing that's trying to shake up the meta *this* much.

Especially being Common, which makes it slightly easier for a player to sneak it into their build without GM approval.


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Alchemic_Genius wrote:
Not to be a party pooper here, but bombs techically don't have the thrown trait, which means rules as intended might not have them them work with the bandolier. I hope they do, but, well yeah

It says they are thrown weapons here:

https://2e.aonprd.com/Rules.aspx?ID=703

"Bombs are martial thrown weapons with a range increment of 20 feet."

And this fulfills all the requirements of the Thrower's Bandolier.


1 person marked this as a favorite.
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Alchemic_Genius wrote:
Not to be a party pooper here, but bombs techically don't have the thrown trait, which means rules as intended might not have them them work with the bandolier. I hope they do, but, well yeah

It says they are here:

https://2e.aonprd.com/Rules.aspx?ID=703

"Bombs are martial thrown weapons with a range increment of 20 feet."


2 people marked this as a favorite.
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page 72 of Impossible Lands says that Alkenstar is 93% dwarves, that has to be an error, right? Dongun Hold is full of dwarves but is a different location.


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DemonicDem wrote:

I have some questions about Way of the Triggerbrand from Impossible Lands that might need errata to answer.

Can a Triggerbrand using a combination weapon use Wind Them Up, Break Them Down, and Triggerbrand Salvo while the weapon is either in Ranged or Melee Mode?

Triggerbrand Salvo being exactly like Stab and Blast would make how you'd rule Stab and Blast apply to Salvo as well... but that's unclear. As it is, if they have to be in melee mode, it's a case of specific beating general for making the ranged strike, since the weapon would be in melee mode. But then why wouldn't the melee strike also be a case of specific beating general while being in ranged mode?

Wind Them Up specifying it flatfoots to ranged attacks makes me think it can be used while the weapon is in ranged mode, despite it making no ranged attacks. Otherwise one would need to be hasted to make use of the flatfooted debuff, or have Triggerbrand Salvo.

Break Them Down specifies you don't need to change modes to make Strikes with the melee and then ranged, but it doesn't specify if you need to start in melee mode, similar to Stab and Blast/Triggerbrand Salvo, which makes me think how you'd rule those two would apply to here as well.

Additionally, does the two MAP apply to Triggerbrand Salvo if the melee strike misses? The wording is unclear, similar to Stab and Blast.

Another thing. Does Wind Them Up only allows for stealing negligible bulk, right? Why would stealing be useful in combat? You can't steal weapons, consumables, material component pouches.

And there's another thing about the wording, if you succeed on your Thievery check, do you not trigger reactions for movement and ranged attacks from anyone, or just the target? If it's only the target, then Steal already triggers an Attack of Opportunity, which would make the lack of reactions pointless.


Pathfinder Rulebook Subscriber

I have some questions about Way of the Triggerbrand from Impossible Lands that might need errata to answer.

Can a Triggerbrand using a combination weapon use Wind Them Up, Break Them Down, and Triggerbrand Salvo while the weapon is either in Ranged or Melee Mode?

Triggerbrand Salvo being exactly like Stab and Blast would make how you'd rule Stab and Blast apply to Salvo as well... but that's unclear. As it is, if they have to be in melee mode, it's a case of specific beating general for making the ranged strike, since the weapon would be in melee mode. But then why wouldn't the melee strike also be a case of specific beating general while being in ranged mode?

Wind Them Up specifying it flatfoots to ranged attacks makes me think it can be used while the weapon is in ranged mode, despite it making no ranged attacks. Otherwise one would need to be hasted to make use of the flatfooted debuff, or have Triggerbrand Salvo. Also, what are you meant to steal midcombat that would be useful? You can't steal bombs, consumables, wands, material component pouches, or a significant amount of ammo because all of things are Light bulk, and Steal says usually only negligible things are allowed.

Break Them Down specifies you don't need to change modes to make Strikes with the melee and then ranged, but it doesn't specify if you need to start in melee mode, similar to Stab and Blast/Triggerbrand Salvo, which makes me think how you'd rule those two would apply to here as well.

Additionally, does the two MAP apply to Triggerbrand Salvo if the melee strike misses? The wording is unclear, similar to Stab and Blast


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Err, I mean Panabras


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So, this might be another bug in Impossible Lands, or maybe it's indicative of changes to the Scimitar and Falchion in the next CRB printing, or maybe it's an advanced weapon that's printed as martial, but the Dandpatta is straight up better than both the Scimitar and Falchion; being Martial, 1d6, Two-Handed [1d10], Forceful, Sweep.

Forceful is a terrible trait so I can see why the Scimitar and Falchion might be changed, but this could just be an error.


Pathfinder Rulebook Subscriber

I have some questions about Way of the Triggerbrand from Impossible Lands that might need errata to answer.

Can a Triggerbrand using a combination weapon use Wind Them Up, Break Them Down, and Triggerbrand Salvo while the weapon is either in Ranged or Melee Mode?

Triggerbrand Salvo being exactly like Stab and Blast would make how you'd rule Stab and Blast apply to Salvo as well... but that's unclear. As it is, if they have to be in melee mode, it's a case of specific beating general for making the ranged strike, since the weapon would be in melee mode. But then why wouldn't the melee strike also be a case of specific beating general while being in ranged mode?

Wind Them Up specifying it flatfoots to ranged attacks makes me think it can be used while the weapon is in ranged mode, despite it making no ranged attacks. Otherwise one would need to be hasted to make use of the flatfooted debuff, or have Triggerbrand Salvo.

Break Them Down specifies you don't need to change modes to make Strikes with the melee and then ranged, but it doesn't specify if you need to start in melee mode, similar to Stab and Blast/Triggerbrand Salvo, which makes me think how you'd rule those two would apply to here as well.

Additionally, does the two MAP apply to Triggerbrand Salvo if the melee strike misses? The wording is unclear, similar to Stab and Blast.


1 person marked this as a favorite.
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The text on Stab and Blast is unclear.

Quote:


You slice or smash your opponent with the melee portion of your weapon before pulling the trigger at point-blank range. Make a melee Strike with the required weapon. If the Strike is successful, you can immediately make a ranged Strike against the same target with a +2 circumstance bonus to the attack roll. This counts as two attacks toward your multiple attack penalty, but you don't apply the multiple attack penalty until after making both attacks.

If you miss the first melee Strike, does this ability still count as two attacks towards your multiple attack penalty?


5 people marked this as a favorite.
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Wow, Pathfinder really is becoming a lifestyle brand.


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I seemingly had a payment error, but corrected it quickly after seeing it. Does anyone know if this should delay my subscription a lot?


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hmm, looks like I had a comment removed. Is there a way to check why?

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