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2 things that disappointed me about the book 1 no black powder grenade how? 2 the damage from a barrel of black powder is only 3d6 & multiple barrels exploding doesn't increase damage? again how! this is a classic trope of black powder
For the same reason you can't stack dozens of Alchemist's Fire together for obscene damage.
If you just want a bigger boom, that's cutscene time.

Seisho |

keftiu wrote:Can someone tell me what the double barrel trait does?Gun has two barrels. You can fire them separately to space out the time between reloading, or you can fire them both at once for a damage boost.
are they reloaded individually? or does one get a reload 'discount' if you reload both at a time?

Knighttrap |
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Michael Sayre wrote:are they reloaded individually? or does one get a reload 'discount' if you reload both at a time?keftiu wrote:Can someone tell me what the double barrel trait does?Gun has two barrels. You can fire them separately to space out the time between reloading, or you can fire them both at once for a damage boost.
From what I see it takes an action for each reload, but there is a consumable item that lets you reload both at once. But its a one time use. Apparently Inner Sea gun makers haven't figured out how to eject the spent shells for a shot gun.

The-Magic-Sword |

I don't have the book yet, but right now at minimum, I'm planning an Elven Investigator who uses a Dueling Pistol as their primary weapon, but carries around an unsteady (kickback now I guess?) weapon and tripod for situations where they think they can get away with setting it up before a fight (ambushes, defending something, etc.) I'll totally end up using that shielded tripod that was mentioned somewhere if I can too.
I broadly love turrets, so its actually a really neat idea to me. Broadly, I think the reload is actually super compatible with DaS's emphasis on once-per-turn attacks, so this is my pet build idea for now for our upcoming pirate hexcrawl. The concept is going to be a brilliant treasure hunting scholar who fights with a few well-timed and placed shots.
I do like the idea of a Vanguard normally or with a Gunsword though, so I'll be looking at that too.

Terevalis Unctio of House Mysti |

Terevalis Unctio of House Mysti wrote:Does anyone know when Herolab will have it out for sale?There hasn't been an official announcement, but Secrets of Magic and other major Second Edition books have been added within a couple of days of the book's release date.
Thanks! That is what I was thinking as well.

keftiu |
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A kindly subscriber friend sent me screenshots of the Deadshot Lands section and I am beside myself. The orcs seem so cool - and they’re pals with dwarves! All of the antagonist groups are super distinct! The glimpses at the rest of Arcadia are killer! I’m sure I sound like a broken record on this stuff, but that little section is the reason I want this book - and whatever else the team will throw at us from there! I’m there with bells on for Lost Omens: The Deadshot Lands or Old Razatlan.
I’m still keeping a pause on my Paizo purchasing until we get some communication and action on management about the transphobia allegations, but my full regards go to the writing team for this stuff. I’m delighted.

Aaron Shanks Marketing & Media Manager |
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Thanks for keeping us up to date on Roll20 products as its like pulling teeth over there for any info at all on any upcoming Paizo Releases, as you know by now Aaron :)
Tom
I am in contact with the Team now and will better integrate their schedule into our communications. I have made he same invite to Hero Lab, Fantasy Grounds, and Syrinscape.

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I don't have the book yet, but right now at minimum, I'm planning an Elven Investigator who uses a Dueling Pistol as their primary weapon, but carries around an unsteady (kickback now I guess?) weapon and tripod for situations where they think they can get away with setting it up before a fight (ambushes, defending something, etc.) I'll totally end up using that shielded tripod that was mentioned somewhere if I can too.
I broadly love turrets, so its actually a really neat idea to me. Broadly, I think the reload is actually super compatible with DaS's emphasis on once-per-turn attacks, so this is my pet build idea for now for our upcoming pirate hexcrawl. The concept is going to be a brilliant treasure hunting scholar who fights with a few well-timed and placed shots.
I do like the idea of a Vanguard normally or with a Gunsword though, so I'll be looking at that too.
I will likely go Gunslinger with Investigator dedication for my critfishing assassin, because of the higher chance for crit ;-)

Aaron Shanks Marketing & Media Manager |

Lone Wolf Development plans to have Pathfinder Guns & Gears available for Hero Lab Online on October 13th.

David knott 242 |
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keftiu wrote:You could probably toss in one or two around the south-eastern quadrant of Arcadia, in what seems like the Brazil/Argentina equivalents, as well as the large peninsula in the south-west. (It's unclear how much the named metaregions there cover.)David knott 242 wrote:Only the Deadshot Lands have a border around them, so it’s hard to say. I do think there’s more room for one or two around where the Land of Northern Lakes is.keftiu wrote:Courage Mind wrote:Notably, it divides the continent up into six meta-regions, which gives us a good template for future expansion!keftiu wrote:Was able to peek at the Arcadia map and get a summary of the new regional info thanks to a kindly redditor - I’m so, so pleased. The map is gorgeous!Yay!!! :-D That's exciting news!How much of Arcadia do those six meta-regions cover?
Now that I have seen the map for myself, I agree with everything you said except for the possibility of another meta-region on the peninsula in the southwest. It looks like the meta-regions shown are the Deadshot Lands and the five meta-regions that border it. If that speculation is correct, then the Lands of Second Souls would have to include not only the labeled in the far south but the land west of Tazuni and south of the Halana Theocracy as well as the peninsula between them.
On the other hand, we cannot totally rule out the possibility of other meta-regions in the forested land east of Xopatl, the mountains that include Segada, and the islands east of those mountains.

VerBeeker |
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Oh, wow - there’s a new Southern Garund nation namedropped in here! Eihlona is mentioned for its study of Shory magitechnology.
Okay they can’t finally give me a piece of the Arcadian pie only to taunt me with the golden apple of southern Garund.
*HAND IT OVER*
I want Droon, and Murraseth, and Holomog and Nurvatcha, and…
*Sits rambling in a corner, rocking back and forth*

Lonesomechunk |

is the map of trade routes on page 188 wrong? It shows Quantium and Dongun Hold as being really far south on Garund when it should be much further up to the northern half of Garund where the rest of the Impossible Lands are.
Otherwise this book is gorgeous and full of amazing work as usual! That little detail just stood out to me

keftiu |

is the map of trade routes on page 188 wrong? It shows Quantium and Dongun Hold as being really far south on Garund when it should be much further up to the northern half of Garund where the rest of the Impossible Lands are.
Otherwise this book is gorgeous and full of amazing work as usual! That little detail just stood out to me
It also doesn’t have the Deadshot Lands where this book places it, so I really don’t know what happened here. It’s super screwy.

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keftiu wrote:Oh, wow - there’s a new Southern Garund nation namedropped in here! Eihlona is mentioned for its study of Shory magitechnology.I was wondering when someone would notice that! I hope we get a chance to talk more Southern Garund someday. :)
As do I (and Casmeron) :>

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Lonesomechunk wrote:It also doesn’t have the Deadshot Lands where this book places it, so I really don’t know what happened here. It’s super screwy.is the map of trade routes on page 188 wrong? It shows Quantium and Dongun Hold as being really far south on Garund when it should be much further up to the northern half of Garund where the rest of the Impossible Lands are.
Otherwise this book is gorgeous and full of amazing work as usual! That little detail just stood out to me
Katheer, the capital of Qadira, is also way further south, in a loosely-defined area of Casmaron, to the north-west of Vudra.
The Shackles are also presented very close to Absalom, even though they shold be to the west of Garund/Avistan.
I can understand if some miscommunication occurred, and this isn't a dealbreaker, but it's definitely something worth fixing in a future printing.
(That said, the idea of Dongun Hold being on the shores of what I can only assume is Fantasy Lake Victoria [since we don't have the name for it yet] is extremely funny to me.)

C. Richard Davies |
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Who on the writing team is an old school Wonder Woman fan? I caught that reference, and I want to know who to high five (and thank for the implication).
Um, if you're talking about the violet ray, that's a real thing, or at least a "real" thing. I don't know whether it was on William Moulton Marston's mind when he came up with the purple healing ray, but it does seem likely.

Tender Tendrils |
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TODAY IS THE DAY! I should be picking up mine from my LFGS Friday.
Any ETA on Nethys getting the info posted, or is this not-that-department?
It seems to vary - I think one time it happened within 24 hours, but other times it has taken a few days.
If you are keen and refreshing the sources page throughout the day/s (like I do) - also check the classes/items/etc pages - when Secrets of Magic was put on Nethys I noticed the classes and spells and stuff where listed before they got around to putting it on the sources page.
Edit: My understanding is that AoN is updated by a handful of volunteers who don't work for Paizo (they just get given the info by Paizo, I'm not sure if they get it early or not), so the time probably varies depending on the schedules of the various volunteers.

Opsylum |
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Dragon of Kramo wrote:very sad to see that there are no ship combat rules. not even a statblock for a ship with canonsShips deserve their own book full of rules for ships and nautical items and character options and information about nautical campaigns.
If there aren't any ship rules in here, which seems like a weird exception, that actually kinda excites me. Mayhaps there really is a sailing adventures book in the pipeline before too long. I don't think I'd be able to contain my excitement.

DemonicDem |
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obfuscatingDeity |
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The Deadshot Lands finally got me to check out Valiant, Luis Loza's actual play... and it's wild to see things from that in the text! Here's hoping we can see Altameda in full someday soon.
I meant to comment on this awhile back, but I just want to say that I'm very excited that Pathfinder is still continuing the tradition of "using stuff that a writer came up with for a home game," because I feel like you almost always get stuff that's very compelling and playable because it's already been in a game.

LizardMage |

I am trying to decide how I feel about the Inventor. I've read through the class and it left me with mixed feelings.
One, I think it can be and certainly looks like a fun class. The innovation is a fun and flavorful mechanic. The gadgets look fun, and the steampunkness is awesome.
But where my hang up is, and it's my fault for not playtesting, is that I was expecting this to be THE crafting class. I really did expect, features or feats that supplement cost/requirements to craft items. I feel the innovations could be more thematic, like building up draconic armor as the innovation. That could be more likely in future supplements though. But yeah, the sheer focus on just that ONE innovation and not really building up stuff for my allies leaves me very disappointed in the class. I also was hoping for a class feat similar to the Druid's Order feats. Something that let me also expand to other innovations, even if they were staggered so not quite as strong as your first choice.
I guess, I was fully expecting a Pathfinder Artificer which was something I deeply wanted in 1st ed. In the end, I am going to build a couple and give it a fair shot, but yeah. My personal expectations certainly dampened it for me.

DemonicDem |
Is it intended for Gunner's Bandoliers not working with Quick Draw? Sort of kills any reason to use multiple guns to begin with.
I believe the goal with them is to be able to both:
1. Swap Guns: Like going from a dueling pistol to a scatter weapon. Think of it like "Shifting" for ranged weapons.2. ""Reload"" Guns: If you have only one hand free, you might not have the feat to reload without a free hand. This basically lets you reload via swapping to a reloaded gun, which takes one action either way.