Pathfinder Guns & Gears

4.50/5 (based on 13 ratings)
Pathfinder Guns & Gears
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Gear Up and Throw Down! When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears, the latest hardcover rulebook for the Pathfinder Roleplaying Game (Second Edition), brings the excitement of firearms and fantasy technology to your tabletop!

Unravel the secrets of clockworks with the new inventor class or blow away your opposition as a firearm-wielding gunslinger! In addition to new classes, a plethora of archetypes, backgrounds, vehicles, siege engines, gadgets, and the new automaton ancestry are all ready to expand your game with options for battlefields large and small.

Guns & Gears features:

  • Two new classes: the clever inventor and the sharpshooting gunslinger
  • Automaton ancestry for players who want to play a customizable construct
  • Firearms of all stripes, from the simple and effective flintlock pistol to versatile gunblades
  • More than a dozen new archetypes
  • Scores of new gadgets and vehicles
  • Siege engines and accompanying rules
  • A gazetteer of Golarion revealing how firearms and technology fit into the Age of Lost Omens, including a look at the technology of the continents of Arcadia and Tian Xia and never-before-revealed secrets of the rough-and-tumble, gritty city of Alkenstar

Written by: Michael Sayre, Mark Seifter, and Logan Bonner, Jessica Catalan, John Compton, Andrew D. Geels, Steven Hammond, Sen H.H.S., Brent Holtsberry, Jason Keeley, Dustin Knight, Luis Loza, Ron Lundeen, Chris Mastey, Will McCardell, Liane Merciel, Jacob W. Michaels, Dave Nelson, Samantha Phelan, Mikhail Rekun, Stephen Radney-MacFarland, Sydney Meeker, Kendra Leigh Speedling, Andrew Stoeckle, Calliope Lee Taylor, Sara Thompson, Andrew White, and Scott D. Young

This is an OGL products and is being superseded by Remastered Product under the ORC License. For the Remastered Product please see Pathfinder Guns & Gears (Remastered)

Note: The digital version of this product has been updated to include the remastered PDFs. Anybody who has purchased the OGL PDFs in the past should now have access to the remastered versions as well. Both versions are currently displaying under the same title, but the remastered versions will show a more recent "last updated" date.

ISBN-13: 978-1-64078-369-0



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Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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4.50/5 (based on 13 ratings)

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Alkenstar, Baby!

5/5

This book gave us Gunslinger and Inventor, two beloved subclasses with unique playstyles. The art in this book is also excellent, as expected from Paizo!


Fantastic all around

5/5


Got my gears churning

5/5

While not being my favorite theme it turned out surprisingly fun.


5/5



Great book! Love the new classes!


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1 person marked this as a favorite.

It also occurs to me…how do the Avistani colonies fit into the map I wonder? I know Andoren and Cheliax have a colony each on the grinding coast which is near Segada and Valenhall is far north of that…


2 things that disappointed me about the book 1 no black powder grenade how? 2 the damage from a barrel of black powder is only 3d6 & multiple barrels exploding doesn't increase damage? again how! this is a classic trope of black powder


Does it have the fancy border like Secrets of Magic?

Silver Crusade

8 people marked this as a favorite.
belgrath9344 wrote:
2 things that disappointed me about the book 1 no black powder grenade how? 2 the damage from a barrel of black powder is only 3d6 & multiple barrels exploding doesn't increase damage? again how! this is a classic trope of black powder

For the same reason you can't stack dozens of Alchemist's Fire together for obscene damage.

If you just want a bigger boom, that's cutscene time.


1 person marked this as a favorite.

Can someone tell me what the double barrel trait does?

Scarab Sages Designer

6 people marked this as a favorite.
keftiu wrote:
Can someone tell me what the double barrel trait does?

Gun has two barrels. You can fire them separately to space out the time between reloading, or you can fire them both at once for a damage boost.


Michael Sayre wrote:
keftiu wrote:
Can someone tell me what the double barrel trait does?
Gun has two barrels. You can fire them separately to space out the time between reloading, or you can fire them both at once for a damage boost.

are they reloaded individually? or does one get a reload 'discount' if you reload both at a time?


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Seisho wrote:
Michael Sayre wrote:
keftiu wrote:
Can someone tell me what the double barrel trait does?
Gun has two barrels. You can fire them separately to space out the time between reloading, or you can fire them both at once for a damage boost.
are they reloaded individually? or does one get a reload 'discount' if you reload both at a time?

From what I see it takes an action for each reload, but there is a consumable item that lets you reload both at once. But its a one time use. Apparently Inner Sea gun makers haven't figured out how to eject the spent shells for a shot gun.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I don't have the book yet, but right now at minimum, I'm planning an Elven Investigator who uses a Dueling Pistol as their primary weapon, but carries around an unsteady (kickback now I guess?) weapon and tripod for situations where they think they can get away with setting it up before a fight (ambushes, defending something, etc.) I'll totally end up using that shielded tripod that was mentioned somewhere if I can too.

I broadly love turrets, so its actually a really neat idea to me. Broadly, I think the reload is actually super compatible with DaS's emphasis on once-per-turn attacks, so this is my pet build idea for now for our upcoming pirate hexcrawl. The concept is going to be a brilliant treasure hunting scholar who fights with a few well-timed and placed shots.

I do like the idea of a Vanguard normally or with a Gunsword though, so I'll be looking at that too.


Does anyone know when Herolab will have it out for sale?


1 person marked this as a favorite.
Terevalis Unctio of House Mysti wrote:
Does anyone know when Herolab will have it out for sale?

There hasn't been an official announcement, but Secrets of Magic and other major Second Edition books have been added within a couple of days of the book's release date.


CharlieIAm wrote:
Terevalis Unctio of House Mysti wrote:
Does anyone know when Herolab will have it out for sale?
There hasn't been an official announcement, but Secrets of Magic and other major Second Edition books have been added within a couple of days of the book's release date.

Thanks! That is what I was thinking as well.


Pathfinder Roleplaying Game Superscriber
Terevalis Unctio of House Mysti wrote:
Does it have the fancy border like Secrets of Magic?

The borders are pretty fancy. : D Each of the three primary sections has its own style.

I was thrilled to recognize the monster on page 113.


8 people marked this as a favorite.

A kindly subscriber friend sent me screenshots of the Deadshot Lands section and I am beside myself. The orcs seem so cool - and they’re pals with dwarves! All of the antagonist groups are super distinct! The glimpses at the rest of Arcadia are killer! I’m sure I sound like a broken record on this stuff, but that little section is the reason I want this book - and whatever else the team will throw at us from there! I’m there with bells on for Lost Omens: The Deadshot Lands or Old Razatlan.

I’m still keeping a pause on my Paizo purchasing until we get some communication and action on management about the transphobia allegations, but my full regards go to the writing team for this stuff. I’m delighted.

Marketing & Media Manager

1 person marked this as a favorite.

We expect Roll20 to have this product at launch.


Man I hope PFS keeps the classes legal , and makes use of the access sidebar for uncommon stuff from this book.


Thanks for keeping us up to date on Roll20 products as its like pulling teeth over there for any info at all on any upcoming Paizo Releases, as you know by now Aaron :)

Tom

Marketing & Media Manager

4 people marked this as a favorite.
TRDG wrote:

Thanks for keeping us up to date on Roll20 products as its like pulling teeth over there for any info at all on any upcoming Paizo Releases, as you know by now Aaron :)

Tom

I am in contact with the Team now and will better integrate their schedule into our communications. I have made he same invite to Hero Lab, Fantasy Grounds, and Syrinscape.

Liberty's Edge

The-Magic-Sword wrote:

I don't have the book yet, but right now at minimum, I'm planning an Elven Investigator who uses a Dueling Pistol as their primary weapon, but carries around an unsteady (kickback now I guess?) weapon and tripod for situations where they think they can get away with setting it up before a fight (ambushes, defending something, etc.) I'll totally end up using that shielded tripod that was mentioned somewhere if I can too.

I broadly love turrets, so its actually a really neat idea to me. Broadly, I think the reload is actually super compatible with DaS's emphasis on once-per-turn attacks, so this is my pet build idea for now for our upcoming pirate hexcrawl. The concept is going to be a brilliant treasure hunting scholar who fights with a few well-timed and placed shots.

I do like the idea of a Vanguard normally or with a Gunsword though, so I'll be looking at that too.

I will likely go Gunslinger with Investigator dedication for my critfishing assassin, because of the higher chance for crit ;-)

Marketing & Media Manager

Lone Wolf Development plans to have Pathfinder Guns & Gears available for Hero Lab Online on October 13th.


2 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber
RiverMesa wrote:
keftiu wrote:
David knott 242 wrote:
keftiu wrote:
Courage Mind wrote:
keftiu wrote:
Was able to peek at the Arcadia map and get a summary of the new regional info thanks to a kindly redditor - I’m so, so pleased. The map is gorgeous!
Yay!!! :-D That's exciting news!
Notably, it divides the continent up into six meta-regions, which gives us a good template for future expansion!

How much of Arcadia do those six meta-regions cover?

Only the Deadshot Lands have a border around them, so it’s hard to say. I do think there’s more room for one or two around where the Land of Northern Lakes is.
You could probably toss in one or two around the south-eastern quadrant of Arcadia, in what seems like the Brazil/Argentina equivalents, as well as the large peninsula in the south-west. (It's unclear how much the named metaregions there cover.)

Now that I have seen the map for myself, I agree with everything you said except for the possibility of another meta-region on the peninsula in the southwest. It looks like the meta-regions shown are the Deadshot Lands and the five meta-regions that border it. If that speculation is correct, then the Lands of Second Souls would have to include not only the labeled in the far south but the land west of Tazuni and south of the Halana Theocracy as well as the peninsula between them.

On the other hand, we cannot totally rule out the possibility of other meta-regions in the forested land east of Xopatl, the mountains that include Segada, and the islands east of those mountains.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Downloaded...now perusing...questions can be answered.

:D


3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Who on the writing team is an old school Wonder Woman fan? I caught that reference, and I want to know who to high five (and thank for the implication).


5 people marked this as a favorite.

The Deadshot Lands finally got me to check out Valiant, Luis Loza's actual play... and it's wild to see things from that in the text! Here's hoping we can see Altameda in full someday soon.


3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I just noticed that Automatons have a cool feature,

Spoiler:
being that they have the option to be Medium -OR- Small at CC, and I love it.

We need more of this.


7 people marked this as a favorite.

Oh, wow - there’s a new Southern Garund nation namedropped in here! Eihlona is mentioned for its study of Shory magitechnology.


7 people marked this as a favorite.
keftiu wrote:
Oh, wow - there’s a new Southern Garund nation namedropped in here! Eihlona is mentioned for its study of Shory magitechnology.

Okay they can’t finally give me a piece of the Arcadian pie only to taunt me with the golden apple of southern Garund.

*HAND IT OVER*

I want Droon, and Murraseth, and Holomog and Nurvatcha, and…

*Sits rambling in a corner, rocking back and forth*


I think there’s a pretty significant art error in the Ustalav section: the Twelve-Armed Reaper is described as a dirigible, but is depicted in art as a sailing ship with no sails or balloon and a broken mast.


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

is the map of trade routes on page 188 wrong? It shows Quantium and Dongun Hold as being really far south on Garund when it should be much further up to the northern half of Garund where the rest of the Impossible Lands are.

Otherwise this book is gorgeous and full of amazing work as usual! That little detail just stood out to me


Lonesomechunk wrote:

is the map of trade routes on page 188 wrong? It shows Quantium and Dongun Hold as being really far south on Garund when it should be much further up to the northern half of Garund where the rest of the Impossible Lands are.

Otherwise this book is gorgeous and full of amazing work as usual! That little detail just stood out to me

It also doesn’t have the Deadshot Lands where this book places it, so I really don’t know what happened here. It’s super screwy.

Paizo Employee Developer

14 people marked this as a favorite.
keftiu wrote:
Oh, wow - there’s a new Southern Garund nation namedropped in here! Eihlona is mentioned for its study of Shory magitechnology.

I was wondering when someone would notice that! I hope we get a chance to talk more Southern Garund someday. :)

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Luis Loza wrote:
keftiu wrote:
Oh, wow - there’s a new Southern Garund nation namedropped in here! Eihlona is mentioned for its study of Shory magitechnology.
I was wondering when someone would notice that! I hope we get a chance to talk more Southern Garund someday. :)

As do I (and Casmeron) :>

Wayfinders

1 person marked this as a favorite.
keftiu wrote:
Lonesomechunk wrote:

is the map of trade routes on page 188 wrong? It shows Quantium and Dongun Hold as being really far south on Garund when it should be much further up to the northern half of Garund where the rest of the Impossible Lands are.

Otherwise this book is gorgeous and full of amazing work as usual! That little detail just stood out to me

It also doesn’t have the Deadshot Lands where this book places it, so I really don’t know what happened here. It’s super screwy.

Katheer, the capital of Qadira, is also way further south, in a loosely-defined area of Casmaron, to the north-west of Vudra.

The Shackles are also presented very close to Absalom, even though they shold be to the west of Garund/Avistan.

I can understand if some miscommunication occurred, and this isn't a dealbreaker, but it's definitely something worth fixing in a future printing.

(That said, the idea of Dongun Hold being on the shores of what I can only assume is Fantasy Lake Victoria [since we don't have the name for it yet] is extremely funny to me.)


1 person marked this as a favorite.
Evan Tarlton wrote:
Who on the writing team is an old school Wonder Woman fan? I caught that reference, and I want to know who to high five (and thank for the implication).

Um, if you're talking about the violet ray, that's a real thing, or at least a "real" thing. I don't know whether it was on William Moulton Marston's mind when he came up with the purple healing ray, but it does seem likely.

Liberty's Edge

Wow. I did not about those at all. Diana Prince becoming a Star Sapphire makes even more sense. Thanks a lot.


very sad to see that there are no ship combat rules. not even a statblock for a ship with canons

Silver Crusade

3 people marked this as a favorite.

Ship/vehicle combat would most likely need to be not only it's own thing, but also get playtested first.


3 people marked this as a favorite.

Whoever decided to give us Gun Kata, give yourself a pat on the back ☜(゚ヮ゚☜)


Is it intended for Gunner's Bandoliers not working with Quick Draw? Sort of kills any reason to use multiple guns to begin with.


7 people marked this as a favorite.
Dragon of Kramo wrote:
very sad to see that there are no ship combat rules. not even a statblock for a ship with canons

Ships deserve their own book full of rules for ships and nautical items and character options and information about nautical campaigns.


TODAY IS THE DAY! I should be picking up mine from my LFGS Friday.
Any ETA on Nethys getting the info posted, or is this not-that-department?


4 people marked this as a favorite.
nick1wasd wrote:

TODAY IS THE DAY! I should be picking up mine from my LFGS Friday.

Any ETA on Nethys getting the info posted, or is this not-that-department?

It seems to vary - I think one time it happened within 24 hours, but other times it has taken a few days.

If you are keen and refreshing the sources page throughout the day/s (like I do) - also check the classes/items/etc pages - when Secrets of Magic was put on Nethys I noticed the classes and spells and stuff where listed before they got around to putting it on the sources page.

Edit: My understanding is that AoN is updated by a handful of volunteers who don't work for Paizo (they just get given the info by Paizo, I'm not sure if they get it early or not), so the time probably varies depending on the schedules of the various volunteers.


(Just a heads-up to Paizofolk that I can't seem to get to this product from the front page.)


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Tender Tendrils wrote:
Dragon of Kramo wrote:
very sad to see that there are no ship combat rules. not even a statblock for a ship with canons
Ships deserve their own book full of rules for ships and nautical items and character options and information about nautical campaigns.

If there aren't any ship rules in here, which seems like a weird exception, that actually kinda excites me. Mayhaps there really is a sailing adventures book in the pipeline before too long. I don't think I'd be able to contain my excitement.

little message in a bottle for paizo's creatives:
I WILL BUY TEN COPIES.


1 person marked this as a favorite.

Hey y'all
So as you know Guns and Gears is out
This book is absolutely amazing.

I saw Bullet Dancer archetype and I was very excited.
However, upon reading it and spending a few roadtrips thinking about strategies and stuff for usage, which I'm not quite sure how it's supposed to work.

Here are some of my thoughts .

Marketing & Media Manager

QuidEst wrote:
(Just a heads-up to Paizofolk that I can't seem to get to this product from the front page.)

Thanks.


5 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
keftiu wrote:
The Deadshot Lands finally got me to check out Valiant, Luis Loza's actual play... and it's wild to see things from that in the text! Here's hoping we can see Altameda in full someday soon.

I meant to comment on this awhile back, but I just want to say that I'm very excited that Pathfinder is still continuing the tradition of "using stuff that a writer came up with for a home game," because I feel like you almost always get stuff that's very compelling and playable because it's already been in a game.


Milo v3 wrote:
Is it intended for Gunner's Bandoliers not working with Quick Draw? Sort of kills any reason to use multiple guns to begin with.

Can you elaborate? I don't have my PDF here and I'm not sure where the disconnect is.


Pathfinder Lost Omens, Rulebook Subscriber

I am trying to decide how I feel about the Inventor. I've read through the class and it left me with mixed feelings.

One, I think it can be and certainly looks like a fun class. The innovation is a fun and flavorful mechanic. The gadgets look fun, and the steampunkness is awesome.

But where my hang up is, and it's my fault for not playtesting, is that I was expecting this to be THE crafting class. I really did expect, features or feats that supplement cost/requirements to craft items. I feel the innovations could be more thematic, like building up draconic armor as the innovation. That could be more likely in future supplements though. But yeah, the sheer focus on just that ONE innovation and not really building up stuff for my allies leaves me very disappointed in the class. I also was hoping for a class feat similar to the Druid's Order feats. Something that let me also expand to other innovations, even if they were staggered so not quite as strong as your first choice.

I guess, I was fully expecting a Pathfinder Artificer which was something I deeply wanted in 1st ed. In the end, I am going to build a couple and give it a fair shot, but yeah. My personal expectations certainly dampened it for me.


Milo v3 wrote:
Is it intended for Gunner's Bandoliers not working with Quick Draw? Sort of kills any reason to use multiple guns to begin with.

I believe the goal with them is to be able to both:

1. Swap Guns: Like going from a dueling pistol to a scatter weapon. Think of it like "Shifting" for ranged weapons.
2. ""Reload"" Guns: If you have only one hand free, you might not have the feat to reload without a free hand. This basically lets you reload via swapping to a reloaded gun, which takes one action either way.

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