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HTD wrote:
Opsylum wrote:
** spoiler omitted **
What would be the monster count for each type if PC races and reprinted monsters are excluded?

spoiler:
5 reprints, 16 playable races, 46 new non-PC entries

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Steve Geddes wrote:

How many monsters are there in total?

Do they each get exactly two pages, as per AA1?

spoiler:
I counted about 65 distinct entries in this book, although more than a couple of them actually have multiple distinct races in their entries. And yup, still full two pages, each positively bursting with delicious lore. As far as alien types go, we've got a nice, balancing mix.

Aberration - 4
Animal - 6
Magical Construct - 1
Technological Construct - 2
Dragon - 2
Fey - 3
Humanoid - 8
Magical Beast - 8
Monstrous Humanoid - 4
Ooze - 6
Outsider - 8
Plant - 4
Undead - 5
Vermin - 4

Again, this is just the entry count. We got actually 10 new dragon types in this book, with 5 per entry, like the chromatic dragons of last book. For what it is, book is pretty dense with new critters, and is all about giving you as much variety as possible to flesh out any kind of sci-fi world you can conjure.


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Sauce987654321 wrote:
FTFY. You can't get x10 damage if you're not allowed to target people, are you?

I mean, I guess you can interpret it that way. The implication in this text seems to me that a starship would simply be eyeballing its shots rather than trying to target a PC like it would another starship. The book specifically details the amount of damage starship attacks do to PCs, so I don’t see the implication that they can’t flat out connect at all. Especially because the “deadly hazard” rules were suggested as alternative rules, rather than standard.

Anyway, connecting this back to Alien Archives, would love to see starship conversion rules/guidelines for aliens in future supplements, if not in a Starship book.


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Sauce987654321 wrote:
The whole x10 is just a game mechanic that the game doesn't allow you to use on creatures, only structures. It says it works on monsters, but deliberately contradicts itself and forces the player or whomever is using the starship to use hazards as your form of damage. You can't fly over a bunch of enemies and nuke them for an instant kill, it still has to do a reasonable amount of damage, while not benefiting from the x10 bonus.

This is not correct. Here are the rules in the Core Rulebook, as follows. Relevant sections are bolded.

Starfinder Core Rulebook, pg.292 wrote:
Starship weapons and regular PC-level weapons work on different scales and aren’t meant to interact with each other. If characters choose to shoot at a starship with their laser rifles (or cast a spell on it) while it is on the ground, the GM should treat the starship as an object (a particularly massive one, at that). At the GM’s discretion, if starship weapons are ever brought to bear against buildings or people, they deal Hit Point damage equal to 10 × their listed amount of damage. However, starship weapons are never precise enough to target a single individual (or even small group) and can, if the GM decides, be simulated as deadly hazards instead of weapon attacks.


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Sauce987654321 wrote:

I just want to say that I don't have any intention of derailing the thread into something else. I just had to get that off my chest.

The Endbringer is literally the same monster, the same composition, just in a different shape. It doesn't power down when fighting PCs, and implications for such in its fluff and description do not exist. That doesn't make sense.

I'm aware that outer dragons are from bestiary 4. I've been following the game for almost a decade.

If a dragon, or anything for that matter, is too tough for the PCs to fight, then that's what a high CR means. The Endbringer doesn't have a CR of 19 for no reason... This also didn't stop them from making flying battle cruisers the size of a huge starship in the Armory that PCs can fight. A little consistency would be nice.

I think part of the problem is that starships also just really change the dynamic of power in the Pathfinder universe. Taking the rules as they are (starship weapons do 10x damage to combatants), small ships could pose a substantial threat to even the strongest dragon. There wouldn't normally be much of a fight, especially if starship armor works the same way (damage from combatants equals 1/10 dmg). It'd be hard to give dragons that epic feel of raw, unstoppable power if you could just call in a starship and bury it underneath a few well-placed nukes. So the best way to resolve the situation is to make starships vs dragons an exception to regular combat arrangements, rather than a norm. Which is why it would best be covered as a supplementary rule, rather than core. I imagine dragons might take precautions of their own to make starship engagements more competitive, perhaps by decking themselves out in special armor that can brave starship weaponry and deal comparable damage in return? Would be cool to see, I think.

As far as the Endbringer thing goes, I'm not sure it's important that Paizo specifies why they are weaker when landed, just that they are. Any number of possible reasons can be developed by the GM for this, and depending on the type of campaign being run, an explanation need not even be offered at all. It would be cool to know, but I don't see why it would be necessary. Good thoughts though. Maybe a dev might shed some light?

Troodos wrote:
Opsylum wrote:
Troodos wrote:
Any animals in this book?
** spoiler omitted **
** spoiler omitted **

spoiler:
Dinosaurs are Pterosaur, Dromaeosaurid, Thyreophoran, Plesiosaur, Ceratopsid, Theropod, and Sauropod. A lot of the undead in this book were taken from previous APs, so not as much representation this time (would have liked to see vampires finally appear given their importance on Eox, but maybe next time; bless Amanda for giving us Jiang-Shi!). In this book, you'll find: Bone Troopers, Corpsefolk, Emotivore (feeds off of emotions, like the name suggests), Ghosts, Ghouls, and Void Zombies (from AP1, with the Akata). So two entirely new undead.

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Troodos wrote:
Any animals in this book?

spoiler:
Freaking dinosaurs. Other aliens classified as animals be: Arquand Gazelle, Hashukayak (in Core Rulebook, Orikolai section), Ruthig (space llama), Squox (squirrel-fox hybrid, popular pet), and Kalo’s Vortex Shark, scourge of Kalo seas and nightmare fuel for whatever the Pact Worlds’ analogue for the Jaws movie is. Also several magical beasts. They’ve also got entries and grafts for creating generic herd and predator animals.

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Sauce987654321 wrote:
What kind of abilities do outer dragons have? Considering the answers to my last question, it sounds like outer dragons have no ability to participate in starship combat, which is rather disappointing =/

That is one thing I'd like to see support for, because dragons fighting starships just sounds awesome. Especially when we are talking about dragons that actually call outer space their home in the first place. Maybe we can get some guidelines for converting alien creatures into starships in a future starship book? Would love to see a little more fleshing out of starship vs combatant/structure rules, boarding, and ramming. Looking at the ship glitch gremlin, it occurred to me it would be really fun to have Shadowrun matrix & meatspace style combat, with a few players piloting the starship and fighting one map, and other players fighting boarded enemies inside the starship on another map, running back and forth between stations to provide support where needed.

spoiler:
As far as outer dragons go, special traits are as follows:

Lunar Dragon has Bewildering Breath, which dazzles opponents, and Moonsilver, which treat its natural weapons as silver for overcoming damage reduction. Solar Dragon has Channel Life, which uses Healer Mystic's healing channel connection power. Time Dragons are immortal. Void Dragons have Obliterate, which immediately kills you by vaporizing you into dust when you hit 0 hp and fail a resolve check, and it also has Suffocating Breath, which is self-explanatory, and bypasses your suit's environmental protections. Scary. Lastly, Vortex Dragons have Galactic Emissary, which basically makes them perfect space navigators and twice as quick as any starship.


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Joe Pasini wrote:
Opsylum wrote:

Man, as far as flavor goes, I am really loving this book. I'm only a little way through so far, but this book has really made Starfinder's universe as unique and fantastic as any book before. I was actually worried I might not enjoy this book as much as the first Alien Archive, but it's clear Paizo really put some heart into this. ** spoiler omitted **

And I'm not even halfway through this book. Seriously Paizo team. Thank you for this. This book is amazing.

So glad you're enjoying it! Thanks for letting us know =)

You might want to keep an eye out for an upcoming blog; as Amanda mentioned, we'll have several Paizo authors talking about the inspiration behind some of the playable species we created—several of which you mentioned!

** spoiler omitted **

Yippee! Can't wait for the blog post! You people really outdid yourselves with this book. Nearly finished with it, and I've gotta say - I think I might be enjoying it even more than the first. Really brings the Pact Worlds and beyond to life for me. Thanks so much, Joe!

If not Operative Thief, probably an Envoy - definitely Icon - as "Boo-Boo's" probably going to be a socially maladjusted holovid celebrity. After migrating to Absalom Station from a jungle resort for retired bears, Boo-Boo took a liking to a Steve Irwin inspired Castrovellian nature show, and decided to try his paws at his own. While Absalom has a lot less wildlife than his old home planet had, he did notice picnic basket culture had developed a strangely wild nature of its own, from their artful weaves to the exotic scents found within, and Boo-Boo decided to capture the spirit of these graceful creatures in an ongoing amateur holovid series of his own. Naturally, his entire childhood in a resort occupied only by bears didn't quite prepare Boo-Boo for Absalom's much more punctilious culture which appeared zealously territorial about its picnic baskets. But after a slew of his unintentially hilarious "wildlife" shows became viral on Absalom's infosphere, Boo-Boo has become something of a local celebrity, with locals intentionally decorating up picnic baskets and leaving them in conspicuous public places, hoping for Boo-Boo to capture a piece on it "in its natural habitat." For his part, anytime Boo-Boo can't help himself but to sample the contents inside, he always leaves something equally valuable in its place. Usually trout.

Yup. That's what I'm playing next. Only in Starfinder, folks.


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Man, as far as flavor goes, I am really loving this book. I'm only a little way through so far, but this book has really made Starfinder's universe as unique and fantastic as any book before. I was actually worried I might not enjoy this book as much as the first Alien Archive, but it's clear Paizo really put some heart into this.

spoiler:
I also appreciate that they're taking the time to flesh out many of the aliens introduced in Core Rulebook's Beyond the Pact Worlds. Embri are like something I'd expect to see in an American Mcgee game, Arquand Gazelles gave me my space unicorn fix, and the Damai writeup was particularly good - really hope we get to explore Daimalko in an AP at some point. As a GM, I'm also looking forward to using the Bodysnatcher Slime and Tritidairs on my players. As a player, I just can't stop smiling at the thought of playing an honest-to-goodness, g#*@$% bear. Not an alien bear. An actual, genetically-modified intelligent bear that speaks in gruffy growls and can walk on all-fours like a regular bear. I cannot stop laughing. At last I know the perfect candidate to try out Operative's Thief subclass. No picnic basket on this side of planet Aucturn will be safe!

And I'm not even halfway through this book. Seriously Paizo team. Thank you for this. This book is amazing.


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Gaulin wrote:
Can anyone give an idea of the amount of things other than new races, aliens, and polymorph rules? Pieces of equipment, archtypes, augmentations... any other kind of player options?

spoiler:
I've seen lots of new equipment and augmentations, although no archetypes. They've really made an effort to make this book easier to reference, charting aliens by type and terrain - in addition to CR - detailing the book's playable races in a separate section in the back, as well as all weapons, augmentations, and so on. Consulting this list, I notice there are a couple new feats, which are Polymorph Adept, and Squox Companion.
Sauce987654321 wrote:

Been mentioning things like this in other topics, so may as well ask

Any creatures with dual statblocks for starship and normal combat? I mean creatures that have a CR and Tier. If so, what are they and their CR/Tier?

spoiler:
I'm not seeing any with dual statblocks, but we do get a few new starships: Tier 13 Dominion Seeder (yes!), Tier 7 Stellar Protozoa, Tier 11 Swarm Dreadlancer, Tier 5 Velstrac Corvette, and Tier 9 Vermelith (featured on blog post). Also a lot more aliens designed more for starship environs, which is really nice.

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Because most everything else I wanted has been mentioned already, would like to toss Technomancer & Mystic familiars into the hat, and a Pact Worlds style book for Shadari.

spoiler:
:a mystical, lawless confederacy made haven for pirates, outlaws, vagabonds, and former slaves - hiding on the edge of the galaxy's most fearsome empire. Though the system is mostly anarchic, each planet is influenced by a shadowy cabal of doomsday religious zealots who are rumored to wield a weapon more powerful than the Gate of the Twelve Suns, capable of ending all of creation itself. Lots of rich world building opportunity here which does not get enough love.


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Are there any new alien statblocks? Sentient items?


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I love Trox! I wonder if Mi-Go will be considered part of the Unseen conspiracy, considering their knack for infiltrating societies and abducting people. I adore their artwork. Pathfinder/Starfinder's design for this creature is simply the best across all of Lovecraftverse, methinks. And I'm getting real Gremlin vibes out of that ghosty creature.

Will this book have any new summons (or maybe even familiars)?


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A while back someone mentioned the idea of allowing solar weapon Solarians to use CHA instead of STR or DEX to hit with attack rolls, and solar armor Solarians to replace DEX with CHA for AC bonus. Seems like this would allow the class a lot more flexibility, but I haven’t had the chance to try it in action yet. Anyone have any thoughts or experience with that approach? Would it make the class too powerful?


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Would be cool if we could have more familiar type creatures. Magic space cats, magic-cancelling furry iguana things, and Cortana style AIs. Actually, I really like the idea of an AI familiar.


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AmbassadoroftheDominion wrote:

nice Calvin and Hobbes reference, Opsylum.

and I do hope it's related to Neh-Thalggus, but it has two mouths. Do Neh-Thalggus have two mouths?
Dominion needs a whole Alien Archives to itself in my book.

In my headcanon, Spaceman Spiff was a celebrated Steward who crash-landed on Aucturn and has been waging a half-hallucinated guerrilla war with Dominion invaders for years, almost - but never quite - managing to keep a starship in one piece long enough to get back home.

Yeah, there are a lot of anatomical similarities (bubble/pustule-like protrusions, green hide, oozy, crab-like body, etc), but some definite differences too - no vice-grip claws, for one. The upper mouth looks vaguely similar to a Neh-Thalggu's ordinary mouth, so it's feasible Thalggu's have had a mouth on their underbelly all this time we've never known about. It's probably not a Neh-Thalggu, but it looks close enough to elicit a raised eyebrow. If Paizo releases a Dominion of the Black faction guide/alien archive, I would buy it in a second. I love nightmarish brain collectors!


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It looks vaguely similar to a Neh-Thalggu. That, or it's yet another grotesque alien monstrosity whose only chance of defeat lies with the swashbuckling heroics of one Spaceman Spiff!

Speaking of Neh-Thalggu, Dominion of the Black anytime soon, maaaybe? Nudge-nudge. Nudge-nudge.


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Is there any new information on factions, gods, or threats? Or details on any Pact Worlds beyond the Golarion system? Thanks!


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Will each alien still get a full two page spread?


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Ravingdork, are starship ramming rules introduced in this AP? From what you described in the encounter, it sounds like there are.


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spoiler:
Do the Azlanti appear in this AP? It looked like one of their starships make an appearance in the adventure. Also, does the Drift gazetteer explain how starships can arrive out of drift in formation if ships leaving at the same time aren't guaranteed to arrive in the same place or time?


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Arutema wrote:
Owen K. C. Stephens wrote:
emmens wrote:

definitely into the idea of more character backgrounds, and would love more pathfinder legacy races

If you don't mind my asking, which legacy races are you most interested in seeing, and why?
For me, the races associated with Tian Xia; Kitsune, Nagaji, Wayangs, and Tengu. I'd be nice to see how they're doing in the future, as we know the Ysoki Ratfolk are outright thriving.

EDIT: Don't forget Samsarans!

Dhampirs! Dhampirs all the way!

Also, I don't think anyone will complain about more Aasimar and Tiefling stuff.


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I'd like to see a summonable, sentient A.I. that can haunt technological devices, providing assistance for computer-based skill checks, or causing hostile technology to malfunction. It could even potentially take control of cybernetic implants. Defeating it would involve a scenario of computer or engineering checks like a technological exorcism, destroying the device it is operating, or a successful charisma check to talk it out of its logic process. It could also make a fun familiar (whenever we get those rules).


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So excited for this! Fingers crossed for space vampires! :D


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Anyone see Merge Station yet? They've got some really awesome rules additions I'm itching to try out, including mechs, cyberspace, an A.I. race, mutations, character building options, and more. Plus more cool things like additional monsters, starships, and encounter tables. Hadn't seen anything posted about them here yet, so thought I'd share in case anyone missed them.

Merge Station


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Oh, sweet, a Tetrad Caravel. Its artwork never showed up in the Alien Archive. Glad we finally get to see what it looks like. Also, anyone know if we'll get a Sunrise Maiden pawn anytime soon?


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James Sutter wrote:

First off: I'm extremely honored to see so many people asking about the ilee! I had no idea people were so attached to them. So thank you. :)

As for what happened to them: Well, as we can all see, there aren't any on Apostae anymore. Clearly that must mean they were wiped out, right? But recall the central conceit of the ilee as a race: the fact that their physical forms were all very different, thanks to their unique creation process. Now ask yourself, what if they could control that process? What if, instead of fighting, you could change shape and walk among your invaders?

All I'm saying is, keep an eye on the Pact Worlds hardcover.


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James Sutter wrote:
Since some folks were asking: this book will be 216 pages long!

If the Pact Worlds follows the trends of AP gazetteers, we'll probably get 8-10 page spreads of planetary lore, with concise descriptions of various geographical regions and a little more detailed look on major locations. Looking back at Distant Worlds, the book seemed more about giving a feel for the atmosphere and character of each planet, spending much time on description of architecture, environmental features, culture, and the planet's major denizens - while significantly lacking in detail about anywhere on the planet that's not a major settlement or geographic novelty. Castrovel's fourth continent, Ukulam, was not even named in this book. DW is good for short, planet-hopping visits, which seems to be the flavor it was going for - but bad for extended stays - which is important for Starfinder.

Assuming Pact Worlds' gazetteers are about filling out each planet, aiming for the forest instead of the trees (as was DW's luxury), I think Distant Worlds will still have a lot of use as a supplement both for its historical relevance, and for its greater amount of detail on the locations it does cover (DW's section on Qabarat was twice as long as Dead Suns AP's). At least until we get "Guide to Qabarat" or "Capitol Cities of the Pact Worlds" type books.

Features (not already confirmed) I'm hoping will be in Starfinder Pact Worlds:
1. Encounter tables for each planet (or list of native inhabitants and monsters)
2. Brief planetary timelines citing major developments since the Gap
3. Adventure Hooks (these were a nice feature in DW)
4. Full planetary statistics (like Absalom Station had)
5. Planet's relationships with other Pact Worlds, and system-wide reputation


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Wei Ji the Learner wrote:


According to my redtext above this item, I purchased this product on September 28th, so as long as I can get it before it hits the stores as a subscriber I'd be happy, but I also understand if situations transpire like Paizo trying to make good for a manufacturing defect in another product, or me adding another item to my Sidecart while it is still 'Pending'.

The Customer Service team has been dealing with a crudtonne of stuff if the microcosm that is the Forums is any indication and mad props that we haven't gotten a half-dozen CS table-flipping avatars or more.

** spoiler omitted **

Spoiler:
You can actually read the full entries for the Drow (and Contemplatives) in Game Trade Magazine's Alien Archive preview.

https://www.gametrademagazine.com/downloads/StarfinderAlienArchivesExcerpt. pdf


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David knott 242 wrote:

The Verthani (from Verces) has a racial ability that is virtually unusable. Their camouflage ability requires that no more than 25% of their body be covered in order for it to work. In a setting where everybody wears full armor, that ability is unlikely to be usable very often.

Can you wear custom clothing, like one could do for the climbing suckers augmentation, to make this feature work with light armor?


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Will this book explore the Pact Worlds system's general history any more, such as Triune's ascension, the signing of the Absalom Pact, the Stardust Plague, the Android abolition movement, and the war with the Veskarium? Considering the consequences of the Gap, every nugget of history is gold!


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Any avian/bird-like aliens in here? Chozo-esque?

Oh, and, um, how 'bout a sklitter?


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Timbo8705 wrote:
Rysky the Dark Solarion wrote:
Timbo8705 wrote:
Rysky the Dark Solarion wrote:
Timbo8705 wrote:
Why am I paying for a service if it's a coin toss that it's even providing what I'm paying for?

As the others on this thread have stated, you are not paying to get it early. In fact, you're not paying anything extra for a subscription at all, you're paying for the Hardcover, same price as everyone else, and you're getting the PDF for free.

It's really disheartening to see all these "If I don't get it early no one should" mindsets.

What's really disheartening is that you don't seem to get that it's pretty messed that you and I are paying the same price for the same product and yet you already have the product (in this case the digital download PDF) and I (as well as quite a few others it seems) do not. If you truly believe the only thing you get with your subscription is the hardcover copy of the book and the free pdf you should have no issue with not having it early since that's not part of what you're paying for.
I do not have the product yet, in any form, and you are right, I have no problem not getting it early. I'm perfectly fine with others getting it before me.

My mistake, having read one of your previous posts it made it seem like you had the pdf already, I misread. I understand you're not upset by not getting the same product that everyone is paying for at the same time. Great, more power to you. That is your opinion and you are entitled to it, that doesn't make it fair, and that doesn't make it right. People are paying the same price and some of us are getting preferential treatment by getting a boon of having the product earlier when they aren't paying more than anyone else.

If no one else were getting it early I can understand people brushing this sentiment off as some petulant child tantrum screaming "It's mine and I want it now". This isn't, however. This is an irate 30 year old saying "I paid the same price as everyone...

That's the thing though, it's not preferential. Shipping orders are randomized each month. You are paying for the same service - to be on a random list in a shipping queue. It's like paying to attend a banquet, and you realize there's a line for the food. Why are there people in line before me even though we are paying the same price? Alternatively, you could have Paizo confirm everyone's orders and then release the pdfs, but that would just mean everyone waits longer, and people would just start complaining they have already paid money, Paizo already has the pdfs - why can't they just have access to it already? I think we've already got the best situation possible here.


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Starfinder Roleplaying Game Ongoing Subscription wrote:
The world of Starfinder puts you and your friends in the role of a rag tag starship crew exploring the mysteries of a weird, science-fantasy universe! The Starfinder Roleplaying Game line of products gives you the tools to personalize your own campaign, including rulebooks, volumes of aliens, and strange worlds to keep your game fresh. Paizo plans to release rulebooks on a roughly quarterly basis.

So we've got four major rulebook releases every year, plus six adventure paths, accessories, and possibly more (any word on modules, anyone?). That's 10+ major annual releases. 5e keeps up a schedule of about 3-4 major releases every year. Yeah, the wait until March is gonna be a long wait, but if Paizo sticks by the schedule they've alluded to, pretty soon we're gonna be hit with releases left and right, almost every month. That's assuming Starfinder's awesome success hasn't convinced Paizo to pool even more resources to bolster its Starfinder release schedule. I think we're fine. All things considering, the waiting times we've had between the major releases so far haven't even been that substantial. 5e didn't get its campaign setting sourcebook until more than a year after the system's debut.

On another related note, an earlier post by Erik Mona.

Erik Mona wrote:

Size and frequency of the Starfinder Adventure Path is a realistic pace given the staff resources we have available for this project and the desire to get it right out of the gate. If the audience is there and people want larger volumes and the sales are there, we'll possibly adjust things. We're shaking up orthodoxies a bit with Starfinder in a way that we can't with Pathfinder. That means exploring different product configurations, etc.

One way that the pre-release interest in Starfinder has already influenced things is a significantly larger Core Rulebook than originally conceived, as well as plans for more accessories like Flip-Mats and for more frequent releases of product in the main rulebook line (albeit smaller books than those in the Pathfinder line, generally speaking). This latter development somewhat offsets the need of the non-adventure part of the Adventure Path to do heavy lifting on setting development and presentation of character options and stuff.

If you want to call bi-monthly 64-page volumes "tentative," I can't disagree with you. If the audience is there, we'll expand the line accordingly.

Absalom was not built in a single day. :)


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What's the deal with the Draelik and Wrikreechee? I don't think those have ever been mentioned before Starfinder, so they're the biggest unknowns of the new PC races. We saw a Wrikreechee on Ninja Division's Kickstarter, although I don't think a Draelik has been shown anywhere.


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David knott 242 wrote:
PC races in this book: Barathu, Contemplative, Draelik, Dragonkin, Drow, Formian, Goblin (Space), Gray, Haan, Ikeshti, Kalo, Maraquoi, Nuar, Reptoid, Ryphorian, Sarcesian, Shobhad, Skittermander, Urog, Verthani, Witchwyrd, and Wrikreechee.

Wow, so many! This awesome! A little surprised Anacites didn't make the list though. Pact Worlds sourcebook, maybe. Are there any fey in the book? Also, anything from the Dominion of the Black, like shipminds, or Neh-Thalggu?


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Will this book contain any more details on the Pact Worlds' factions? Heirarchy, lore, important members, etc? Or will they mainly be represented in the form of archetypes? I'm hopeful we'll get some material on the Golden League at some point. The Xun sound like they'd be really fun antagonists.


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Hey Jason, now that the Core Rulebook is out, I'd love to hear what rules you were using for ramming with Game Trade Media vs the goblin ships. I think I recall you mentioning larger ships would be less affected by smaller ships, so base frame seems to be a factor here - is armor involved at all? Anyone come up with any cool homebrew rules of their own?


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Anyone know when the Tome of Aliens is going to be released? I preordered the book on Frog God's website, but I can't find the Tome of Aliens product page anymore to look for a release date.


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zergtitan wrote:

So I got an email saying that my order will not be shipped until the 18th. however it also said my PDF was available and I am downloading it now.

So thank you Paizo team for making sure the subscribers get their PDFs at least before Gen-con. I was worried that I would end up getting my PDF after everyone else. :)

Any possibility other subscribers will be seeing their PDFs show up before the ship date? Or is this just for orders that won't be shipping until the 18th?


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Michael7123 wrote:
Mashallah wrote:

Looking more thoroughly at classes:

The "top 5" classes as per my list in the OP can each stand on their own, not being directly superceded by anyone. They are pretty well designed and work well.
I don't see any compelling reason to play as a Solarian. For most intents and purposes, you're better off refluffing either a Soldier or an Operative to implement the concepts you're looking for.
I don't see any compelling reason to play as an Envoy. For most intents and purposes, you're better off refluffing either a Mystic or an Operative to implement the concepts you're looking for.

Well, I was kind of worried about this. While I could change this depending on how things turn out in actual gameplay/ once I actually have the pdf, I will probably be implementing two house rules.

--------------------------

For Envoys

You gain spellcasting as a bard. Replace versions of spells that exist in pathfinder to their nearest starfinder equivalent if one exists. Otherwise, defer to the rule of "ask your DM about it" before selecting new spells at level ups.

Use the 6th level spellcasting progression of the mystic and technomancer, not the bard, as it changed slightly from pathfinder.

(Honestly I'm not sure why they just didn't do this to begin with).

For Solarions

You gain spellcasting as a bloodrager- choose spells from the bloodrager, paladin, or antipaladin spell lists, convirting pathfinder spells to their nearest starfinder equivalent if one exists. Otherwise, defer to the rule of "ask your DM about it" before selecting new spells at level ups.

---------------------

Again, this might change after I actually get my hand on the book. But this is the way the wind is blowing.

I'm still transitioning from 5e to Pathfinder rules, so the nuances of balance escape me, but I was thinking about giving the Envoy access to bonus feats, a good BAB, and an extra weapon proficiency of their choice, along with tweaking any improvisations or skill talents where I see fit. Probably extra augmentation capacity too to give them a skill edge over the Operative. In essence, they'd get to be a connoisseur class for Starfinder's range of non-class feature customization options. This is all assuming I'm dissatisfied with the Envoy class as it is.

As for the Solarian, I'd have read it more. I suspect it'll probably involve just optimizing their casting abilities.


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Mashallah wrote:
IonutRO wrote:
Would you say that the Envoy could be fixed by getting new, more powerful Improvisation options after level 8? Like technomacer hacks and solarian revelations?

The lack of class features outside improvisations stands out like a sore thumb and severely hurts the class.

Most classes have both other cool class features and talents on top.
Envoy has really only talents, and those talents are typically worse than Operative talents doing the same thing. Technically, Envoy also has some skill unlocks as a pretend class feature, but they're just BAD. VERY BAD.
The playing field simply isn't remotely fair.

Mashallah, thanks for sharing your impressions. I'm a little disappointed with these early impressions for Envoy, as this class, apart from Mechanic, is one I was most looking forward to. Could you clarify what Expertise Talents do? The Envoy class preview only mentions it, and you seem to imply the Operative gets a similar feature. Are they similar in effect to Pathfinder Rogue's Talents, only without the Sneak Attack?


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Is Red Mantis still around? Also, how many Vast planets are described in the CRB, roughly? An earlier interview mentioned a prison planet.


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Oi! How lucky you are, Distant Scholar! Many thanks!

How many vehicles are there? War walkers, hovercars, hoverbikes, and tanks have been implied at one point or another, if I remember accurately, so I imagine two pages at least.

Does the setting section give much description of other stellar civilizations, such as the Azlanti Empire or the Veskarium? How much galactic history is written up, and is there a timeline?

Do spells seem more powerful, less, or about unchanged from their Pathfinder counterparts? (damage output, save defenses, etc)


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Ex Machina. You guys. I love you. So much.


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Dunno what it is, but every time I look at this dude in the art above, I think Jaime Lannister with a laserspear. He is sooo showing up in my campaign. Wicked fashionable cape too.


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Hmm, it occurs to me. Since the Azlanti are still around, do they still worship the old pantheon, or have they adopted new gods, or have they cast off gods entirely in favor of something else? It would be interesting to see a sophisticated, little-changed surviving sect of Shelyn's ancient faith thriving in an empire that's a known enemy of the Pact Worlds.


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Seisho wrote:
Yakman wrote:

i kinda like that Shelyn is gone.

makes Zon Kuthon just a tad more interesting.

Why is Zon Kuthon more interesting if his sister/counterpart is removed?

Perhaps he gets a new spin rather than the tragic, fallen brother of Shelyn whose efforts to redeem him will forever be in vain? Not that there's anything wrong with that. Honestly, the dynamic between those two might be one of my favorite things about Pathfinder's pantheon. Such a great story. Here's hoping Zon-Kuthon can make up for his sister's decline with an awesome, maddened reaver legion haunting the dark tapestry!

It's weird Shelyn's no longer Core, considering there's not too much in the way of an art or culture god anymore (I think Desna's going to fill those boots in my head canon by being a muse goddess of inspiration, expression and dreams), but it does potentially give her an interesting spin, trying to restore a sense of beauty and individuality in a world that seems to be in a pretty wrecked state. Her congregation will likely be smaller, secluded away in privileged or counter-cultural pockets of society, where her faithful's art spurs and gives voice to larger social movements, with little recognition. I get the feeling Shelyn will get along famously with Weydan and Hylax.


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Question: Will the Starfinder Core Rulebook introduce new minor gods, in addition to the new core 20 and previously known gods? I can't help but hope somewhere out there in the cosmos is an ascended god of all nerds, granting their favor to champion speedrunners and people who know what "nerfherder" means, and showing their displeasure through sudden rick rolled pranks and failed, high stakes eBay bids. :p


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I believe Brethedans are highly skilled bioengineers who adapt their own bodies to create tools or survive in the vacuum of space. They commonly fuse together to create greater, hive mind organisms capable of effectively operating as a self-sustaining corporation or blimplike starships, and through such ingenuity have colonized many of much of Bretheda and its neighboring planet Liavara.

I figure the Xenowardens will probably have something of their own. Drift-free drives, to protect the cosmological environment!

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