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C. Richard Davies's page

106 posts (107 including aliases). 5 reviews. 1 list. No wishlists. 1 alias.


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Not quite an errata note, but something you might want to correct. The unicorn entry (p. 333) states that they are "sometimes associated with good-aligned deities". You might change that to "holy".


TriOmegaZero wrote:
The same place Pathfinder Unchained was when 2E was announced.

In fairness, Pathfinder Unchained actually came out before PF2E was announced. Quite a bit before.


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... Illuminated Consortium of Epopts?

GROAN.


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Though I don't think the the Rangers started getting robots (in 1980) until after Gundam (1979) you're right that they did have them before GoLion (1981). The game changer was a series that came out in 1978 about some guy in a spider-costume. You've probably never heard of him.


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Cute Wizard of Oz reference in this one.


... okay.


... may I ask why you are addressing the first sentence of my post, rather than the houserule I propose further on in it?


This came out of reading Book of the Dead and noting that, while the Hallowed Necromancer Dedication feat is 2nd level, it can't be taken until 3rd level (by retraining) since it requires expert proficiency in Religion. Please tear this option apart.

When creating a 1st level character, if (and only if) their 1st level Ancestry Feat, Background and Class all give trained proficiency in a skill, they can give up the two additional skills that they would normally receive in that situation to receive expert proficiency in that skill. They cannot improve this proficiency to master until their class level will normally allow them to do so.


Come to that, a bones oracle who took Domain Acumen for death would also have an easier time of it, though not as much as the first two.


Terevalis Unctio of House Mysti wrote:
Which class would make a better hallowed necromancer? Wizard? Cleric? Sorcerer?

"Better" is extremely subjective, but either a necromancer wizard or a cleric with the death domain can get more out of the archetype with less feat investiture -- a sorcerer (or cleric or wizard other than those two) has to take both Hallowed Initiate and Advanced Hallowed Spell twice in order to get all the benefits.


Kevin Mack wrote:

Interesting any Lini art in the book?

Unfortunately, I did not find any on my most recent review of the text.


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Kevin Mack wrote:
Ravingdork wrote:


And the artwork on page 66 is utterly TERRIFYING! Poor, poor Amiri...I never though she could experience such horror...
What happens?

She's subject to the blood tears haunt, causing her to weep blood at the sight of a spirit gouging its eyes out, while lacking the Diplomacy or Religion skills needed to do anything other than suffer the bleed damage. So she's crouched in a pool of her own blood. Very grand guignol.


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... so ... anybody else hearing Geb's words in the late René Auberjonois' voice?


Xethik wrote:
Patrickthekid wrote:
What deities of undeath that are mentioned in the book?
Urgathoa, Charon, Kabriri, Orcus, Zura, and Set. Only Urgathoa gets a page to herself, the others are more around one paragraph with some additional lore in the bestiary.

So this is where the Lord of the Red Land comes in. I was wondering.


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This has happened a few times with products that were delayed, like this one. There's nothing to do but wait until morning in Seattle, when the customer service team goes to work.


You're more than welcome!


All the other products that are supposed to be available tomorrow have a marker indicating that they'll be available as PDFs on Wednesday. Only Shadow of the Ancients does not. Is something wrong?

https://paizo.com/products/btq027u1?Pathfinder-Adventure-Path-174-Shadows-o f-the-Ancients


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Terevalis Unctio of House Mysti wrote:
Golarion does not have an equivalent to St. Kargoth or Lord Soth does it?

Closest graveknight equivalent to either of those unworthies would probably be Lictor Shokneir, first appearing in Undead Revisited.


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keftiu wrote:

Give them a few more decades and I bet the Magaambya will figure out all four traditions. I imagine them and Rahadoum were two major factors in driving Golarion's magical understanding in the future that leads to Starfinder.

Considering that their present level of understanding is the work of millennia, I suspect you might be low-balling how long it's going to take. But otherwise, yes.


So this is the one where all those hints about Nex's return have been leading, right?


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A question regarding the goloma: are these inspired by something in real world mythology, or are they Golarion originals?


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Evan Tarlton wrote:
Who on the writing team is an old school Wonder Woman fan? I caught that reference, and I want to know who to high five (and thank for the implication).

Um, if you're talking about the violet ray, that's a real thing, or at least a "real" thing. I don't know whether it was on William Moulton Marston's mind when he came up with the purple healing ray, but it does seem likely.


I suspect that at least one of the ancestries contained in this book will be the kovintus, introduced in Bestiary 3. With multiple subgroups that are clearly heritages and ties to geomancy, this tome is a natural fit.


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RiverMesa wrote:
I could see some sort of "desert human" (probably more creatively-named than that) heritage being added, akin to the wintertouched human from LOCG, suitable both for the Akitonian Hylki and other Golarion desert-dwelling humans, but I'm not betting on it.

Considering that most of Akiton is a cold desert, I'd just use that very same wintertouched heritage. For hot desert dwellers on Golarion, the abilities of the 'desert elf' heritage would probably do quite nicely.


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This is a wonderful story. Not was. Is, and always shall be.


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... on the one hand, information about other fighting tournaments sounds really cool, but on the other, I'm not all that thrilled at the idea of Hao Jin being turned into a damsel in distress.


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But does it feature a slightly loopy SRO buddy named Floyd?


Would it be possible to delay the shipping of this order until at least October 3, 2020, should it be able to ship earlier than that? I may not be able to pay for it otherwise.


Count me in as another who's noted that the spine of my standard B2 is lighter shaded than the standard APG and standard GMG on either side of it.


MMCJawa wrote:
I like these, although I agree with the other poster that Ares always has felt evil more than anything else. The Greeks (or at least the Athenians) themselves had a low opinion of him, although the Romans were fans.

And the Greeks themselves gradually came to have an appreciation for Ares, as demonstrated by the Homeric Hymns in his honor. Culture and religion are never static.


That said, Selene should probably have summon fey instead of summon entity.


HumbleGamer wrote:

I like them.

On the premise that I didn't check all the 2e deities, isn't Selene too good if compared to the others for what concerns cleric bonus spells?

It's fairly common for the 'magic' deity of a group to give bonus spells for all nine levels. (See Nethys in the corebook and Isis and Nyarlathotep in Gods and Magic.) This is a version of Selene who's syncretized with Hecate.


Basically, I'm taking the attitude that none of the theoi or netjer are or care much about evil or good, in contrast to the yazata and the devi. All of them have done things that are evil, all of them have done things that are good.


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This is something I'm putting together for a homebrew setting. It's not meant to exactly match the Greek myths, but I'm trying to capture their feel to the best of my ability.

Aphrodite (CN)
Edict: pursue romance regardless of personal cost, encourage others to follow their dreams
Anathema: claim to be more beautiful than Aphrodite, choose security over passion
Follower Alignments: CE, CG, CN, N, NG
Divine Font: harm or heal
Divine Skill: Deception
Favored Weapon: Dagger
Domains: indulgence, passion, secrecy, trickery
Cleric Spells: 1st: charm, 2nd: humanoid form, 3rd: enthrall

Apollo (LN)
Edict: heal the sick, teach music and song
Anathema: refuse medical aid, show cowardice
Follower Alignments: CG, LG, LN, N, NG
Divine Font: heal
Divine Skill: select Medicine or Performance
Favored Weapon: Shortbow
Domains: confidence, healing, knowledge, perfection
Cleric Spells: 1st: soothe, 2nd: false life, 4th: resilient sphere

Ares (CN)
Edict: attain victory in battle through fair means or foul, push your limits
Anathema: prevent conflict through negotiation, continue to fight a losing battle
Follower Alignments: CE, CG, CN, N, NE
Divine Font: harm or heal
Divine Skill: Intimidation
Favored Weapon: Greataxe
Domains: ambition, might, protection, zeal
Cleric Spells: 1st: true strike, 2nd: enlarge, 4th: weapon storm

Artemis (N)
Edict: live in the wilderness, own no more than you can carry
Anathema: abandon chastity, kill wantonly
Follower Alignments: CG, CN, LG, N, NG
Divine Font: harm or heal
Divine Skill: Nature
Favored Weapon: Longbow
Domains: family, nature, travel, zeal
Cleric Spells: 1st: true strike, 3rd: wall of thorns, 5th: tree stride

Athena (LN)
Edict: revere a father-figure, live a chaste life
Anathema: claim to be wiser than Athena, betray your father-figure
Follower Alignments: LE, LG, LN, N, NG
Divine Font: harm or heal
Divine Skill: Society
Favored Weapon: Spear
Domains: cities, perfection, truth, zeal
Cleric Spells: 1st: mage armor, 2nd: humanoid form, 3rd: hypercognition

Demeter (N)
Edict: assist in planting and harvest, take part in the mysteries
Anathema: betray or harm a child, reveal mysteries to outsiders
Follower Alignments: Any
Divine Font: harm or heal
Divine Skill: Nature
Favored Weapon: Scythe
Domains: earth, family, nature, sorrow
Cleric Spells: 1st: temporary tool, 2nd: shape wood, 3rd: wall of thorns

Dionysus (CN)
Edict: eat, drink and make merry, celebrate theatre
Anathema: deny pleasures for yourself or others, show mercy to enemies
Follower Alignments: CE, CG, CN, N, NE
Divine Font: heal or harm
Divine Skill: Select Occultism or Performance
Favored Weapon: Staff
Domains: delirium, freedom, indulgence, nature
Cleric Spells: 1st: fleet step, 3rd: wall of thorns, 5th: hallucination

Hades (LN)
Edict: conduct funerals, console the bereaved
Anathema: create undead, despoil graves
Follower Alignments: LE, LN, N, NE
Divine Font: harm or heal
Divine Skill: Stealth
Favored Weapon: Shortsword
Domains: darkness, death, secrecy, wealth
Cleric Spells: 1st: phantom pain, 2nd: invisibility, 3rd: haste

Helios (N)
Edict: rise with the dawn, fulfill the charges which you have been given
Anathema: neglect your duty, yield to personal desires
Follower Alignments: LG, LN, N, NG
Divine Font: harm or heal
Divine Skill: Nature
Favored Weapon: Spear
Domains: duty, fire, sun, time
Cleric Spells: 1st: burning hands, 3rd: fireball, 4th: wall of fire

Hephaestus (LN)
Edict: craft new creations, pay attention to details
Anathema: carelessly destroy others’ creations or research, engage in shoddy work
Follower Alignments: CG, LG, LN, N, NG
Divine Font: harm or heal
Divine Skill: Crafting
Favored Weapon: Warhammer
Domains: creation, fire, might, wealth
Cleric Spells: 1st: summon construct, 3rd: meld into stone, 4th: stoneskin

Hera (N)
Edict: avenge any insult to yourself or Hera, give counsel to women
Anathema: commit adultery, fail to treat adultery as an insult
Follower Alignments: LE, LN, N, NE, NG
Divine Font: harm or heal
Divine Skill: select Diplomacy or Thievery
Favored Weapon: Light mace
Domains: family, secrecy, tyranny, zeal
Cleric Spells: 1st: anticipate peril, 2nd: misdirection, 3rd: nondetection

Hermes (N)
Edict: outwit your opponents instead of overpowering them, play pranks
Anathema: destroy knowledge, be completely honest
Follower Alignments: All
Divine Font: harm or heal
Divine Skill: select Athletics or Deception
Favored Weapon: Staff
Domains: confidence, knowledge, travel, trickery
Cleric Spells: 1st: penumbral shroud, 3rd: invisibility sphere, 6th: mislead

Hestia (N)
Edict: keep the hearth fire burning, care for children
Anathema: abandon your family, exalt yourself above others
Follower Alignments: LG, LN, N, NG
Divine Font: heal
Divine Skill: Society
Favored Weapon: Mace
Domains: family, fire, protection, vigil
Cleric Spells: 1st: soothe, 2nd: humanoid form, 7th: magnificent mansion

Poseidon (CN)
Edict: sacrifice before any ocean voyage, eat fish and other sea food
Anathema: show excessive pride, aid followers of Athena
Follower Alignments: CE, CN, N, NE
Divine Font: harm or heal
Divine Skill: Survival
Favored Weapon: Trident
Domains: destruction, earth, travel, water
Cleric Spells: 1st: hydraulic push, 3rd: feet to fins, 5th: mariner’s curse

Selene (N)
Edict: cast light in places of darkness, lead the lost
Anathema: intentionally mislead someone, abandon a creature in darkness
Follower Alignments: CG, CN, N, NG
Divine Font: harm or heal
Divine Skill: Arcana
Favored Weapon: Dagger
Domains: dreams, magic, moon, nightmares
Cleric Spells: 1st: message rune, 2nd: humanoid form, 3rd: enthrall, 4th: suggestion, 5th: summon entity, 6th: mislead, 7th: project image, 8th: dream council, 9th: weird

Zeus (N)
Edict: show hospitality to strangers, lead and try to lead wisely
Anathema: seek to escape mortality, kill kindred
Follower Alignments: Any
Divine Font: harm or heal
Divine Skill: Society
Favored Weapon: Longspear
Domains: air, lightning, might, tyranny
Cleric Spells: 1st: true strike, 2nd: animal form, 3rd: lightning bolt


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Whatever powers, in whatever form, there may be, may they be kind to them. For love is love. Amen.


David knott 242 wrote:


Only books by a particular author should be read in any particular order, as many authors reuse the same characters and generally write their adventures in chronological order.

I am not aware of any such links between books by different authors.

Reign of Stars makes reference to the main character of The Worldwound Gambit.


Are new domains are introduced, and if so, what do they add? (Names only, I don't want to know the spells involved.)


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PossibleCabbage wrote:
Also, now that Sleight of Hand is no longer a thing what skill do I use for juggling? It seems like performance, but that's charisma based so it seems hard to make a comedy juggler who is very good at juggling and very bad at comedy.

Juggling Lore.


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Aenigma wrote:
I'm really not sure why Rovagug doesn't grant access to the Might domain, because I think it's more suitable for him than the Zeal domain.

Because he doesn't share his Might. He does share his ferocity [Zeal].


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Lucas VerBeek wrote:

Finally got around to reading about that Crimson Reclaimers

Even more convinced of the identity of the mysterious Patron now.

Honestly, it's so obvious that I'm almost inclined to think it must be a fake-out, that it's actually going to be someone else.


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Mechagamera wrote:
Any chance ZK could become connected to the kytons? Between the look and the Plain of Shadows, it seems like a good fit. Of course that doesn't quite fit with my desire that kytons become occult instead of divine (they haven't shown up yet, so no reason they couldn't be occult), but it isn't that big a difference, since the Outer Rifts could be connected to occult power.

The kytons are now known as velstracs, and some of them are described in Tomorrow Must Burn.


Okay, could someone please convince me that the Ancient Elf heritage isn't ridiculously overpowered? Gaining access to a multiclass dedication at 1st level -- without having to expend any feat slot -- just seems much better than any other heritage ability, and it's equivalent to a 9th level human feat.


I wonder whether the Plesiosaurs will be in this one or B2?


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TriOmegaZero wrote:
Most other PDFs are full book price in my experience.

... okay, regardless of what I think of the rest of this dispute, I think you should know that your experience has led you to make a very factually incorrect argument.

Examples:

Shadow of the Demon Lord -- PDF $18.99, Softcover Book $39.99

Shadowrun Fifth Edition Corebook -- PDF $19.99, Hardcover Book $59.99

Modern AGE Rulebook -- PDF $18.95, Softcover Book $34.95

GURPS Basic Set 1: Characters -- PDF $29.99, Hardcover Book $49.95


Thomas Seitz wrote:
I'm just glad to see Wyrmwraith again. THAT was a cool monster. :)

I think that's probably a ravener, rather than a wyrmwraith. But I could be wrong, too. :)


Stratagemini wrote:
So, Hellknight is on the Cover... Is it here? or World Guide?

Hellknight Armiger has been announced as one of the 10 regional archetypes to appear in the World Guide.


Squiggit wrote:
Kineticist + Shifter + Hunter seems like a really bizarre combination. They all pull in fundamentally different directions. Shifter and Hunter both riff on the Druid I guess, but the Kineticist's core flavor isn't really in sync at all.

I can almost see it, with the idea that the Kineticist has a direct connection to the elements, and thus the Primal tradition and the Matter essence. Whether putting people with that connection in the same class as people with a direct connection to animals and plants is open to discussion. The fact that some original flavor Kineticists also have ties to what's now part of the Spirit essence increases my uncertainty.


MaxAstro wrote:


Do you know if DSP plans to update psionics for 2e? That would be awesome.

At this early stage, I don't think anybody outside the third-party publishers knows what they're planning. (And that presumes that those within them know, heh heh.) There are a number of products I'd like to see updated, most notably stuff from Kobold Press.


The Advanced Player's Guide.


I can't believe I missed Brawler. I agree that the way its unique ability (being able to switch out feats) has been taken up by the 2e Fighter obsoletes it a little.

Ninja and Samurai being their own classes is something I've never really liked.

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