Pathfinder Guns & Gears

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Pathfinder Guns & Gears
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Gear Up and Throw Down! When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears, the latest hardcover rulebook for the Pathfinder Roleplaying Game (Second Edition), brings the excitement of firearms and fantasy technology to your tabletop!

Unravel the secrets of clockworks with the new inventor class or blow away your opposition as a firearm-wielding gunslinger! In addition to new classes, a plethora of archetypes, backgrounds, vehicles, siege engines, gadgets, and the new automaton ancestry are all ready to expand your game with options for battlefields large and small.

Guns & Gears features:

  • Two new classes: the clever inventor and the sharpshooting gunslinger
  • Automaton ancestry for players who want to play a customizable construct
  • Firearms of all stripes, from the simple and effective flintlock pistol to versatile gunblades
  • More than a dozen new archetypes
  • Scores of new gadgets and vehicles
  • Siege engines and accompanying rules
  • A gazetteer of Golarion revealing how firearms and technology fit into the Age of Lost Omens, including a look at the technology of the continents of Arcadia and Tian Xia and never-before-revealed secrets of the rough-and-tumble, gritty city of Alkenstar

Written by: Michael Sayre, Mark Seifter, and Logan Bonner, Jessica Catalan, John Compton, Andrew D. Geels, Steven Hammond, Sen H.H.S., Brent Holtsberry, Jason Keeley, Dustin Knight, Luis Loza, Ron Lundeen, Chris Mastey, Will McCardell, Liane Merciel, Jacob W. Michaels, Dave Nelson, Samantha Phelan, Mikhail Rekun, Stephen Radney-MacFarland, Sydney Meeker, Kendra Leigh Speedling, Andrew Stoeckle, Calliope Lee Taylor, Sara Thompson, Andrew White, and Scott D. Young

ISBN-13: 978-1-64078-369-0



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5/5



Great book! Love the new classes!


Ring Side Report-RPG Review of Guns and Gears

5/5

Originally posted at www.throatpunchgames.com, a new idea every day!

Product-Guns and Gears

System- Pathfinder 2nd Ed

Producer- Paizo

Price- $14.99 here https://paizo.com/products/btq029xk?Pathfinder-Guns-Gears

TL; DR- Solid new Pathfinder toys and toy based characters! 95%

Basics- BRING THE BOOM! Guns and Gears brings solid steampunk and introductory industrialization to the Pathfinder setting with new technology and themes, two new classes, a new race, and countless new character options and items.

Mechanics or Crunch- Paizo knows their system the best and they bring the best new materials for their toys. The new classes are fun parts of an ever expanding world. The Inventor is the steampunk inventor you may be searching for, with no magical background or ties like the alchemist. The Gunslinger brings pure boom to any encounter. The new race the Automaton is an interesting, but well supported addition to the world of Golarion. There is just a TON of materials with all kinds of new toys such as new guns, tools, and magic items that can help turn the tide of battle. My only complaints are that the Gunslinger feels a bit under-powered. It is an absolute crit machine, but guns can fall flat if a character spends a day hitting but not critting. That said, what Paizo has here is a FANTASTIC addition to the crunch of Pathfinder. 4.75/5

Theme or Fluff- Guns and Gears is not a small book and there is just an absolute TON of new stuff here. Now in a tool book you would think its just item lists, and there is that, but there is also a bunch of fluff to bring the new stuff into the old game. Pathfinder 1st ed is about 10 years ago in the world of Golarion, so this helps advance the world as the fantasy world gets a bit more pre-industrial. All that said, one thing sticks out and this may just be a me-problem: automatons. I always hate new races in old parts of the world as if we just magically found them in the same places we were. That and they feel out of place and honestly more like a warforged in PF2. Not a game breaker, but something I don’t think I would have wanted in my game. Another nitpick is there are no new spells here, and I feel that's a reasonable, but somewhat annoying choice. If you want some gun spells, look elsewhere. The writers wanted to focus more on mechanics and less on magic, so while I might want some spells, it's ok they are not here. 4.5/5

Execution- It’s Paizo- they know solid book production. Good layout, art, font, hyperlinking, and all the pieces I expect from a AAA RPG company. It's a 50 buck book, but as an evil millennial, I mostly like PDFs, so the 14 bucks for a digital file is extremely worth it. 5/5

Summary-I honestly love Pathfinder 2nd Ed. It's all the pieces of 4th, 3rd, and 5th Edition DnD I want. And differentiating itself from DnD by moving to a more steampunk and pre-industrial culture will help it grow by further making its own path. Guns and Gears is a solid step in that direction with amazing classes, items, and class options. The missteps I see are maybe more opinion; even if they are not my favorite things, they are done well. If you want less magic and more mechanics mayhem in your Pathfinder 2nd Ed, you need this book now! 95%


Many elements underwhelming but what is good is exceptional.

4/5

Very disappointed with the absence of support for much of my pf1 gunslinger weapons; this has created extremely problematic continuity issues in two of my campaigns—both currently put on hiatus due to player disappointment.

Should be noted, *none* of the disappointment is toward the loss of touch ac; this actually made my players relieved so they don't have to choose to "be less optimal" to not trivialize encounters and I don't have to over compensate for it in encounter strength.


Good stuff

4/5

Some great stuff in here. I like the art, I was pleased to see some mentions of Arcadia. Everything with the Gunslinger was great -- I'm not much of an inventor type so didn't really look into that.

The tie-in between Alkenstar and Vidrian is somewhat silly though. The idea that two nations separated by an entire continent and sharing no waterway to each other would be besties (despite all the pirates and Cheliaxians standing in their way) is pretty dumb.

Ditto with the "Stasian Coils" thing -- why does electricity have to be imported from Earth? Couldn't someone from Ustalav have just figured out the principles based on speaking with Anastasia Romanov? Someone wanted to name them Tesla Coils but couldn't, so went with the next closest Earth-analog. Silly.


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11 people marked this as a favorite.
Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

OMG! Automaton Ancestry!?! I think I am more excited for that than the new classes! More info on Alkenstar, Tian Xia, and Arcandia?!?! Yes, please!!! I love the steampunk vibe. I am very excited for this. :)

Dark Archive

1 person marked this as a favorite.

Guns and Gears definitely makes me think of more steam and clockwork machines, though I'm curious if this book will still cover some numenera stuff even though its not "futuristic technology" book :O

...Wait, does automaton ancestry mean we get to play Jistkan automatons? :O Or are Automaton category of intelligent constructs getting a new name?

For reference to everyone who hasn't read awesome construct handbook I'm talking about these. You can actually see one in the image used for blog


4 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

YES! YES! YES!

(JoJo reference)

Paizo Employee Designer

11 people marked this as a favorite.
CorvusMask wrote:


...Wait, does automaton ancestry mean we get to play Jistkan automatons?

Yes.

Dark Archive

1 person marked this as a favorite.
Michael Sayre wrote:
CorvusMask wrote:


...Wait, does automaton ancestry mean we get to play Jistkan automatons?

Yes.

:O :O :O

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Liberty's Edge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

so cool

Grand Archive

7 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Ok. Paizo... How could you know I personally NEEDED that book like I need blood in my veins!?
Seriously?
Is there a liquid version that I can inject directly into me?
*dies*
Seriously.
O_O
I love you all, you awesome people.
Can't wait to see the actual cover!
A steampunk book... Niiiice.

Note: this will clearly be the first book that everything in it will be minimum uncommon. It's even more heavily themed than Secrets of Magic, and if it indicates what is coming in the future, I CANNOT WAIT.

ANd yes, that's the perfect book to play in Alkenstar and the Mana Waste!
Oooh! my PFS character is already from there. Hope there's a couple of stuff with access that need that nationality!!

Dark Archive

Pathfinder Adventure Path Subscriber
Elfteiroh wrote:
Note: this will clearly be the first book that everything in it will be minimum uncommon.

That may not be the case. The playtest Gunslinger doesn't need to touch a firearm. May not have access to all of the feats, but I'm excited to try it out with a crossbow.


2 people marked this as a favorite.

Gunblade :)

Grand Lodge

Huzzah!


4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Superscriber

G U N B L A D E S


1 person marked this as a favorite.

im interested in what new archetypes we'll get in this.


1 person marked this as a favorite.

All I have to say, is that I'm desperately hoping the automaton ancestry is more "Pathfinder warforged" than a redo of PF1's androids.


4 people marked this as a favorite.
Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Ashram Tyrilit wrote:
All I have to say, is that I'm desperately hoping the automaton ancestry is more "Pathfinder warforged" than a redo of PF1's androids.

The "redo" of PF1's androids is already confirmed to be in Lost Omens Ancestry Guide coming out next month. So, these automatons are absolutely different. Furthermore, Michael Sayre already mentioned a few posts above that the Automaton ancestry in this book can be used to play Jistkan Automatons, which are quite different from the Androffan Androids to seem to be referencing.

Paizo Employee Designer

13 people marked this as a favorite.
Ashram Tyrilit wrote:
All I have to say, is that I'm desperately hoping the automaton ancestry is more "Pathfinder warforged" than a redo of PF1's androids.

Androids are coming out in Lost Omens Ancestry Guide. Automatons will be very different, more like magitek constructs who can modify their bodies by doing things like slotting a sword into their elbow instead of their forearm and hand.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

One thing I really hope for (and that hope is warranted by the inventor iconic) is support for mechanical arms!

Silver Crusade

7 people marked this as a favorite.
Michael Sayre wrote:
Ashram Tyrilit wrote:
All I have to say, is that I'm desperately hoping the automaton ancestry is more "Pathfinder warforged" than a redo of PF1's androids.
Androids are coming out in Lost Omens Ancestry Guide. Automatons will be very different, more like magitek constructs who can modify their bodies by doing things like slotting a sword into their elbow instead of their forearm and hand.

It's okay, you can say Warforged on the forums.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

ARTIFICERRRR!

Quote:
A gazetteer of Golarion revealing how firearms and technology fit into the Age of Lost Omens, including a look at the technology of the continents of Arcadia and Tian Xia and never-before-revealed secrets of the rough-and-tumble, gritty city of Alkenstar

<unbound excitement>


3 people marked this as a favorite.
Rysky wrote:
Michael Sayre wrote:
Ashram Tyrilit wrote:
All I have to say, is that I'm desperately hoping the automaton ancestry is more "Pathfinder warforged" than a redo of PF1's androids.
Androids are coming out in Lost Omens Ancestry Guide. Automatons will be very different, more like magitek constructs who can modify their bodies by doing things like slotting a sword into their elbow instead of their forearm and hand.
It's okay, you can say Warforged on the forums.

To be fair I'd imagine a dev can't actually say that, because if they said "Oh yeah, this ancestry is totally like this other copyrighted race from a well-established IP" the scary wizard from down the coast might object.

Silver Crusade

1 person marked this as a favorite.

That's why I specified on the forums :3

Dark Archive

6 people marked this as a favorite.

Hey Warforged are completely different from automatons!

"Although the bodies of automatons are wonders in and of themselves, the true technological marvels they bear are the automaton cores that power these constructs. The secret to the creation of automaton cores has since been lost to time, but each core contains a spark of consciousness from a particular individual, combined with a significant portion of planar energy. These two components are merged using powerful magical energy to form a core of seemingly limitless arcane potential that powers an automaton. This energy courses throughout an automaton’s body, powering the construct and completing an internal connection that allows the individual automaton’s consciousness to remain active. "

They are result of group of jistkans discovering magical mind upload :p

Also (champion), they (sharpshooter) are (stalker) cool (master) as heck! And warforged don't have cool cyclops eyebeams ;P


1 person marked this as a favorite.

Automatons? Now I didn't expect that one...

Sovereign Court

Sounds good, I do love the look of the automata. I presume there will be a deluxe version of this? Can't see one up yet.


Playing as a Jistkan Automaton? That'll surely cool... BUT PLAYING AS AN AUTOMATON INVENTOR WILL BE AWESOME!


I'm guessing the book has replacement limbs.. because that inventory has an automaton left arm.

Grand Archive

4 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Cthulhusquatch wrote:
I'm guessing the book has replacement limbs.. because that inventory has an automaton left arm.

The core book and general dev/designers commentary hint that these should mainly be up to the player. They are, basically, just "fluff". Instead of an arm, you can have a prosthetic one if you want. It change nothing much mechanically.

I really love that sidebar, on page 486.
Page where the sidebar is reproduced on AoN

IMHO, I prefer this than to ask a player to pay gold to just be on par with other characters.

They also prefer to let GMs manage that for their groups because these things are delicate, and many people have very diverging opinions on how it should be implemented, and instead of pleasing 1/4 of people and hurt the rest, they know that the GMs are the best at getting the best solution for their groups.


3 people marked this as a favorite.

Very cool Paizo. Keep them coming!


2 people marked this as a favorite.

I am hoping this book provides guidance on how to better use wheelchairs and prosthetics in our adventure stories. I believe that had been mentioned to "maybe" be in an upcoming product?


Maybe. Or it could be arm implants like from Starfinder.. or other products featuring similar themes. Such as doing it to start becoming more automaton... or.. you know.. even like golem arms... Either way, I like it.

Elfteiroh wrote:
Cthulhusquatch wrote:
I'm guessing the book has replacement limbs.. because that inventory has an automaton left arm.

The core book and general dev/designers commentary hint that these should mainly be up to the player. They are, basically, just "fluff". Instead of an arm, you can have a prosthetic one if you want. It change nothing much mechanically.

I really love that sidebar, on page 486.
Page where the sidebar is reproduced on AoN

IMHO, I prefer this than to ask a player to pay gold to just be on par with other characters.

They also prefer to let GMs manage that for their groups because these things are delicate, and many people have very diverging opinions on how it should be implemented, and instead of pleasing 1/4 of people and hurt the rest, they know that the GMs are the best at getting the best solution for their groups.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Yes. Yes. I can see why you wanted to keep this under wraps for three weeks. I saw loads of speculation on what the new classes would be, and what that might mean for the book. I saw plenty of gunslinger guesses, but nobody started guessing "inventor" until we got a couple more crumbs. Also, I didn't see anybody guess that there would be a tech book. I am as excited for this as I am for Secrets of Magic, and to have an Automaton ancestry as well... *chef's kiss*


Pathfinder Starfinder Roleplaying Game Subscriber

Yeah when I think automaton arm I think more along the lines of what starfinder has, a prosthetic limb with a weapon inside that can pop out. I just like always having a weapon available that can't really be taken, that's easy to hide, etc.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Superscriber
Ashanderai wrote:
All I have to say, is that I'm desperately hoping the automaton ancestry is more "Pathfinder warforged" than a redo of PF1's androids.

Well then you're in luck since those are in the ancestry guide.


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Leon Aquilla wrote:
Ashanderai wrote:
All I have to say, is that I'm desperately hoping the automaton ancestry is more "Pathfinder warforged" than a redo of PF1's androids.
Well then you're in luck since those are in the ancestry guide.

Umm... I didn't write that.


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Lucas Yew wrote:
Automatons? Now I didn't expect that one...

No one expects...

:
the Automaton Inquisition!

<never mind>

Post deleted for being made by a fool.


2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path Subscriber
Evan Tarlton wrote:
Yes. Yes. I can see why you wanted to keep this under wraps for three weeks. I saw loads of speculation on what the new classes would be, and what that might mean for the book. I saw plenty of gunslinger guesses, but nobody started guessing "inventor" until we got a couple more crumbs. Also, I didn't see anybody guess that there would be a tech book. I am as excited for this as I am for Secrets of Magic, and to have an Automaton ancestry as well... *chef's kiss*

Horsefeathers. I was guessing there would be an inventor class way back in September. They've been dropping hints since last July.

I repeated my guess on the first page of this specific playtest.

I also was hoping for a tech book last June, and became increasingly certain we would see one as more Lost Omens stuff came out. Though I did assume the focus would be on items overall, not just tech, so I'll take only partial credit there.

Now, the gunsligner I did not guess. I mentioned it, but that wasn't my real guess, as I assumed it would either be part of the Inventor class or renamed to something else, which I'm still hoping (however faintly) that might happen.

I'll also throw out that I was off on my guess for when we'd see this book by a month. I'm very pleasantly surprised to be wrong in this case.

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Fun fact: The picture used as a placeholder for the cover come from the very first book released in the Lost Omen line... The Lost Omen World Guide... :O
(Page 75 if I remember correctly)
(Also, the constructs we see in it are clockwork automatons, coming as monsters in Bestiary 3, and as an ancestry in this book!)


2 people marked this as a favorite.
Pathfinder Rulebook Subscriber

Seems like a lot of books in the 300 page range this year! That's a lot of work for Paizo but great news for all of us.

Paizo Employee Designer

15 people marked this as a favorite.
Sporkedup wrote:
Seems like a lot of books in the 300 page range this year! That's a lot of work for Paizo but great news for all of us.

Just try to be understanding if we all need a month-long nap come 2022 ;)


7 people marked this as a favorite.
Pathfinder Rulebook Subscriber
Michael Sayre wrote:
Sporkedup wrote:
Seems like a lot of books in the 300 page range this year! That's a lot of work for Paizo but great news for all of us.
Just try to be understanding if we all need a month-long nap come 2022 ;)

Absolutely. Creative work is hard. I'm excited for Kingmaker to appear only partly because it sounds cool... mostly because clearing that hurdle puts y'all in charge of your lives again. :)


Pathfinder Adventure, Adventure Path Subscriber
Sporkedup wrote:
Seems like a lot of books in the 300 page range this year! That's a lot of work for Paizo but great news for all of us.

I'm blind. Where does it say the page count?


2 people marked this as a favorite.
Pathfinder Rulebook Subscriber
AnimatedPaper wrote:
Sporkedup wrote:
Seems like a lot of books in the 300 page range this year! That's a lot of work for Paizo but great news for all of us.
I'm blind. Where does it say the page count?

Oh, don't worry, I completely assumed and stated it like that to see if I could fish for confirmation. :)

Bad Spork.


Pathfinder Adventure, Adventure Path Subscriber

Well played.


brand new to pathfinder2e can't wait for this book especially siege engines anyone familiar with the lore could we see something like fantasy steam power tanks planes or trains? we already have airships i would love to be able to run something like a fantasy ww1 campaign

Silver Crusade

9 people marked this as a favorite.

Tanks, maybe.

I believe Arcadia has trains.


Pathfinder Companion, LO Special Edition, Maps, Pathfinder Accessories, Pawns, PF Special Edition, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

So far, one of my favorite things to have crafted was a water boiler/chiller out of Hot and Cold Siccatite, Fire-Forged and Frost-Forged Steel, and a magical steel plate enchanted with create water to keep the system properly filled.

Can accomplish similar results with elementals and other fun stuff but I'm hoping there will be a ton of special materials and rules for crafting all manner of fun devices!


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Rysky wrote:

Tanks, maybe.

I believe Arcadia has trains.

Where did you learn that? I would like to read it, too.

Silver Crusade

Ashanderai wrote:
Rysky wrote:

Tanks, maybe.

I believe Arcadia has trains.

Where did you learn that? I would like to read it, too.

I believe it was from Born by the Sun's Grace, which takes place in Arcadia and has one of the nations in the gazetteer.


Rysky wrote:
Ashanderai wrote:
Rysky wrote:

Tanks, maybe.

I believe Arcadia has trains.

Where did you learn that? I would like to read it, too.
I believe it was from Born by the Sun's Grace, which takes place in Arcadia and has one of the nations in the gazetteer.

I think you might be mixing it up with Luis Loza's podcast in Arcadia - just went through the PDF and I don't see any mention of trains or rail, unless I super missed it.

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