Pathfinder Guns & Gears

4.30/5 (based on 8 ratings)
Pathfinder Guns & Gears

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Gear Up and Throw Down! When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears, the latest hardcover rulebook for the Pathfinder Roleplaying Game (Second Edition), brings the excitement of firearms and fantasy technology to your tabletop!

Unravel the secrets of clockworks with the new inventor class or blow away your opposition as a firearm-wielding gunslinger! In addition to new classes, a plethora of archetypes, backgrounds, vehicles, siege engines, gadgets, and the new automaton ancestry are all ready to expand your game with options for battlefields large and small.

Guns & Gears features:

  • Two new classes: the clever inventor and the sharpshooting gunslinger
  • Automaton ancestry for players who want to play a customizable construct
  • Firearms of all stripes, from the simple and effective flintlock pistol to versatile gunblades
  • More than a dozen new archetypes
  • Scores of new gadgets and vehicles
  • Siege engines and accompanying rules
  • A gazetteer of Golarion revealing how firearms and technology fit into the Age of Lost Omens, including a look at the technology of the continents of Arcadia and Tian Xia and never-before-revealed secrets of the rough-and-tumble, gritty city of Alkenstar

Written by: Michael Sayre, Mark Seifter, and Logan Bonner, Jessica Catalan, John Compton, Andrew D. Geels, Steven Hammond, Sen H.H.S., Brent Holtsberry, Jason Keeley, Dustin Knight, Luis Loza, Ron Lundeen, Chris Mastey, Will McCardell, Liane Merciel, Jacob W. Michaels, Dave Nelson, Samantha Phelan, Mikhail Rekun, Stephen Radney-MacFarland, Sydney Meeker, Kendra Leigh Speedling, Andrew Stoeckle, Calliope Lee Taylor, Sara Thompson, Andrew White, and Scott D. Young

ISBN-13: 978-1-64078-369-0



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Average product rating:

4.30/5 (based on 8 ratings)

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Many elements underwhelming but what is good is exceptional.

4/5

Very disappointed with the absence of support for much of my pf1 gunslinger weapons; this has created extremely problematic continuity issues in two of my campaigns—both currently put on hiatus due to player disappointment.

Should be noted, *none* of the disappointment is toward the loss of touch ac; this actually made my players relieved so they don't have to choose to "be less optimal" to not trivialize encounters and I don't have to over compensate for it in encounter strength.


Good stuff

4/5

Some great stuff in here. I like the art, I was pleased to see some mentions of Arcadia. Everything with the Gunslinger was great -- I'm not much of an inventor type so didn't really look into that.

The tie-in between Alkenstar and Vidrian is somewhat silly though. The idea that two nations separated by an entire continent and sharing no waterway to each other would be besties (despite all the pirates and Cheliaxians standing in their way) is pretty dumb.

Ditto with the "Stasian Coils" thing -- why does electricity have to be imported from Earth? Couldn't someone from Ustalav have just figured out the principles based on speaking with Anastasia Romanov? Someone wanted to name them Tesla Coils but couldn't, so went with the next closest Earth-analog. Silly.


Exceeded my expectations

5/5

This book exceeded my expectations. Not only are the new classes great, but also the book had many fun surprises. The mechanics are well implemented for many of the odd options, such as gunblades and the new automaton ancestry. Usually niche/gimmick options like this are clunky in games, but Guns and Gears implements them extremely well.

My biggest nitpick is that some of the archetypes miss the mark. The spellshot class archetype is disappointing as it feels like it should have been a gunslinger way. Beastguns are wicked cool, but there's so few of them in the book that it would be difficult for any player to build a character around them.


Steampunk Arrives!

5/5

This books makes a great addition to the PF2 rulebooks, setting up GMs and players who want to bring an element of steampunk and gun-fantasy into their games.

Mechanically, there's a lot to like here. There are two new, well-balanced classes, the Inventor and Gunslinger, and several interesting archetypes.

There are rules for a lot of new mundane equipment, with rules for new martial and advanced crossbows and firearms taking center-stage. As one would expect, these are immaculately well-balanced, providing interesting options, but nothing that overtakes, power-wise, pre-existing options. There are also a bevy of new combination weapons — melee and ranged weapons combined — though these seem a little underwhelming compared to existing options.

Finally, there are lots of firearm accessories and magical firearms, which add interesting dimensions to play. And, my favorite new addition: stasian tech and clockwork gadgets! These are great additions to the game, both with respect to mechanical options, and flavor-wise. I hope we’ll see more of these in the future.

There are also rules for a number of more niche facets of the game that you can ignore if they don't come up, but are immensely helpful to have on hand if they do: rules for Siege Weapons and Vehicles. Both will see their role in the appropriate kind of campaign.

There’s also a lot of lore in this book, with about a quarter of this book being devoted to the role of firearms and technological advances in various places in Golarion, including some lore on Arcadia! I found some of this lore more enjoyable than others, but most of it’s very good, my favorite parts being those that shower GMs with plot-hooks, like the excellent section on Ustalav.

All-in-all, a great addition to PF2. Here’s hoping we’ll get more books like this in the future!


A surprising treat for lore nerds

4/5

Full disclosure: I'm into Pathfinder much more for the lore than I am the mechanics.

That's why this was a book I initially had no interest in; while I like guns in fantasy a great deal, I expected this to mostly be a big bunch of rules and equipment that I wouldn't think twice about, and definitely didn't need to buy myself. Guns & Gears is not this book; flavor is baked into every bit of the text, grounding it firmly in Golarion and making these technologies feel like they demand to be the star of your next story.

The three section format works remarkably well, and I'd love to see it adopted for other releases going forward where applicable. I don't have a ton to say here; the new classes and archetypes are fun, I'm very fond of the new Ancestry and Backgrounds, and nothing seems egregiously broken. Guns are a smidge weaker than I would prefer them, but I trust the mechanical chops of others over my own.

The final chapter, on setting information, is a joy to read. We get a surprisingly international look at the flow of technology across Golarion, and how it's framed varies greatly from region to region, something I enjoyed a great deal. I was pleasantly surprised by how compelling all the weird Ustalav inventions are; the mad science-horror vibe is absolutely nailed.

The star of the show for me is the gazetteer of the Deadshot Lands, our first broad overview of a region in Arcadia larger than a single city or nation, and it shines; I didn't realize how much I wanted an indigenous steampunk western with ancient ruins and a demonic bird-person theocracy, and now I can't get it out of my head. The threat of a posse of outlaws led by a tombstone-toting giant necromancers is a standout here. I'm delighted to finally see a full, partially-labeled map of Arcadia - now give us the details!

Of some small note: there's a pair of pretty egregious art errors in the book at the time of writing. One is a map of international trade routes... except locations are shuffled to the wrong sides of continents and have almost nothing to do with their actual placement, making the map useless, as the routes it depicts are nonsensical and don't touch the places it claims to. Another is in the Ustalav section, where a vessel described as a metal-hulled dirigible is depicted as a magically-flying sailing ship - a pretty significant departure, and a bummer for anyone who would want a visual reference for such a unique craft in their home game.


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11 people marked this as a favorite.
Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

OMG! Automaton Ancestry!?! I think I am more excited for that than the new classes! More info on Alkenstar, Tian Xia, and Arcandia?!?! Yes, please!!! I love the steampunk vibe. I am very excited for this. :)

Dark Archive

1 person marked this as a favorite.

Guns and Gears definitely makes me think of more steam and clockwork machines, though I'm curious if this book will still cover some numenera stuff even though its not "futuristic technology" book :O

...Wait, does automaton ancestry mean we get to play Jistkan automatons? :O Or are Automaton category of intelligent constructs getting a new name?

For reference to everyone who hasn't read awesome construct handbook I'm talking about these. You can actually see one in the image used for blog


4 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

YES! YES! YES!

(JoJo reference)

Paizo Employee Designer

11 people marked this as a favorite.
CorvusMask wrote:


...Wait, does automaton ancestry mean we get to play Jistkan automatons?

Yes.

Dark Archive

1 person marked this as a favorite.
Michael Sayre wrote:
CorvusMask wrote:


...Wait, does automaton ancestry mean we get to play Jistkan automatons?

Yes.

:O :O :O

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Liberty's Edge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

so cool

Grand Archive

7 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Ok. Paizo... How could you know I personally NEEDED that book like I need blood in my veins!?
Seriously?
Is there a liquid version that I can inject directly into me?
*dies*
Seriously.
O_O
I love you all, you awesome people.
Can't wait to see the actual cover!
A steampunk book... Niiiice.

Note: this will clearly be the first book that everything in it will be minimum uncommon. It's even more heavily themed than Secrets of Magic, and if it indicates what is coming in the future, I CANNOT WAIT.

ANd yes, that's the perfect book to play in Alkenstar and the Mana Waste!
Oooh! my PFS character is already from there. Hope there's a couple of stuff with access that need that nationality!!

Dark Archive

Pathfinder Adventure Path Subscriber
Elfteiroh wrote:
Note: this will clearly be the first book that everything in it will be minimum uncommon.

That may not be the case. The playtest Gunslinger doesn't need to touch a firearm. May not have access to all of the feats, but I'm excited to try it out with a crossbow.


2 people marked this as a favorite.

Gunblade :)

Grand Lodge

Pathfinder Adventure, Lost Omens, Pawns, Rulebook Subscriber

Huzzah!


4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Superscriber

G U N B L A D E S


1 person marked this as a favorite.

im interested in what new archetypes we'll get in this.


1 person marked this as a favorite.

All I have to say, is that I'm desperately hoping the automaton ancestry is more "Pathfinder warforged" than a redo of PF1's androids.


4 people marked this as a favorite.
Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Ashram Tyrilit wrote:
All I have to say, is that I'm desperately hoping the automaton ancestry is more "Pathfinder warforged" than a redo of PF1's androids.

The "redo" of PF1's androids is already confirmed to be in Lost Omens Ancestry Guide coming out next month. So, these automatons are absolutely different. Furthermore, Michael Sayre already mentioned a few posts above that the Automaton ancestry in this book can be used to play Jistkan Automatons, which are quite different from the Androffan Androids to seem to be referencing.

Paizo Employee Designer

13 people marked this as a favorite.
Ashram Tyrilit wrote:
All I have to say, is that I'm desperately hoping the automaton ancestry is more "Pathfinder warforged" than a redo of PF1's androids.

Androids are coming out in Lost Omens Ancestry Guide. Automatons will be very different, more like magitek constructs who can modify their bodies by doing things like slotting a sword into their elbow instead of their forearm and hand.


1 person marked this as a favorite.

One thing I really hope for (and that hope is warranted by the inventor iconic) is support for mechanical arms!

Silver Crusade

7 people marked this as a favorite.
Michael Sayre wrote:
Ashram Tyrilit wrote:
All I have to say, is that I'm desperately hoping the automaton ancestry is more "Pathfinder warforged" than a redo of PF1's androids.
Androids are coming out in Lost Omens Ancestry Guide. Automatons will be very different, more like magitek constructs who can modify their bodies by doing things like slotting a sword into their elbow instead of their forearm and hand.

It's okay, you can say Warforged on the forums.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

ARTIFICERRRR!

Quote:
A gazetteer of Golarion revealing how firearms and technology fit into the Age of Lost Omens, including a look at the technology of the continents of Arcadia and Tian Xia and never-before-revealed secrets of the rough-and-tumble, gritty city of Alkenstar

<unbound excitement>


3 people marked this as a favorite.
Rysky wrote:
Michael Sayre wrote:
Ashram Tyrilit wrote:
All I have to say, is that I'm desperately hoping the automaton ancestry is more "Pathfinder warforged" than a redo of PF1's androids.
Androids are coming out in Lost Omens Ancestry Guide. Automatons will be very different, more like magitek constructs who can modify their bodies by doing things like slotting a sword into their elbow instead of their forearm and hand.
It's okay, you can say Warforged on the forums.

To be fair I'd imagine a dev can't actually say that, because if they said "Oh yeah, this ancestry is totally like this other copyrighted race from a well-established IP" the scary wizard from down the coast might object.

Silver Crusade

1 person marked this as a favorite.

That's why I specified on the forums :3

Dark Archive

6 people marked this as a favorite.

Hey Warforged are completely different from automatons!

"Although the bodies of automatons are wonders in and of themselves, the true technological marvels they bear are the automaton cores that power these constructs. The secret to the creation of automaton cores has since been lost to time, but each core contains a spark of consciousness from a particular individual, combined with a significant portion of planar energy. These two components are merged using powerful magical energy to form a core of seemingly limitless arcane potential that powers an automaton. This energy courses throughout an automaton’s body, powering the construct and completing an internal connection that allows the individual automaton’s consciousness to remain active. "

They are result of group of jistkans discovering magical mind upload :p

Also (champion), they (sharpshooter) are (stalker) cool (master) as heck! And warforged don't have cool cyclops eyebeams ;P


1 person marked this as a favorite.

Automatons? Now I didn't expect that one...

Sovereign Court

Sounds good, I do love the look of the automata. I presume there will be a deluxe version of this? Can't see one up yet.


Playing as a Jistkan Automaton? That'll surely cool... BUT PLAYING AS AN AUTOMATON INVENTOR WILL BE AWESOME!


I'm guessing the book has replacement limbs.. because that inventory has an automaton left arm.

Grand Archive

4 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Cthulhusquatch wrote:
I'm guessing the book has replacement limbs.. because that inventory has an automaton left arm.

The core book and general dev/designers commentary hint that these should mainly be up to the player. They are, basically, just "fluff". Instead of an arm, you can have a prosthetic one if you want. It change nothing much mechanically.

I really love that sidebar, on page 486.
Page where the sidebar is reproduced on AoN

IMHO, I prefer this than to ask a player to pay gold to just be on par with other characters.

They also prefer to let GMs manage that for their groups because these things are delicate, and many people have very diverging opinions on how it should be implemented, and instead of pleasing 1/4 of people and hurt the rest, they know that the GMs are the best at getting the best solution for their groups.


3 people marked this as a favorite.

Very cool Paizo. Keep them coming!


2 people marked this as a favorite.

I am hoping this book provides guidance on how to better use wheelchairs and prosthetics in our adventure stories. I believe that had been mentioned to "maybe" be in an upcoming product?


Maybe. Or it could be arm implants like from Starfinder.. or other products featuring similar themes. Such as doing it to start becoming more automaton... or.. you know.. even like golem arms... Either way, I like it.

Elfteiroh wrote:
Cthulhusquatch wrote:
I'm guessing the book has replacement limbs.. because that inventory has an automaton left arm.

The core book and general dev/designers commentary hint that these should mainly be up to the player. They are, basically, just "fluff". Instead of an arm, you can have a prosthetic one if you want. It change nothing much mechanically.

I really love that sidebar, on page 486.
Page where the sidebar is reproduced on AoN

IMHO, I prefer this than to ask a player to pay gold to just be on par with other characters.

They also prefer to let GMs manage that for their groups because these things are delicate, and many people have very diverging opinions on how it should be implemented, and instead of pleasing 1/4 of people and hurt the rest, they know that the GMs are the best at getting the best solution for their groups.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Yes. Yes. I can see why you wanted to keep this under wraps for three weeks. I saw loads of speculation on what the new classes would be, and what that might mean for the book. I saw plenty of gunslinger guesses, but nobody started guessing "inventor" until we got a couple more crumbs. Also, I didn't see anybody guess that there would be a tech book. I am as excited for this as I am for Secrets of Magic, and to have an Automaton ancestry as well... *chef's kiss*


Yeah when I think automaton arm I think more along the lines of what starfinder has, a prosthetic limb with a weapon inside that can pop out. I just like always having a weapon available that can't really be taken, that's easy to hide, etc.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Superscriber
Ashanderai wrote:
All I have to say, is that I'm desperately hoping the automaton ancestry is more "Pathfinder warforged" than a redo of PF1's androids.

Well then you're in luck since those are in the ancestry guide.


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Leon Aquilla wrote:
Ashanderai wrote:
All I have to say, is that I'm desperately hoping the automaton ancestry is more "Pathfinder warforged" than a redo of PF1's androids.
Well then you're in luck since those are in the ancestry guide.

Umm... I didn't write that.


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Lucas Yew wrote:
Automatons? Now I didn't expect that one...

No one expects...

:
the Automaton Inquisition!

<never mind>

Post deleted for being made by a fool.


2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path Subscriber
Evan Tarlton wrote:
Yes. Yes. I can see why you wanted to keep this under wraps for three weeks. I saw loads of speculation on what the new classes would be, and what that might mean for the book. I saw plenty of gunslinger guesses, but nobody started guessing "inventor" until we got a couple more crumbs. Also, I didn't see anybody guess that there would be a tech book. I am as excited for this as I am for Secrets of Magic, and to have an Automaton ancestry as well... *chef's kiss*

Horsefeathers. I was guessing there would be an inventor class way back in September. They've been dropping hints since last July.

I repeated my guess on the first page of this specific playtest.

I also was hoping for a tech book last June, and became increasingly certain we would see one as more Lost Omens stuff came out. Though I did assume the focus would be on items overall, not just tech, so I'll take only partial credit there.

Now, the gunsligner I did not guess. I mentioned it, but that wasn't my real guess, as I assumed it would either be part of the Inventor class or renamed to something else, which I'm still hoping (however faintly) that might happen.

I'll also throw out that I was off on my guess for when we'd see this book by a month. I'm very pleasantly surprised to be wrong in this case.

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Fun fact: The picture used as a placeholder for the cover come from the very first book released in the Lost Omen line... The Lost Omen World Guide... :O
(Page 75 if I remember correctly)
(Also, the constructs we see in it are clockwork automatons, coming as monsters in Bestiary 3, and as an ancestry in this book!)


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Seems like a lot of books in the 300 page range this year! That's a lot of work for Paizo but great news for all of us.

Paizo Employee Designer

15 people marked this as a favorite.
Sporkedup wrote:
Seems like a lot of books in the 300 page range this year! That's a lot of work for Paizo but great news for all of us.

Just try to be understanding if we all need a month-long nap come 2022 ;)


7 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Michael Sayre wrote:
Sporkedup wrote:
Seems like a lot of books in the 300 page range this year! That's a lot of work for Paizo but great news for all of us.
Just try to be understanding if we all need a month-long nap come 2022 ;)

Absolutely. Creative work is hard. I'm excited for Kingmaker to appear only partly because it sounds cool... mostly because clearing that hurdle puts y'all in charge of your lives again. :)


Pathfinder Adventure, Adventure Path Subscriber
Sporkedup wrote:
Seems like a lot of books in the 300 page range this year! That's a lot of work for Paizo but great news for all of us.

I'm blind. Where does it say the page count?


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
AnimatedPaper wrote:
Sporkedup wrote:
Seems like a lot of books in the 300 page range this year! That's a lot of work for Paizo but great news for all of us.
I'm blind. Where does it say the page count?

Oh, don't worry, I completely assumed and stated it like that to see if I could fish for confirmation. :)

Bad Spork.


Pathfinder Adventure, Adventure Path Subscriber

Well played.


Pathfinder Rulebook Subscriber

brand new to pathfinder2e can't wait for this book especially siege engines anyone familiar with the lore could we see something like fantasy steam power tanks planes or trains? we already have airships i would love to be able to run something like a fantasy ww1 campaign

Silver Crusade

9 people marked this as a favorite.

Tanks, maybe.

I believe Arcadia has trains.


Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, PF Special Edition, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

So far, one of my favorite things to have crafted was a water boiler/chiller out of Hot and Cold Siccatite, Fire-Forged and Frost-Forged Steel, and a magical steel plate enchanted with create water to keep the system properly filled.

Can accomplish similar results with elementals and other fun stuff but I'm hoping there will be a ton of special materials and rules for crafting all manner of fun devices!


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Rysky wrote:

Tanks, maybe.

I believe Arcadia has trains.

Where did you learn that? I would like to read it, too.

Silver Crusade

Ashanderai wrote:
Rysky wrote:

Tanks, maybe.

I believe Arcadia has trains.

Where did you learn that? I would like to read it, too.

I believe it was from Born by the Sun's Grace, which takes place in Arcadia and has one of the nations in the gazetteer.


Rysky wrote:
Ashanderai wrote:
Rysky wrote:

Tanks, maybe.

I believe Arcadia has trains.

Where did you learn that? I would like to read it, too.
I believe it was from Born by the Sun's Grace, which takes place in Arcadia and has one of the nations in the gazetteer.

I think you might be mixing it up with Luis Loza's podcast in Arcadia - just went through the PDF and I don't see any mention of trains or rail, unless I super missed it.

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