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Pathfinder Roleplaying Game Superscriber
![]() crape myrtle wrote: Given that the situation in Brevoy is already quite tense, will Kingmaker(2nd Edition) do more to describe a possible civil war ? Or maybe an Adventure Path about this in the future ? For that matter, is Kingmaker 2E "set in" 4710 AR, or is it reframed for the PF2 era of play? (Assuming it makes timeline assumptions at all? ![]()
Pathfinder Roleplaying Game Superscriber
![]() Darrell Impey UK wrote:
Mine appears in the family library, but still wants to charge me again for every device I install it on. Vexing. ![]()
Pathfinder Roleplaying Game Superscriber
![]() James Jacobs wrote: She's an elf tiefling, but the hair streak doesn't come from her ancestry; it comes from her fey sorcerer bloodline. I'm also playing an elf tiefling. Do you suppose that they mature and age like elves, or is it more like half-elves? Or something else? ![]()
Pathfinder Roleplaying Game Superscriber
![]() theLegend76 wrote: LOL! That feeling you have when you get your order authorization e-mail on the 1st day, then the feeling you have as you see the end of shipping window creeping up and you continue to check for your shipping e-mail. LOL! Yep. I keep picturing my package sliding under the door at the last second like Harrison Ford. ![]()
Pathfinder Roleplaying Game Superscriber
![]() An NPC was lying, and the three PCs attempting to Sense Motive ALL rolled natural 1s. One of those same PCs also confirmed a x3 crit on an enemy spellcaster who had displacement AND a full suite of mirror images going, for a one-hit kill. And, during the "everybody dies" part of Doomsday Dawn, a PC's three attacks ALL ended up exactly ONE short of the monster's AC. Dice, man. ![]()
Pathfinder Roleplaying Game Superscriber
![]() My group's cleric of Desna, Jori, became obsessed with redeeming Nualia after a harrowing, so the party took her alive. Jori spent some time talking to Nualia (AT her, really) before she was sent off to Magnimar for a fair trial, as suggested in this thread. I also used this thread's idea that she ended up in Justice Ironbriar's court, who, uh, "set her free on a work release program" shortly before the PCs killed him. Nualia has been chewing on what the cleric said, so I'm having her drop in on Jori while everyone else is spending time decoding Ironbriar's journal. Since Jori didn't know that Nualia is at liberty, and has no idea if she got through to her, I'm planning on some cat-and-mouse tension to unfold across that period of downtime before Nualia finally agrees to Jori's help. It'll be like "Killing Eve," if Villanelle were a fan of Lamashtu. ![]()
Pathfinder Roleplaying Game Superscriber
![]() We just finished the Seven's Sawmill in Rise of the Runelords, where the group found a painting "depicting a city carved from a vast frozen waterfall with towering ice cathedrals and domes." Is this depicting a particular site in Golarion, or is it a product of the artist's imagination? Thanks in advance! ![]()
Pathfinder Roleplaying Game Superscriber
![]() Every NPC whose name starts with "K" died in my Skull & Shackles game, so I can't add any red herrings there. XD I'm planning to include Sandara Quinn as the cleric who's actually consecrating the Besmaran temple. She went to the Holy Isle on Besmara's Throne after the campaign ended, and will probably become the high priest when Laharra Seaspray is gone. My only Doomsday Dawn player who also played Skull & Shackles became the Hurricane King, so I expect I'll have one of the other PCs there to "pay tribute to Whark" (translation: "keep an eye on things") on the King's behalf. Plus, Cut-Throat Grok would be his +1. I may have Rosie Cusswell be one of their sources when gathering information before the ball. And I might mention Fishguts Kroop if the PCs manage to linger in the kitchen. ![]()
Pathfinder Roleplaying Game Superscriber
![]() Salbade wrote:
It seems that way; my subscription copy hasn't shipped yet, either. ![]()
Pathfinder Roleplaying Game Superscriber
![]() This is all very helpful, thanks! One of the PCs dove into the sea to rescue the Rahadoumi woman that Harrigan throws overboard. Later on, she told him that she saw Harrigan murder the Man's Promise's captain - who'd already surrendered - by cutting out his heart while he was still alive. So I know it's more about rescuing their friends than it is about facing Harrigan. :D ![]()
Pathfinder Roleplaying Game Superscriber
![]() Has anyone else had an issue with the PCs wanting to go after Harrigan and the Wormwood right away? We ended up leaving some of the friendly & helpful NPCs behind on that ship, since they managed to befriend all but the eight hostiles that Plugg and Scourge needed. So now that I'm starting Chapter 2, they want to mount a rescue. I can always have them just not find the Wormwood... plus she'll be in the waters that are more heavily traveled, and with the PCs' Infamy and Plunder being so low, they'd be Prey. My plan is to have the friendlies leave Harrigan's service in some port the PCs visit later on (it's not like impressed sailors can be kept on indefinitely), so that they're spared the worst of Harrigan's wrath when he hears about the Man's Promise. Once they're sure that their friends are safe, I think the PCs will forget about Harrigan for awhile. Any other suggestions for throwing the PCs off this trail? I am not sure that any of the hooks in this chapter will grab them away from this goal. ![]()
Pathfinder Roleplaying Game Superscriber
![]() I ended up keeping most of the helpful and friendly NPC swabs and riggers on the Wormwood, and just sent Sandara, Rosie, Conchobar, and Kroop as allies to the PCs on the Man's Promise. Since I had a PC dive into the sea to save the Rahadoumi woman that Harrigan throws overboard, she also went along as his responsibility. With Plugg, Scourge, 8 hostiles, and a few undecided, they now have exactly twenty characters on the ship. I figure that's skeletal enough to run the ship, AND to give Plugg and company another reason to not kill the PCs right away. Now all I have to do is figure out what happens to the loyal folks who stayed aboard the Wormwood. I presume they'll make a break for it next time the ship's in a port. ![]()
Pathfinder Roleplaying Game Superscriber
![]() Varthanna wrote: I have one question that I cant seem to find the answer for... Why is Kroop sent aboard the Man's Promise with all the deckhands? What is Harrigan's motivation for getting rid of his cook (and long-time crew member) ? That bothered me too, until I decided that Harrigan acquires a new Rahadoumi cook from the Man's Promise. She's gifted, sober, and much easier on the eyes. ![]()
Pathfinder Roleplaying Game Superscriber
![]() I want to make an old-fashioned rumor table for Skull & Shackles, to provide the PCs with some foreshadowing (and some outright incorrect information) early in the game. Doling these rumors out could serve as additional incentive for the PCs to mingle with the rest of the Wormwood's crew during nighttime ship actions. Ideally I shouldn't have more than twenty, so they can all be "on the table" by the end of Chapter 1. (Fishguts has probably heard them all, when he's sober enough to share.) I might also include an achievement to unlock: once the PCs have heard all the rumors, they can attempt Knowledge (local) checks about the Shackles untrained. The "Mysteries of the Shackles" section of Chapter 4, and the items from the inside back covers, are good, but I'd like to keep my focus specifically on things that will come up in the Adventure Path itself. My initial thought is to have five categories of rumors:
I'll share them as I come up with them, and gladly welcome any contributions or other ideas anyone else can provide. ![]()
Pathfinder Roleplaying Game Superscriber
![]() In Dungeon #116's 30 Greatest Adventure list, John Rateliff mentions that X2 Castle Amber has spawned "not one, but two sequels." I know about Mark of Amber. What's the other one? Yours,
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