Pathfinder Roleplaying Game: Ultimate Magic (OGL)

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Pathfinder Roleplaying Game: Ultimate Magic (OGL)
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Raise your character to the pinnacle of magical might with Pathfinder Roleplaying Game Ultimate Magic! Within this book, secrets arcane and divine lie ready to burst into life at the hands of all the spellcasting classes in the Pathfinder Roleplaying Game. In addition to the brand-new magus class—a master of both arcane magic and martial prowess—you'll also find a whole new system for spellcasting, rules for spell duels and other magical specialities, and pages upon pages of new spells, feats, and more. Because when it comes to magic, why settle for less than absolute power?

Pathfinder Roleplaying Game Ultimate Magic is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginitive tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Ultimate Magic includes:

  • The magus, a new base class combining deadly arcane magic with the skills and weapons of a trained warrior.
  • Words of power, an innovative and flexible new spellcasting system.
  • New options for dedicated casters, such as alchemist discoveries, alternative uses for channeled energy, druid companions, sorcerer bloodlines, eidolon abilities, witch hexes, and oracle mysteries.
  • Additional feats and magical abilities for martially oriented casters, including monk ki tricks, inquisitor archetypes, and ranger traps.
  • New magical conditions called spellblihgts, as well as systems for crafting constructs, binding outsiders, and spell-dueling.
  • More than 100 new spells, plus detailed guidelines for designing your own.
  • ... and much, much more!

ISBN-13: 978-1-60125-299-9

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Last Updated - 03/30/2012

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More Options ! more magic, ... MORE !

5/5

flavorful options, powerful options
classes, archetypes, feats...

while 100% of the boook might not please you, you want this book.

having the choice to build flavorful PC with the right options is priceless (and for this book, you have...)


ultimate magic, rrrrright!!


this book owes its selling rate for the Magus.

lazy feats, some options are good, some others just dotn´
Archetypes: the best Bladebound Magus
worst of all: Trapper Ranger

Spellblights: interesting but too complex for a fumble system
Spellword Casting: at the beginning it looks very nice, then i read it and... is the same spell restriction and opportunities at a expensive cost of time

feats: ok those are feats

Magic spellbooks: why you dont just paraphrase some words concerning about how to protect the spellbooks with some spells and thats all. maybe a feat or two for scaling this option, besides the spellbooks looks greats.

spells: again, the magus options are great.

my advice for you: buy the book, cut the pages concerned for magus, and dump the rest or Download the pdf at any place you can, print the magus and drop the rest


2/5

While I do not think that either this or Ultimate Combat deserve to be called "Ultimate" anything books (maybe Ultimate Monk), I do think that Ultimate Magic does better cover it's proported theme. In my opinion, Inner Sea Magic did a better job overall, but is sadly setting specific.

On th Divine Side (minus Paladin) this book is extremely, extremely limited. There are a few gems, but most are either placed really far out of reach, or just not worth what you give up for them, and might as well not have been there at all rather than tease.

On the Arcane side, this book is full of material, but severely lacking as well. There is an assortment of random material that just seems like it was left over from other books and tossed in here. The only magical items in this book (exceptionally noticable on the Divine Magic side) are Wizard's Spellbooks, (which of the top of my head, only 3 Classes in the entire game will actually have any use for beyond the sell price).

There are a lot of (would be) nice Feats, except they are specific to a Class, or build, or whose names imply it would be great for somone else besides who it is actually intended. Over all, there are a lot of options, but actually very slim pickings. Overall, it leaves a lot of classes and build out in the cold.

Whereas Ultimate Combat is at best Ultimate Monk, Ultimate Magic is closest to being more appropriate as Ultimate Wizard/Inquisitor, (arguably Classes that did not need more).


mediocre at best

3/5

This book is no Complete Divine or Complete Arcance. I mostl play a cleric and this book does little for me personally.

Yeah, its got some interesting tweaks, but for the price, i dobn't think thy are worth it.

So far I've used 1 feat and the spells from this book. Nothing else. Should've bought the APG.


A good product to add to your collection!

5/5

After reading through Ultimate Magic, some new mechanics offered in this book can add flavor and fun to an adventure.

The Magus appears to be a class that is fun to play as. You are able to swipe at your enemies with your sword in one hand and with magic in the other.

Spellblights are interesting. These curses can hinder the spellcasters in different ways.

One chapter that I especially liked was the words of power. The concept was a little hard to wrap around but when you understand it fun ensues. I tried out a couple of words of power in an adventure and it was pretty fun. There was a point where I fought a spellcaster who also had words of power and it felt like the two were having a very destructive debate ha!

Overall I enjoyed this product and I recommend this to everybody!


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Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Wolf Munroe wrote:
Nephelim wrote:
Not hearing anything "Druid-y" in here... no love for the tree-huggers?
Druids get new Animal and Terrain domains ... lots of druid goodness

Too bad they didn't create a Hive domain and an Arachnid domain while they were adding all those vermin companions. Still, I'm quite happy for what druids did get.


Pathfinder Adventure Path, Rulebook Subscriber
Ashanderai wrote:

Ooooohh...

So, how does the magus look compared to the last playtest version we saw? Any big differences that jump out at you?

Some minor wording tweaks in the Magus Arcanas it looks like, also pool spell is now spell recall and improved spell recall pretty much seems to give you an extra casting of an already prepared spell when you use your arcane pool. The greater pool spell is now greater spell access which adds a bunch of spells from the wizard sorcerer list to the magus list.


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
atheral wrote:
Ashanderai wrote:

Ooooohh...

So, how does the magus look compared to the last playtest version we saw? Any big differences that jump out at you?

Some minor wording tweaks in the Magus Arcanas it looks like, also pool spell is now spell recall and improved spell recall pretty much seems to give you an extra casting of an already prepared spell when you use your arcane pool. The greater pool spell is now greater spell access which adds a bunch of spells from the wizard sorcerer list to the magus list.

Cool.

What about the magus archetypes? Are they looking good? What can you tell us about them that hasn't been revealed on these forums yet?

Thanks for fielding questions for us, BTW.


Ashanderai wrote:
Wolf Munroe wrote:
Nephelim wrote:
Not hearing anything "Druid-y" in here... no love for the tree-huggers?
Druids get new Animal and Terrain domains ... lots of druid goodness
Too bad they didn't create a Hive domain and an Arachnid domain while they were adding all those vermin companions. Still, I'm quite happy for what druids did get.

*blink blink*

Great Googly Moogly...

[sits corrected, and a bit overwhelmed]


Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Nephelim wrote:
Ashanderai wrote:
Wolf Munroe wrote:
Nephelim wrote:
Not hearing anything "Druid-y" in here... no love for the tree-huggers?
Druids get new Animal and Terrain domains ... lots of druid goodness
Too bad they didn't create a Hive domain and an Arachnid domain while they were adding all those vermin companions. Still, I'm quite happy for what druids did get.

*blink blink*

Great Googly Moogly...

[sits corrected, and a bit overwhelmed]

Yea, pretty much prepare to be overwhelmed for a few days just trying to get through the book. Basically remember when the APG came out. ;)


I am curious about two archetypes in particular:

Wolf Munroe wrote:


Druids get new Arch-types:
Pack Lord
Reincarnated Druid

Just what are they like, generally speaking? I have the idea that the Packlord has a small army of animal companions, and the reincarnated druid was, well, reincarnated. But how does that affect his class abilities as a druid?


Pathfinder Adventure Path, Rulebook Subscriber
Ashanderai wrote:
atheral wrote:
Ashanderai wrote:

Ooooohh...

So, how does the magus look compared to the last playtest version we saw? Any big differences that jump out at you?

Some minor wording tweaks in the Magus Arcanas it looks like, also pool spell is now spell recall and improved spell recall pretty much seems to give you an extra casting of an already prepared spell when you use your arcane pool. The greater pool spell is now greater spell access which adds a bunch of spells from the wizard sorcerer list to the magus list.

Cool.

What about the magus archetypes? Are they looking good? What can you tell us about them that hasn't been revealed on these forums yet?

Thanks for fielding questions for us, BTW.

No problems.

The archetypes are pretty cool (at least I think so I now plan on playing a black blade in an upcoming Carrion Crown game)

Bladebound as has been said gets essentially a weapon familiar with some unique features such as being able to teleport it to you from as far as a mile away at level 9

a Hexcrafter can exchange arcana choices for witch hexes

a Spellblade gets a summonable force dagger that has a few neat tricks like not taking up the hand its in unless its being used to attack

And a staff magus is just that instead of using light or one handed weapons he uses a quarter staff and gets a few staff fighting feats for free.

Grand Lodge

Pathfinder Adventure Path, Companion, Rulebook Subscriber
Eric Hinkle wrote:

I am curious about two archetypes in particular:

Wolf Munroe wrote:


Druids get new Arch-types:
Pack Lord
Reincarnated Druid

Just what are they like, generally speaking? I have the idea that the Packlord has a small army of animal companions, and the reincarnated druid was, well, reincarnated. But how does that affect his class abilities as a druid?

Class is more resilient, your resist nature lure becomes a resist death lure, and there is some other stuff in there, it isn't a huge archtype, just a little flavour for the druid who can't figure out how to decompose.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

atheral wrote:

Bladebound as has been said gets essentially a weapon familiar with some unique features such as being able to teleport it to you from as far as a mile away at level 9

This interests me, since my arcane legionary can do something similar. (at much closer range)


atheral wrote:


The archetypes are pretty cool (at least I think so I now plan on playing a black blade in an upcoming Carrion Crown game)

Bladebound as has been said gets essentially a weapon familiar with some unique features such as being able to teleport it to you from as far as a mile away at level 9

a Hexcrafter can exchange arcana choices for witch hexes

a Spellblade gets a summonable force dagger that has a few neat tricks like not taking up the hand its in unless its being used to attack

And a staff magus is just that instead of using light or one handed weapons he uses a quarter staff and gets a few staff fighting feats for free.

Sounds good.

Simple question; Didn't see it answered...

How different/what are the differences between the playtest and the final Magus?

Cheers


I wonder why my subscription copy hasnt added the PDF yet??


Pathfinder Adventure Path, Rulebook Subscriber
Buba HoTep wrote:

]Sounds good.

Simple question; Didn't see it answered...

How different/what are the differences between the playtest and the final Magus?

Cheers

Heh...guess I didn't state it clearly check the quote in the post you quoted from about oh..five lines down. =)

Dark Archive

divby0 wrote:
I wonder why my subscription copy hasnt added the PDF yet??

doesn't happen till they actually ship the product out, then the pdfs get unlocked - could be today or in a few days.

Dark Archive

Malacki wrote:

I want to start out by thanking everyone who has posted answers to questions thus far (especially Dark Mistress).

I'm looking forward to downloading my copy of the PDF on May 18th but I am playing in a game this Saturday where I am playing a 4th level Red Dragon Bloodline Sorcerer using the Words of Power system from the playtest.

1) I was wondering if anyone could tell me if there have been any major changes to the system since the playtest?
2) Overall do the words cover the same broad spectrum of normal spell casting?
3) Any equivalent spells to vanish or shield?
4) Any meta words to extend duration of spells?
5) Any changes to the word burning feat?
6) How did they resolve the conflict in rules from the playtest as to how the duration of multiple effects are tracked?
7) Did they make it so Detect Magic can now be used as a 0-level instead of 1st level spell?

Thanks for any answers anyone feels like giving...

I haven't even looked at that section yet and I just woke up. :) I figure 5 hours is plenty of sleep.

Dark Archive

Nephelim wrote:
Not hearing anything "Druid-y" in here... no love for the tree-huggers?

They get 13 terrain and animal domains, 10 vermin companions, and 8 archetypes.


Dark_Mistress wrote:
Malacki wrote:

I want to start out by thanking everyone who has posted answers to questions thus far (especially Dark Mistress).

I'm looking forward to downloading my copy of the PDF on May 18th but I am playing in a game this Saturday where I am playing a 4th level Red Dragon Bloodline Sorcerer using the Words of Power system from the playtest.

1) I was wondering if anyone could tell me if there have been any major changes to the system since the playtest?
2) Overall do the words cover the same broad spectrum of normal spell casting?
3) Any equivalent spells to vanish or shield?
4) Any meta words to extend duration of spells?
5) Any changes to the word burning feat?
6) How did they resolve the conflict in rules from the playtest as to how the duration of multiple effects are tracked?
7) Did they make it so Detect Magic can now be used as a 0-level instead of 1st level spell?

Thanks for any answers anyone feels like giving...

I haven't even looked at that section yet and I just woke up. :) I figure 5 hours is plenty of sleep.

Thanks DM. Whenever you get to that section any insight would be appreciated. I'm more curious if any of the words my PC is using have changed but I think it would be a bit much to ask you to compare the playtest version of the Words with the current version.

Dark Archive

I will get to the words eventually but it's low on my list of things to read at the moment. But no more answers for now, I got some errands that I need to run.

The Exchange

Dark_Mistress wrote:
I will get to the words eventually but it's low on my list of things to read at the moment. But no more answers for now, I got some errands that I need to run.

I eagerly await your return, Mistress.


Pathfinder Adventure Path, Companion, Lost Omens Subscriber; Pathfinder Battles Case Subscriber

It may just be me being blind, but I can't for the life of me find the Clone spell. It jumps from CI to CO. Any help would be appreciated.

Nevermind I'm dumb it's in the core! Proceed as usual


So the new Summoner stuff...How Final Fantasy 10 does it go? Will it let you summon various Eidolons who each have different builds? Can you get more than one at a time to fight for you?


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Aaron Scott 139 wrote:
So the new Summoner stuff...How Final Fantasy 10 does it go? Will it let you summon various Eidolons who each have different builds? Can you get more than one at a time to fight for you?

Someone already posted that the Broodmaster archetype lets you control multiple eidolons, the Synthesist allows you to "wear" your eidolon like the Guyver with you keeping your mental stats and using its physical stats, the Evolutionist archetype lets you change up your eidolon's evolutions each day, and we still have no clue what the Master Summoner archetype does for you.

Also, Dark Mistress stated that they get 16 new evolutions.

Liberty's Edge

F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F 5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5 F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F 5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5 F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F 5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5 F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F 5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5 F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5


Matthew Morris wrote:

Hmm is there an 'inspire shipping' bardic music option?

I'm at home waiting for my window replacement to arrive

If there was, I'd totally take Bard levels just for that. I've got a game tomorrow and I was hoping I'd get to try out some of the stuff.


F. Castor wrote:
Oh, I simply cannot wait until the 18th gets here. Come on days, move along already!

If it makes you feel any better, I'm a subscriber and I'm still waiting to get this. And based on the time, my order probably isn't going to be processed until tomorrow.

Grumble.

Contributor

Generic Villain wrote:
F. Castor wrote:
Oh, I simply cannot wait until the 18th gets here. Come on days, move along already!

If it makes you feel any better, I'm a subscriber and I'm still waiting to get this. And based on the time, my order probably isn't going to be processed until tomorrow.

Grumble.

The label printer is churning away behind me as we speak...


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Generic Villain wrote:
F. Castor wrote:
Oh, I simply cannot wait until the 18th gets here. Come on days, move along already!

If it makes you feel any better, I'm a subscriber and I'm still waiting to get this. And based on the time, my order probably isn't going to be processed until tomorrow.

Grumble.

Same situation here; however, Paizo is on West coast time and it is about 2pm there right now. There is still time for it to happen today.


Ashanderai wrote:
Same situation here; however, Paizo is on West coast time and it is about 2pm there right now.

Yep, you should definitely know that it's on the west coast. That way you won't spend a whole lotta time going up and down the east coast looking for it!

Worst five days I ever spent.


Just got my PDF downloaded to my phone! Now the last 30 minutes of work is going to be spent staring at a clock. It suddenly seems so long away...

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I just got my shipping notice, and now I'm going to work to download the PDF.

I mean, going to work to do work! Work stuff. Yeah.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Generic Villain wrote:
F. Castor wrote:
Oh, I simply cannot wait until the 18th gets here. Come on days, move along already!

If it makes you feel any better, I'm a subscriber and I'm still waiting to get this. And based on the time, my order probably isn't going to be processed until tomorrow.

Grumble.

I feel your pain.

Liberty's Edge

Yay! Mine shipped! Off to DL.


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Jeremiziah wrote:
Yay! Mine shipped! Off to DL.

Ugh. You guys are making me sad. Oh, well... Congratulations and have fun reading. :)


How does shipping pan out? I'd like to make a Magus for use in tonight's session, but I /just/ became a subscriber. I assume that mine will get printed after everyone else's meaning that I won't have the PDF by tonight's session?


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Phone wrote:
How does shipping pan out? I'd like to make a Magus for use in tonight's session, but I /just/ became a subscriber. I assume that mine will get printed after everyone else's meaning that I won't have the PDF by tonight's session?

I'm afraid you might need a few ranks in Knowledge (arcana) to understand how it plays out. I have been a subscriber for many moons and I still don't have my UM PDF. I think they ship orders out based on how similar most of the orders are. So, if most orders are 1 book they ship all of those first. Then, if the second largest group of orders are 2 of the same books, they send those next, and so on. I think my hold up is that I am expecting three (Ultimate Magic, Carrion Crown 3, and Rival Guide). Having that many items probably puts me near the tail end of everything.

*Le sigh*


Ashanderai wrote:
Phone wrote:
How does shipping pan out? I'd like to make a Magus for use in tonight's session, but I /just/ became a subscriber. I assume that mine will get printed after everyone else's meaning that I won't have the PDF by tonight's session?

I'm afraid you might need a few ranks in Knowledge (arcana) to understand how it plays out. I have been a subscriber for many moons and I still don't have my UM PDF. I think they ship orders out based on how similar most of the orders are. So, if most orders are 1 book they ship all of those first. Then, if the second largest group of orders are 2 of the same books, they send those next, and so on. I think my hold up is that I am expecting three (Ultimate Magic, Carrion Crown 3, and Rival Guide). Having that many items probably puts me near the tail end of everything.

*Le sigh*

Ah, lucky for me, I spoiled myself with separate shipping. Let's just hope you're right. Come on, Paizo. Mama needs a new pair of spells!


I got it! Reading the PDF right now!


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I just hope we didn't get massive power creep or unbalanced spells, like Shivering Touch in 3.5 . :p


Hmmm if I subscribed on saturday as in my payday would I still be able to choose UM as my starting book? I want that pdf so I can get new spells before the 18th.

Dark Archive

Pathfinder Card Game, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Phone wrote:
Ashanderai wrote:
Phone wrote:
How does shipping pan out? I'd like to make a Magus for use in tonight's session, but I /just/ became a subscriber. I assume that mine will get printed after everyone else's meaning that I won't have the PDF by tonight's session?

I'm afraid you might need a few ranks in Knowledge (arcana) to understand how it plays out. I have been a subscriber for many moons and I still don't have my UM PDF. I think they ship orders out based on how similar most of the orders are. So, if most orders are 1 book they ship all of those first. Then, if the second largest group of orders are 2 of the same books, they send those next, and so on. I think my hold up is that I am expecting three (Ultimate Magic, Carrion Crown 3, and Rival Guide). Having that many items probably puts me near the tail end of everything.

*Le sigh*

Ah, lucky for me, I spoiled myself with separate shipping. Let's just hope you're right. Come on, Paizo. Mama needs a new pair of spells!

How the subscribition release works is loosely that they look at the groups of the same items going out -so say all those just getting UM, or those getting it and CC#3. they will then send out everyone in that group in a row, with it taking as long as it takes to get everything out. However they'll often have more people in the warehouse -often even the CEO getting things out!

Also, if you started subscribing after about Thursday last week you're probably after the previously added groups.

Scarab Sages

Doesn't feel too power-creepy. Seems just about right... Dark Tapestry Oracle... oooooo...


As it looks like I won't be getting mine tonight, I should probably start rolling up a Magus off the playtest one, so can anyone tell me how different the published magus is to the last round of testing?


Liz Courts wrote:
The label printer is churning away behind me as we speak...

Patience is a virtue...

...that I lack.

The Exchange

Generic Villain wrote:
Liz Courts wrote:
The label printer is churning away behind me as we speak...

Patience is a virtue...

...that I lack.

As do I, my friend, as do I.

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Charter Superscriber

Yay... gots mine

Silver Crusade

Pathfinder Adventure Path Subscriber

F5...

Sovereign Court

Gorbacz wrote:
F5...

Me too!!!!!!

Liberty's Edge

Pathfinder Rulebook Subscriber

I have a more material question.

How does this subscription thing work? Is there a way I can sign up and be able to buy the PDF a couple days early or something?

Silver Crusade

Pathfinder Adventure Path Subscriber

Got mine, F5 key almost died.

Sovereign Court

Gorbacz wrote:
Got mine, F5 key almost died.

Gah! Hate you soo much! I mean, congratulations, bag!

Liberty's Edge

Phone wrote:
As it looks like I won't be getting mine tonight, I should probably start rolling up a Magus off the playtest one, so can anyone tell me how different the published magus is to the last round of testing?

Not very different at all. I'd say you're good to go.

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