Pathfinder Roleplaying Game: Ultimate Magic (OGL)

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Pathfinder Roleplaying Game: Ultimate Magic (OGL)
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Raise your character to the pinnacle of magical might with Pathfinder Roleplaying Game Ultimate Magic! Within this book, secrets arcane and divine lie ready to burst into life at the hands of all the spellcasting classes in the Pathfinder Roleplaying Game. In addition to the brand-new magus class—a master of both arcane magic and martial prowess—you'll also find a whole new system for spellcasting, rules for spell duels and other magical specialities, and pages upon pages of new spells, feats, and more. Because when it comes to magic, why settle for less than absolute power?

Pathfinder Roleplaying Game Ultimate Magic is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginitive tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Ultimate Magic includes:

  • The magus, a new base class combining deadly arcane magic with the skills and weapons of a trained warrior.
  • Words of power, an innovative and flexible new spellcasting system.
  • New options for dedicated casters, such as alchemist discoveries, alternative uses for channeled energy, druid companions, sorcerer bloodlines, eidolon abilities, witch hexes, and oracle mysteries.
  • Additional feats and magical abilities for martially oriented casters, including monk ki tricks, inquisitor archetypes, and ranger traps.
  • New magical conditions called spellblihgts, as well as systems for crafting constructs, binding outsiders, and spell-dueling.
  • More than 100 new spells, plus detailed guidelines for designing your own.
  • ... and much, much more!

ISBN-13: 978-1-60125-299-9

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Last Updated - 03/30/2012

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More Options ! more magic, ... MORE !

5/5

flavorful options, powerful options
classes, archetypes, feats...

while 100% of the boook might not please you, you want this book.

having the choice to build flavorful PC with the right options is priceless (and for this book, you have...)


ultimate magic, rrrrright!!


this book owes its selling rate for the Magus.

lazy feats, some options are good, some others just dotn´
Archetypes: the best Bladebound Magus
worst of all: Trapper Ranger

Spellblights: interesting but too complex for a fumble system
Spellword Casting: at the beginning it looks very nice, then i read it and... is the same spell restriction and opportunities at a expensive cost of time

feats: ok those are feats

Magic spellbooks: why you dont just paraphrase some words concerning about how to protect the spellbooks with some spells and thats all. maybe a feat or two for scaling this option, besides the spellbooks looks greats.

spells: again, the magus options are great.

my advice for you: buy the book, cut the pages concerned for magus, and dump the rest or Download the pdf at any place you can, print the magus and drop the rest


2/5

While I do not think that either this or Ultimate Combat deserve to be called "Ultimate" anything books (maybe Ultimate Monk), I do think that Ultimate Magic does better cover it's proported theme. In my opinion, Inner Sea Magic did a better job overall, but is sadly setting specific.

On th Divine Side (minus Paladin) this book is extremely, extremely limited. There are a few gems, but most are either placed really far out of reach, or just not worth what you give up for them, and might as well not have been there at all rather than tease.

On the Arcane side, this book is full of material, but severely lacking as well. There is an assortment of random material that just seems like it was left over from other books and tossed in here. The only magical items in this book (exceptionally noticable on the Divine Magic side) are Wizard's Spellbooks, (which of the top of my head, only 3 Classes in the entire game will actually have any use for beyond the sell price).

There are a lot of (would be) nice Feats, except they are specific to a Class, or build, or whose names imply it would be great for somone else besides who it is actually intended. Over all, there are a lot of options, but actually very slim pickings. Overall, it leaves a lot of classes and build out in the cold.

Whereas Ultimate Combat is at best Ultimate Monk, Ultimate Magic is closest to being more appropriate as Ultimate Wizard/Inquisitor, (arguably Classes that did not need more).


mediocre at best

3/5

This book is no Complete Divine or Complete Arcance. I mostl play a cleric and this book does little for me personally.

Yeah, its got some interesting tweaks, but for the price, i dobn't think thy are worth it.

So far I've used 1 feat and the spells from this book. Nothing else. Should've bought the APG.


A good product to add to your collection!

5/5

After reading through Ultimate Magic, some new mechanics offered in this book can add flavor and fun to an adventure.

The Magus appears to be a class that is fun to play as. You are able to swipe at your enemies with your sword in one hand and with magic in the other.

Spellblights are interesting. These curses can hinder the spellcasters in different ways.

One chapter that I especially liked was the words of power. The concept was a little hard to wrap around but when you understand it fun ensues. I tried out a couple of words of power in an adventure and it was pretty fun. There was a point where I fought a spellcaster who also had words of power and it felt like the two were having a very destructive debate ha!

Overall I enjoyed this product and I recommend this to everybody!


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Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

It's always the waiting that gets me.


Dark_Mistress, even though I don't have any questions for you (I'd rather have "discovery fun" with my own copy when I finally get it), I just have to send out a thanks to you for spending so much of your personal time answering everyone's questions!

You really are something else! ...just downright awesome!

Round of applause for Dark_Mistress!

Dark Archive

Chris Gunter wrote:

Dark_Mistress, even though I don't have any questions for you (I'd rather have "discovery fun" with my own copy when I finally get it), I just have to send out a thanks to you for spending so much of your personal time answering everyone's questions!

You really are something else! ...just downright awesome!

Round of applause for Dark_Mistress!

Awww so sweet, I may not skin you alive in the future now. Instead you can be my pet or foot stole... either or much the same.


AlanM wrote:
Dark_Mistress wrote:
Ashanderai wrote:
Dark_Mistress wrote:
Ashanderai wrote:
Can the qinggong monk archetype be combined with any of the APG archetypes?

1) Not sure, short of looking at all the other archetypes I wouldn't know.

I guess a better question would be, "What abilities does he lose from the base monk class to take on the qinggong archetype?"

Thanks for taking time to answer, Dark Mistress.

slow fall

high jump
wholeness of body
diamond body
abundant step
diamond soul
quivering palm
timeless body
tongue of the sun and moon
empty body
perfect self
So, it doesn't look it can work with the other archetypes. Oh well.

From what I'm reading... it looks like it'll be totally compatible with other archetypes.

The reason is that you get to pick and choose IF and WHAT ki powers you are substituting.

So if you are using an archetype that already subs diamond soul for something else, for example... then you should be ok just as long as you don't choose some other ki power instead.

Honestly, I wish they made all archetypes like this... where you could pick and choose which class features you wanted to swap, instead of it often being all or nothing.

Still, it's easy enough to house rule... though it's not PFS legal. *shrug*


Dark_Mistress wrote:
Chris Gunter wrote:

Dark_Mistress, even though I don't have any questions for you (I'd rather have "discovery fun" with my own copy when I finally get it), I just have to send out a thanks to you for spending so much of your personal time answering everyone's questions!

You really are something else! ...just downright awesome!

Round of applause for Dark_Mistress!

Awww so sweet, I may not skin you alive in the future now. Instead you can be my pet or foot stole... either or much the same.

I second what Chris Gunter said. Thanks for all the tempting bits you've revealed to us, Dark_Mistress! Er, from the book, I mean.


What is the one sorcerer only feat called?

The monk archtype can switch whatever he wants, wow I wish they had options like that for other archtypes and Sorcerer bloodlines.

Are there any feats/options that give you more options/uses for Cleric/Sorcerer/wizard 3+int/wis/cha/day abilities?


Dark_Mistress wrote:
Awww so sweet, I may not skin you alive in the future now. Instead you can be my pet or foot stole... either or much the same.

I'm having my back beaten so that you shall have a softer surface to place your eloquent feet, my Dark_Mistress.

And what the heck, I DO have a question. You said that there are two sorcerer archetypes that both allow for "combo-bloodlines". What are the two archetypes actually called? (I'm sure this info was released about a month ago... but I just don't feel like looking for it.)


They are crossblooded and wild blooded archtypes for the Sorcerer.

Dark Archive

Dragon78 wrote:

What is the one sorcerer only feat called?

The monk archtype can switch whatever he wants, wow I wish they had options like that for other archtypes and Sorcerer bloodlines.

Are there any feats/options that give you more options/uses for Cleric/Sorcerer/wizard 3+int/wis/cha/day abilities?

Sorcerous Bloodstrike - if you reduce a target to zero or fewer hp you can regain a bloodline power. Thats the only one that fits what your second question was really, that I seen. But I only skimmed the list.

There is some feats for channeling, one for extra cantrips. I quick glance doesn't show one for the other abilities.

Dark Archive

Chris Gunter wrote:
Dark_Mistress wrote:
Awww so sweet, I may not skin you alive in the future now. Instead you can be my pet or foot stole... either or much the same.

I'm having my back beaten so that you shall have a softer surface to place your eloquent feet, my Dark_Mistress.

And what the heck, I DO have a question. You said that there are two sorcerer archetypes that both allow for "combo-bloodlines". What are the two archetypes actually called? (I'm sure this info was released about a month ago... but I just don't feel like looking for it.)

Dragon answer that, for the rest. If someone is going to beat my pet it would be me... or at least while I watch. :)

Silver Crusade

SHIPPAN. <3 warehouse crew.

Dark_Mistress wrote:
Oh my... the new cook people hex is funny, disgusting and disturbing all at the same time. The funny part is one of the things you can do with it, is make the "dough" into a little gingerbread like homunculus.

I eagerly await the morality debates that'll arise from this one. :D


Dragon78 wrote:
They are crossblooded and wild blooded archtypes for the Sorcerer.

Thank-ye, thank-ye.


Well are there any spells that caught your interest?

Any spells that...
1)are there any good low level attack spells for clerics/oracles?
2)are there any good cold based low level wizard/sorcerer spells?
3)any more "Force" based spellls?
4)any more elemtal(air,earth water)spells?
5)any good witch only spells?
6)any low level teleporting spells?
7)any spells that can polymorph you into Fey, monstrous humaniod,etc.?
8)any new spells that summon monsters?
9)any necromancy spells that use positive energy?
10)any more elemental spells that oracles can use?

Dark Archive

Dragon78 wrote:

Well are there any spells that caught your interest?

Any spells that...
1)are there any good low level attack spells for clerics/oracles?
2)are there any good cold based low level wizard/sorcerer spells?
3)any more "Force" based spellls?
4)any more elemtal(air,earth water)spells?
5)any good witch only spells?
6)any low level teleporting spells?
7)any spells that can polymorph you into Fey, monstrous humaniod,etc.?
8)any new spells that summon monsters?
9)any necromancy spells that use positive energy?
10)any more elemental spells that oracles can use?

Well I have skimmed the spells only so far. But yes a few looked cool.

1) Yes a couple
2) A couple
3) Honestly not sure
4) I would say yes since they added more elemental schools.
5) Don't know.
6) Depends on what you consider teleport and low level. There is a shadow step spell. It is what it sounded like or those who know Vampire the Masquerade lasombra would guess.
7) Not sure about fey but monstrous yes.
8) yes
9) again not sure.
10) A couple and one oracle only spell that I seen.

Scarab Sages

Is there a summoner archetype that doesn't have an eidolon?

Silver Crusade

Drillboss D wrote:
Is there a summoner archetype that doesn't have an eidolon?

Along these lines, is there a summoner that essentially is his eidolon? :)

Plus, anything that can help a "turns badguys into animals and plants"-themed caster out?

Silver Crusade

Dude, not even as a joke.


dude just wait for the pdf on the 18th or buy your own copy now, soon as my comic shop has it thats where i'm goin! -cannot wait-

Did they actually put in quicken channel energy or were people just joking?

Anything for paladins?

Dark Archive

Drillboss D wrote:
Is there a summoner archetype that doesn't have an eidolon?

Yes to you and to mikaze.

Dark Archive

Elias Darrowphayne wrote:

dude just wait for the pdf on the 18th or buy your own copy now, soon as my comic shop has it thats where i'm goin! -cannot wait-

Did they actually put in quicken channel energy or were people just joking?

Anything for paladins?

Yes paladins get a archetype and oaths.

And yes they have a quick channel.

Silver Crusade

Dark_Mistress wrote:
Drillboss D wrote:
Is there a summoner archetype that doesn't have an eidolon?
Yes to you and to mikaze.

See avatar for my face at this moment.

Thanks!


What about artwork? Any pieces that stand out? And thanks for taking the time to answer this barrage of questions. :)


I've been looking through my PDF and I'm very happy with it. Looking forward to flipping through the hardback and trying to figure out more shelf space.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

After making some calculations how much the book + free PDF + shipping will cost me compared to getting it from Amazon, I re-suscribed to get the PDF sooner, because the final tally at Paizo seems to be the same as getting the hardcover cheap without shipping from Amazon.

Now I want my PDF! Do I need to get the Nerdrage Ooze in here? :p


GIVEEEEEEEEEEE MEEEEEEEEEE MYYYYY PDFFFFFFFFFFFFFFFF5F5F5F5F5 !!!!


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Nerdrage Ooze wrote:
GIVEEEEEEEEEEE MEEEEEEEEEE MYYYYY PDFFFFFFFFFFFFFFFF5F5F5F5F5 !!!!

:D

I was expecting some "Muuraaaagh!" and "splooortch!", though. :p


magnuskn wrote:
Nerdrage Ooze wrote:
GIVEEEEEEEEEEE MEEEEEEEEEE MYYYYY PDFFFFFFFFFFFFFFFF5F5F5F5F5 !!!!

:D

I was expecting some "Muuraaaagh!" and "splooortch!", though. :p

"Splooortch" is a trademark of Vomit Guy, professional courtesy keeps us from stepping on each other's toes/pseudopods.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Nerdrage Ooze wrote:
magnuskn wrote:
Nerdrage Ooze wrote:
GIVEEEEEEEEEEE MEEEEEEEEEE MYYYYY PDFFFFFFFFFFFFFFFF5F5F5F5F5 !!!!

:D

I was expecting some "Muuraaaagh!" and "splooortch!", though. :p

"Splooortch" is a trademark of Vomit Guy, professional courtesy keeps us from stepping on each other's toes/pseudopods.

Sorry, I meant "shlooop!" and "nyooorgh!", of course. ;)


Not to stir up trouble, but I have no idea whether a new subscription now gets you into the processing of the initial subscriber batch, or whether you will only be handled afterward.


Oh Great and Powerful Dark Mistress, what kind of cheesy goodness can wizards expect out of this in terms of feats and abilities directly linked to the class (from what I understand, they can trade the bonus feats for specific powers); is there an option to replace the familiar/arcane bound item for something else? Are there any feats that improve summoning spells further?

Thanks a lot for your time.

Dark Archive

Looking forward for the Words of Power magic system. I recently re-read the Iron Heroes mana/spell methods system, and the modularity of it made me salivate. :D
So, really stoked for the Paizo take on this approach.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
LoreKeeper wrote:
Not to stir up trouble, but I have no idea whether a new subscription now gets you into the processing of the initial subscriber batch, or whether you will only be handled afterward.

Alas, do you want to induce needless fretting or concerned trolling?

Dark Archive

Estrosiath wrote:

Oh Great and Powerful Dark Mistress, what kind of cheesy goodness can wizards expect out of this in terms of feats and abilities directly linked to the class (from what I understand, they can trade the bonus feats for specific powers); is there an option to replace the familiar/arcane bound item for something else? Are there any feats that improve summoning spells further?

Thanks a lot for your time.

Arcane Discoveries which was mentioned in a blog already. 2 new elemental schools, and one new archetype for wizards. Plus a bucket load of spells of course.


Any tidbits concerning the Bladebound archetype of the magus class?

Oh, I simply cannot wait until the 18th gets here. Come on days, move along already!

Dark Archive

F. Castor wrote:

Any tidbits concerning the Bladebound archetype of the magus class?

Oh, I simply cannot wait until the 18th gets here. Come on days, move along already!

Looks like they give up familiar and they are bond to a single blade. Among the other powers the blade they are bound to gets more powerful. Plus unlike a familiar it is less master/servant relationship and more of a partnership between the Magus and the black blade.

Dark Archive

Well it is 8am so going to bed. So no more questions till I wake up.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dark_Mistress wrote:
Well it is 8am so going to bed. So no more questions till I wake up.

Well good morning to you, and may you have a fitfull day of rest!


I want to start out by thanking everyone who has posted answers to questions thus far (especially Dark Mistress).

I'm looking forward to downloading my copy of the PDF on May 18th but I am playing in a game this Saturday where I am playing a 4th level Red Dragon Bloodline Sorcerer using the Words of Power system from the playtest.

1) I was wondering if anyone could tell me if there have been any major changes to the system since the playtest?
2) Overall do the words cover the same broad spectrum of normal spell casting?
3) Any equivalent spells to vanish or shield?
4) Any meta words to extend duration of spells?
5) Any changes to the word burning feat?
6) How did they resolve the conflict in rules from the playtest as to how the duration of multiple effects are tracked?
7) Did they make it so Detect Magic can now be used as a 0-level instead of 1st level spell?

Thanks for any answers anyone feels like giving...

Silver Crusade

Pathfinder Adventure Path Subscriber

F5,F5,F5,F5...

Grand Lodge

Thanks DM - you helped Paizo make a definete sale on the 18th... the stuff you've suggested is too fun NOT to get,


I'm boyocotting this book as there is nothing I want in it....

that and I cant afford it

Dark Archive

Pain in the Backside wrote:

I'm boyocotting this book as there is nothing I want in it....

that and I cant afford it

Have you made any request or sugestions on the boards?

I've seen many come to light from other people.
On todays blog we'll see feats.

... Oh please let there be a 4thED like multiclassing feat ( gain class feature of another class for one level at the cost of a feat)


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Pain in the Backside wrote:

I'm boyocotting this book as there is nothing I want in it....

that and I cant afford it

Not even the $9.99 PDF coming out on the 18th? Man, that sucks. I hope things get better for you.

Liberty's Edge

Also, it'll all be in the PFSRD soon enough. You can't boycott "free".

Although, don't get me wrong, I couldn't live without a book/pdf of this thing.


Not hearing anything "Druid-y" in here... no love for the tree-huggers?

Shadow Lodge

Dark_Mistress wrote:
Looks like they give up familiar and they are bond to a single blade. Among the other powers the blade they are bound to gets more powerful. Plus unlike a familiar it is less master/servant relationship and more of a partnership between the Magus and the black blade.

Huh, does this mean that the base magus starts with a familiar?


Pathfinder Adventure Path, Rulebook Subscriber
Eric Clingenpeel wrote:
Dark_Mistress wrote:
Looks like they give up familiar and they are bond to a single blade. Among the other powers the blade they are bound to gets more powerful. Plus unlike a familiar it is less master/servant relationship and more of a partnership between the Magus and the black blade.
Huh, does this mean that the base magus starts with a familiar?

Not really a magus seems to be able to gain a familiar as one of his arcana choices.

Black blade gives up his 3rd lvl arcana choice and can never have a familiar even if he takes levels in a class that normally grants one.


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
atheral wrote:
Eric Clingenpeel wrote:
Dark_Mistress wrote:
Looks like they give up familiar and they are bond to a single blade. Among the other powers the blade they are bound to gets more powerful. Plus unlike a familiar it is less master/servant relationship and more of a partnership between the Magus and the black blade.
Huh, does this mean that the base magus starts with a familiar?

Not really a magus seems to be able to gain a familiar as one of his arcana choices.

Black blade gives up his 3rd lvl arcana choice and can never have a familiar even if he takes levels in a class that normally grants one.

Ooooohh...

So, how does the magus look compared to the last playtest version we saw? Any big differences that jump out at you?


Nephelim wrote:
Not hearing anything "Druid-y" in here... no love for the tree-huggers?

Druids get new Animal and Terrain domains (These are "domains for druids whose focus is more specific than the Animal, Plant, Weather, or elemental domains."):

Aquatic Domain
Arctic Domain
Cave Domain
Desert Domain
Eagle Domain
Frog Domain
Jungle Domain
Monkey Domain
Mountain Domain
Plains Domain
Serpent Domain
Swamp Domain
Wolf Domain

Druids get Vermin Companion options:
Giant Ant
Giant Beetle
Giant Centipede
Giant Crab
Giant Leech
Giant Mantis
Giant Scorpion
Giant Slug
Giant Spider
Giant Wasp

Druids get new Arch-types:
Dragon Shaman
Menhir Servant
Mooncaller
Pack Lord
Reincarnated Druid
Saurian Shaman
Shark Shaman
Storm Druid

There are also new feats and spells that can be beneficial for a druid.
I'm not going to look through the whole feat list to see how many pertain to druids but I did notice there are at least a few feats that enhance the creatures summoned with Summon Nature's Ally, and I saw some for Wild Shape.

New Druid Spells:

1st-Level Druid Spells
Decompose Corpse
Diagnose Disease
Frostbite
Ray of Sickening
Remove Sickness
Restore Corpse
Summon Minor Ally

2nd-Level Druid Spells
Frigid Touch
Masterwork Transformation
Pernicious Poison
Tar Ball
Unshakable Chill
Wartrain Mount
Web Shelter

3rd-Level Druid Spells
Anthropomorphic Animal
Ash Storm
Badger’s Ferocity
Burrow
Burst of Nettles
Fungal Infestation
Mad Monkeys
Rain of Frogs
Spit Venom
Vermin Shape I

4th-Level Druid Spells
Age Resistance, Lesser
Arboreal Hammer
Atavism
Cape of Wasps
Echolocation
Plague Carrier
Ride the Waves
Touch of Slime
Vermin Shape II
Volcanic Storm

5th-Level Druid Spells
Contagion, Greater
Fickle Winds
Raise Animal Companion
Reprobation

6th-Level Druid Spells
Age Resistance
Eagle Aerie
Epidemic
Plague Storm

7th-Level Druid Spells
Age Resistance, Greater
Scouring Winds

8th-Level Druid Spells
Atavism, Mass
Blood Mist

9th-Level Druid Spells
Polar Midnight
Summon Elder Worm
Summon Froghemoth

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Hmm is there an 'inspire shipping' bardic music option?

I'm at home waiting for my window replacement to arrive

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