Vic Wertz wrote:
We could *make* it consider that, of course, but I really don't think that giving con pickup people a free pass to the front of the PDF line would be fair to those subscribers who aren't going to Gen Con anyway.
I would agree. It'd be like a double whammy. "You don't get to go to Gencon and because you don't get to go to Gencon, you also don't get to enjoy your PDF as early as those who are."
Vic Wertz wrote:
So will the subscribers get any sort of benefit on this? I know I am picking up my copy at Gencon, so it won't necessarily ship, but will I have access to the PDF whenever I am billed as I have previously? Or will it release August 4th for everyone regardless?
Ah, lucky for me, I spoiled myself with separate shipping. Let's just hope you're right. Come on, Paizo. Mama needs a new pair of spells!
Erik Freund wrote:
That is an awesome idea! Better get to making the character sheets!
I'm fairly new to GMing and as my players have a tendency to not RP, I tend to be very cut and dried. The problem I'm running in to is that they're gearing up to go to the prison tomorrow and there's still a few weeks before the next adventure path. I'd hate to take a week off. How can I drag the prison out? We usually play for 3 or 4 hours once a week. I'm trying to make it so I can get the next section of the AP and flow in flawlessly, but I'm worried they will just sword and board their way through this prison and wreck everything. How can I stretch it out a few weeks, or is it denser than it looks?
I looked at that, but I don't think I'd be able to get the skills individually as high, since I'm still missing +2 from deceitful and whatever the similar feat is for Intimidate/Diplomacy. I'm not short on skill points, so I'm not overly worried about getting things for less (I get 10 skill points a level.)
Using only Pathfinder stuff, I am trying to optimize my Bard for diplomancing around situations. I don't want to straight up try to get out of encounters with it, just get more money, get my way, and generally trick people. Right now I am level 3. I have 20 cha (gnome), 17 Bluff, 12 diplomacy, and 14 disguise. Is there any way I can possibly get these numbers higher? 3 ranks in each, 5 cha bonus, 3 trained bonus, deceitful, Skill Focus (Bluff) and the Street Performer alternate starting package is what I've used so far. I only have 1,800 GP and any help would be appreciated.
In the group I GM we have:
Elmo Ironbeard - Dwarven Fighter. Lawful Neutral. Him and his brother Grunyar are the last of the Ironbeard clan, but their intentions are to restore this clan and make it a prominent part of Korvosa.
Grunyar Ironbeard - Dwarven Druid. Lawful Neutral. Elmo's brother, personal chef, and best friend. He, along with Elmo (and his bear, Scruffy), have vowed their lives to protect Korvosa and have a severe respect for the Korvosan royalty.
Evelynn du Coteau - Half-elf Rogue. Chaotic Evil. Adopted by the temple of Calistria after her parents' deaths, she soon discovered that prostitution was not the only thing her clients were looking for and soon began to handle matter os assassination, blackmail, etc. for them as well.
Deaf Center is awesome, particularly the Pale Ravine album, which can be purchased for 7.99 on Amazon http://www.amazon.com/Pale-Ravine/dp/B0018CCO6C/ref=tmm_msc_title_0 here.
There's a playlist for them on Youtube.
Kwoon - The Beast is also great. http://www.youtube.com/watch?v=jDg-ho0DK0I&feature=related
I have a player rolling up a Monk for our new campaign. After reading the text, it seems like his Flurry of Blows should be -4/-4 at level 1. I don't see where they are getting the -1/-1 from. Furthermore, I don't understand why sometimes the BaB remains the same from level to level, but the FoB goes up, or where they're getting the extra attack at level 6, etc. Can someone please explain these to me?