Pathfinder Roleplaying Game: Ultimate Magic (OGL)

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Pathfinder Roleplaying Game: Ultimate Magic (OGL)
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Raise your character to the pinnacle of magical might with Pathfinder Roleplaying Game Ultimate Magic! Within this book, secrets arcane and divine lie ready to burst into life at the hands of all the spellcasting classes in the Pathfinder Roleplaying Game. In addition to the brand-new magus class—a master of both arcane magic and martial prowess—you'll also find a whole new system for spellcasting, rules for spell duels and other magical specialities, and pages upon pages of new spells, feats, and more. Because when it comes to magic, why settle for less than absolute power?

Pathfinder Roleplaying Game Ultimate Magic is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginitive tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Ultimate Magic includes:

  • The magus, a new base class combining deadly arcane magic with the skills and weapons of a trained warrior.
  • Words of power, an innovative and flexible new spellcasting system.
  • New options for dedicated casters, such as alchemist discoveries, alternative uses for channeled energy, druid companions, sorcerer bloodlines, eidolon abilities, witch hexes, and oracle mysteries.
  • Additional feats and magical abilities for martially oriented casters, including monk ki tricks, inquisitor archetypes, and ranger traps.
  • New magical conditions called spellblihgts, as well as systems for crafting constructs, binding outsiders, and spell-dueling.
  • More than 100 new spells, plus detailed guidelines for designing your own.
  • ... and much, much more!

ISBN-13: 978-1-60125-299-9

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Last Updated - 03/30/2012

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More Options ! more magic, ... MORE !

5/5

flavorful options, powerful options
classes, archetypes, feats...

while 100% of the boook might not please you, you want this book.

having the choice to build flavorful PC with the right options is priceless (and for this book, you have...)


ultimate magic, rrrrright!!


this book owes its selling rate for the Magus.

lazy feats, some options are good, some others just dotn´
Archetypes: the best Bladebound Magus
worst of all: Trapper Ranger

Spellblights: interesting but too complex for a fumble system
Spellword Casting: at the beginning it looks very nice, then i read it and... is the same spell restriction and opportunities at a expensive cost of time

feats: ok those are feats

Magic spellbooks: why you dont just paraphrase some words concerning about how to protect the spellbooks with some spells and thats all. maybe a feat or two for scaling this option, besides the spellbooks looks greats.

spells: again, the magus options are great.

my advice for you: buy the book, cut the pages concerned for magus, and dump the rest or Download the pdf at any place you can, print the magus and drop the rest


2/5

While I do not think that either this or Ultimate Combat deserve to be called "Ultimate" anything books (maybe Ultimate Monk), I do think that Ultimate Magic does better cover it's proported theme. In my opinion, Inner Sea Magic did a better job overall, but is sadly setting specific.

On th Divine Side (minus Paladin) this book is extremely, extremely limited. There are a few gems, but most are either placed really far out of reach, or just not worth what you give up for them, and might as well not have been there at all rather than tease.

On the Arcane side, this book is full of material, but severely lacking as well. There is an assortment of random material that just seems like it was left over from other books and tossed in here. The only magical items in this book (exceptionally noticable on the Divine Magic side) are Wizard's Spellbooks, (which of the top of my head, only 3 Classes in the entire game will actually have any use for beyond the sell price).

There are a lot of (would be) nice Feats, except they are specific to a Class, or build, or whose names imply it would be great for somone else besides who it is actually intended. Over all, there are a lot of options, but actually very slim pickings. Overall, it leaves a lot of classes and build out in the cold.

Whereas Ultimate Combat is at best Ultimate Monk, Ultimate Magic is closest to being more appropriate as Ultimate Wizard/Inquisitor, (arguably Classes that did not need more).


mediocre at best

3/5

This book is no Complete Divine or Complete Arcance. I mostl play a cleric and this book does little for me personally.

Yeah, its got some interesting tweaks, but for the price, i dobn't think thy are worth it.

So far I've used 1 feat and the spells from this book. Nothing else. Should've bought the APG.


A good product to add to your collection!

5/5

After reading through Ultimate Magic, some new mechanics offered in this book can add flavor and fun to an adventure.

The Magus appears to be a class that is fun to play as. You are able to swipe at your enemies with your sword in one hand and with magic in the other.

Spellblights are interesting. These curses can hinder the spellcasters in different ways.

One chapter that I especially liked was the words of power. The concept was a little hard to wrap around but when you understand it fun ensues. I tried out a couple of words of power in an adventure and it was pretty fun. There was a point where I fought a spellcaster who also had words of power and it felt like the two were having a very destructive debate ha!

Overall I enjoyed this product and I recommend this to everybody!


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I can't believe this hasn't been asked yet, but will there be an expanded list for Summon Monster/Summon Nature's Ally spells? Preferably with things from Bestiary 2?


draco_nite wrote:
I can't believe this hasn't been asked yet, but will there be an expanded list for Summon Monster/Summon Nature's Ally spells? Preferably with things from Bestiary 2?

It's been asked inumerable times, on many different threads. The answer is no.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
Generic Villain wrote:
draco_nite wrote:
I can't believe this hasn't been asked yet, but will there be an expanded list for Summon Monster/Summon Nature's Ally spells? Preferably with things from Bestiary 2?
It's been asked inumerable times, on many different threads. The answer is no.

And the reason behind it is expanded lists would add more options to the Summon spells, thus increasing their usefulness, if not their outright power, thus adding more fuel to the "Pathfinder is Spellcasters Edition" bonfire...

It would be nice to see a few more options for spells that need it like SM VIII, though.


Has this question been asked yet?


How many Sorcerer bloodlines/Oracle mysteries will there be in this book?

Will there be any rules for "natural" magical places like healing fountains, wild magic zones, living buildings, magic items created by "natural" magical forces,etc.?

Will the Pestiliance Sorcerer bloodline from the Council of thieves (mother of flies) AP make into this book?

How will the book be broken up or orginized? For example the archtypes take up 32 pages so how may will be devoted to the other subjects(spells, feats, class features, etc.)

Will there be any feats that will be for sorcerers only like ones that enhance bloodline abilities, add spells to there spell list(like adding holy smite to the celestial bloodline) or add class skills/skill points?


Blave wrote:

I really hope we get a healing focused witch patron. My witch totally needs some way to heal ability damage/drain before level 14. Oh, and I wouldn't mind getting Breath of Life and/or Raise Daed either.

Please? Pretty please?

I was wishing as hard as one can wish for a Witch Doctor archetype (witch), but the blog preview doesn't mention one. Shame. It seemed so obvious to me.

Contributor

What specific abilities would a "witch doctor" of the witch class need?


Sean K Reynolds wrote:
What specific abilities would a "witch doctor" of the witch class need?

I don't necessarily think we need a "witch doctor" archetype for one specific class, since I could see it fitting equally well with the adept, cleric, or witch class. However, some way to replace the familiar with a voodoo doll/arcane bond might be interesting, and giving more (and lower-level) "waxen image"-type hexes (or maybe some sort of replacement for material components/foci?) could certainly help people play to a certain stereotype.

...Although that's probably more "voodoo priest" than "witch doctor," so this might be off-topic.

Liberty's Edge

Sean K Reynolds wrote:
What specific abilities would a "witch doctor" of the witch class need?

A doctorate of some kind, of course. :)

Seriously, the class does a really good job of meeting most of the stuff that screams witch doctor. Maybe increase the healing hexes in some way, or add some diplomacy bonuses on tribesmen?


Wildebob wrote:


I was wishing as hard as one can wish for a Witch Doctor archetype (witch), but the blog preview doesn't mention one. Shame. It seemed so obvious to me.

You ought to pick up City of Seven Spears (Pathfinder AP #39). There's a whole chapter on "The Path of Juju," and though it's largely focused on the oracle class, there's some stuff in there for witches too. By which I mean, there's some very witch-doctor-y magic items that anyone can make/use.

But if you want a quintessential witchdoctor, an oracle with the Juju mystery is your man.


I would love for an official answer to by questios I have posted here and in the ultimate magic archtype preview twice. I dodn't care if they say "it's too early" or You will find out when it's previewed. I asked these questions(well most of them) on tuesday and would love to get a answer.


Dragon78 wrote:
I would love for an official answer to by questios I have posted here and in the ultimate magic archtype preview twice. I dodn't care if they say "it's too early" or You will find out when it's previewed. I asked these questions(well most of them) on tuesday and would love to get a answer.

You know, the Paizo staff posts on these boards as a courtesy to their fans. They aren't obligated to answer every question posed to them - or any question at all.


I'm especially interested in what I have heard that there might be a re-animator archetype for the alchemist. But I'm a Lovecraft fan.


I'm curious about the magus archetypes. Magus is already an amazing class, what seriously more could be done to it other than "Make it more fighty" or "Make it more magicky"?


Yeah I am a little curious about the Magus archtypes myself, but I can wait since I haven't seen the final version of the class in all it's glory.

Liberty's Edge

Ashram wrote:
I'm curious about the magus archetypes. Magus is already an amazing class, what seriously more could be done to it other than "Make it more fighty" or "Make it more magicky"?

I'm guessing archetypes that create slight shifts in flavor rather than changes to functionality. I'd be willing to bet that there will be an archetype for an "unarmed Magus".

I would also not be surprised to see an archetype focusing on a specific school of magic. It's a much longer shot, but I think it would be cool to have a Magus archetype that uses wands as it's primary "weapons".


Four Magus archetypes are listed in the Player's Guide for Carrion Crown: Bladebound, Hexcrafter, Spellblade, and Staff Magus.


Generic Villain wrote:
Four Magus archetypes are listed in the Player's Guide for Carrion Crown: Bladebound, Hexcrafter, Spellblade, and Staff Magus.

I noticed that myself.


I have this on pre-order. Next month when Carrion Crown #3 comes out I will have this as well as Broken Moon together. A part of me can't wait.


Generic Villain wrote:
Four Magus archetypes are listed in the Player's Guide for Carrion Crown: Bladebound, Hexcrafter, Spellblade, and Staff Magus.

Are these NEW archetypes beyond what's in Ultimate Magic or are these lifted from Ultimate Magic? I'm curious.


Razz wrote:
Generic Villain wrote:
Four Magus archetypes are listed in the Player's Guide for Carrion Crown: Bladebound, Hexcrafter, Spellblade, and Staff Magus.
Are these NEW archetypes beyond what's in Ultimate Magic or are these lifted from Ultimate Magic? I'm curious.

They're just actually named in the Player's Guide. They're not spelled out. They should be a part of what's offered in Ultimate Magic.


They put up the Vivisectionist Alchemist Archetype on the paizo blog not to long ago which replaces bombs with sneak attack and i'm just wondering if the master chymist prestige class would advance the sneak attack damage as it does the bomb damage of the normal alchemist?


Let's hope the new "specific bard performances" are good and that the bard may swap out crappy stuf like Inspire greatness and inspire heroics.


RPG Subscribers can expect this book to ship when? Before the PDF becomes generally available, I would think, so like the first week or two of May?

Apologies if this has already been touched on earlier in this thread...

Contributor

Nephelim wrote:

RPG Subscribers can expect this book to ship when? Before the PDF becomes generally available, I would think, so like the first week or two of May?

Apologies if this has already been touched on earlier in this thread...

We are on schedule to ship in mid-May - see the Product Schedule for the latest updates!

Shadow Lodge

Pathfinder Rulebook Subscriber
john dancy wrote:
They put up the Vivisectionist Alchemist Archetype on the paizo blog not to long ago which replaces bombs with sneak attack and i'm just wondering if the master chymist prestige class would advance the sneak attack damage as it does the bomb damage of the normal alchemist?

Yeah, I'm wondering that as well. As written it doesn't but I could see an arguement for it or allowing a feat to "adjust" the progression. A big problem is that while the Chymist advances damage it doesn't advance the bombs per day so maybe advance the sneak attack damage at a slower rate?


john dancy wrote:
They put up the Vivisectionist Alchemist Archetype on the paizo blog not to long ago which replaces bombs with sneak attack and i'm just wondering if the master chymist prestige class would advance the sneak attack damage as it does the bomb damage of the normal alchemist?

If you're going for RAW, then no, the master chymist wouldn't increase a vivisectionist's sneak attack. I think any reasonable GM would allow it to, however. Especially since, in the MC's description, it states how the class favors the "violent nature" of bombs (or somesuch). Sneak attack is pretty freakin' violent as well.


Liz Courts wrote:
We are on schedule to ship in mid-May - see the Product Schedule for the latest updates!

I know it's set to ship mid-May, but I (and I suspect many other subscribers) really want to know if we'll have a shiny new PDF during the first week of May.

Don't forget what it was like being one of us! Waiting with baited breath for that "your order has shipped" email! Pure torture...


Generic Villain wrote:
Liz Courts wrote:
We are on schedule to ship in mid-May - see the Product Schedule for the latest updates!

I know it's set to ship mid-May, but I (and I suspect many other subscribers) really want to know if we'll have a shiny new PDF during the first week of May.

If you are a subscriber you can download your PDF as soon as your item ships. So if it ships in mid-May we'll have to wait until then.


I'm hoping there's some feat/template/archetype ability that allows the Summoner's eidolon to kick around while he sleeps (or is unconscious in general). Nothing like a creature on watch with +12 to Perception at 1st level while your Summoner naps.

Dark Archive

Was it announced anywhere or confirmed/denied if there would be any prestige classes in this book? Ive been told that Paizo plans to shift a bit away from Prestiges and more towards Archetypes, but alas I was curious.

The Exchange

Gunner-Recall wrote:
Was it announced anywhere or confirmed/denied if there would be any prestige classes in this book? Ive been told that Paizo plans to shift a bit away from Prestiges and more towards Archetypes, but alas I was curious.

I can't quote anywhere specific, but I'm fairly certain I saw somewhere that they said there would be prestige classes. Also, I cannot see Paizo ever stop publishing prestige classes, just significantly reducing the number of them and making them more interesting, such as the ones in the APG like the Rage Prophet or the Master Spy.

Dark Archive

I agree with you AlanM. I wouldnt mind only a few Prestiges, because they are giving us A LOT of variety with variants, however its always nice to see multiclass options with prestiges. I hope they include a few in the book.


Gunner-Recall wrote:
Was it announced anywhere or confirmed/denied if there would be any prestige classes in this book? Ive been told that Paizo plans to shift a bit away from Prestiges and more towards Archetypes, but alas I was curious.

Archetypes are cool, but are really only good if you know from the start that the Archetype fits your character's style... PrC's fill an important niche, I think, enabling a character to specialize AFTER play begins... unless there are rules for re-training into an Archetype that I missed?

I would think that Pathfinder is not going to ditch PrC's if ONLY for that reason.

Dark Archive

Can't wait for the new Bloodlines! That is all.


When do you think the pdf will be available for subscribers?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
divby0 wrote:
When do you think the pdf will be available for subscribers?

I think we will start seeing mail notices being sent out this week... certainly next Tuesday at the latest. If I am right, then we might be able to download our PDFs by the end of next week or the following Tuesday.

That is my prediction anyhow.


Last date I saw, about a week ago, I think) for when shipping was due to start was May 9.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
divby0 wrote:
When do you think the pdf will be available for subscribers?

I for one plan on recycling my downloads page minutely until I see it :)


So close I can almost smell it. Pop in a "we processing you" email to me today and ship by Friday - and I'll throw in a good word with the Sheriff of Ravengro for you, whatyousay?


Kajehase wrote:
Last date I saw, about a week ago, I think) for when shipping was due to start was May 9.

Where did you see this, out of curiosity? I've never been able to find anything like this (and if it exists, I'd love to know where to look).


Paizo-person mentioned it on the chat.


May 9th makes sense, as that'll leave 2 more previews I think before it begins arriving at peoples' homes and the PDF will be available at that time as well for everyone.

One of my players is excited to make a new Magus character


We are starting Carrion Crown this week!!

Any chances that the PDF comes out this week for subscribers?

Owner - House of Books and Games LLC

divby0 wrote:

We are starting Carrion Crown this week!!

Any chances that the PDF comes out this week for subscribers?

Very unlikely; I haven't gotten the pre-ship email yet, which is usually several days before the actual ship.


Based on the latest preview, I can now have a familiar named "Bacon Sandwich".

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Woot! just got my Shipping in the Next week or so message!

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Dragnmoon wrote:
Woot! just got my Shipping in the Next week or so message!

Jumping into my inbox "Refresh Refresh Refresh"


Dragnmoon wrote:
Woot! just got my Shipping in the Next week or so message!

Could someone explain to me how this works? I just became a subscriber for the benefit of the free PDF and somewaht earlier shipping and I'm wondering how this all happens...

First I get an email that tells me it will be shipping in the next week or so (the email I got last week after order doesn't count I guess since it said exactly that : ).

After I get that I wait for the physical book to ship and get another email and THEN I can download the PDF?

How long it usually between getting the ships soon email and the actual shipping?

Do I have that all right?

Oscar


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Yrtalien wrote:
Dragnmoon wrote:
Woot! just got my Shipping in the Next week or so message!

Could someone explain to me how this works? I just became a subscriber for the benefit of the free PDF and somewaht earlier shipping and I'm wondering how this all happens...

First I get an email that tells me it will be shipping in the next week or so (the email I got last week after order doesn't count I guess since it said exactly that : ).

After I get that I wait for the physical book to ship and get another email and THEN I can download the PDF?

How long it usually between getting the ships soon email and the actual shipping?

Do I have that all right?

Sounds about right, yes.

The one that came right after signing up for the subscription doesn't count because it could be a month or two before the actual product ships (depending on which subscription you sign up for). So sometime next week they should start shipping them out and people will get their PDFs.

Do note that due to the large volume of subscribers, it will take a few days for them to ship all the orders. So if the first people get their PDFs on Monday, some people will still have to wait until Thursday (or later if there are problems). So be patient! It will come!

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