Fire Snakes

havoc xiii's page

RPG Superstar 6 Season Star Voter. 1,532 posts (5,935 including aliases). 6 reviews. No lists. 3 wishlists. 30 aliases.


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....errr well it’s over at least.


Welp that escalated quickly.


Yea, I wasn’t all that impressed last night I knew they were going to pass around the stupid until the last episode.


:(
May the force be with him.


I’ve got two submissions one from my wife and one from me.


havoc xiii wrote:
We will have histories up tonight on our anniversary and it’s the first time we’ve been out since the hurricane.

Yea...funny thing happened on the way home my car started acting up so I ended up spending all night figuring that out...not sure what’s wrong and it’s not like there are any shops left in one piece over here right now.


We will have histories up tonight on our anniversary and it’s the first time we’ve been out since the hurricane.


Ban The Fox Sin of Greed:

Yggdrian bloodrager (primalist, spelleater) 2 (Pathfinder RPG Advanced Class Guide 15, 84, 85)
CG Medium humanoid (orc)
Hero Points 1
Init +2; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 26 (2d10+6)
Fort +5, Ref +2, Will +0
Defensive Abilities stubborn
--------------------
Offense
--------------------
Speed 40 ft.
Melee mwk orc double axe +6 (1d8+4/×3) or
mwk orc double axe +4 (1d8+3/×3), mwk orc double axe +4 (1d8+1/×3) or
bite +5 (1d4+4)
Ranged shortbow +4 (1d6/×3)
Special Attacks bite, bite, bloodrage (8 rounds/day)
--------------------
Statistics
--------------------
Str 16, Dex 15, Con 15, Int 10, Wis 11, Cha 14
Base Atk +2; CMB +5; CMD 17
Feats Combat Expertise, Combat Stamina, Deadly Aim, Power Attack, Two-weapon Fighting
Traits the vessel between (daggermark)
Skills Acrobatics +6 (+10 to jump), Intimidate +9, Perception +5, Survival +7
Languages Common, Yggdrian
SQ agile maneuvers, blood of life, combat expertise, deadly aim, disruptive bloodrage, fast movement, finesse weapon attack attribute, hero points, point-blank shot, power attack, rules changes, two-weapon fighting
Other Gear studded leather, arrows (20), mwk orc double axe, shortbow, 284 gp
--------------------
Special Abilities
--------------------
Agile Maneuvers [Combat Trick] For a Combat Maneuver, treat self as size category larger for each 2 Stamina spent (up to Dex bonus)
Bite (Ex) Prerequisites: Small or larger size.

Benefit: Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (Bestiary 302; 1d2 for Small races, 1
Bite (Ex) Prerequisites: Small or larger size.

Benefit: Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (Bestiary 302; 1d2 for Small races, 1
Blood of Life (1) (Su) Gain fast healing when bloodraging.
Bloodrage (8 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Expertise [Combat Trick] Ignore penalty from Combat Expertise for stamina spent.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deadly Aim [Combat Trick] 4 stamina points reduce penalty from Deadly Aim by 1.
Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Finesse Weapon Attack Attribute The “light weapons” category has been renamed to “finesse weapons.” Characters can choose to use either their dexterity bonus or their strength bonus to hit with these weapons, no feat required. “Finesse” is also now a weapon attribute li
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Point-Blank Shot [Combat Trick] Up to 6 stamina points to increase Point-Blank range by 5 ft per stamina spent.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Power Attack [Combat Trick] 2 stamina points to use Power Attack only until end of turn, instead of the start of the next turn.
Rules Changes By all metrics, Pathfinder is the most satisfying pen-and-paper game I’ve ever played. The class balance feels good, the math isn’t overwhelming, and the community support is outstanding. However, it suffers from one syndrome that haunts the crea
Stubborn (Ex) +2 save vs. [Charm] and [Compulsion] spells, gain a 2nd save next round if you fail.
Two-Weapon Fighting [Combat Trick] Reduce two-weapon fighting penalty for primary hand by 1 for every 2 stamina spent.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Hello here is my Yggdrian bloodrager and here is Cyra's

Elaine:

Kiranae inquisitor (green faith marshal, sanctified slayer) of Verni 2 (Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38, Ultimate Wilderness 141)
CG Medium humanoid (elf)
Hero Points 1
Init +6; Senses low-light vision; Perception +8
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 20 (2d8+4)
Fort +4, Ref +3, Will +6; +2 vs. enchantments
Defensive Abilities elven immunities; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee rapier +4 (1d6/18-20)
Ranged greenwood longbow +5 (1d8/×3)
Special Attacks studied target +1 (1st, move action)
Inquisitor Spell-Like Abilities (CL 2nd; concentration +5)
At will—detect alignment
Inquisitor (Green Faith Marshal, Sanctified Slayer) Spells Known (CL 2nd; concentration +5)
1st (3/day)—aspect of the nightingale, cure light wounds, hunter's howl[APG] (DC 14)
0 (at will)—detect magic, disrupt undead, guidance, read magic, stabilize
Domain Wolf[UM]
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 13, Int 12, Wis 16, Cha 11
Base Atk +1; CMB +4 (+6 trip); CMD 14 (16 vs. trip)
Feats Agile Maneuvers, Combat Expertise, Combat Stamina, Deadly Aim, Improved Trip, Power Attack, Precise Shot
Skills Diplomacy +5, Intimidate +5, Knowledge (dungeoneering) +5, Knowledge (nature) +11, Knowledge (planes) +5, Perception +8, Spellcraft +6, Stealth +6, Survival +7
Languages Common, Kiranae, Sylvan
SQ agile maneuvers, combat expertise, deadly aim, elven magic, finesse weapon attack attribute, hero points, improved trip, improved trip (bonus feat), point-blank shot, power attack, precise shot, rules changes, track +1
Other Gear studded leather, arrows (20), greenwood longbow, rapier, 429 gp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Agile Maneuvers [Combat Trick] For a Combat Maneuver, treat self as size category larger for each 2 Stamina spent (up to Dex bonus)
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Expertise [Combat Trick] Ignore penalty from Combat Expertise for stamina spent.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deadly Aim [Combat Trick] 4 stamina points reduce penalty from Deadly Aim by 1.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Elven Immunities (Ex) +2 save bonus vs. Enchantments.
Elven Magic (Ex) +2 to spellcraft checks to determine the properties of a magic item.
Finesse Weapon Attack Attribute The “light weapons” category has been renamed to “finesse weapons.” Characters can choose to use either their dexterity bonus or their strength bonus to hit with these weapons, no feat required. “Finesse” is also now a weapon attribute li
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Magic Sleep You are immune to magic sleep effects.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Trip (bonus feat) You gain Improved Trip as a bonus feat.
Improved Trip [Combat Trick] Spend stamina points up to Str/Dex, bonus against trip equal to stamina spent.
Inquisitor (Green Faith Marshal, Sanctified Slayer) Domain (Wolf) Granted Powers: You run with the pack and are the master of the cold hunt of your spirit totem.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot [Combat Trick] Up to 6 stamina points to increase Point-Blank range by 5 ft per stamina spent.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Power Attack [Combat Trick] 2 stamina points to use Power Attack only until end of turn, instead of the start of the next turn.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Precise Shot [Combat Trick] 2 stamina points to assist an ally engaged with an enemy (+2 atk, +2 AC).
Rules Changes By all metrics, Pathfinder is the most satisfying pen-and-paper game I’ve ever played. The class balance feels good, the math isn’t overwhelming, and the community support is outstanding. However, it suffers from one syndrome that haunts the crea
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to Survival checks made to track.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


You have no idea how much we needed to get this. Engine trouble the someone hit my parked car while I was at work. So we’ll get started on aliases in the morning and also The Last Continent website for table 2


I know Cyra and me are over here having a group panic attack just waiting.


Our hype level is over 9,000!!!!!!


Good luck everyone :)


GM Poetics wrote:

Awesome! Chalk one more up for the submissions side.

Hope you all are enjoying your weekends. I’ve got an anniversary and a birthday (both mine) to celebrate, and then I may have a surprise in store prior to our start date. Stay tuned...

Happy birthday and anniversary!!! Can’t wait for the surprise , also I thought I’d go on and say it that Cyra and my submissions are together. We always love gaming together.


Here is Dante Drakenwolfe chosen by Lunathre and wielder of the shadow blade Hymir. Separated from other humans by the bizarre appearance of his eyes. They have serpentine pupils with amber iris streaked with red. His hair is black and spiked. He stands at 5'11" broad shoulders that narrow at the waist, compact muscles built for speed. His right arm bears a shadow dragon twisting down from just above his elbow to the gaping maw framing his hand a dark mark left upon him by Jetax the Lady of cruelty in an attempt to steal him from Lunathre's guidance.

This mark only appears on his flesh when the sword Hymir is harbored within Dante's body, upon being manifested the dragon appears to tear from his arm becoming the sword. He tries not to manifest the sword when possible because its influence on his mind in that state is difficult to fight making the normally kind hearted man more vicious. His wife and partner is the summoner Saoirse the only one he trusts to talk about his worries with the sword. The two stood side by side waiting with Saoirse's eidolon for the demons of the rift only to be knocked out with the bright flash only to wake up confused as to what had just happened.

Dante Drakenwolfe:

Human spiritualist (phantom blade) 3 (Pathfinder Player Companion: Psychic Anthology 4, Pathfinder RPG Occult Adventures 72)
CG Medium humanoid (human)
Hero Points 1
Init +8; Senses darkvision 10 ft., low-light vision; Perception +8
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)
hp 33 (3d8+9)
Fort +5, Ref +4, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee hymir +6 (1d6+2/18-20)
Ranged shortbow +5 (1d6/×3)
Special Attacks spell combat, spellstrike
Spiritualist (Phantom Blade) Spells Known (CL 3rd; concentration +6)
1st (4/day)—burst of adrenaline[OA], chill touch (DC 14), cure light wounds, inflict light wounds (DC 14)
0 (at will)—detect magic, mage hand, open/close (DC 12), read magic, stabilize, virtue
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 14, Int 13, Wis 15, Cha 8
Base Atk +2; CMB +5; CMD 16
Feats Agile Maneuvers, Blind-fight, Combat Casting, Combat Expertise, Deadly Aim, Improved Initiative, Power Attack, Spell Focus (necromancy)
Traits arcane temper, killer
Skills Acrobatics +4, Bluff +5, Disguise -2, Fly +7, Heal +6, Knowledge (planes) +5, Perception +8, Sense Motive +8, Spellcraft +7, Stealth +4
Languages Common, Draconic
SQ draconic heritage, finesse weapon attack attribute, hero points, phantom blade: alertness, phantom blade: phantom touch, phantom blade: quick manifest, phantom blade: telepathy, phantom blade: weapon of the mind, rules changes, spirit of war
Combat Gear wand of cure light wounds; Other Gear +1 studded leather, mwk buckler, arrows (20), shortbow, campfire bead[APG], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), manacles, mess kit[UE], pot, torch (10), trail rations (5), waterskin, wire saw[UE], 117 gp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Blind-Fight Re-roll misses because of concealment, other benefits.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (10 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Draconic Heritage (Ex) Ignore Cha pre-reqs of Eldritch heritage chain of feats.
Finesse Weapon Attack Attribute The “light weapons” category has been renamed to “finesse weapons.” Characters can choose to use either their dexterity bonus or their strength bonus to hit with these weapons, no feat required. “Finesse” is also now a weapon attribute li
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Phantom Blade: Alertness (Ex) Gain Alertness when wielding or harboring phantom weapon.
Phantom Blade: Phantom Touch (Ex) Constant ghost touch. Instead of breaking, weapon harbored in consciousness for 1 day.
Phantom Blade: Quick Manifest (Ex) Manifest phantom blade from consciousness as a swift action.
Phantom Blade: Telepathy (Su) The spiritualist can telepathically communicate with his phantom blade if it is worn or held.
Phantom Blade: Weapon of the Mind (Ex) 1 min store weapon in mind and gain unarmed strike enhance, full-rd to re-manifest blade.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Spirit of War (Ex) Gain several bonus feats, as though BAB were higher and full fighter levels.


So I’m here from the interest thread working on my phantom blade spiritualist. Hoping to use a number of ideas in his creation. His name is Dante Drakenwolfe husband of Saoirse Drakenwolfe.


It mentions that Yggdrians are proficient with weapons their racial weapons. What are those also what about their appearance how animalistic is it?


Azure Poetics wrote:

First off, thank you all for taking the time to read through the post and express your interest so far. It's enough to give a guy the warm 'n' fuzzies just thinking about it. I'm happy to answer your questions and offer clarification where I can, which I will now attempt to do.

Deep breath...

havoc xiii wrote:

My wife and me are interested looks pretty cool.

Edit: What kind of reflavoring would you need for half-elves?

Bring the spouse - the more, the merrier! Half-elves don't require many changes (half-dwarves, on the other hand, are definitely valid and still in the works). The biggest adaptations would be the fact that half-elves aren't the social outcasts they're made out to be by Paizo, and that both human and elf culture are different enough to warrant one/several post/s on the lore that would be better served once recruitment officially begins. Stay tuned for details - same bat time, same bat channel.

Alright she is thinking unchained summoner, either a rag team partner or your more traditional I stand back here and my eidolon attacks over there. Mine is half-elven phantom blade spiritualist with ancestral arms for elven thornblade.


My wife and me are interested looks pretty cool.

Edit: What kind of reflavoring would you need for half-elves?


Just out of curiosity why no occult classes? I had a cool spiritualist phantom blade idea.


Updated Asch:
Ascherian Galicia
Male half-elf (Half Drow) unchained rogue 1 (Pathfinder RPG Advanced Player's Guide 134, Pathfinder RPG Ultimate Combat 73, Pathfinder Unchained 20)
CG Medium humanoid (elf, human)
Hero Points 1
Init +4; Senses darkvision 60 ft., low-light vision; Perception +7
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d8+2)
Fort +2, Ref +6, Will +1; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee elven curve blade +4 (1d10/18-20) or
kunai +4 (1d4) or
kunai +4 (1d4)
Ranged shortbow +4 (1d6/×3)
Special Attacks sneak attack (unchained) +1d6
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 14, Int 13, Wis 12, Cha 14
Base Atk +0; CMB +0; CMD 14
Feats Combat Reflexes, Combat Stamina, Weapon Finesse
Traits monster hunter, the vessel between (daggermark)
Skills Acrobatics +7, Bluff +2 (+4 to pass as full drow, elf, or human), Climb +3, Disable Device +7, Disguise +6 (+8 to pass as full drow, elf, or human), Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7, Perform (dance) +6, Sense Motive +5, Sleight of Hand +7 (+9 to oppose the Perception check of someone observing or frisking you regarding items in the sheath, +9 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Stealth +7; Racial Modifiers +2 Perception
Languages Common, Elven, Goblin
SQ combat reflexes, elf blood, hero points, hidden half-breed, roof running, weapon finesse
Combat Gear caltrops; Other Gear studded leather, arrows (20), blunt arrows[APG] (20), elven curve blade, kunai, kunai, shortbow, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling arrow[UE], grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, whetstone, wrist sheath[UE], wrist sheath[UE], 44 gp, 9 sp, 8 cp
--------------------
Special Abilities
--------------------
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Reflexes [Combat Trick] 5 stamina points to make a second attack of opportunity at -5 for the same provoking action after missing.
Darkvision (60 feet) You can see in the dark (black and white only).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Hidden Half-Breed +2 to bluff and disguise to pass as full drow, elf, or human.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Roof Running (Ex) Can move across rooftops at full speed and without penalty to Dex skills/Ref saves.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Weapon Finesse [Combat Trick] 2 stamina points to negate shield's armor check penalty on attack rolls.
--------------------
Bane- Wrath
Boon- Lust

About me:
As you can see I'm an iron cobra so it does make typing with my tail difficult, but I've learned to work around it. I've been playing DnD since 2006 playing pathfinder since 2010. My favorite PbP was The Legacy of Marianasu. I've had one of my characters chosen by Dave Gross for a contest to make a character that best fit his characters. I'm an artist and wanna be game designer. I'd like to work on character designs and such for the game if selected and to operate a simple web page for the group. I've also been published in a small webzine called Yggdrasil. Here's hoping to game along side you and three other wonderful players.


Asch was the unfortunate side effect of a surface raid. A cruel purifying of a lesser race, he was abandoned as an infant and found by a mixed family human, elf and their own newborn. I’ll have a real history later.


Here is Ascherian a bit of a weapons nut found and raised by Sylvia's family. Once she heard that a new temple was being consecrated she dragged her husband along for the ride. Asch will eventually be going for shadow dancer and the dimensional dervish line.

Ascherian Galicia:

Half-elf unchained rogue 1 (Pathfinder RPG Advanced Player's Guide 134, Pathfinder Unchained 20)
CG Medium humanoid (elf, human)
Hero Points 1
Init +4; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 11 (1d8+3)
Fort +2, Ref +6, Will +1; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee elven curve blade +4 (1d10/18-20) or
kunai +4 (1d4) or
kunai +4 (1d4)
Ranged shortbow +4 (1d6/×3)
Special Attacks sneak attack (unchained) +1d6
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 14, Int 13, Wis 12, Cha 14
Base Atk +0; CMB +0; CMD 14
Feats Combat Reflexes, Combat Stamina, Weapon Finesse
Traits monster hunter, the vessel between (daggermark)
Skills Acrobatics +7, Climb +3, Disable Device +8, Knowledge (dungeoneering) +5, Knowledge (local) +5, Perception +7, Perform (dance) +6, Sense Motive +5, Stealth +7; Racial Modifiers +2 Perception
Languages Common, Elven, Goblin
SQ combat reflexes, elf blood, hero points, trapfinding +1, weapon finesse
Combat Gear caltrops; Other Gear studded leather, arrows (20), blunt arrows[APG] (20), elven curve blade, kunai, kunai, shortbow, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, 48 gp
--------------------
Special Abilities
--------------------
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Reflexes [Combat Trick] 5 stamina points to make a second attack of opportunity at -5 for the same provoking action after missing.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Weapon Finesse [Combat Trick] 2 stamina points to negate shield's armor check penalty on attack rolls.


Would you be willing to allow the half-drow racial trait?


My wife and me may be interested. It’s a shame no occult I’ve had a phantom blade that’s been dying to get out and stretch his legs.


1d3 + 15 ⇒ (3) + 15 = 18
1d6 + 10 ⇒ (4) + 10 = 14
4d6 - 3 ⇒ (4, 3, 6, 5) - 3 = 15
4d6 - 4 ⇒ (6, 6, 5, 4) - 4 = 17
4d6 - 1 ⇒ (5, 1, 2, 2) - 1 = 9 drop
4d6 - 1 ⇒ (2, 1, 6, 4) - 1 = 12
4d6 - 2 ⇒ (6, 6, 2, 3) - 2 = 15


Alright here is my submission. We'll have the histories ready for you tomorrow sorry for the wait.

Aguilar:

Tiefling spiritualist (phantom blade) 1 (Pathfinder Player Companion: Psychic Anthology 4, Pathfinder RPG Bestiary 264, Pathfinder RPG Occult Adventures 72)
CG Medium outsider (native)
Hero Points 1
Init +2; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 11 (1d8+3)
Fort +4, Ref +2, Will +4
Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee kunai +3 (1d4+3) or
kunai +3 (1d4+3) or
phantom blade +4 (2d6+4/19-20)
Ranged shortbow +2 (1d6/×3)
Special Attacks spell combat
Spell-Like Abilities (CL 1st; concentration +0)
At will—deathwatch
Spiritualist (Phantom Blade) Spells Known (CL 1st; concentration +3)
1st (2/day)—cure light wounds, shield
0 (at will)—detect magic, guidance, light, read magic
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 10, Wis 14, Cha 8
Base Atk +0; CMB +3; CMD 15
Feats Combat Stamina, Spell Focus (conjuration)
Traits devil's mark, lastwall defender
Skills Bluff +1 (+3 vs. [evil] outsiders), Diplomacy -1 (+1 vs. [evil] outsiders), Heal +6, Intimidate -1 (+1 vs. [evil] outsiders), Knowledge (history) +4, Knowledge (planes) +4, Knowledge (religion) +4, Perception +5, Sense Motive +4 (+6 vs. [evil] outsiders), Sleight of Hand +2, Stealth +3; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Spanish
SQ hero points, phantom blade: alertness, phantom blade: phantom touch, phantom blade: telepathy, phantom blade: weapon of the mind
Combat Gear caltrops; Other Gear studded leather, arrows (20), kunai, kunai, shortbow, backpack, bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), pot, soap, torch (10), trail rations (5), waterskin, 40 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Phantom Blade: Alertness (Ex) Gain Alertness when wielding or harboring phantom weapon.
Phantom Blade: Phantom Touch (Ex) Constant ghost touch. Instead of breaking, weapon harbored in consciousness for 1 day.
Phantom Blade: Telepathy (Su) The spiritualist can telepathically communicate with his phantom blade if it is worn or held.
Phantom Blade: Weapon of the Mind (Ex) 1 min store weapon in mind and gain unarmed strike enhance, full-rd to re-manifest blade.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.


Cyra and myself will have our characters completely done by the end of today.


Excellent... Steeples fingers and chuckles evilly


Tieflings are not allowed I'm guessing.


Hello me and my wife are interested. If Rome involves undead or the lime it’s probably be best. Our characters are loosely and I mean loosely based off of the main characters from Chrono Crusade. I’d like to play a phantom blade spiritualist. (Spiritualist Occult Adventures and phantom blade archetype occult anthology). She is undecided at the moment more info to come after work.


Corerue a couple of pms your way.


1d3 + 15 ⇒ (2) + 15 = 17
1d10 + 6 ⇒ (8) + 6 = 14
4d6 - 2 ⇒ (4, 6, 3, 2) - 2 = 13
4d6 - 4 ⇒ (4, 5, 6, 6) - 4 = 17
4d6 - 3 ⇒ (3, 4, 3, 5) - 3 = 12
4d6 - 3 ⇒ (5, 5, 6, 3) - 3 = 16

Pm reply sent


Corerue you have a pm don’t know if you saw it with how they changed the pm system.


He is playing a magus, eldritch archer is a magus archetype.


That’s the coolest thing about the porgs to me.


I was lucky enough to get a kneecapper pipe revolver so anytime I see big scary monsters I just blast them with that until they start crawling towards me and I can calmly blast them with my better weaponry. It’s what saved me in the museum of witchcraft.


So far my 1 or 2 endurance pistol user is doing ok. I occasionally resort to my automatic pipe rifle but generally try to stick to my pistols.


I’ll try and do journal entry type writing for it. I’ll pick up skyrim but first Fallout!!


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I finally get an Xbox1 SO I CAN PLAYS!!!!!


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I’m in.


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We are good I guess....just a little rain seems it's dropped to a tropical storm. Take that Irma!!


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We are in the Panama City area so we'll see what happens. But prayers and thoughts wouldn't hurt for me and Cyra.


Buy a flying chair at level 3? Would you say this was a cool obstacle if you were a fighter?


I kinda felt that was the end game, but I had my doubts.


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Favorite part:
How do you answer to these charges......Lord Baelish.


It sounds fine though it does seem to take out much of the tactical side of things.


I've got an archery focused ordain started that doesn't require me to edit history. I'll save my whip fighter for some other time.

Raphael:

Human paladin (divine hunter) 1 (Pathfinder RPG Ultimate Combat 62)
LG Medium humanoid (human)
Hero Points 1
Init +5; Senses Perception +1
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 13 (1d10+3)
Fort +4, Ref +3, Will +2; +2 vs. death
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +3 (1d4+2/19-20) or
dagger +3 (1d4+2/19-20) or
dagger +3 (1d4+2/19-20) or
greatsword +3 (2d6+3/19-20) or
silver dagger +3 (1d4+1/19-20) or
tonfa +3 (1d6+2)
Ranged longbow +4 (1d8/×3)
Special Attacks smite evil 1/day (+1 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +2)
At will—detect evil
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 14, Int 12, Wis 10, Cha 13
Base Atk +1; CMB +3; CMD 16
Feats Combat Stamina, Fey Foundling[ISWG], Point-Blank Shot, Precise Shot
Traits chance savior, undead slayer
Skills Acrobatics -1 (-5 to jump), Knowledge (local) +2, Knowledge (religion) +5, Perception +1, Sense Motive +4
Languages Common, Varisian
SQ hero points, point-blank shot, precise shot
Other Gear scale mail, arrows (20), blunt arrows[APG] (20), cold iron dagger, dagger, dagger, greatsword, longbow, silver dagger, tonfa[UC], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], mirror, pot, soap, torch (10), trail rations (5), waterskin, whetstone, wire saw[UE], 51 gp, 9 sp, 8 cp
--------------------
Special Abilities
--------------------
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fey Foundling Magical healing works better on you
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Point-Blank Shot [Combat Trick] Up to 6 stamina points to increase Point-Blank range by 5 ft per stamina spent.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Precise Shot [Combat Trick] 2 stamina points to assist an ally engaged with an enemy (+2 atk, +2 AC).
Smite Evil (1/day) (Su) +1 to hit, +1 to damage, +1 deflection bonus to AC when used.


Hmmm...I may be able to just barely eek out a paladin/oracle build that can heal and fight using life link and lay on hands. Of course I may have to drop the whole whip build to do it. Though I may be able to do it even like that it'll just be a bit more difficult.


I've got a level one version of Raphael ready.

:
Raphael
Human fighter (lore warden) 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide)
CG Medium humanoid (human)
Hero Points 1
Init +5; Senses Perception +2
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 13 (1d10+3)
Fort +4, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee whip +5 (1d3+3 nonlethal) or
cold iron dagger +4 (1d4+3/19-20) or
dagger +4 (1d4+3/19-20) or
dagger +4 (1d4+3/19-20) or
short sword +4 (1d6+3/19-20) or
silver dagger +4 (1d4+2/19-20) or
tonfa +4 (1d6+3)
Ranged shortbow +4 (1d6/×3)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 14, Int 12, Wis 12, Cha 7
Base Atk +1; CMB +4; CMD 17
Feats Combat Stamina, Exotic Weapon Proficiency (whip), Power Attack, Weapon Focus (whip)
Traits chance savior, undead slayer
Skills Acrobatics +3, Intimidate +2, Knowledge (local) +5, Knowledge (religion) +5, Perception +2, Sense Motive +2
Languages Common, Varisian
SQ hero points, power attack, weapon focus
Other Gear studded leather, arrows (20), cold iron dagger, dagger, dagger, short sword, shortbow, silver dagger, tonfa[UC], whip, backpack, bedroll, belt pouch, flight grapnel, flint and steel, hemp rope (50 ft.), mess kit[UE], mirror, pot, soap, torch (10), trail rations (5), waterskin, whetstone, wire saw[UE], 112 gp, 9 sp, 8 cp
--------------------
Special Abilities
--------------------
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Power Attack [Combat Trick] 2 stamina points to use Power Attack only until end of turn, instead of the start of the next turn.
Weapon Focus [Combat Trick] 2 stamina points to gain Weapon Focus bonus on another weapon for 1 rd.


I guess we'd prefer to start at the beginning as well.

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