DM Wofguy wrote:
With that I went through and read the spoilers and background for his character. :P I assume we wouldn't be in the same campaign anyway, since we are both applying for the same position. So, no harm of out of character information. With that said, I'm not making any changes to my character out of fairness. Loup, best of luck. I think either would be a great character for the campaign.
I don't read anyone's back stories or your spoilers to them. I did read some of what people said they were applying for in the recruitment thread that was not under a spoiler. I do this because it will help me play out the character not knowing the other PCs, if I am selected. I may go back and read them if not selected.
DM Wofguy, Please see this complete version of Ilamin Davenish. He includes a more detailed background and a completed character. Thank you.
GM Poisonblade, I noticed that you mentioned that these were short adventures and my concept was really meant to develop around 4th Level. Do you mind if I change Firetop to a Barbarian and make a few other slight changes. Background will be basically the same but I'd make him quick tempered instead with a focus on the greataxe. I'll be creating the alias shortly. Thanks!
Please see Ilamin Davenish, Aasimar Inquisitor of Iomadae: Build:
Name: Ilamin Davenish Race & Class: Aasimar Inquisitor 5 Alignment: LG Languages: Common, Celestial, Elven Current Stats: Str 16 (7) (+1 4th Level) Dex 12 (2) Con 14 (5) Int 12 (2) Wis 17 (7) (+2 Racial) Cha 14 (2) (+2 Racial) HP: 43
Combat:
Skills: 45 Skill Points
Feats:
Traits:
Equipment:
Alternate Racial Traits:
Background:
Ilamin was an orphan who was raised by the Church of Iomadae in the Capital of Amular. All he was ever told about his origin at the church was that he was brought there as a young baby with a glowing halo atop his head. As a child, Ilamin realized that he was different from the other humanoids at the church. He spent much of his time listening and watching the interactions of the various people around him. As he studied the creatures around him, he learned how to interact with all types of creatures to gain their trust and detect their deceptions. While growing up the in the church, Ilamin received specialized training with the longsword as well as training in wearing full plate. The church of Iomadae expected to raise Ilamin as a Paladin but his skills manifested as an Inquisitor. Ilamin did not take the traditional route of subterfuge with his Inquisitor skills. He focused his skills on understanding others and being able to relate to others. He believes that violence should only be a last resort. For this reason the church has sent him on a number of diplomatic missions. Ilamin has been sent to various parts of the continent on these missions. Many of the missions resulted in peaceful resolutions but Ilamin has fought in his share of battles. He views his role in the world as one of peace an understanding. He believes he was sent here for a higher purpose, one that transcends the humanoid races. Once he heard about the king's mission to send a Church Ambassador to Talfor he knew that this is what he had been sent here for and what his special skill set was meant for. Ilamin immediately requested to be sent as the Church's Ambassador and now awaits the King's response.
From your previous posts it seemed as though you did not want all the detail of the character but a more general build. If you need any more specificity on the build or the background for this be a complete submission please let me know. Thank you.
DM Wofguy, I've got a couple of other characters submitted for some other campaigns but I'd like to make a submission in this one as well. Basic Character Concept:
I'm thinking of the church ambassador. My thought is an Aasimar Inquisitor, perhaps with the conversion inquisition. I was thinking of him as a worshiper of Iomedae. Basic Personality:
He would be Lawful Good. He embraces his angelic heritage and believes strongly in peace but recognizes that when words fail, peace must be brought about by bringing those who oppose it to justice. He hopes to represent a strong heavenly showing of faith and honor in this diplomatic mission. Ultimately, he believes his skills as an inquisitor can be used to identify deception and those who would oppose these peace talks. I should note that I will be unavailable for about a week in December. If that will not disqualify me and you like the basic idea then let me know and I will try to flesh him out. Thank you.
Build:
Name: Shadow Mantis (His given name is Arim but he doesn't share that) Race & Class: Fetchling Fighter 1/Ninja 4/RMA 1 Alignment: LE Level 1 Starting Stats: Str 11 (1) 11 Dex 18 (-) 20 (+2 racial) Con 14 (5) 14 Int 11 (1) 11 Wis 11 (1) 9 (-2 racial) Cha 15 (7) 17 (+2 racial) Current Stats: (Additional 8 Points Spent)
HP: (5d8+22)
Combat:
Ki Abilities: (6 Ki Points)
Red Mantis Spells Known: (CL 1st; concentration +5)
Spell Like Abilities: (CL 6th)
Skills: (46 Total Skill Points)
Feats:
Traits:
Ninja Tricks:
Other Class Abilities:
Other Racial Traits:
Alternate Racial Traits:
Equipment:
Consumable Gear:
Forgery Items:
Weapons & Accessories:
Magic Items:
Armor: +1 Studded Leather (Red Mantis Armor) (+4 AC, +5 Max Dex, 0 ACP) (1175gp) Remaining Gold: 341gp 2sp 9cp For future leveling, how many points do scores over 18 cost? How do you want HPs calculated? I may add some potions and poisons with the left over funds, if selected and DM approves. I've been preparing this off and on between other tasks today. I believe everything is accurate but I will certainly clean it up and double check it all if selected. I also need to select languages. Let me know if you have any suggested changes. I'm open to other races if the Fetchling does not fit.
GM Poisonblade wrote:
GM Poisonblade, As far as Zatqualmie knows Franklin is just a weasel. If he is something more I'll leave that to you. I considered the feat because I wondered if he wouldn't talk to Franklin more than once a day since they are such good friends but I chose a trait that gave him an extra use instead. Build:
Name: Zatqualmie Fire-Top Race & Class: Gnome Fighter 1 Alignment: Chatoic Neutral Stats: Str 15 (7) 13 (-2 racial) Dex 14 (5) 14 Con 14 (5) 16 (+2 racial) Int 12 (2) 12 Wis 10 (0) 10 Cha 11 (1) 13 (+2 racial) HP: 17
Weapons:
Skills:
Feats:
Traits:
Equipment: All Small Size Spiked Gauntlet x2 (10gp) - 1lb
Traveler's Outfit - 2.5lbs
Waterskin (1gp) - Variable Weight
Piecemeal Armor:
Total Armor Stats: AC +5, Max Dex +3, ACP -2, Weight 13.5 Remaining Gold: 54gp 7sp 8cp
Character Development:
I expect the character to phase in to his unarmed strike punching style. He will used the Spike Gauntlets early on unless he sees a serious threat then he will use the Greataxe. My goal is to phase to mostly unarmed strikes around 3rd level when the brawler bonuses start to kick in. I considered lowering his Dex and increasing his strength with the ultimate goal of wearing full plate but then I thought he might need to be able to survive to that point first. I might add some more gear. I'm not sure where the adventure starts or if we know where we are headed from here but if he has any ideas then he might make additional purchases based on that. Let me know if you have any additional suggestions or if you see anything missing from this submission. Thank you.
DM - ARC wrote:
DM - ARC, I should mention, I will be unavailable to post for about a week in December. Let me know if this would disqualify me from joining the campaign. If I am still in the running, do you treat Sawtooth Sabres as finesse weapons? They clearly used to be before the Inner Sea World Guide but the listing in the ISWG did not indicate that anymore. Here is a post by James Jacobs regarding this: James Jacobs (Creative Director): "If you like how sawtooth sabres used to work—that the exotic weapon proficiency allows you to treat it as a light weapon... do it. Trust me, it won't hurt your game." Build wise, I'm looking at a Fighter 1/Ninja 4/Red Mantis Assassin 1. I'll build the character out once I know about the finesse issue. Either way is fine with me, I just want to make sure I build it correctly. Thanks.
GM Poisonblade, I've never played in a Play by Post game and I was thinking about getting involved in one to see how it works but I do have about 15 years table top experience in various platforms, most recently Pathfinder. I will note that I would be unavailable for play for about 1 week in December. I have not fleshed out the entire character because I did not know if the week in December would disqualify me. Character Background:
Zatqualmie grew up in an orphanage among human children. Whether it was his wild fire-red hair or his Gnomish pranks, he was constantly in conflict with the other human children who quickly outgrew him. From an early age, he had to learn how to defend himself and fight to avoid being picked on.
After outgrowing the orphanage, by age not height, Zatqualmie enlisted in the local militia. Zatqualmie learned a good bit about how to handle arms and armor as a member of the militia. However, his time there was short lived after a prank involving the commander’s wife and Zatqualmie’s pet weasel, who he affectionately refers to as Franklin. Zatqualmie has never had a strong connection with anyone except Franklin, who has always been a dear friend. Franklin currently resides in the threadbare top hat that Zatqualmie wears. His primary means of ingress and egress are through a hole in the side of the hat. Now, Zatqualmie and Franklin wonder the area looking for the next adventure life has for them. Overall, Zatqualmie is a fun loving Gnome who enjoys scrapping for fun from time to time but he will also get serious if he thinks he or Franklin is in danger. He is an occasional prankster but never anything too dramatic. He is social but has failed to make a connection with any other humanoids.
Build Concept:
The mechanical concept would be a Gnome Fighter (Brawler Archetype) who predominately uses two weapon fighting and unarmed strikes. Not the most efficient way to hit things but without it you'd miss to joy of smashing things with your hands.
He'd likely start with Groundling as a first level feat if Franklin is considered a burrowing animal. If he isn't then I might change Franklin's animal type. If the week in December would not be an issue and you like the idea behind the character let me know and I will hammer out the rest. Thanks. EDITED BUILD CONCEPT.
I am new to the play by post system and I am interested in trying it out. I am not sure of the time commitment required but I will do my best to follow any posting requirements. In fairness, I should note to the DM that I will be unavailable for about a week in December. I was thinking of a few different build ideas: 1) A Fighter/Cleric of Urgathoa heading toward the Holy Vindicator PrC
Conceptually, the character would be worshiper of Urgathoa, since this appears to be a good tie in to where someone else left off, both in game and out of game. I don't know the details of the campaign, beyond what is written above. Intentionally, I have not read what has already taken place in the campaign. My initial idea would be that this character comes from the same cult or church as the previous player and is involved for a reason that the cult has directed. Perhaps for a particular artifact that the group is expected to locate or access to the ultimate end goal. If this is something you would be interested in then let me know and I'd be happy to flesh it out further.
DM - Arc, I'm interested in joining your campaign with a Red Mantis Assassin Character. I have not read through the other responses to your posts because I was not sure what was intended to be read by other players. I thought it might add a bit of the unknown if my character was joining the party late. 1 Where are you infamous?
2 What made you infamous?
3 Who has suffered for your success?
4 What caused your downfall?
This is his impression anyway, it may have been because of his divergence from the fundamentals of the Red Mantis Assassins. Despite their rules he was willing to commit acts of thievery and espionage in addition to his worship of he who walks in blood. Question 5: What do you as a player bring to this digital table?
Question 6: Where do you see your character fitting into the grand scheme of things? (classic party roll as well as ambitions and such)
Question 7: How would your character deal with this situation?
Answer 7:
He would use his social skills to gather information and attempt to locate the thief as well as assess his strength level. Depending on his strength level he would either attempt to steal the item or kill the thief and take it. If you need any more or other details just let me know.
Slaunyeh wrote:
I missed the envenomed alternate bloodline. I think if there is a particular power that lets you do it then you probably shouldn't be able to do it without that power. Thanks for the feedback everyone.
Slaunyeh wrote: Now I imagine a serpentine sorcerer turning angrily on his friends, shouting "I will NOT let you milk me!" :p That was how the conversation started... "How much would you charge me to let me milk you?" "Depending on what kind of milking you are doing I may need to pay you." "Milking your poison from your fangs ..." "Oh..."
We had a question come up in our game about bottling the poison from the fangs of the Serpentine Bloodline Sorcerer and then applying it to weapons. Seems like a slippery slope but I was wondering if there were any rules for taking the poison out of something poisonous and applying it to weapons. The discussions that came up included:
Any thoughts or official rulings?
What I have done is taken my Sorcerer, who focuses on fire spells (Red Dragon Bloodline), and worked the WoP in as a role playing aspect that he has more control over fire spells than normal spells. At 1st level he took the Experimental Wordcaster (Learning the 1st level fire word), then at 7th he is going to take it again (Learning the 3rd level fire word plus the 3rd level armor word). The versatility on being able to make lines of fire, cones, bursts, and rays as needed has been great. The limited use of the boost metaword hurts a little but overall it is useful to be able to deal damage at whatever angle the character needs shape wise.
Adam Ormond wrote:
You are correct, sir. This is part of why I wanted to start this thread. I skimmed through a little too quickly. It appears that they all say raise the level of this effect word, except that one, which says "all of the effect words." I suppose the rest should say "this target word" unless they are meant to raise the level of the effect words when boosting the target words.
I wanted to start a thread that people could build spells using the words of power system and share them. I figured we could use this thread to explore the system and have others check our work. I didn't see one that had already been started. In my initial read through the system it seems like I could create the equivalent of Mass Hold Person as a 3rd level wordspell: Target Word: Boosted Selected (Level 3)
School enchantment (compulsion) [mind-affecting];
The wordspell affects up to one target per caster level, no two of which can be more than 30 feet apart. The targets of a wordspell with this effect word are paralyzed and cannot move. They are aware and can breathe normally, but cannot take any actions. At the end of each of the creatures' turns, they can attempt a new saving throw to end the effect. Flying creatures that rely on wings to fly fall, and swimmers cannot swim and may drown. Wordspells with this effect word only affect creatures of the humanoid type.
Robert Jordan wrote: You may be correct in it being an exception if so the wording should be a bit clearer to indicate that even though you're Boosting the Selected target word that the Boost affects the Effect words. Also Enhance Body is rounds not levels, but I'm used to seeing those spells kicked off right before or in the 1st round of combat so lasting rounds isn't that bad a deal. I thought about it after my post. What you are probably trading off for minutes to levels is a single spell that can increase any chosen physical ability score not some major upgrade to mass.
Robert Jordan wrote:
If Enhance Body has not changed from the playtest then it is rounds per level versus minutes per level for Bull's Strength. That might be a balancing factor. I will note that I haven't read the new rules so I won't chime in too much.
Robert Jordan wrote:
Robert, thanks for the response. I was thinking the same thing. Once I got the book I was going to start a thread to suggest spells that could be made for the same purposes. I look forward to it.
For me, this thread has just turned more to a general discussion of the system. I am looking forward to getting my copy on the 18th when I can order the PDF. Can anyone tell me if they kept the Versatile Wordcaster feat or some equivalent version of it? Some of what I read on the forums seems to suggest there is a feat for Spell Casters to use Words but not for Word Casters to use Spells. Is this correct?
Maxximilius wrote:
He mentioned 1 5th level word being a 5th level slot and he did not mention any combos with 4 words. I wonder if the Target Words do not enter the calculation.
Just so I understand. There are no more points. Every Target Word, Effect Word, and Meta Word still have a level value and you just add all their level values up to determine the level of the slot used? Example: Small Line (Level 1) and Burning Flash (Level 1) would require a 2nd level spell slot to cast? Does that mean that the only spells that can be cast at 1st level are rays or touch spells?
Rogue Eidolon wrote:
Thank you. Anything else you feel like sharing about the change in the system? I am eager looking forward to seeing how this fleshed out.
Rogue Eidolon wrote:
Can you give me the prereqs and name of the feat? The Sorcerer that I am running under the playtest will likely be turning 5th Level before I can get the PDF. I want to see if I should leave that slot open or if I should consider something else. Thanks.
I'm a little sad to hear that the system is disappointing. I've been playing my sorcerer from the play test for the past couple of months while waiting for this (Level 4 Red Dragon Bloodline). Can you tell me how it is different from the play test? I felt like the play test gave sorcerers far more versatility as compared to prepared casters.
Dark_Mistress wrote:
Thanks DM. Whenever you get to that section any insight would be appreciated. I'm more curious if any of the words my PC is using have changed but I think it would be a bit much to ask you to compare the playtest version of the Words with the current version.
If I remember correctly the 5th book in Council of Thieves had a larger combat that it awarded points for the party defeating certain groups. It also awarded points for having allies assist you. I think it awarded points for achieving some tactical advantages as well. There was a total point number you had to achieve to win the battles and have the remaining enemies flee. You could work out a system like that.
I want to start out by thanking everyone who has posted answers to questions thus far (especially Dark Mistress). I'm looking forward to downloading my copy of the PDF on May 18th but I am playing in a game this Saturday where I am playing a 4th level Red Dragon Bloodline Sorcerer using the Words of Power system from the playtest. 1) I was wondering if anyone could tell me if there have been any major changes to the system since the playtest?
Thanks for any answers anyone feels like giving... |