My 16 archer warpriest might be a good fit for your 6th. She’s a well built archer with plenty of self buffs (of course) plus a few party buffs/status removal, and can give the whole party freedom of movement as a swift and summons a bard song singing azata for us. :)
This is the first year I’ve ever gotten 0 of the events I actually wanted, which was the special and the 2 capstone scenarios. I was 6800ish in line when I submitted right at noon. Also didn’t get any PFS2 slots. I know there are only so many GMs, and so many tables, so this is just me venting and not demanding a solution, but at this point there’s no reason for me to even attend. I also realize things will shift around between now and Con time, so I’ll be watching of course (until June 30, the refund deadline). I’m just rather disappointed and disheartened to have been shut out so thoroughly.
Here’s the email I attempted to send their way:
Due to an injury sustained last night, I may not be able to attend Gencon this year at all. Best case I’ll be there late, but on crutches and possibly still in pain. I regretfully will need to withdraw my GM commitment.
With heavy heart and propped up leg,
Amber Hipsher wrote:
I asked the same question 6 posts upthread. I see it the same way you do. A character who started with Scarab Sages in Season 9 (whether due to switching factions or simply being the character's first faction) cannot fulfill the 10 goals required to qualify for the boon.
This makes my lvl 10 arcanist that I played 9-07 with very sad. 20PP down the drain too.
Correct me if I'm seeing something incorrectly here, but it appears to be impossible to switch to Scarab Sages in Season 9 and be able to obtain the Jeweled Sage vanity.
In order to purchase the vanity, you need 10 Scarab Sages faction goals fulfilled. By switching now you'd have to start with the Season 9 faction card, which only has 9 goals. The faction retires at the end of Season 9, so there will not be an opportunity to start another card. Am I missing anything?
Katapesh Fried Chicken wrote:
Long Arm doesn't affect size, only reach. I see no reason they would not stack.
Chris Lambertz wrote:
My archer warpriest got walled in by herself with the king when I played this. I was resigned to paying the raise dead prestige. When the king's turn came up he rolled low single digits for every attack. Then it was time for my point blank master full attack to his face and he dropped like a 20 ton rock. It was a glorious day.
That's an interesting thought, particularly since I'm considering playing through an upcoming underwater PFS scenario with my Telekineticist.
This brings up something that I've seen touched on but I haven't seen it explored. A telekineticist uses his kinetic blast to throw objects at people. It's a ranged attack clearly, but do you use the range and direction of attack based on the TK himself or from the object that is being thrown? This has implications for cover. I have always assumed the former, and it's the way I've always played it for the sake of simplicity. But it can change how cover is calculated if you use the position of the object. I think that's what the Snake infusion is for.
The above question also has implications specific to underwater combat. If I can throw an object (or a mass of water) at someone from a square adjacent to them do I only take a -2 penalty even though I'm 30 feet away? Or am I taking the entire -12, no matter what I throw? Or if I'm throwing a mass of water, do I not take penalties at all, just like a hydrokineticist?
I think I'd be taking -12 no matter what, but I could be persuaded otherwise.
Either way I'll have to talk to the GM about it and see how he's going to run it, and that may impact who I bring to the game.
There are lots of definitions of 'Move'. We're currently moving through space on the Earth. If you're on a ship, you're moving across the ocean. If I'm on a horse, I can guide the horse to move me across the battlefield. I can (really I can) harness arcane energies to wink me out of existence in one place and make me reappear in another. None of these things prevent a 5' step because they aren't Movement, as outlined in Chapter 7 of the Core Rulebook, starting on Page 160. Note that in the case of the horse, I'm the controlling agent. Is my control of the horse any different than my control of magic that makes me teleport?
I get that there are going to be corner cases and, obviously judging by this thread, disagreements. But that's how every game I've been in has treated the situation, at least as far as I'm aware, obviously it doesn't come up at every table.
@Fuzzy-Wuzzy: Why does it take a feat to take that AoO? Because Teleport magic isn't 'movement' as referenced by the Movement section of the book and the AoO rules. The feat you're referencing has nothing to do with AoOs related to movement.
English is so heavily context sensitive that it makes writing a really tight set of rules difficult. I guess it would be nice to get a FAQ entry to clear the matter up completely.
This feat made me very happy until I realized it is not PFS legal. :(
I'm wondering if the version of Solstice Scar being run at Origins (Jun 14-18) will be the same version run at GenCon? I would think so, but I don't want to assume and find out later I was wrong.
And if they are the same (if I'm reading correctly) that means I would only be able to play in one of them, correct?
Just jumping on the bandwagon here, DM Blake's post here really should have ended the discussion. No touch attack roll, therefore no ranged attack roll (assuming a willing target).
Casual Viking wrote:
Go human, take Ricochet Toss as your FCB bonus feat at 6th.
You need BAB +6 for Ricochet Toss, so unfortunately the human FCB won't work. The FCB bonus feat is just that, a bonus feat. It isn't part of the warpriest class feature you get at 3rd and every 3 levels beyond which allows you to count your Warpriest levels as fighter levels and BAB.
What you could do is retrain your 3rd level Warpriest bonus feat into Martial Focus at 5th level, then at 6th use your Warpriest bonus feat for Ricochet Toss.
Sadly, my Eyes of the Ten experience was actually one of my worst in PFS.
The GM wasn't a native english speaker and struggled to convey the story, even when boxed text was provided. He insisted on attempting to paraphrase the text, and did so very poorly. It was obvious that, at least for some encounters, he was reading for the first time during the session. He egregiously changed combat encounters and story elements (yes I read the scenarios after completing them, I was shocked at how much was changed), and then turned around and hand-waved some fights as soon as the tough creatures were dead, claiming that what remained wasn't worth playing through.
I'm still rather angry about it, if you couldn't tell. I will say that I rewrote this a few times to make certain I was being objective rather than letting emotion color my perception. It really was that bad.
How do I turn this bunch of complaints into a positive? Let my story be an object lesson. Your players are expecting a fabulous experience. This is the pinnacle of their PFS careers. Please, please, please devote the time and effort it takes to make it a memorable and enjoyable experience, even if it means delaying a session so you can prepare better. They'll thank you and the satisfaction you get will be so much more than just the GM chronicles you'll receive at the end.
How exactly does the Spirits of the Past boon work for a medium? I can't find specific legends anywhere for Sharaheen. Does it boil down to simply being able to channel a legend from any location, and the player gets to make the normal choices for the legend's variable abilities each time he channels it? Or are the choices supposed to be fixed values, similar to a Relic Channeler's legends?
So I'm looking at ways to make a human Medium with a gladiatorial bent in PFS. He'll be a relic channeler using falcata and net. I'd like to utilize intimidate. Unfortunately, one of the juiciest intimidate feats, Hurtful, is not legal for PFS. What are some other feats (or other things) that I can consider?
I'm thinking about aiming for Intimidating Confidence. It wouldn't come online until 9th level though. Would look something like this:
H Intimidating prowess (+str to intimidate)
With a keen falcata, fearless confidence should trigger fairly frequently.
I welcome any other ideas.
I very deliberately closed my browser when I first read this thread yesterday when it was still 1 page. After catching up, I'm no more likely to post something non-offensive. So I'll just +1 TwoWolves' post, and add that in addition I also carry around 2 backup portable chargers to ensure I never have power problems. If someone tries to turn me away from a table merely for using HL to play from...well, I promised myself I wouldn't post nasty things, so I'll stop there.
I've always assumed that cover for kineticists is adjudicated from the position of the kineticist. This seems to me to be most consistent with the design intent. I haven't had a PFS GM balk at that approach yet.
If you calculate it from the object you're throwing then there would be much more niggling details to worry about. A GM would have to decide on every loose object in every combat environment if you go that way.
Since spell combat allows a full attack before or after the spell being cast, and since Bladed Dash allows an attack as part of the spell effect, then yes, you could at 4th level when they get the spell do Bladed Dash thwack thwack.
Stephen Ross wrote:
You're spot on. That's why no one plays wizards, clerics, druids, magi or any other class that needs an hour every day to prepare their class features.
A bow is a two handed weapon. You can't wield a bow and a metamagic rod at the same time (without another appendage such as a tail). Normally you wouldn't even be able to cast a spell while wielding a bow, but the Eldritch Archer exception you quoted makes that possible. It doesn't further allow for holding a metamagic rod as well.