Elf Archer

Talon Stormwarden's page

*** Pathfinder Society GM. 532 posts (533 including aliases). 2 reviews. No lists. No wishlists. 29 Organized Play characters.


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Sovereign Court 3/5 ****

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Snuggles: Destroyer of Worlds wrote:

Nothing is sold back IN SOCIETY. It's ONLY treasure bundles from what I've ever seen and played. So all your variation goes out the window. It's practically standardized gold for everyone to level the playing field.

And you didn't seem to understand the equation. It was Starting Gold (15g) + Lvl 1 scenario gold (42g) = 57g TOTAL at the end of lvl 1 when you level up. So a lvl 2 character would have had a total of 57g to spend if they are calculating up item worth and seeing if they are still under.

Let me put this simply: I'm not going to waste my time tracking dozens of character sheets each per multiple characters. I just don't give a damn. I only play Society at conventions 2-3x a year. And I've got a life outside gaming. So I'm either going to play "close enough" with a wealth by level table, or I'm going to say "screw it" and do whatever. I'd like to play "close enough" to try to keep things as fair as possible. But if all people are going to do is lecture on stupid crap instead of help, I'll just wing it and not care. I'm not going to invest time into maintaining paperwork for a game. I do that 8 hr a day at work already. I'm not bringing that stress into my gaming life as well.

Holy moly, batman, talk about disrespectful. PFS is built on the honor system, with the assumption you are adding the gold, xp, and reputation earned on your valid chronicle sheets to progress your character. That takes paperwork. I don't know what to tell you if you don't want to do that small bit of work. I hope you don't get audited. Actually, I kind of do.

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Jim Butler wrote:
GallantGraham wrote:
I can't download it, it says the file is empty.

We should have that fixed between 10 and 11 Pacific time today.

-Jim

I got an email saying that the files had been updated, so I tried to download again. Still getting the empty file.

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So today, over 3 weeks after the PF society subscription order was generated on 2/27, the order was finally charged and fulfilled. This after I already purchased the same product manually. And also after I requested the subscription be cancelled last month.

I know you folks are trying...but it's trying my patience too!

Yes, I've submitted a CS ticket. Hopefully they can cancel the 2nd charge quickly.

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Eyeball Tsunami wrote:
Talon Stormwarden wrote:

The description for area B1 doesn't match the map at all. Judging by the description, area B1 should be an area to the north of B2 and is not drawn on the map. The area of the map labelled B1 appears to be absent entirely from the overall description of the abandoned temple. For example, the description for area B2 does not describe the double doors to the south into the area labelled as B1, only the south door to B4.

I didn't give my players a map until B2 because of this. I used the maps for combat and largely did theater of the mind the rest of the time.

Also I'd love to hear from others about whether Omertius leaves a bloody body behind while possessing someone. The possession trait suggests yes and the Invidiak stat block clearly states that it doesn't, so if Omertius doesn't leave a body behind it would say so, right?

The ability says "Omertius sends himself into his target’s blood", so I would say he doesn't leave a body, similar to the invidiaks, even though it doesn't say so.

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Timingila wrote:
Talon Stormwarden wrote:
Any idea when 5-11 will be added? The product description promises updates the day the pdf is released. We’re at 5 days with no update.
I think you got answers to this on Discord, but my best guess is that it will Monday, Mar 11. We had a confluence of very late delivery of the scenario materials, vacations and COVID. We apologize for the delay, and will continue to strive for date of publication delivery in the coming months.

Thanks Timingila. I did indeed get answers there, but also wanted to bring the issue here. As the seller of the product, I think Paizo has a responsibility to notify users what's going on. Given JAF0's post, I'm not the only one wondering about the delay.

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Any idea when 5-11 will be added? The product description promises updates the day the pdf is released. We’re at 5 days with no update.

Sovereign Court 3/5 ****

It CAN work that way in general. But depending on circumstances it may be different for a specific situation. Let’s say your home game party is in a smaller town that doesn’t have a magical crafter, but the town does have a shop that has a runestone with a rune of striking. You’d have to buy the runestone and pay the cost to transfer it to your weapon. Though I think that takes crafting too? Anyway, the point is there might be all sorts of variability and GM discretion around a real campaign, but PFS boils it down to the simplest situation. Because there are society crafters always available to do the work in between scenarios.

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The last thing we heard from Alex was that they wanted to give GMs the ability to use replays for credit, like you're suggesting, but that the capability isn't in the reporting interface yet.

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Alex Speidel wrote:
Dr Blitz Krieg wrote:
Does this count as an "Exclusive" for the purposes of 5th Glyph requirements?
Yes, all specials count.

Should this product page and the PDF be updated to reflect this?

Sovereign Court 3/5 ****

2 people marked this as a favorite.

But what could Alex MEAN with those posts? Perhaps there’s a code buried in there…

Sovereign Court 3/5 ****

Is it just me, or does the description of Valashinaz's temple on pg 8 not mesh at all with the image of a pyramid on the map being used? There are walls and a 30' tall roof described.

I think I'll use some separate tiles to make more of a flat temple with walls and wide, open entrances on the 4 sides.

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Also, trampling giant slugs are just FUN.

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I think the void zombies are particularly interesting in light of the remaster changes.

I'm prepping this now, and I plan to have them NOT be unholy (if that even ends up mattering). Since they're part of the akata's parasitic life cycle, they aren't attached to the cosmic battle of good vs evil. The bestiary entry goes into a lot of detail about that aspect.

I'll also play up their parasitic nature in the first fight, noting the contrast between the dead husk of the host body with the living feeding tendril which is actually part of the parasitic akata inside. If they cut one open after the fight that could be fun.

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So, that faq is all about “For the purpose of abilities that require successfully identifying a creature using Recall Knowledge”. Would you say then that “for the purposes of learning new information” you would use the increasing DC and stop after a failure or the incr hard DC? I think that’s my conclusion, but willing to hear otherwise. So a RK check might fail to learn new info about Wolf #2 because it didn’t beat the higher DC, but still beat the standard DC and so trigger abilities like mastermind?

Sovereign Court 3/5 ****

1 person marked this as a favorite.
Super Zero wrote:
I'm not clear on why having a little extra gold is considered "jail."

For one, it’s annoying to some to have a few extraneous xp hanging around all the time. For second, if for some reason you correct it at a later level (e.g. a Dark archive adventure on slow mode) to even out your xp, then you actually have less gold than another pc who played only scenarios (at 4xp apiece). Tomppa explains this in the spoilered portion of their post.

Sovereign Court 3/5 ****

1 person marked this as a favorite.

Some people call this “Bounty Jail”. It’s one of the reasons that I stay away from bounties myself.

The new “Series 2” quests are 2 xp at least. That’s a little easier to manage.

Sovereign Court 3/5 ****

Here’s the guide from July 2023.
“Note that while Field Commission can only be freely chosen at character creation, the other four options can be chosen at any point in the Pathfinder's career, although once chosen they cannot be changed without Retraining.”

So unfortunately the initial retraining was not legal in the first place.

Sovereign Court 3/5 ****

I didn’t think it was permitted to retrain into field commissioned? I don’t have a copy of the old guide to check though.

Sovereign Court 3/5 ****

The Fortune Eater in encounter 1B high tier is listed as a tiny undead, but is actually a large, incorporeal undead. The rest of the stat block is correct, so the absence of the incorporeal trait doesn’t change much, but the size difference is impactful.

Sovereign Court 3/5 ****

The description for area B1 doesn't match the map at all. Judging by the description, area B1 should be an area to the north of B2 and is not drawn on the map. The area of the map labelled B1 appears to be absent entirely from the overall description of the abandoned temple. For example, the description for area B2 does not describe the double doors to the south into the area labelled as B1, only the south door to B4.

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morbon wrote:
After running this scenario, doing normal interactions/RP plus investigation and still having to do 4 higher level combats for a 7 - 10 is ludacris and certainly will never fit into a 4 hour time block, and took us over 6 hours to complete. It has been the trend that I've noted to have 4 combats in most scenarios this season and so everything runs long. That really needs to get fixed as many of these could never be run in a live instore game environment given our usual timing restraints.

Agreed. And none of the combats are even marked optional.

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I'm a bit unclear on exactly what changes constitute adopting errata and what goes further than that and requires using the free rebuild.

Do changes to class features whose names remain unchanged fall under errata, or does that require changing to the new PC Core class chassis and thereby requires use of the rebuild?

For instance, the Ranger has 3 class features whose descriptions changed. Would that be errata, and so adoptable without a rebuild? Or is that the "new class chassis"? There are also several renamed features which are otherwise unchanged, so for those it really doesn't matter whether we're under the new or old chassis, the effect is the same either way. But for those features which are changed it does matter.

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I went looking for the same thing HMM, found that several Spellhearts in SoM and TV are limited now due to references to spell schools. But the most frequently used ones are still standard.

Sovereign Court 3/5 ****

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Alex Speidel wrote:
Phredd wrote:
Where is the list of the new Pathfinder Provisions? Has it been published yet?
Now with unbroken links

I was fixing it and got the dreaded “backed up too far” message! :)

Sovereign Court 3/5 ****

DrakeRoberts wrote:
It is my understanding that come Wednesday, only the healing potions in the enclosed chart are available for taking as freebie consumables (no more scrolls or other choices). Is that correct?

https://lorespire.paizo.com/tiki-index.php?page=pfs2guide._.Pathfinder%20Pr ovisions

Sovereign Court 3/5 ****

When purchasing a 2nd (or more) copy of he same boon on the same character, is there any way to see the purchase? When I purchased a 2nd copy of Treasure Bundle Insurance on one of my characters, there was still only the 1 download of the boon for that character. I actually bought a 3rd copy just to be sure the purchase went through (noting my AcP total before and after).

I mean, it's fine, but felt kind of squeezy downloading the boon a 2nd time, knowing that only *I* knew it was truly valid 2nd copy and not just downloading another copy of the same single purchase boon. But then PFS has always been about honor system.

Sovereign Court 3/5 ****

And more importantly that's only for games before Feb 18th. Beyond that ACP is the only way to get more, to my knowledge.

Sovereign Court 3/5 ****

Cordell Kintner wrote:
…and every 50 games played (or 200 exp, in case you play bounties or APs) gives you another.

Was something changed? The bonus replays beyond the 2 that every PFS2 player will have was stated as “The formula for additional replays is 2 replays for every 50 games played or GMed in the program prior to February 18, 2023”. Posted here in the March monthly update.

Sovereign Court 3/5 ****

Alex Speidel wrote:

Hi all! Just a note on the replays: tech is still ironing out a fix, so we have not yet rerun the initial grant. Once we do, I’ll be sure to post here, but if your initially-granted replays aren’t correct, we know and we’re working on it!

I'm also waiting to build the purchasable replays until this is completed, to ensure we don't cause any cascading issues.

Looks like this was done recently?

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Super Zero wrote:
They only need to get to the three sites within the 26 days, which is doable.

Except that after day 16 you can't find the secondary sites, as Sounrel activates Star on day 17.

From page 10: "About an hour after Star is reactivated (see area G), they
automatically and unknowingly send out a dampening signal that
scrambles the remaining signals, preventing the PCs from locating
any unexplored sites to finish the Grand Archive objective."

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Alex Speidel wrote:
This year's special (Blessings of the Forest) is a standalone adventure, and to my knowledge we haven't done anything with any of the story elements in second edition, so I think you're fine to go in cold! If you have any interest in first edition play, you might check out PFS1 5-05 The Elven Entanglement.

…unless you have an aversion to COUS’s

Spoiler:
Centipedes of unusual size
Sovereign Court 3/5 ****

It's not an easy thing to design an adventure that is appropriate for 4 level 1 PCs through 6 level 4 PCs. While there may be multiple ways of organizing the changes needed across that disparate range, dividing it into 2 basic sub-tiers as a start seems reasonable, with adjustments from those 2 base lines for more powerful parties.

I can tell you that in practice it works very well.

Also, remember that for parties of 16-18 challenge points, the number of PCs makes a difference. Parties of 5 or more will play the low subtier (with the most adjustments), while 4 PCs will play the higher subtier (with no adjustments). This is because the higher level enemies appropriate for the higher subtier may be very difficult for lower level PCs, even if there are more of them.

Sovereign Court 3/5 ****

Seconding everything ninthwatcher said. To say it more generally, the character's levels are only used to calculate the challenge points. Once you have the challenge point total you then go entirely off the Determine the Level Range section in the Org Play Guide. This would mean, for instance, that a party of 5 level 2s and a level 3 would play in the 3-4 subtier, despite being nearly all level 1-2.

Which scenario was it? Some can be deadlier than others.

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Linda Zayas-Palmer wrote:
Replace "shaken" with "frightened 1". In cases where the condition lasts for 3 rounds, add the stipulation that the condition's value does not decrease at the end of each turn until the 3 rounds have passed.

Please see the thread in the GM forum for more spoilery questions.

Sovereign Court 3/5 ****

2 other issues:
No save DC was provided for the Bugbear Trickster's Kick Sand ability.
The shaken condition is referenced on page 12. PF2 has no shaken condition.

The standard DC for a level 5 creature seems reasonable, so until we get an answer I'll use DC 20.

For shaken, frightened 1 perhaps is a good stand-in.

But some more official feedback would be appreciated.

Sovereign Court 3/5 ****

Starting the prep on this, and wondering about the shadow cannons. They list an attack modifier, but it's a 5' burst with a basic reflex save. Whose AC do you roll against? I suspect the attack modifier is in error and should be removed?

Sovereign Court 3/5 ****

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My initial reading of the Fastening Leap ability is that it does allow grabbing automatically (no action), but that it doesn't make the target flat footed. I've always played bloodseeker's attach as not making the target flat-footed, and the dig-widget uses the same language. But it makes more sense for a tiny creature not to bog someone down than it does for a small one.

Sovereign Court 3/5 ****

Doug Hahn wrote:
I have not allowed it; I mentioned my reasoning above.

Wow, completely missed that post.

Anyway, before they left Absalom I had some veteran Pathfinders recommend the slower party members get mounts in Aspenthar.

As anticipated I had a low tier party, and two of the four had 25’ movement. As it was they found Star on day 15 without visiting a third ruin site or the western oasis (which cost them a treasure bundle). I was not going to spring this “gotcha” on my players without giving them the chance to buy a mount.

Sovereign Court 3/5 ****

I've seen mention of encouraging the PCs to purchase mounts for this...but seeing how the Society doesn't even have spare food to sell the PCs and if you mention that you have your own mount they foist the supplies onto it and take back the dromedary they're providing, seems pretty unlikely they'd have mounts to sell them. Both of these things I'm pulling from the question and answer portion of the briefing.

Have other GMs been allowing the purchase of mounts? As written, it doesn't make sense to me they would be available. But as written, this scenario is already quite punishing, especially for low tier where most PCs will still have a speed of 25.

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I'm going to be running this next week. When I played it, the GM didn't have us affected by the Scale at all (no downgrading the success level of first roll each encounter, and no winds that suddenly abate when you head south). I'd like to play up this aspect more, so that the PCs might be more inclined to dig into the cargo and find the scale, maybe have someone wear it.

For any GMs who have done something similar, how obvious did you make the shifting of the winds during the player's journey? Any winding east-west coastal road is going to have portions where it travels south, did you have the wind just stop every time the wagon turns south along the road? Or did you take into account the intent? That is, if the players are taking the scale to Absalom, the winds still oppose them even if they're coincidentally heading south at some points in the journey?

Edit: Also, how might a PC carrying the scale change how the wild animals react? Kind of doesn't make much sense for them to be diving into the wagon if the scale isn't there.

Sovereign Court 3/5 ****

Nefreet wrote:

In-person? Or online?

Online tickets don't go live until July 10th, so they can't be sold out yet.

In person.

Sovereign Court 3/5 ****

Sooo, I'm newly returning to PF/PFS, and decided to get a GenCon badge, then realized all the events are sold out. Can anyone comment on how realistic it might be to get into games with generics?

Sovereign Court 3/5 ****

Paisley5002 wrote:
Talon I'd be great with having you in our party. So if we have a full party, does anyone know or want a particular GM? If we could i'd like to meet the GM beforehand because I have alot to explain about how my abilities work

Sounds great. I’ll pm you and we can coordinate.

Sovereign Court 3/5 ****

Paisley5002 wrote:
Eden Rose wrote:
Quote:
That's fair, and thank you for being honest. My martial friend does do a BUNCH of damage, especially if he crits, but that's about it, I wouldn't really describe ourselves as OP though. However, this is champion mode, in terms of the game we're looking for we do want to play with people who are prepared for some situations that may occur (swarms, flying enemies, DR, etc), and have most of the tools they may need in those cases, be it alternate weapons, potions, scrolls, things like that. I unfortunately had a bad experience at a seeker table last year where the fighters had no way to fly.

There is definitely a difference between munchkin-ing your character and being a well equipped/built character. We are definitely experienced players that are well equipped for a variety of scenarios (flying included).

Did the fighters at least have some ranged weapons? That's rough because at this level flying enemies are fairly commonplace.

They did not, me and another wizard in the party kinda dragged them through the thing with the gear we had, also at the end the wizard cast limited wish to get them to bypass the DR 20/good that the final boss had, it was pretty funny

But this sounds great, so far that leaves us with: an arcanist, an oracle, a TWF rogue, a bloodrager, and a fighter, which puts us at 5 players, so we should have room for one more

My 16 archer warpriest might be a good fit for your 6th. She’s a well built archer with plenty of self buffs (of course) plus a few party buffs/status removal, and can give the whole party freedom of movement as a swift and summons a bard song singing azata for us. :)

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Level 16 warpriest archer here, with a15-16 champion ticket. Looking for an adventurous party looking for a challenge.

Sovereign Court 3/5 ****

This is the first year I’ve ever gotten 0 of the events I actually wanted, which was the special and the 2 capstone scenarios. I was 6800ish in line when I submitted right at noon. Also didn’t get any PFS2 slots. I know there are only so many GMs, and so many tables, so this is just me venting and not demanding a solution, but at this point there’s no reason for me to even attend. I also realize things will shift around between now and Con time, so I’ll be watching of course (until June 30, the refund deadline). I’m just rather disappointed and disheartened to have been shut out so thoroughly.

Sovereign Court 3/5 ****

I’m also planning on 15-16 Champion, with either a 16 archer warpriest (liberation and good domains), or a 16 aether kineticist (>350hp woohoo).

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The Passing the Torch scenarios are listed as 12-15. Is that a typo?
Those scenarios are listed as 12-18 on their product pages.

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Thanks

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Please cancel my Pathfinder RPG, Campaign Setting and Player Companion subscriptions.

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