Elf Archer

Talon Stormwarden's page

*** Pathfinder Society GM. 490 posts (491 including aliases). No reviews. No lists. No wishlists. 14 Organized Play characters.


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Sovereign Court 3/5

Paisley5002 wrote:
Talon I'd be great with having you in our party. So if we have a full party, does anyone know or want a particular GM? If we could i'd like to meet the GM beforehand because I have alot to explain about how my abilities work

Sounds great. I’ll pm you and we can coordinate.

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Paisley5002 wrote:
Eden Rose wrote:
Quote:
That's fair, and thank you for being honest. My martial friend does do a BUNCH of damage, especially if he crits, but that's about it, I wouldn't really describe ourselves as OP though. However, this is champion mode, in terms of the game we're looking for we do want to play with people who are prepared for some situations that may occur (swarms, flying enemies, DR, etc), and have most of the tools they may need in those cases, be it alternate weapons, potions, scrolls, things like that. I unfortunately had a bad experience at a seeker table last year where the fighters had no way to fly.

There is definitely a difference between munchkin-ing your character and being a well equipped/built character. We are definitely experienced players that are well equipped for a variety of scenarios (flying included).

Did the fighters at least have some ranged weapons? That's rough because at this level flying enemies are fairly commonplace.

They did not, me and another wizard in the party kinda dragged them through the thing with the gear we had, also at the end the wizard cast limited wish to get them to bypass the DR 20/good that the final boss had, it was pretty funny

But this sounds great, so far that leaves us with: an arcanist, an oracle, a TWF rogue, a bloodrager, and a fighter, which puts us at 5 players, so we should have room for one more

My 16 archer warpriest might be a good fit for your 6th. She’s a well built archer with plenty of self buffs (of course) plus a few party buffs/status removal, and can give the whole party freedom of movement as a swift and summons a bard song singing azata for us. :)

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Level 16 warpriest archer here, with a15-16 champion ticket. Looking for an adventurous party looking for a challenge.

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This is the first year I’ve ever gotten 0 of the events I actually wanted, which was the special and the 2 capstone scenarios. I was 6800ish in line when I submitted right at noon. Also didn’t get any PFS2 slots. I know there are only so many GMs, and so many tables, so this is just me venting and not demanding a solution, but at this point there’s no reason for me to even attend. I also realize things will shift around between now and Con time, so I’ll be watching of course (until June 30, the refund deadline). I’m just rather disappointed and disheartened to have been shut out so thoroughly.

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I’m also planning on 15-16 Champion, with either a 16 archer warpriest (liberation and good domains), or a 16 aether kineticist (>350hp woohoo).

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The Passing the Torch scenarios are listed as 12-15. Is that a typo?
Those scenarios are listed as 12-18 on their product pages.

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Thanks

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Please cancel my Pathfinder RPG, Campaign Setting and Player Companion subscriptions.

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Thanks Hilary,

Here’s the email I attempted to send their way:

Due to an injury sustained last night, I may not be able to attend Gencon this year at all. Best case I’ll be there late, but on crutches and possibly still in pain. I regretfully will need to withdraw my GM commitment.

With heavy heart and propped up leg,
Don

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I need to contact the Gen con leads, and the autoreply email I received said to refer to my welcome letter for their cell numbers, which I understand will be given out at Gencon. Anyone know how to contact them now?

Thanks

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My order appears to be complete, and on the product pages it says they are in my downloads. However, they are missing from my downloads page.

Help?

Thanks!

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It’s definitely the same temple. Parveen is trapped in this temple. The PCs interrupted the previous attempt to free Parveen in Champion’s Chalice part 2, while in this scenario the PCs are stopping the Aspis from freeing Parveen.

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*grumble grumble* So nothing at all for PFS Saturday night? I too have less than 0 interest in Starfinder.

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I'll be running this at Cincycon next weekend, do we know what maps it will use?

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Amber Hipsher wrote:

So, question about the jeweled sage boon. It says "If you have fulfilled at least 10 goals across these cards and have either earned the ...."

Is the only way you can get this by having more than one season card? If a character were to start with season 9's faction card, then how could they obtain this if there are only 9 goals on the season 9 faction card?

Correct me if I'm reading this wrong, but I've got a bunch of players and a few GMs wondering.

I asked the same question 6 posts upthread. I see it the same way you do. A character who started with Scarab Sages in Season 9 (whether due to switching factions or simply being the character's first faction) cannot fulfill the 10 goals required to qualify for the boon.

This makes my lvl 10 arcanist that I played 9-07 with very sad. 20PP down the drain too.

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Correct me if I'm seeing something incorrectly here, but it appears to be impossible to switch to Scarab Sages in Season 9 and be able to obtain the Jeweled Sage vanity.

In order to purchase the vanity, you need 10 Scarab Sages faction goals fulfilled. By switching now you'd have to start with the Season 9 faction card, which only has 9 goals. The faction retires at the end of Season 9, so there will not be an opportunity to start another card. Am I missing anything?

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So I was looking over my recent subscription orders and my product, and I noticed some missing items. Checking back, it appears that package 1032546 never got here. I did receive package 1029967, containing Flip Mat Bigger Keep.

What recourse do I have at this point?

Thanks!

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Mr. Bonkers wrote:
Also, **** Talons.

Those asterisks are masking the word "hug" right? :)

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That stat blocks for the harpies already include Good Hope and Inspire Courage. Those bonuses weren't getting added twice were they? I mean, it's definitely a tough fight, but you guys seem to have had a particularly rough time, so I wonder if that point was overlooked.

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I would also like to see the GM boards split. They are two different games, with different scenarios. I have no interest in SFS and so would prefer to have the ability to shut that board off into a closed category that I never have to look at again (unless I change my mind at some point).

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Gauss and Dasrak are correct here. Badbird is reading far too much into the wording. Having to use your 10'/cleric level allowance in 5' increments means only that the distance has to be in multiples of 5', no other restriction is implied by that passage.

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Katapesh Fried Chicken wrote:

As far as I know you can't stack long arm with enlarge person. Since both are magical effects that affect size. Enlarge Person spells that out in it's spell description.

Enlarge Person

Long Arm doesn't affect size, only reach. I see no reason they would not stack.

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Enlarged, reach weapon 3 and 4
Enlarged, long arm, reach weapon: 3, 4, and 5

I believe you are correct except for corrections I've made above. Being enlarged doubles your reach, including the 'dead space' around you where you cannot attack with the reach weapon.

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The descriptive text does not match the image. The image has the throne even with platform F, 100 feet below the elevator shaft's bottom. Theimage shows the floor of the chamber about 100 feet below the throne.

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Lausth wrote:
Sooo.....Anything good in elemental master's handbook?

There's a feat, available at 7th level, that lets you move half your speed while gathering power. I'm going to have to hold off taking my Kinetic Knight to 7th until AR gets updated.

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I'll also point out that a Scabbard of Vigor doesn't take up a slot, so there's no reason to be concerned about a Belt of Strength, if that was the only concern.

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Chris Lambertz wrote:
Zaister wrote:
Sorry to push this to the top again, but it would really be helpful if the PDFs of this product were usable on Apple devices, which currently is just not the case. It's been more than a year now since Chris promised to get this fixed...
I've already posted in response to the thread in the Customer Service forum, but this simply slipped off my radar. I'm getting it back on my to-do list and hope to have the fix completed and out soon. Apologies once again for the delay, folks!

...

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Any idea when player signups will begin?

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My archer warpriest got walled in by herself with the king when I played this. I was resigned to paying the raise dead prestige. When the king's turn came up he rolled low single digits for every attack. Then it was time for my point blank master full attack to his face and he dropped like a 20 ton rock. It was a glorious day.

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Ravingdork wrote:
Melkiador wrote:
Ravingdork wrote:

From the newly released Aquatic Adventures:

Attacks that deal bludgeoning damage by pushing water, such as a kineticist’s water blast, also take no penalty and deal full damage underwater.

:D

Hmm. Can a telekineticist use water as his object for his attacks?
I would certainly allow it in my games. They can throw rocks. Why not water too?

That's an interesting thought, particularly since I'm considering playing through an upcoming underwater PFS scenario with my Telekineticist.

This brings up something that I've seen touched on but I haven't seen it explored. A telekineticist uses his kinetic blast to throw objects at people. It's a ranged attack clearly, but do you use the range and direction of attack based on the TK himself or from the object that is being thrown? This has implications for cover. I have always assumed the former, and it's the way I've always played it for the sake of simplicity. But it can change how cover is calculated if you use the position of the object. I think that's what the Snake infusion is for.

The above question also has implications specific to underwater combat. If I can throw an object (or a mass of water) at someone from a square adjacent to them do I only take a -2 penalty even though I'm 30 feet away? Or am I taking the entire -12, no matter what I throw? Or if I'm throwing a mass of water, do I not take penalties at all, just like a hydrokineticist?

I think I'd be taking -12 no matter what, but I could be persuaded otherwise.

Either way I'll have to talk to the GM about it and see how he's going to run it, and that may impact who I bring to the game.

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@Garbage-Tier Waifu: I agree with you on Bladed Dash, I was speaking mainly of Teleport/DD and other such spells. I don't like it, since I was playing a Magus as my primary PC at the time that spell came out, but I saw the error of my ways, grudgingly. :)

Sovereign Court

There are lots of definitions of 'Move'. We're currently moving through space on the Earth. If you're on a ship, you're moving across the ocean. If I'm on a horse, I can guide the horse to move me across the battlefield. I can (really I can) harness arcane energies to wink me out of existence in one place and make me reappear in another. None of these things prevent a 5' step because they aren't Movement, as outlined in Chapter 7 of the Core Rulebook, starting on Page 160. Note that in the case of the horse, I'm the controlling agent. Is my control of the horse any different than my control of magic that makes me teleport?

I get that there are going to be corner cases and, obviously judging by this thread, disagreements. But that's how every game I've been in has treated the situation, at least as far as I'm aware, obviously it doesn't come up at every table.

@Fuzzy-Wuzzy: Why does it take a feat to take that AoO? Because Teleport magic isn't 'movement' as referenced by the Movement section of the book and the AoO rules. The feat you're referencing has nothing to do with AoOs related to movement.

English is so heavily context sensitive that it makes writing a really tight set of rules difficult. I guess it would be nice to get a FAQ entry to clear the matter up completely.

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ViConstantine wrote:
avr wrote:

If a large damage die is necessary for you to be lucky there is one more alternative. I'd forgotten it at first. There are some problems - it starts off slowly and you have to worship the Goddess of Shallow but Stubborn Cheerleaders. If you're after 1d10+dex mod damage on a slayer though, the bladed brush feat is for you.

Assuming pure slayer then it'd start
1: Weapon Finesse
Human: Weapon Focus (glaive)
2: Combat Trick: Bladed Brush
3: Slashing Grace

I'd probably get that 13 Str so that levels 1-2 aren't a disaster, and so you can take power attack. Combat reflexes would also be on the get early list. You could then build on one of those two or maybe head for a trip build, a reach weapon helps with that.

I never knew this feat existed and its absolutely hilarious, this is probably the best suggestion ive seen one one of these posts in a very long time. I appreciate it very much. For all of you who have mentioned something, thank you. I dont plan to dip anymore than a single level of anything if needed and if I go the glaive route, I dont even have to and thats marvelous. Thank you guys.

This feat made me very happy until I realized it is not PFS legal. :(

Sovereign Court 3/5

I'm wondering if the version of Solstice Scar being run at Origins (Jun 14-18) will be the same version run at GenCon? I would think so, but I don't want to assume and find out later I was wrong.

And if they are the same (if I'm reading correctly) that means I would only be able to play in one of them, correct?

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I started around 2600 I think. Down to 781 right now.

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DM_Blake wrote:


The Reach Spell feat says:

SRD, Reach Spell wrote:
Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.

See the part I bolded. The ONLY spells that get a ranged touch attack are spells that require melee touch attacks. Cure X Wounds does not require a melee touch attack when used to heal an ally, so it doesn't require a ranged touch attack when modified by Reach Spell.

Just jumping on the bandwagon here, DM Blake's post here really should have ended the discussion. No touch attack roll, therefore no ranged attack roll (assuming a willing target).

Sovereign Court

Ok, nevermind, I looked over my 2 PFS warpriests, and I'm totally using the FCB as the Warpriest bonus feat class feature. Not sure where my head was there. Carry on! (my wayward son)

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My recollection is that the consensus was a normal combat feat. Perhaps my memory is worse than I thought. ;)

I'd love to be shown evidence to the contrary honestly, as warpriests are one of my favorite classes. For PFS, table variation can be a pain in the butt.

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Casual Viking wrote:
Go human, take Ricochet Toss as your FCB bonus feat at 6th.

You need BAB +6 for Ricochet Toss, so unfortunately the human FCB won't work. The FCB bonus feat is just that, a bonus feat. It isn't part of the warpriest class feature you get at 3rd and every 3 levels beyond which allows you to count your Warpriest levels as fighter levels and BAB.

What you could do is retrain your 3rd level Warpriest bonus feat into Martial Focus at 5th level, then at 6th use your Warpriest bonus feat for Ricochet Toss.

Sovereign Court 3/5

Sadly, my Eyes of the Ten experience was actually one of my worst in PFS.

The GM wasn't a native english speaker and struggled to convey the story, even when boxed text was provided. He insisted on attempting to paraphrase the text, and did so very poorly. It was obvious that, at least for some encounters, he was reading for the first time during the session. He egregiously changed combat encounters and story elements (yes I read the scenarios after completing them, I was shocked at how much was changed), and then turned around and hand-waved some fights as soon as the tough creatures were dead, claiming that what remained wasn't worth playing through.

I'm still rather angry about it, if you couldn't tell. I will say that I rewrote this a few times to make certain I was being objective rather than letting emotion color my perception. It really was that bad.

How do I turn this bunch of complaints into a positive? Let my story be an object lesson. Your players are expecting a fabulous experience. This is the pinnacle of their PFS careers. Please, please, please devote the time and effort it takes to make it a memorable and enjoyable experience, even if it means delaying a session so you can prepare better. They'll thank you and the satisfaction you get will be so much more than just the GM chronicles you'll receive at the end.

Sovereign Court 3/5

How exactly does the Spirits of the Past boon work for a medium? I can't find specific legends anywhere for Sharaheen. Does it boil down to simply being able to channel a legend from any location, and the player gets to make the normal choices for the legend's variable abilities each time he channels it? Or are the choices supposed to be fixed values, similar to a Relic Channeler's legends?

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So I'm looking at ways to make a human Medium with a gladiatorial bent in PFS. He'll be a relic channeler using falcata and net. I'd like to utilize intimidate. Unfortunately, one of the juiciest intimidate feats, Hurtful, is not legal for PFS. What are some other feats (or other things) that I can consider?

I'm thinking about aiming for Intimidating Confidence. It wouldn't come online until 9th level though. Would look something like this:

H Intimidating prowess (+str to intimidate)
1 fearless curiousity (+1 vs emotion effects and new save each round to reduce fear effects)
3 Power Attack
5 Weapon focus falcata
7 dazzling display
9 fearless confidence (+1 vs emotion effects and on crit confirm get a free dazzling display)

With a keen falcata, fearless confidence should trigger fairly frequently.

I welcome any other ideas.

Sovereign Court 3/5

1 person marked this as a favorite.
TwoWolves wrote:


I use HeroLab on a Surface Pro. I also have PDFs of all of my sources used for my character on the Surface. I take notes with the stylus and OneNote during play. I have a hand-painted mini for my character and I roll dice hand picked to represent said character. I also print out a copy ONCE per character level and leave it in my folder along with my chronicle sheets.

If asked to provide a paper copy, which is the current rule, I can and will. But under no circumstances am I going to use scratch paper and pen to track my spells, buffs (I run a cleric and a bard), hit points, temp mods, or my character as a whole. I use HeroLab because it's a good product and does what it claims to do, and is licensed by Paizo. I don't try to use it in place of a rules referrence (I have those separately, in PDFs) and I'm not using it as a "crutch". It's a time saving convenience. Refusing to seat me because of a program on a device smaller than my core rulebook is a dealbreaker. THAT most assuredly falls under the "don't be a jerk" clause.

I very deliberately closed my browser when I first read this thread yesterday when it was still 1 page. After catching up, I'm no more likely to post something non-offensive. So I'll just +1 TwoWolves' post, and add that in addition I also carry around 2 backup portable chargers to ensure I never have power problems. If someone tries to turn me away from a table merely for using HL to play from...well, I promised myself I wouldn't post nasty things, so I'll stop there.

Sovereign Court

I've always assumed that cover for kineticists is adjudicated from the position of the kineticist. This seems to me to be most consistent with the design intent. I haven't had a PFS GM balk at that approach yet.

If you calculate it from the object you're throwing then there would be much more niggling details to worry about. A GM would have to decide on every loose object in every combat environment if you go that way.

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Yeah, seriously, I hate those things with a passion.

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BigNorseWolf wrote:
Kalindlara wrote:

Spellstrike only works with touch-range spells - you are correct.

I've never seen anyone try to use those spells with spellstrike - spell combat is a different story, of course.

AHHH ok. Thats what i was missing.

So someone could use spell combat to THWACK and bladded dash or bladed dash then thwack ? (but NOT bladed dash thwack thwack) ?

Since spell combat allows a full attack before or after the spell being cast, and since Bladed Dash allows an attack as part of the spell effect, then yes, you could at 4th level when they get the spell do Bladed Dash thwack thwack.

Sovereign Court 3/5

Rogue Eidolon wrote:
... in exchange for static spirits, they do get twice as many of the variable choices as the base medium, which is a significant increase and the archetype's main benefit...

Except for Marshal and Guardian, which get no benefit at all. :(

Sovereign Court 3/5

1 person marked this as a favorite.
Stephen Ross wrote:

The reason for the difficulty isn't the location - it's that hour doing the seance and random encounters (being disturbed).

that's it...

You're spot on. That's why no one plays wizards, clerics, druids, magi or any other class that needs an hour every day to prepare their class features.

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Ragoz wrote:
Quote:
Additionally, holding the arcane bond does not prevent them from providing somatic components for spells. She doesn't need a hand free for ranged spell combat.

Magus can now use metamagic rods without workarounds. Hold the rod and bow, cast the spell, then drop the rod as a free action and hold your bow again.

A bow is a two handed weapon. You can't wield a bow and a metamagic rod at the same time (without another appendage such as a tail). Normally you wouldn't even be able to cast a spell while wielding a bow, but the Eldritch Archer exception you quoted makes that possible. It doesn't further allow for holding a metamagic rod as well.

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Actually, I just checked AD&D 1st and 2nd Edition and D&D 3.5 and they all have pretty much the same wording as Pathfinder. I remembered it being as you described, but apparently I had been inserting that this whole time due to the spell name.

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