Elf Archer

Talon Stormwarden's page

*** Venture-Agent, Ohio—Columbus 624 posts (625 including aliases). 4 reviews. No lists. No wishlists. 36 Organized Play characters.



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I'm a little disappointed by this redesign. Paizo has already filled the design space of "cloaked, staff-wielding Mage" with their Iconic Wizard, Oracle, Arcanist, and Summoner, so I liked that Seoni's design took a separate approach; given Paizo's efforts to establish clear differences between the mechanics and flavor of the Sorcerer and Wizard classes, it was nice to see that the Iconic Sorcerer was also significantly different from the Wizard on an aesthetic level. Moreover, I preferred Seoni's old hair color and style, as the long braids helped further distinguish Seoni's silhouette from those of other spellcasting Iconics.

I do like the idea of Seoni's tattoos changing color when she casts a spell, though. It further emphasizes a salient aspect of her design by linking it to the Sorcerer's most important class feature, which is a cool touch.


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Well, this just looks too good to miss. Consider me interested; I'm a sucker for unconventional campaigns, and this one seems refreshingly unique.


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Male Human Expert 7 AC: 16 / 16 / 16 | Fort: +8, Ref: +2, Will: +6 | Init: +0, Darkvision 60 ft., Perception: +19

Hey, guys. I wanted to apologize for dropping out last year without warning; things started to change at work, and I just didn't have time for RPG's for months. I thought I had remembered to tell you this, but I guess I was wrong.

I'm glad to see that the campaign is still running, though; I had my doubts about the longevity of PbP's, but this group certainly proved capable of making it work.


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Male Human Expert 7 AC: 16 / 16 / 16 | Fort: +8, Ref: +2, Will: +6 | Init: +0, Darkvision 60 ft., Perception: +19

Hey, guys. I am sorry for my absence over the past couple of weeks; I had to deal with a bit of family business that became more enveloping than I first thought. I'm busy working at the moment, but I should be able to catch up on what's happened and post in the gameplay thread in a couple of hours.


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So, the rough concept I'm currently kicking around is that of a well-regarded ghostwriter who awakens in this new realm to find that he has lost most of his ability to directly interact with his surroundings; objects pass through his grip, pedestrians pass him oblivious to his presence, and the scents of the world are barely perceptible. However, in exchange, the man finds that he has he can impose his will upon reality as if the world itself were a story he was penning.

Personality-wise, the character would be a gentle, somewhat shy man who is reluctant to take control of a situation or take credit for his achievements. He would be somewhat uncomfortable in violent situations, and would generally prefer to work behind the scenes and solve problems subtly.

In life, the character remained active in his career until his last breath, dying of old age alone in the cabin in which he sequestered himself while writing.

Mechanically, the character probably would be a human expert 7 with the ghost template minus the rejuvenation and corrupting touch abilities; constant invisibility as the spell; and the ability to cast Wish at-will as a SLA with a caster level of 18.


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Male Male Halfling Mesmerist 3 / Unchained Rogue 2 | HP: 36/36 | AC: 19/16/14 | Fort: +5, Ref: +13, Will: +9 | Initiative: +7, Perception: +8 | Melee: +1 Kasatha Spinal Sword +10 (1d4) | Ranged: Hand Crossbow +9 (1d3)
Remaining Resources:
Spells (1st): 4/4 | Mesmerist Tricks: 4/4 | Poisons: Drow Poison x3, Giant Wasp Poison x1, Large Scorpion Venom x1, Red Tears x3 | Drugs: Opium x3 | Wand Charges: Blend 50/50

Don't worry about it, GM; life is always more important than a game. I hope you can sort out all of your problems.


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If you play a human, you might consider taking Racial Heritage (Storm Giant). The feat alone provides decent flavor for a Thor analogue, but the main draw is access to the Storm Soul and Storm Warrior feats, which work excellently with your concept.


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Male Kobold Summoner 4 / Hydrokineticist 4 / Gestalt 4 HP: 23/23 | AC: 18/13/16 | Fort: +4 / Ref: +6 / Will: +7 | Init: +4, Darkvision 60 ft., Light Sensitivity | Perception: +8

I understand completely. Thanks for even deciding to take over this campaign in the first place; it was quite a pleasant surprise to be able to squeeze this much more life out of a game I thought was surely doomed.

Also, I thought you were a pretty good GM; at the very least, you were the best GM I've played with in ~6 years. :)


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Patrick Curtin wrote:

Also, Leshys as a playable race. Dinosaur druids. Codified foraging and weather rules. And all sorts of familiar s/animal companions.

That's what I can recall off the top of my head.

Well. Time to roll up a Leshy Leshy Warden. :p


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Summoned Creature | Animal | HP (Bird 1): 5/5 | HP (Bird 2): 5/5 | AC (Both): 14, Touch: 13, Flat-footed: 12 CMB: -1, CMD: 11 | Fort: +3, Ref: +4, Will: +2 | Resist: Acid 5, Cold 5, Electricity 5 | Init: Irrelevant | Senses: low-light vision, darkvision 60 ft. | Perception: +10

I am assuming that the summoned monsters would use the full attack action if summoned adjacent to an enemy. If not, please let me know, and ignore a few attacks.

As the light fades, two silver eagles can be seen in the formerly illuminated locations. Screeching fiercely, the birds dive at the slaver, tearing into him with a flurry of slashing attacks.

Mechanics:
Bird 1:
Talon 1: 1d20 + 5 ⇒ (20) + 5 = 25
Confirmation: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 ⇒ 4 (doubled if 11 beats the target's AC)
Talon 2: 1d20 + 5 ⇒ (20) + 5 = 25 (Wow)
Confirmation: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d4 ⇒ 2 (doubled if 14 beats the target's AC)
Bite: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 ⇒ 3

Bird 2:
Talon 1: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 ⇒ 3
Talon 2: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 ⇒ 4
Bite: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 ⇒ 3