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Hawkeye127's page
Organized Play Member. 211 posts (2,557 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters. 4 aliases.
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To those who have been invited, feel free to dot. We'll begin once everyone is settled in.
To those who have been invited, the following rules for character creation will be thus:
1. Ability Scores- 25 pt. buy
2. Races- All races in the Advanced Race Guide will be available with the exceptions of drow, goblins, hobgoblins, kobolds, orcs, duergar, and svirfneblins.
3. Classes- All classes/archtypes found in a Pathfinder hardback book are available for play.
4. Traits- I will be allowing two traits for each PC, one of which I prefer to be from the Ironfang Invasion players handbook. It is not required, though.
5. Equipment- Starting gp will be the listed average for your class. All equipment found in the Ultimate Equipment book is available for use with the exception of advanced firearms.
If you have any further questions about character creation, feel free to ask.
On the last Saturday of the month of Desnus, with spring quickly coming into full bloom, you each find yourself approached by an immaculately-dressed courier wearing the livery of House Ornelos (a noble family within the city of Korvosa). She bows deeply to you, extending a hand-written invitation as she says ”Greetings to you, great champion. I humbly apologize for the abrupt interruption, but you have been personally chosen by Headmaster Toff Ornelos to participate as an honored guest in Korvosa’s annual Breaching Festival. We’re sure that you realize what a great honor this is and my master greatly hopes that you will accept this invitation on his behalf. We look forward to seeing you at the Acadamae of Korvosa for the competition. Until then, I bid you farewell.”
And then as quickly as she appeared, the courier vanishes with another bow and the casting of a spell.
You receive a +10 to the check if you’ve ever been to Varisia, and…

Within a private booth in Korvosa' Shoreline Drinkhall, Sir Canayven Heidmarch-one of Varisia's two resident venturecaptains- begins his briefing.
"We have a serious problem," he says gravely. "As you may have heard, a month ago, Paracountess Zarta Dralneen disappeared. The Chelish diplomat was vital to the Pathfinder Society's operations within Cheliax, where members of our order are strictly forbidden. Without her political connections opening doors for us and distracting watchful eyes while we operate within Cheliax's borders, we will be set back a hundred years in terms of our exploration of this nation, a region of great interest to the Ten. We must therefore reinstate the paracountess in Absalom.
[/b]"Here's the good news: We've located her-she is alive, though she is imprisoned for seditious acts she did not commit. We also possess evidence we can use to exonerate her and ensure her release.[/b]
"The bad news is that the paracountess is being held in Citadel Vraid, home to the Hellknights of the Order of the Nail. Convincing those totalitarian mercenaries that the paracountess must be freed is going to be quite a challenge."
"We have this information thanks to a team of Pathfinders who infiltrated the Chelish Embassy during one of it's evening parties. Under the guise of servants, they discovered that Tancred Desimire, the paracountess' biggest enemy and a member of the Thrune government, forged letters apparently written in Dralneen's hand. These fictitious letters hinted at a rebellious alliance between the paracountess and the house's political enemies. Further, the Pathfinders discovered the paracountess's personal travel logs, which prove she was away from Absalom at the time when the letters claim she met with her conspirators in the Petal District."
At this point, the Sir Heidmarch reaches under the table to produce a largely packed folder full of documentation. "This is the documentation that the team recovered from the embassy. It must be shown to the Hellknights if there is any hope of recovering the paracountess alive. While the Order of the Nail has earned its reputation as a cadre of ruthless mercenaries, its Hellknights are still bound to uphold the law. I'd wager that the order's leaders would release the paracountess if they can be convinced they're holding her unlawfully. You, Pathfinders, must do that. Get custody of the paracountess and escort her here. I'll make sure she gets back to Absalom safely.
["One more thing: I know some of you may not like the Hellknights or what they stand for, but this is a diplomatic mission and not the time to air your personal grievances against the Order of the Nail. There are over four hundred Hellknights in Citadel Vraid, and you'll be in their home. Getting Dralneen out is your sole priority, and since the aw is on our side, you should run into no problems doing so provided\ you behave with reasonable caution and restraint. Do not take this warning lightly-you cannot take on the entire citadel in combat. Appeal to their sense of law and leave them to their business. Any questions?"
For those who made the cut, take a moment to introduce yourself and ask questions. We'll get started in a day or so.
I'm looking for 3-4 Pathfinders who are willing to travel to a Hellknight Citadel to free the wrongfully imprisoned Paracountess Zarta of Cheliax. Two spots have already been reserved so I will be accepting no more than four players. The tier will be 5-6 so make sure to submit an appropriate-level character. People submitting characters for play must be able to post at least once everyday (weekends may be a bit more relaxed). Thank you in advance to all who apply.
I'm just looking for one single character to round out a pre-existing party; a lvl. 1 healer who is PFS registered. You'll be required to post once a day (more leniency on weekends) and we'll be getting started as soon as someone responds and I'll be taking the first person who does. Thank you to all who show interest.
I'm searching for a few green adventurers who are looking to make a name for themselves by exploring the ruined siege castles outside Absalom.
I'll take the first five lvl. 1 players who are interested. Those players will need to attach their HP, AC, save bonuses, CMB & CMD, initiative bonuses, and speed to their characters. Players will be required to post at least once a day (Weekends will be given a little bit more leniency.) unless they give notice of their absence before hand. That said, I'll be holding myself to the same standards that I hold my players to. I'll be posting 1-3 times every day, possibly more if the table gets a good rhythm going. Also, If I can get a full table by tonight, we'll start tomorrow morning.
Please post with your applying character, including class and level, and thanks to all who show interest.
We'll get started at the beginning of next week. For now, just dot here to claim your spot in the game.

The invitation delivered last night was remarkably simple, especially given the importance of the occasion: “Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.” The Pig’s Paunch is a run-down building with a faded sign of a large pig standing on its hind legs, arms folded above a corpulent belly. Inside, the air is thick with the scents of human sweat, stale tobacco, and leftover food. In the center of the room, surrounded by inebriates sleeping off their revelries, a familiar elven man stands high upon top of a large round table.
“Welcome! Welcome, my students! Please, have a seat!” With that, Kreighton Shaine, the Pathfinder Society’s Master of Scrolls, nimbly drops down to sit cross-legged on the table before looking about the tavern with a sense of reverent wonder. “Can you believe it? It all started here years ago—well, over four hundred of them at least. Under this very roof the Pathfinder Society was born."
“But today! Today you will begin your Confirmation! Master Farabellus, Master Zey, and I all agree you each have shown your worth and dedication to the Society, so there’s no better time to see if you can handle becoming full field operatives. Allow me to introduce you to Janira Gavix,” he says as he motions for an excitable halfling woman to approach. She wears a large backpack and carries all manner of tools, pouches, and scroll cases around her waist. Shaine continues, saying, “Janira here will be going with you on your Confirmation. She was one of my brightest pupils and will no doubt be an invaluable resource on your journey, for she discovered the caves you are about to explore during her own Confirmation.”
Janira speaks up in an enthusiastic and cheerful voice, “Greetings, aspiring Pathfinders! Six months ago, while I was mapping cave entrances in the foothills of the Kortos Mounts, I witnessed a lone gillman entering a concealed cave. I thought little of it at the time, but I saw another one enter the cave again a month later as my Confirmation stretched on. A few days later, after I completed my assigned task, I entered the cave system, but was unable to find the gillmen.”
Master Shaine hops to his feet. “Initiates, for your Confirmation, you will travel to these caves to explore and document its many passages. Additionally, and most importantly, you are to learn what the gillmen are up to in there. Oh, and you need to come back alive as well.” With these parting words, the Master of Scrolls jumps off the table and strolls out of the building while humming to himself.
As Master Shane departs, Janira smiles to the group and says “Right, on to the details of the mission at hand,” Janira says with an eager grin. “After reviewing my mission reports personally, Master Shaine believes it is no coincidence that each time they entered the caves it was during a full moon, so it is also no coincidence that you have been called here now, just a day before the moon is full again. We both believe that tomorrow night is our best chance to find out why these caves are important and what exactly the gillmen are doing in there."
“The caves we’ll be travelling to lie under the base of the Kortos Mounts. We’ll need to spend every minute of daylight possible to reach the caves by foot, crossing over the Cairnlands, taking the paths to Diobel, and finally making our way through the wilderness. With any luck we won’t run into any of the local inhabitants. Once in the caves, we’ll need to work together to explore and determine whether any gillman are present or have been recently. Keep an eye out for any other clues that might hint at the caves’ significance, too. So, any questions?”
Anyone want to give me a Knowledge (geography) or a Knowledge (History) check?
I'm looking for a few green adventurers who are willing to brave the caverns of the Kortos Mounts in order to complete their confirmation into the Society.
I'll take the first five lvl. 1 players who are interested. Those players will need to attach their HP, AC, save bonuses, CMB & CMD, initiative bonuses, and speed to their characters. Players will be required to post at least once a day, even on weekends, unless they give notice of their absence before hand. That said, I'll be holding myself to the same standards that I hold my players to. I'll be posting 1-3 times every day, possibly more if the table gets a good rhythm going.
Please post with your applying character, including class and level, and thanks to all who show interest.
I'm looking for a few green adventurers who are willing to brave the caverns of the Kortos Mounts in order to complete their confirmation into the Society.
I'll take the first five lvl. 1 players who are interested. Those players will need to attach their HP, AC, save bonuses, CMB & CMD, initiative bonuses, and speed to their characters. Players will be required to post at least once a day, even on weekends, unless they give notice of their absence before hand. That said, I'll be holding myself to the same standards that I hold my players to. I'll be posting 1-3 times every day, possibly more if the table gets a good rhythm going.
Please post with your applying character, including class and level, and thanks to all who show interest.
1 person marked this as FAQ candidate.
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I was just wondering if someone could give me a ruling on putting enhancements on specific wayfinders. For example, could you take a Shining Wayfinder and then spend the 2PP needed to add the "Holy Symbol" enhancement to it, or can you only add enhancements to regular wayfinders?
I've been looking for a consistent Pathfinder group in the Evansville/Newburgh IN. area for almost two years now. I'm starting to question whether anyone plays here or not. If you're from Evansville or Newburgh and are looking for a new player for your game, please write a response. I'd be more than willing to join.
Aliases
#Placeholder ef2f
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'Redline'
HP 10/10 Stun 10/10|Initiative 15 (3)|Ballistic Impact|Defence 14 Gymnastic Dodge 24|Composure 6 Judge 6 Lift/Carry 7 Memory 8|Perception 4 +3 Sight
(44
posts)
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Alexis Graavf
(21
posts)
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Anshári "Stag" Moreaux
Male Elf Adept |HP 10/10 Stun 10/10|Initiative 11 (2)|Ballistic 6 Impact 4|Defence 8 Parry +3 Dodge +1 Gymnastic +2|Comp 6 Judge 7 Lift 4 Mem 4|Perception 10 +3 Sight +5 Listen +2 Scents
(29
posts)
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Cathrine Nikolayevna Gagarin
Engineer | Stamina 26/26 | Lifeblood 9/9 | AC 17/13/14 | CMD 17 | Ref +5 Fort +1 Will +9 | Init +3 | Per +13
(115
posts)
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Chthonia Nyx
(0
posts)
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Eldhír
HP 33/33 ⎢ AC 17/12/15 ⎢ CMD 14 ⎢ Fort +5 Ref +3 Will +7 ⎢ Init +5 ⎢ Per +11, Darkvision | Status: Resonance (+2 Dex, +1 Cha checks), Lucky Number
(7
posts)
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Elise of the Red Hill
Female Human (Ulfen) | Status: | Hp 99/99 [117/117] | AC 18, Touch 11 [9], FF 17 | CMD 21 [23] | Fort +12 [+15], Ref +4 [+5], Will +3 [+5] +2 vs enchantment, sleep | Resist Fire 10 | Improved Uncanny Dodge | Per +9 | Init +5 [+7]
(973
posts)
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Erytheis
Status: |Hp 14/16 | AC 18 | Fort +7, Ref 7, Will +5 | Per +3 |Acrobatics +7, Arcana +6, Diplomacy +3, Lore (Herbalism) +6, Medicine +3, Occultism +6, Stealth +7 |
(129
posts)
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Fellian
hp 55/55 | AC 21/17/16 | Fort +4 Ref +8 Will +10 | Improved Evasion, Shadow Blend | CMD 19 | Initiative +5 | Per +15; Darkvision 60 ft., low-light vision | Status:
(12
posts)
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Fhârn
HP 57/57 | The Mage Guild ⎢ AC 21/11/20 ⎢ CMD 20 ⎢ Fort +8 Ref +4 Will +5 (+1 vs mind effecting) ⎢ Init +2 ⎢ Forewarned | Per +3 & +11 | Status: False Life (1d10+6), Raiment of Command |
(1,148
posts)
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Freia
Female Tiefling Magus 4 Harbinger 1 | Hp 7/38 | AC 19, Touch 14, FF 16 | Fort +9, Ref +5, Will +7 | Resistance fire, cold, electricity 5 | Per +5, Darkvision, Deathwatch | Init +3 | Status: Aura of Misfortune, Fast Healing 1
(1,168
posts)
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Hellewen
Status: | HP 17/17 | AC 18 | Fort +8 Ref +8 Will +3 | Perception 3; Low-light & Darkvision
(152
posts)
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Illthir Winlowe
Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
(1,665
posts)
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Jessica Koiro
(1
post)
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Jhaelwyn
Loot Sheet | 28/28 hp | Initiative +3 | AC 20/13/17 | CMD 20 | Fort +6/Ref +6/Will +5 | Elven Immunities | Per +9; low-light vision
(304
posts)
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Kaio Felix
Status: | Hp 10/10 | AC 15/12/13 | Fort +2 Ref +4 Will +4 | CMD 12 | Init +2 | Per +5| Sense Motive +7 |
(33
posts)
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Khal Ridder
10/10 HP | AC 13/12/11 | Fort +3, Ref +2. Will +4; +1 vs Fey | CMD 11 | Perception +7 | Initiative +2
(54
posts)
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Laillei
hp 20/20 | AC 15 13 12 | Fort +2 Ref +4 Will +3 | CMD 14 | Perception +8; low-light vision
(52
posts)
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Leila Bluetistle
Status: | Sp 117/117 Hp 80/80 | Rp 10/11 | EAC 26 KAC 27 | Fort +10; Ref +16; Will +12; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +8 | Per +23; Trap Spotter |
(1,194
posts)
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Leila Greentistle
Female | Hp 24/24 | AC 17/14/14 | CMD 14 | Fort +3 Ref +7 Will +6 | Init +3 | Per +8, low-light vision |
(38
posts)
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Leila Redtistle
Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3
(196
posts)
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Liisa Nemi Lampinen
Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)
(904
posts)
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Lucrecia Henderthane
HP 75/250 | Init +11/12 | AC 43/20/37; 35/22/28 | CMD 45; 44 (+16/12 vs trip) | Fort +23/22 Ref +23/24 Will +22 | Dragon Senses, Per +26
(499
posts)
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Lucrecia Willow
Status: 2 Dex Damage;| *See Defensive Parry and shenanigans Hp 36/36 | AC 19*/13*/16 | CMD 19 | Fort +4 Ref +5 Will +3 | Init +2 | Perception +6 (+8 & +11 /w Arun)
(526
posts)
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Lumnia
Status: Blurred (20% miss chance) | Hp 31/31 | AC 24/14/21 | DR 5/magic | CMD 16 | Fort +6; Ref +5; Will +4 | Improved Evasion | Per +10; Darkvision 60 ft.
(27
posts)
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Masked Tear #1772
Sheet | Map | Hp 7/10 | AC 16/14/13 | Fort +4 Ref +3 Will +2 | Per +1, Darkvision, Deathwatch | Init +3
(33
posts)
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Miranda Greenblossom
Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1
(1,201
posts)
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Miranda Redblossom
hp 50/50|Fort +6 Will +6 Ref +6|AC 19/14/16|Perception +13 (+14 vs traps)|Darkvision 60ft., Scent|Initiative +3| Status:
(56
posts)
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Munin the Raven
| HP 16/16 | AC 17/14/15 | CMD 9 | Fort +3 Ref +4 Will +5 | Init +2 | Per +13 | Fly +6 | Stealth +19
(105
posts)
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Mysterious Character
Time Zone: GMT+1
(50
posts)
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Nini
Hp 55/55 | AC 19/13/17 | CMD 14 | Init +2 | Fort +4 Ref +3 Will +4, +2 vs fear/dispair, +2 next to Zivvy | Perception +2/15; low-light vision
(80
posts)
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Nixx the Familiar
(4
posts)
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Nyxx the Cohort
(4
posts)
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Ophelia 'Springs' Hale
Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min
(809
posts)
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Ophelia Hale
Female Construct (Human Clockwork Automation) Bard (Archivist) 3 | Hp 20/23 | AC 15, Touch 12, FF 13 | CMD 16 | Fort +1, Ref +5, Will +4| Per +9 | Init +2 | Active: Careful Teamwork (bonuses not typed out)
(181
posts)
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Rebecca 'Redline' Setter
Armour Bo5/6 Ba7 I3 | Combat 9 | Rea 9+1d6 |
(39
posts)
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Rosaline, Exalt of Radiance
144/176 Hp |AC 30; 14; 29 | Fort +20; Ref +12; Will +16 | Immune: Fatigue, Poison, Disease, Sleep | Init +11 (+2) | Per +23; Low-light vision, (Constant Detect Evil) | Active Effects:
(185
posts)
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Saeras Illthyr
HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:
(178
posts)
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Sakiko
Hp 18/18 | AC 19/14/16 | Fort +3 Ref +6 Will +7 (+9 vs Fear) | CMD 13 | Init +3 | Per +10/12
(27
posts)
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Skie Forester
Status: | Unarmoured (-6/+1/-7 AC) hp 53/53 | AC 20/13/17 | CMD 19 | Fort +5 Ref +6 Will +2 | Uncanny Dodge | Per +11; low-light, fey-sight | Sense +7 | Init +4 | Velar
(13
posts)
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Tiberius d'Arke
(3
posts)
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Trisiphione
HP 185/185 | Init +5 | AC 26/14/21 | CMD 37 | Fort +11 Ref +15 Will +16 | Darkvision 60 ft., low-light vision; Perception +3
(77
posts)
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Velar Khion'Tal
Status: Mirror Imaged (5 images), Long Arm (+5' reach) | hp 62/62 | AC 24/16/19 | CMD 25 | Fort +7 Ref +9 Will +5 | Per +12 | Sense +10 | Init +7 | Skie
(41
posts)
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Vicarius Tengil Rosendale
| Hp / | AC 47/22/41 | CMD 36 | Fort +19 Ref +19 Will +25 | Init +16 | Per +19, Sense Motive +34, Spellcraft +42 | Low-light vision, See in Darkness, Truesight, Arcane Sight, Telepathy |
(1
post)
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Viktor Esperkrantz
Human Vampire Sohei 7 | Hp 73/73 | AC 26/20/21 | Fort +10 Ref +12 Will +9 | DR 10/magic and silver | Evasion | Undead Traits | Resist Cold, Electricity 10 | Channel Resistance +4 | Init +12 | Perception +22; Darkvision
(50
posts)
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Viktoria Ceres
Map | Captain | Stamina 28/28 | Lifeblood 12/12 | AC 16/12/14 | Ref +3 Fort +2 Will +7 | Init +2 |
(507
posts)
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Vir Invictus
hp 39/39 | AC 21/12/19 | CMD 21 | Fort +4 Ref +3 Will +4; +2 vs mind & fear, +1 vs fey, +4 vs sound | Initiative +4 | Perception -2 | Status:
(31
posts)
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Zivvy
Hp 33/33 | AC 24/18/20 | CMD 18 | Init +4 | Fort +2 Ref +8 Will +2 | Perception +15, low-light vision
(12
posts)
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