Velar Khion'Tal's page

41 posts. Alias of Lessah.


Status: Mirror Imaged (5 images), Long Arm (+5' reach) |


hp 62/62 | AC 24/16/19 | CMD 25 | Fort +7 Ref +9 Will +5 | Per +12 | Sense +10 | Init +7 | Skie

About Velar Khion'Tal

An pale elf stands before you, eyeing you warily as if judging your worth. He wears bulky winter clothing which together with his great height makes for an interposing statue. Underneath the cloak and furs there is an occasional glimpse of silvered armour, polished almost to a mirrors sheen. With a gruff grunt the elf makes his decision and steps forth with his arm extended in a greeting. A faint aroma of pine and burnt air drifts your way as he approaches.

Age 172years
Length 198cm
Weight 76kg

Honour 24

Combat Role - Mundane/Magical Crowd Control, Secondary damage
Non-combat Role - Knowledge skills, Magical Utility, Scrolls
Kingdom Role - Arcanist, Treasurer, Warden?
Mythic Path - Archmage

Leadership Score - 11
(CL 7 + Cha 1 + Renown 2 + Fairness 1)
Special: -2 on Cohort (has familiar)


Ascend the ranks of nobility +15
Receive an important appointment +10
Agree to protect and be responsible for the protection of an honorable ally +10
Offer sanctuary and defend that offer +3
Swear fealty to a lord +3
Act as an ambassador +2
Guardian defeats a challenging monster +2
Protect an innocent against significant odds (CR 2 or more higher than APL) +2
Swear a major oath and uphold it +2
Roll 30 or higher on a Craft check to create a work of art or masterwork item +2
Roll 30 or higher on a Perform check1 +2
Perform an action against your alignment because of a sworn oath +1
Provide guardian construct +1 (per 40000gp)*
Accept an enemy's parole +1
Excessively brag of your accomplishments —1
Accept an enemy's parole and refuse to honor the ransom —2
Be convicted of a petty crime —2
Fail to provide guardian in timely manner -2
Be convicted of a petty crime —2
Be drunk in public —2
Fail as an ambassador to a neutral country —3
Refuse to aid someone who did you a favor —3
Offer sanctuary and betray it —4
Swear a major oath and break it —4

Valerei Khion was a Twilight Speaker, one of the snowcaster missionaries of Findeladlara. Among the few snowcasters to ever venture far from their insular community she was also one of the few to find her love far from home. As a young (and in her chuckling recollection; foolish) woman her first journey south took her over the Lake of Mists and Veils and into the human lands that would later become Brevoy. Though that would not be long – no sooner had she crossed Lake Reykal over from Issia to Rostland before she heard rumours of war. The whispers soon rose into a deafening roar as Choral and his armies swept through the fertile plains. Caught in the crossfire, Valerei found that none of the wisdom that had been imparted in her back home before her journey seemed to apply to this situation, she was at a loss of how to extract herself of the situation.

Luckily – perhaps it was fate or divine guidance – she found one of her kind in the roiling masses of humanity. He was a writer, named Erion Tal, currently immortalising the deeds of the Swordlords. Together they made for the free city of Restov where they waited out the ravages of war. Though forbidden by her oath as a Twilight Speaker Valerei fell in love and he replied in kind. After the war, they briefly moved to New Stetven. Realizing how much she disliked the bustling city life Valerei suggested that they should move somewhere homelier, like the Icerime Peaks. Erion protested, quite sensibly, that there would be little need for a scholar such a desolate place. But Chorals interest in rebuilding Skywatch offered them a good compromise. A cabin within a day’s travel from Skywatch would offer Valerei the tranquillity she desired while the observatory and other remnants provided Erion with plenty of material for his writings. The future was bright for the young couple and a mere handful of decades later they had their only son – Velar Khion’Tal.

Growing up Velar never met his mother’s people. She taught him their histories and culture, but he could not come to terms the weight they placed on tradition. Exile seemed like a heavy toll for love, so relations with that branch of the family tree stayed frosty. Relations on his father’s side was on the other hand good. Every few years or so Erion and Velar would journey to Kyonin and stay for a season or two. A scholar couldn’t willingly let his child go uneducated after all and Erion arranged for reputable, if slightly liberal, tutors to care for Velar during their stay in the elven homelands. Those times were Velar’s most cherished. They and the warm homestead were the constant anchor points of his youth; unchanging and steady.

The fleeting reality of home outside the family was quite the opposite. After each trip, he couldn’t help but see how much his human friends changed. Unlike the ever laughing and curious elves of Kyonin their interest, their spark, seemed to fade away so quickly. But luckily, there always seemed to be new people ready to take their place. Eventually the generations started to simply blur together and Velar found that he spent less and less energy on even trying to know them. As Velar matured into a young man he visited Kyonin more frequently, now also without his father. There he could learn and hone both the arts of magic and the blade, as well as hold a proper philosophical discussion without suddenly finding his conversation partner losing track. Though strangely, he could not find solace at the later. For at the back of his head he knew that every pleasant month spent debating the intricacies of Yuelral’s teachings his few remaining human friends burned away yet another significant chunk of their existence while he accomplished very little. In Kyonin he found himself growing restless while at home he was struck down by lethargy instead. All in all, he could not make sense of how he was supposed to live his life.

A solution – or distraction rather – to his minor existential crisis came unexpectedly in 4699 AR when the whole ruling house of Brevoy disappeared overnight. In a strange coincidence, the Skywatch also cut all contact with the world. This, in the eyes of his father, was a true calamity as that cut the scholar off from a great many unexplored subjects. Recalling Choral’s fascination with the ancient observatory two centuries earlier Erion could not help but make a connection. And as the walls of Skywatch proved impenetrable to even the most persistent probing he decided to search for further clues among the people of Brevoy. Velar, seeing an opportunity to make a difference, set out with him.

They searched everywhere from the plains of Roostland to the coast of the Lake, never finding anything more substantial then rumours and vague prophecies. After two years on the road Erion, feeling the effect of his years, decided to return home while Velar continued the search. The following years where no more successful than the first pair. But strangely Velar came to realize that for the first time in decades he was happy – even though the mystery was no closer to being solved. Instead he found satisfaction in the simple act of trying, of the interactions with the humans of Brevoy. As a helpful traveller he could stick around just long enough to enjoy the wild intensity of their friendship but leave before the horrible downspiral of decay became too apparent. Within a few more years he had even managed to make a handful of friends all across the land, found an apprentice in the witching woods of Gronzi, and a band of comrades to be a part of. His father’s quest was soon at the very back of his mind and instead his time was spent ferreting out all manner of foul creatures lurking in the corners of Brevoy, humanoid and not.

When word of the king’s decree reached him, the course of action was clear. For what was an oath made for a fleeting king in the face of such an grand adventure?

Stat block:
Elf Slayer (Vanguard) 1/Wizard 5/Eldritch Knight 1
N Medium humanoid (elf)
Init +7; Senses Perception +12


AC 24 [28], touch 16, flat-footed 19 [23] (+7 armour, +1 deflection, +5 dex, +1 natural armour, [+4 shield])

hp 62 (2d10+5d6+7+5)

Fort +7, Ref +9, Will +5; +2 vs Enchantments
Immune to Sleep


Speed 30 ft.

Melee +10 Masterwork Elven Branched Spear 1d8+1 (x3, Reach)
or +10 Masterwork Cold Iron Elven Curved Blade 1d10+1 (18-20x2)

Ranged +10 Masterwork Composite (+1 str) Bow 1d8+1 (x3, 110 ft.)


Battleshaping (Su) 7/day; 1 round - Swift Action: +1 Bite/Claw/Gore
+10 Bite/Gore 1d6+2
or +10 Claw 1d4+2

Wizard Spells (CL 7, concentration +11)
3rd- Dispel Magic, Fireball, HasteS
2nd- Glitterdust, Mirror Image, [Open], Telekinetic VolleyS
1st- Keep WatchO, Long ArmS, Shield, True Strike
0- Acid Splash, Detect Magic, Mage HandS, Mending, Prestidigitation


Str 13, Dex 20, Con 12, Int 19, Wis 10, Cha 13

Base Atk +4; CMB +9; CMD 25

Traits: Magical Knack, Forlorn, Tactician & Meticulous
Feats: Scribe ScrollWB, Boon Companion, Protector of the PeoplesCB, Arcane Armour Training, Combat Reflexes, Improved Familiar, Arcane Armour MasteryEB, LeadershipCB

Skills (18+21+7h)
Acrobatics (1) +10, Climb (1) +5, Diplomacy (1) +2*, Fly (7h), Intimidate (1) +5, Know (Arcana: 6 & Dungeoneering, Local, Nature, Planes, Religion: 1) +13/8 Perception (7) +12, Ride (1) +10, Sense Motive (7) +10, Spellcraft (7) +14, Stealth (1) +10, Swim (1) +5
*non class skill
Background Skills (21)
Appraise (1) +8, Craft (Alchemy, Weaponry: 2) +9, Know (Engineering, Geography, History, Nobility: 2) +9, Linguistics (3) +10, Profession (Soldier: 5) +8

SQ: Elven Immunities, Elven Magic, Weapon Familiarity, Keen Senses, Low-Light Vision, Lookout +1, Studied Target +1, Arcane Bond (familiar), Arcane School (Transmutation/Shapechange, O: Necromancy, Enchantment); Physical Enhancement (+2 Dex) & Battleshaping, Arcane Discovery (Knowledge is Power)
Language Common, Elven, Sylvan, Draconic, Gnome, Auran, Infernal, Giant

Gear worn: Mithral Breastplate +1, Cloak of Resistance +1, Ring of Protection +1, Amulet of Natural Armour +1, Headband of Vast Intelligence +2, Quiver [20 arrows], Gladius (Belt), Dagger (Boot), Silver Light Mace (Belt), Canteen, Vial of Acid, Masterwork Backpack, Spell Component Pouch, Cold Weather Outfit, Defoilant, Scroll Case [See Invisibility, Invisibility, Shield, Clarion Call], Potion of Cure Light Wounds, Deodorizing Agent

Gear in backpack: Sickle, Small Steel Mirror, Waterproof bag [Spellbook, Scroll Casesx4(See Invisibility, Shield, Crafter's Fortune, Silent Image, Comprehend Language, Mount, Calm Emotions, Lesser Restoration, Remove Paralysis )], Animal glue x2, Compass, Sap, Vial of Acid x2, Cold Weather Outfit, Potion of Cure Light Wounds, Wand of Cure Light Wounds, Ranged Piton

Gear stored: Quivers x4 [20 arrows x4], Spare Backpack, Spare Component Pouch, Vial of Acid x2, Spare Clothes, Defoilant, Deodorizing Agent, Amber Bauble (50gp jewellery), Pearl of Power I


1st - Endure Elements, Feather Fall, Grease, Heightened Awareness, Keep Watch, Liberating Command, Long Arm, Shield, Snapdragon Fireworks, True Strike
2nd - Glitterdust, Invisibility, Make Whole, Mirror Image, Pyrotechnics, Resist Energy, See Invisible, Telekinetic Volley
3rd - Dispel Magic, Fireball, Fly, Haste

Build Notes:
4th level stat boost in Dex
Dex boosted by Physical Enhancement
Favoured Class is Wizard; bonus in hp
Bonus feats are from Wizard bonus (5th replaced with Discovery) & Eldritch Knight level 1 as well as the campaign bonuses
Headband skill is Fly

Gold Expended:
5350gp: Mithral Breastplate +1 (8k slot)
4000gp: Headband of Vast Intellect +2 (4k slot)
1000gp: Cloak of Resistance +1
2000gp: Ring of Protection +1
2000gp: Amulet of Natural Armour +1
460gp: Masterwork Cold Iron Elven Curved Blade
320gp: Masterwork Elven Branched Spear
600gp: Masterwork Composite (+1 str) Longbow
5gp: 100 arrows
1gp: Sap
15gp: Gladius
6gp: Sickle
2gp: Dagger
25gp: Silver Light Mace
1gp: Animal glue x2
10gp: Compass
10gp: Small Steel Mirror
10gp: Spell Component Pouches x2
100gp: Mwk Backpacks x2
1gp: Waterproof bags x2
2gp: Canteen
700gp: Community gear share
2349.41gpgp Community gear PC extra (1 healing, 1 utility wand slot)
300gp Scrolls of See Invisible x2
150gp Scroll of Invisibility
50gp Scrolls of Shield x2
25gp Scroll of Crafter's Fortune
25gp Scroll of Silent Image
25gp Scroll of Clarion Call
25gp Scroll of Comprehend Language
25gp Scroll of Mount
750gp Wand of Cure Light Wounds
150gp Scroll of Calm Emotions
150gp Scroll of Lesser Restoration
150gp Scroll of Remove Paralysis
100gp Potions of Cure Light Wounds x2
50gp Vials of Acid x5
60gp Defoliant x2
60gp Deodorizing Agent x2
83.8gp Standard Clothing Kit
50gp Jewellery (Amber bauble)
5gp Scroll Cases x5
800gp Ranged Piton
1000gp Pearl of Power I
860gp Familiar Gear

23685.79gp in total
214.21 money left

Familiar - Lumnia

Stat block:
Dust Mephit
Small outsider (air)
Init +6; Senses darkvision 60 ft.; Perception +10


AC 24, touch 14, flat-footed 21 (+3 Armour, +2 Dex, +1 dodge, +7 natural, +1 size)
hp 31 (3/7hd); fast healing 2 (works only in dusty environments)
Fort +6, Ref +5, Will +4
DR 5/magic, Improved Evasion


Speed 30 ft., fly 50 ft. (perfect)
Melee 2 +7 claws 1d3+1
or +8 Shortsword 1d4+1 (19-20x2)
Special Attacks breath weapon (15-foot cone; 1d4 Slashing + Sickened, Reflex DC 15 for half)
Spell-Like Abilities (CL 6th)
1/day—summon (level 2, 1 mephit of the same type 25%), blur 1/hour, wind wall 1/day


Str 13, Dex 15, Con 12, Int 9, Wis 11, Cha 14
Base Atk +4; CMB +5; CMD 16
Feats Dodge/Mobility, Improved Initiative
Skills Bluff (3) +8, Fly (3/7m) +14, Perception (3/7m) +22, Profession (Squire, 3) +3, Stealth (3) +12
m = from Velar
Languages Common, Auran
SQ, Breath Weapon (Su), grants Alertness, share spells, empathic link, deliver touch spells

Gear: Mwk Parade Armour, Mwk Shortsword, Cure Light Wounds Potion x3, Courtier's Outfit, Spell Component Pouch, Pouch [Chalk, 50' twine, 2gp 21sp 8cp, Small Steel Mirror], 50' Silk Rope

Gear stashed: Cold Weather, Squire, Explores' Outfits, Tome of Epics, Standard Clothing Kit

Gold spent:
175 Armour
320 Sword
150 Potions
30 Outfit
5 Component Pouch
1 Pouch
14.2 Change+pouch contents
8+5+8 Outfits
50 Tome
10 rope
83.8 standard clothing kit

Other - Followers, communal stuff ect


1st level: 5

Kiara Therer
Elven Cleric of Findeladlar
Tasks: Healing, spiritual needs

Richter Wern
Human tracker (Expert)
Tasks: Pathfinding, identifying/tracking animals, gather wildness supplies

Lilia Winterbloom
Halfling cook (Commoner)
Tasks: Prepare meals, keep inventory, tend to fire

Teodora 'Teo' Freyalee
Tiefling Alchemist
Tasks: Maintain/mend gear, cartography

Uriel D'thass
Elven animal tender (Expert)
Tasks: Tend to horses

Standard Clothing Kit:
.1gp: Bedroll
1gp: Blankets x2
16gp: Cold Weather Outfits x2
2gp: Traveller's Outfits x2
30gp: Courtier's Clothes
5gp: Cleats
5gp: Skiis
5gp: Snowshoes
12gp: Furs
5gp: Tabard
0.5gp: Waterproof bag
1gp: Waterskin
1gp: Grooming Kit
0.2gp: Mess Kit

Total Cost: 83.8gp

Community Gear:
Large Tent x2, Heatstones x5, Maps of the river kingdoms x5, Silk rope 250', Hemp rope 250', Twine 250', Signal Whistles x3, Candles x100, Fireproof Hooded lanterns x10, Sunrods x5, Mead (~15L), Trail Rations x500, Wand of Cure Light Wounds, Sleighs x3, Light Horses x6, Horse food x300, Spell Component Pouches x2, Mwk Backpacks x3, Water Barrels x2, Cauldron, Alchemy Crafting Kit, Antidote Kit [10/10], Cooking Kit x2, Disguise Kit [10/10], Fishing kit x2, Gear Maintenance kit x3, Healers Kit x2, Mwk Survival Kit, Artisans Tools x10, Crowbar x2, Flint and steel x10, Grappling Hooks x3, Folding Ladder, Pitons x20, Saws x3, Shovels x5, Alchemist's Fire x5, Vials of Acid x10, Alchemist's Kindness x25, Wand of Endure Elements, Smokesticks x5, Campfire Beads x3

Community Costs:
60gp: Large Tent x2
100gp: Heatstones x5
250gp: Maps x5
50gp: Silk rope 250'
5gp: Hemp rope 250'
0.05gp: Twine 250'
2.4gp: Signal Whistles x3
1gp: Candles x100
120gp: Fireproof Hooded lanterns x10
10gp: Sunrods x5
10gp: Mead (~15L)
250gp: Trail Rations x500
750gp: Wand of Cure Light Wounds
150gp: Sleigh x3
450gp: Light Horses x6
15gp: Horse food x300
10gp: Spell Component Pouches x2
150gp: Mwk Backpacks x3
4gp: Water Barrels x2
1gp: Cauldron
25gp: Alchemy Crafting Kit
100gp: Antidote Kit
6gp: Cooking Kit x2
50gp: Disguise Kit
1gp: Fishing kit x2
15gp: Gear Maintenance kit x3
100gp: Healers Kit x2
50gp: Mwk Survival Kit
50gp: Artisans Tools x10
4gp: Crowbar x2
10gp: Flint and steel x10
3gp: Grappling Hooks x3
2gp: Folding Ladder
2gp: Pitons x20
0.12gp: Saws x3
10gp Shovels x5
100gp: Alchemist's Fire x5
100gp: Vials of Acid x10
25gp: Alchemist's Kindness x25
750gp: Wand of Endure Elements
100gp: Smokesticks x5
2160: Campfire Beads x3

Total: 6049.41gp

100gp per level / character = 1700gp

Velar's extra PC share: 2349.41gp
(+ 1 healing wand, 1 utility wand)
Skie's extra share: 2000gp