Machine Gunner

Skie Forester's page

13 posts. Alias of Lessah.


Status: | Unarmoured (-6/+1/-7 AC)


hp 53/53 | AC 20/13/17 | CMD 19 | Fort +5 Ref +6 Will +2 | Uncanny Dodge | Per +11; low-light, fey-sight | Sense +7 | Init +4 | Velar

About Skie Forester

The elven woman seems restless, perhaps waiting for something, as her hands are constantly playing with the numerous baubles and trinkets adorning her long moss-coloured cloak. She shifts her weight from leg to leg and back, swaying to some tune or wind only she can perceive. The motion reveals that her left leg has an odd outwards bend a hand or so below the knee - but that doesn't seem to bother the elf. Perhaps if she were to try for an heel-together salute?

When approached the woman blinks out of her thoughts and introduces herself as 'Skie' with a warm smile. While the brief conversation that follows is pleasant (and even quite interesting, should one enjoy swapping tall tales or campfire stories) it seems as if her thoughts are still wandering.

Age 145-ish years
Length 193 cm
Weight 72kg


Combat Role - Skirmisher, Secondary spells
Non-combat Role - Social skills, Magical Utility

Leadership score - 7
(CL 5 + Cha 2)
Note: Not yet relevant


She likes to let her mind wonder and ponder the oddest of things, most frequently the odd fragments of memories she can recall from that fateful night so many years ago. She does remember wandering off into the woods to find her runaway pet but nothing of the supposed year she was gone. If it weren't for physical memento she almost believed her parents played the worst prank on her. Almost. But no, she clearly had a jagged scar nearly circling the entirety of her leg below her left knee. Physicians she had showed it to were usually amazed she still had her leg, much less could walk on it despite the odd angle it had healed at.

Another thing she enjoys is not thinking about that, especially when trying to do other things like sleeping. While she loved a good mystery and hers was as murky as any it had a tendency to get her thoughts maddeningly bunched up at times. Stimulants worked of course but that's usually just trading one headache for another. Stories, books, were better. They gave her refreshing new things to mull over and satisfied her curiosity. She'd love to write some books herself, but despite her efforts that hasn't really panned out yet.

Stat Block:
Elf Unchained Barbarian 2, Oracle 3 (Divine Herbalist)
N Medium humanoid (elf)
Init +4; Senses Perception +11; Low-light vision, fey-sight


AC 20 [18], touch 13 [11], flat-footed 17 (+6 armor, +3 Dex, [–2 rage], +1 shield)
hp 53 (2d12+3d8+5)
Fort +5, Ref +6, Will +2 [+4]; +2 vs Enchantments
Defensive Abilities Uncanny Dodge, Immune to Sleep, Halved Duration on Mind Effecting


Speed 30 ft., 20 ft in armour
Melee +8 Buckler Slam (1d3+1)
Range +8 Javelin (1d6+1, 50' range increment)
Special Attacks rage (7 rounds/day), healer's way (1d6, 3/day)

Spells Known (CL 5th; concentration +7)
1st (6/day)— Cure Light Wounds, Divine Favor, Faerie Fire, Liberating Command, Tap Inner Beauty
0 (at will)— Create Water, Detect Poison, Guidance, Light, Read Magic

Spell-like Abilities
Constant - Detect Magic

Str 13, Dex 18, Con 12, Int 14, Wis 8, Cha 14
Base Atk +4; CMB +8; CMD 19
Traits Fate's Favoured, Magical Knack, Youthful Mischief, Impatient
Feats Forgotten PastB, Precise Shot, Quick Draw, Upsetting Shield Style
Skills Bluff* +10, Climb (1) +5, Disguise (5) +10, Diplomacy (5) +10, Intimidate* +10, Know (Nature, Religion; 2) +7, Perception (5) +11, Ride (1) +8, Sense Motive (5) +7, Survival (5) +7, Swim (1) +5
Background Skills Handle Animal (1) +6, Perform (Comedy; 5) +10, Profession (Herbalist; 5) +11
Languages Common, Elven, Sylvan, Draconic
SQ keen senses, fey thoughts (perform, disguise), Fey-sighed, fast movement, rage power (calm stance), Mystery (Whimsy), Curse (Lame), Master Herbalist +1, Healer's Way (1d6, 3/day), Revelations (1; *Versatile Comedy)
Gear Traveller's Outfit, Tabard, Efficient Quiver [Javelin + Amentum (8 Ordinary, 3 Silver Blanced & 5 Cold Iron) Cold Iron Wand of Cure Light Wounds (25c), Wand of Protection from Evil (25c)], Cloak of Resistance +1, Minor Bag of Holding [Elixir of Vision, Potion of Cure Light Wounds, 15% coins], Concealing Pocket [Potion of Invisibility, Sinner's Wage], Mwk Buckler, Mwk Breastplate, Mwk Backpack, Sap, Silver Light Mace, Cold Iron Dagger

Gear in backpack: Waterproof Bag [Traveller's Outfit, The Girl and The Rabbit, Journal], Blanket, Cold Weather Outfit, Waterskin, Grooming Kit, Mess Kit, 35% coins

Gear stored: Cold Iron Dagger, Javelins (27 Ordinary, 7 Silver Blanched & 15 Cold Iron), Blanket, Courtier's Outfit, Furs, Bedroll, Cleats, Skiis, Snowshoes, 50% coins, Bottles of Absinthe x3, Alchemist's Kindness x10, Vial of Ink, Inkpens x5, Disguise Kit

The Girl and The Rabbit wrote:

A brief children's book, illustrated with simple water-colours.

A hundred years ago, at the edge of a great forest in Brevoy, lived a Girl and a Rabbit. The Girl in a cottage of stone and the Rabbit in a small house of wood. The Girl loved the Rabbit very much; he was her best friend. Every morning before breakfast she would rush out to feed him carrots and nuzzle him. And the Rabbit loved carrots.

But one morning, after a particularly dark and stormy autumn night, the Girl rushed outside and found to her dismay that her friend was gone. His house of wood was empty; one of the walls were gone. The Girl rushed into the forest to search for her friend. He couldn't have gotten far!

The forest was vast and filled with shadows, with only the first rays of morning to light her way. The Girl had been warned never to venture into alone - but she paid no heed to the old words as she hurried deeper in her search.

-Where are you Rabbit?

No one answered the Girl. In fact the entire forest was eerily quiet. It was as if it held its breath in anticipation of what would come next. The Girl looked around only to find she could not recognize any of the trees nor the plants. She must be far away from her cottage of stone by now.

-There you are Rabbit!

After her long search the Girl had finally found her friend! The Rabbit were happily snacking on some flowers in a clearing just ahead of her, illuminated clearly by the midday sun. Invigorated by joy the Girl jumped and skipped towards her friend.

But the Girl wasn't the only one that had spotted the Rabbit. Across the clearing, at the edge of the trees, she saw a strange Huntsman. He was clad in green and horns; wielding a nocked bow. The Girl became numb with fear as she leaped towards the Rabbit, just as the arrow leaped from the bow.


The Girl was just in time. The Rabbit was safe in her arms. The arrow, that wicked thing, was instead stuck in her leg in the most curious of ways. The Girl turned to the Huntsman with a scowl, berating him for daring to shoot at such an innocent animal as the Rabbit. The Huntsman hung is head in shame and offered to help her home. But she could tell no-one!

And so the Girl and the Rabbit lived happily ever after?


Build Notes:
4th level advancement is Dex, Favoured Class is Oracle & skill points

1800gp: Efficient Quiver (3k slot)
1000gp: Cloak of Resistance +1 (1st 1k slot)
1000hp: Concealing Pocket (2nd 1k slot)
1000gp: Minor Bag of Holding (3rd 1k slot)
350gp : Mwk Breastplate
155: Mwk Buckler
83.8gp Standard Clothing Kit
500gp : Sinner's Wage
500gp : Community gear share
2000gp: Extra community junk
375gp : Wand of Cure Light Wounds (25 charges)
375gp : Wand of Protection from Evil(25 charges)
50gp : Potion of Cure Light Wounds
50gp : Masterwork Backpack
35gp : Javelins + Ammentum x35
8gp : Cold Iron Daggers x2
25gp : Silver Light Mace
1gp : Sap
300gp : Potion of Invisibility

9532.38 gp in total

100 Absinthe+Kindness
1 flint and steel
50 Disguise Kit
20 Books
8.5 Ink + pens
40 Cold Iron Javelins x20
60 Silver Blanched Javelins x10

---Old outdated stuff---

Stat block:
Changeling Vigilante 5
N Medium humanoid (Changeling)
Init +4; Senses Perception +8


AC 18, touch 13, flat-footed 15 (+3 Dex, +4 Armour, +1 Natural)
hp 50 (5d8+5+5)
Fort +3, Ref +8, Will +5
SR 10 (can't be lowered)


Speed 30 ft.

Melee +8/8 Claws 1d4+5
+6 Cold Iron Dagger 1d4+4
+6 Silver Light Mace 1d6+4

Ranged +6 Heavy Crossbow 1d10 (19-20x2 120' range)
+6 Javelin 1d6+1 (30' range)


Hidden Strike: 3d8/3d4, Twisting Fear 3d4 (non-lethal)

At-Will (Ex): Ghost Sound, Ventriloquism, Vocal Alternation


Str 13, Dex 16, Con 12, Int 14, Wis 10, Cha 15
Base Atk +3; CMB +4; CMD 17

Traits Bloody-Minded, Creative Manipulator
Feats AccursedCB, Frightening Ambush, Weapon FinesseVB, Weapon Focus (Claws), Mother's Gift (Claws)

Skills (30+10)
Acrobatics (5) +11, Bluff (2) +7/11s, Climb (1) +4, Diplomacy (5) +10/14s, Disguise (5) +10, Escape Artist (1) +7, Intimidate (5) +11, Knowledge (local: 1) +6, Perception (5) +8, Ride (1) +7, Sense Motive (1) +4, Stealth (5) +11, Swim (1) +4, Use Magic Device (1) +6

Background Skills (10)
Perform (Sing: 5) +10, Sleight of Hand (5) +11

Languages Common
SQ: Natural Armour, Claws, Darkvision, Hulking Changeling, Witchborn, Dual Identity, Seamless Guise, Social Talents (Entrepreneur [Perform(Sing)], Social Grace [Diplomacy, Bluff], Mockingbird), Vigilante Specialization: Stalker, Hidden Strike (3d8/3d4) Vigilante Talent (Lethal Grace, Twisting Fear), Unshakable, Startling Appearance

Gear worn Mwk Chain Shirt, Cloak of Resistance +1, Hat of Disguise, Masterwork Backpack, Cold Weather Outfit, Cold Iron Daggers x2, Javelins x2, Heavy Crossbow, Quiver [10 Bolts], Rapier, Silver Light Mace, Minor Bag of Holding [Potions of: (Cure Light Wounds, Invisibility), Wand of Shield (25 charges), Sap, coins, Social Identity stuff]

Gear in backpack: Elixirs of: [Thundering Voice x2, Hiding, Vision, Tumbling], Cold Weather Outfit, Wand of Cure Light Wounds (25 charges), Javelins x3, Cold Iron Dagger

Gear stored: Spare clothes, Cold Iron Daggers x7, Javelins x10, Quivers x4 [40 Bolts]

Social Identity Gear worn Cloak of Resistance +1, Hat of Disguise, Nobles Outfit /w Concealing Pocket, Silver Earrings (100gp), Silver Bracelet (150gp), Cold Iron Dagger

Build Notes:
4th level advancement bonus in Dex
Favoured class is Vigilante, bonus is hp
Skills marked "s" are those receiving a boost in the Social identity due to Social Grace
Weapon Finesse granted as a bonus feat from Lethal Grace

Planning: Lvl 7 feat: Dazzling Display, lvl 8 talent: Rogue Trick -> Combat Trick: Shatter Defences, lvl 9 feat: Dazzling Display

gold spent
1800gp: Hat of Disguise (3k slot)
1000gp: Cloak of Resistance +1 (1st 1k slot)
1000hp: Concealing Pocket (2nd 1k slot)
250gp : Mwk Chain Shirt
325gp : Noble Outfit + Jewellery
83.8gp Standard Clothing Kit
500gp : Sinner's Wage
500gp : Elixir of the Thundering Voice x2
250gp : Elixir of Vision
250gp : Elixir of Hiding
250gp : Elixir of Tumbling
500gp : Community gear share
1000gp: Extra community junk
375gp : Wand of Cure Light Wounds (25 charges)
375gp : Wand of Shield (25 charges)
50gp : Potion of Cure Light Wounds
50gp : Masterwork Backpack
15gp : Javelins x15
100gp : Heavy Crossbow
5gp : Bolts (50)
40gp : Cold Iron Daggers x10
20gp : Rapier
25gp : Silver Light Mace
1gp : Sap
1000gp: Minor Bag of Holding
300gp : Potion of Invisibility

9989.38 gp in total