Geppa

Leila Greentistle's page

38 posts. Alias of Lessah.


Classes/Levels

| Hp 24/24 | AC 17/14/14 | CMD 14 | Fort +3 Ref +7 Will +6 | Init +3 | Per +8, low-light vision |

Gender

Female

Size

S

Age

26

Alignment

NG

Strength 11
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 10
Charisma 17

About Leila Greentistle

The small halfling woman is clad in a dress of hide and woven vegetable matter, dyed green and brown. It is complimented by a fur overcoat and contrasted by her sand blond hair. A small collection of pouches and tools hangs from her belt; a razor sharp piece of obsidian to cut with and a sling-staff among other more benign things. She carries herself with a positive, but perhaps a bit off, atmosphere.

Leila always had a fascination for the night sky. Even at a young age, she would stay up and loose herself in its radiant glory. When she showed an aptitude for magic, she beseeched the stars themselves instead of the spirits of earth and air as was customary. For a time, her high spirits and sweet personality let the elders overlook this oddity, but not forever. When a great calamity befell the clan the spirits displeasure with her antics where plain for the elders to see. In their wisdom, they sought to make right from wrong and urged her to leave.

Thrown into the larger, confusing, world Leila and her pet fox Dazzle wandered aimlessly for a while pondering their course of action. She once more sought solace in the welcoming glow of the night sky and decided to decipher its secrets. While she found purpose, she wasn't awfully sure on how to achieve this lofty goal. So she mostly wandered some more - but halflings are social creatures and even a cunning fox and the distant stars can't fulfil the need for conversation and proper interaction. But what is that - she wondered softly - people?

Halfling Expert 1 Shaman (Adept) 3
NG Small humanoid (halfling)
Init +3; Senses Perception +8; low-light vision

DEFENSE

AC 17, touch 14, flat-footed 14 (+3 Armour, +3 Dex, +1 Size)
hp 24 (1d8+3d6+4)
Fort +3, Ref +7, Will +6 (+2 vs Fear effects)

OFFENSE

Speed 30 ft.
Melee Dagger +3 (1d3 19-20) or Stake +3 (1d3) or Sling-staff +3 (1d4)
Ranged Sling +6 (1d3 x2 50 ft.) or Sling-staff +6 (1d6 x3 80 ft.)

Spell-Like Abilities (CL 4th; concentration +7)
3/day — Light
1/day — Speak with Animals (+ int 2 aberrations & magical beasts)

Adept Spells Prepared (CL 4th; concentration +6)
1st DC 14 — Snowball, Cure Light Wounds, Goodberry
0th (at will) DC 13 — Acid Splash, Detect Magic, Ghost Sound, Mending, Message

STATISTICS

Str 11, Dex 16, Con 12, Int 14, Wis 10, Cha 17
Base Atk +2; CMB +1; CMD 14
Feats Weapon Proficiency (Halfling Sling-staff)B, Arcane Strike, AlertnessB, Spirit's Gift, Brew PotionB
Traits Helpful, Magic Knack, Marked by Unknown Forces, Voice of Monsters
Skills: Acrobatics (1) +9, Appraise (1) +6, Bluff (1) +7, Climb (1) +6, Diplomacy (1) +7, Disable Device (1) +7, Escape Artist (1) +7, Handle Animal (1) +7, Heal (1) +4, Know (Nature, 1) +6, Know (Geography, 1) +8, Linguistics (1) +6, Perception (1) +8, Perform (Sing, 3) +9, Profession (Stargazer, 1) +4, Spellcraft (1) +6, Stealth (4) +14, Survival (1) +6, Swim (1) +4
Languages: Common, Halfling, Dwarven, Gnome, Sylvan
SQ: Fearless, Halfling Luck, Sure Footed, Weapon Familiarity, Keen Senses, Fleet of FootB, WanderlustB

Spell List:
0 Level: acid splash, create water, detect magic, detect poison, ghost sound, guidance, light, mending, message, purify food and drink, read magic, resistance, stabilize, touch of fatigue, spark. 15

1st Level: bless, burning hands, cause fear, command, comprehend languages, cure light wounds, detect chaos, detect evil, detect good, detect law, endure elements, goodberry, obscuring mist, protection from chaos, protection from evil, protection from good, protection from law, shield of faith, sleep, snowball, speak with animals, vanish. 22

2nd Level: aid, animal trance, augury, bear's endurance, bull's strength, cat's grace, cure moderate wounds, darkness, delay poison, gentle repose, invisibility, mirror image, resist energy, remove paralysis, restoration, lesser, scorching ray, see invisibility, speak with plants, spider climb, web. 21

3rd Level: animate dead, bestow curse, contagion, continual flame, cure serious wounds, daylight, deeper darkness, dispel magic, lightning bolt, neutralize poison, plant growth, remove blindness/deafness, remove curse, remove disease, searing light, stone shape, tongues, water breathing. 18

4th Level: air walk, cone of cold, commune with nature, cure critical wounds, cure light wounds, mass, divination, invisibility, greater, minor creation, polymorph, restoration, scrying, sending, stoneskin, wall of fire, wall of ice, wall of thorns. 16

5th Level: baleful polymorph, break enchantment, breath of life, chain lightning, cleanse, commune, cure moderate wounds, mass, find the path, heal, major creation, raise dead, stone tell, tree stride, true seeing, wall of stone. 15

Gear

Weight (light load=32.25 /w mwk backpack): 9+0.5+0.5+1.5+.5+.5+.5+1+1+3.5+2+1+1+0.25+1+2+2+1+2.5

Cost: 2 + 20 + 0.1 + .5 +.01+.5+.5+0.01+ 0.01 + 2 +8+5+.5+6+50+1+5+30+1+1.5 +2+.2+2

Worn: Mwk Hide Shirt, Sling-staff, Masterwork Backpack, Feather necklace, Soft skin dress

In belt: Jagged Obsidian Dagger, Wooden Stake, Component Pouch, Belt Pouch, Waterskin, Mistletoe & Holly

Backpack:
Soap (lump), Fishhooks x5, Animal Glue, String (50 ft.), Torch, Jar of honey (1 ibs), Cold Weather Outfit, Hot Weather Outfit, Cleats, Poncho, 5 vials, Sewing Needles x3, Grooming kit

Belt pouches:
Sling, Potion of Cure Light Wounds; Endure Elements, Thieves Tools, Flint & Rock, 5 nice sling stones, Pearl (2gp), Lump of amber (1gp), Goodberries x5 (4 days left)

Carried by Dazzle:
Light Load: 22.5 ibs. Total .5+2.5+2.5+1.5+2+2+2
Backpack: 5 nice sling stones, Bedroll, Blanket, Waterskin, Dandy brush, Spices (2 Ibs; cinnamon, allspice, rosemary & dill)

Dazzle:
Fox Familiar

The curious white fox have an aura of oddity around it. Sometimes it lingers just a little bit too long in the air while jumping, seemingly hanging in thin air for a moment. Minuscule silvery spots cover the sleek body - and one could swear that they moved slightly since yesterday...

Leila found Dazzle as a kit during one of her nightly escapades, and decided that the trapped mewling little creature was an omen from the stars themselves. In truth, the fox does share some mystic link with the night sky - but if this is due to Leila's latent magic talent or actual divine interaction is debatable. Nevertheless, the fox shares his companions sunny and playful personality.

N Tiny animal
Init +2; Senses low-light vision, scent; Perception +8

DEFENSE

AC 16, touch 14, flat-footed 14 (+2 Dex, +2 size, +2 Natural Armour)
hp 12 (1d8+1)
Fort +3, Ref +4, Will +6

OFFENSE

Speed 40 ft., Fly 5 ft.
Melee bite +5 (1d3-1)
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS

Str 9, Dex 15, Con 13, Int 7, Wis 12, Cha 6
Base Atk +1; CMB +0; CMD 10 (14 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 when jumping), Fly +6, Perception +8, Stealth +17, Survival +5 (+9 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
SQ: Nightsky skin (Spirit's blessing, Heavens), improved evasion, share spells, empathic link, deliver touch spells