Liisa Nemi Lampinen's page

904 posts. Alias of Lessah.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6


Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

About Liisa Nemi Lampinen

Human expert 1/adept 4 | Druid 5 (Urban)
Hierophant 2
CN Medium humanoid
Init +5; Senses Perception +15


AC 20, touch 12, flat-footed 19 (Armour +7, +1 Deflection, +1 Dex, +1 Natural Armour)
hp 58 (5 HD; 5d8+10+12+8) Con, tier, retrained
Fort +6, Ref +4, Will +12 (+3 vs Enchantment, +2 vs Divination)
Resist Fire, Cold: 5*

*see active spells


Speed 30 ft. (20 ft. in armour)

Sickle: +2 1d6-1 (x2)

Manifest Bow: +7 1d6+2 (x3, 70 ft.)

Lost in the woods spell prep:
3rd (DC 19) - Stone Shape, Stone Shape; Mass, +Glyph of Warding
2nd (DC 18) - Flame Blade, Soften Earth and Stone, Lay of the LAnd, Barkskin +Secret Page
1st (DC 17) - Cure Light Wounds, Endure Elements, Goodberry, Heighten Awareness, Cure Light Wounds +Erase
0 (DC 16) - Create Water, Detect Magic, Detect Poison, Enchanted Diplomacy

Spells (cl 5, concentration +11)

3rd (DC 19) - Hydraulic Torrent, Feather Step; Mass, +Glyph of Warding
2nd (DC 18) - Flame Blade, Soften Earth and Stone, Frost Fall, Barkskin +Secret Page
1st (DC 17) - Entangle, Endure Elements, Goodberry, Heighten Awareness, Fairy Fire +Erase
0 (DC 16) - Create Water, Detect Magic, Detect Poison, Enchanted Diplomacy

Spells (cl 4, concentration +10)

2nd (DC 18) - See Invisible, Invisibility
1st (DC 17) - Cure Light Wounds, Command, Burning Hands, Obscuring Mist
0 (DC 16) - Guidance, Mending, Purify Food and Drink

Spell-Like (cl 5, concentration +11)

9/day - Blast Rune (1d6+2: Acid, Cold, Electricity or Fire; DC 26 to find/disarm)

9/day - Swift Action: Predator's Grace (+20' move speed & low-light vision for 1 round)

8 rounds/day - Speak With Animals

1/day Calm Animals or Magic Fang

1/day Hold Animal

1/day Dominate Animal or Beast Shape I (Animals only)

Note: Liisa will cast Mythic Endure Elements on herself, Lina, Neri, Johnny & Luna


Tier: 3 (+4 hp/tier)

Mythic points: 7/9
Surge: 1d6
Qualities: Hard to Kill, Amazing Initiative, Recouperation
Divine Surge: Inspired Spell
Feats: Mythic Paragon, Extra Path Ability
Abilities: Mythic Spellcasting (Entangle, Endure Elements, Barkskin, Goodberry, Fog Cloud), Mythic Spellcasting (Flame Blade, Greater Magic Fang, Hydraulic Torrent, Call Lightning, Cure Moderate Wounds), Enduring Blessing, Flowers in Your Footsteps
Ability Score Bonus: Wis

Bonus Domain: Animal (Fur)


Str 8, Dex 12, Con 14, Int 14, Wis 22, Cha 16
Base Atk +3; CMB +2; CMD 13
Feats Skill Focus (Bluff)B, Scribe ScrollB, Boon Companion (Animal Companion), Harrowed, AlertnessB, Divine Protection (Nature)
Traits Cunning Trick (Wisdom in Flesh: Sleight of Hand), Power of Suggestion


10 Int
5 Human
6 Expert
16 Druid
5 Favoured Class

Total: 42/42

+6 Acrobatics: 1 Ranks, 1 Dex Rank, 3 Class, 1 Dex
+8 Appraise: 1 Rank, 2 Int Ranks, 3 Class, 2 Int
+17 Bluff: 4 Ranks, 1 Cha Rank, 3 Class, 3 Feat, 3 Cha, +3 Item
+13 Diplomacy: 2 Rank, 2 Druid, 3 Class, 3 Cha, +3 Item
+13 Handle Animal: 2 Ranks, 2 Cha Ranks, 3 Class, 3 Cha, +3 Item
+10 Heal: 1 Rank, 3 Class, 6 Wis
+10 Intimidate: 1 Ranks, 3 Class, 3 Cha, +3 Item
+14 Know (Nature): 5 Rank, 4 Druid, 3 Class, 2 Int
+8 Know (Local): 1 Rank, 2 Druid, 3 Class, 2 Int
+4 Know (Nobility): 2 Druid, 2 Int
+7 Know (Metal): 2 Ranks, 3 Class, 2 Int
+7 Know (Mythology): 2 Ranks, 3 Class, 2 Int
+7 Know (Astrology): 2 Ranks, 3 Class, 2 Int
+7 Know (Modern Occultism): 2 Ranks, 3 Class, 2 Int
+7 Know (Literature): 2 Ranks, 3 Class, 2 Int
+9 Linguistics: 4 Ranks, 3 Class, 2 Int
+15 Perception: 4 Wis Ranks, 3 Class, 6 Wis, 2 feat
+15 Sense Motive: 4 Ranks, 3 Class, 6 Wis, 2 feat
+15 Sleight of Hand: 4 Ranks, 3 Class, 6 Wis
+6 Stealth: 1 Dex, 5 Armour
+6 Spellcraft: 1 Rank, 3 Class, 2 Int
+12 Survival: 1 Rank, 2 Druid, 3 Class, 6 Wis

ACP: -3

Languages Finish, Swedish, English, Faux Latin, Tengwar, Druidic, [Raptorian?], []
SQ Focused Study, Skilled, Nature Bond (Domain: Rune), Nature Sense, Orisons, Wild Empathy (+11), Spontaneous Casting (Domain spells), Lorekeeper, Resist Temptation, Summon Familiar (Fox), Animal Companion (Bird of Prey)

Worn Gear Wiccan amulet, Spell Component Pouch, Item Pouch, Goodberry Pouch, Manifested Armour & Weaponry, Sickle, Quiver, Circlet of Persuasion, Muleback Cords, Headband of Inspired Wisdom (+2), Amulet of Natural Armour (+1), Ring of Protection, Lesser Rod of Persistent Spell, Sleeves of Many Garments

Item Pouch:
Smartphone (ZTE Blade), Headphones, packet of cigarettes (Dromedar [10/20]), Tarot Cards*, pair of dice, Lypsyl (lip balm), Druidic Divine Focus (Dried herbs)

Durable Adamantite Arrows x3
Durable Cold Iron Arrows x10

Item sack:
Healer's Kit [10/10]

Goodbery Pouch:
8d4 Goodberries

Goodberries last CL (5) days, so Liisa should always have 4 days supply on her + the daily casting

Manifested Equipment:
Armour: Horn Laminar, Masterwork +2 Shadow

Medium AC +7 Max Dex+3 ACP –3 30 lbs.

Weapon: Greenwood 'Adaptive' Composite Shortbow, Masterwork +2 Seeking

Damage 1d6+2 Crit x3 Range 70 ft.
Note: Always proficient, no str penalty

Great Tree:

Notable Features:

Goodberry Bush, Gateway to Liisa's clearing

Animal Companion: Altocka:
Savage Monitor Lizard
N Small animal
Init +; Senses low-light vision; scent; Perception +5

AC 21, touch 16, flat-footed 17 (+4 Dex, +1 size, +5 natural, +1 deflection)
hp 38 (5d8+5 8) con, MR
Energy Resistance 10; DR 5/epic
Fort +6, Ref +9, Will +5

Speed 30 ft., swim 30 ft.
Melee bite +6 (1d6+3 plus grab, bleed 1)
or full round bite +6/6 (1d6+3 plus grab, bleed 1)

Str 14, Dex 18, Con 12, Int 3, Wis 12, Cha 6
Base Atk +3; CMB +4; CMD 19
Feats Iron Will, 2
Skills (5/5)
+5 Perception 1 rank, +1 wis, +3 class
+5 Survival 1 rank, +1 wis, +3 class
+14 Swim 1 rank, 8 racial, + 2 str, +3 class
+6 Climb 1 rank, +2 str, +3 class
-3 Linguistics 1 rank, -4 int
Languages 'Lizard', Sylvan (understand only)
Gear Ring of Protection +1, 'Cloak' of Resistance +1


Link (Ex)

A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex)

The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Savage Mythic Template

Creatures with the savage template are untamed, primordial versions of their non-mythic cousins. Their claws are sharper, their fangs larger, and their hides thicker. If the creature has 11 or more Hit Dice, this simple template grants a mythic rank of 2 instead of 1.

A savage creature's quick and rebuild rules are the same.

Rebuild Rules: AC increase natural armor bonus by 2; hp mythic bonus hit points (see the sidebar); Defensive Abilities gains DR and resistance to all types of energy as per Table: Savage Template Defenses Special Attacks all attacks gain bleed 1 (this stacks with itself ), feral savagery (full attack) <- gives 1 extra attack.


Tarot Cards:
Transmuted by the magic of the Gem?

Very strange deck. 1 to 10 of Swords, Shields, Wands, and Spirits. Then the specific cards, Berserker, Musician (Grayed out), Healer, Maker (Grayed out, but with traces of color), Thief, Sorcerer, Holy Knight, Unholy Knight, Asthetic, Sage, Hunter, Nature, Tinkerer (grayed out, but with traces of color), Knight, War, Heaven's Voice, Caller, Assassin, and Death. Then silver lined cards, Archmagi, Ragemagi, Fighter, Bounty Taker, Seeker, Spiritualist, Killer, Swordsman, and Knight Healer. The Thief, Nature, Sorcerer, War, and Knight all have gilt edges.

War shows an armored man with a ringed sword that is on fire. Knight shows a man on a horse, sometimes, and other times a woman on a horse, both in black armor. Nature shows a girl with multi-colored hair wearing armor and wielding a bow, while lizards form a border around her picture, each biting the tail of the next lizard. The Sorcerer shows a young man with long hair tied back in a pony tail with a nimbus of energy around him... and a weird looking hat for some reason. The thief shows just a shadowy ouline. Sometimes that outline is male, sometimes it's female.

Liisa looks about thirty-years something. She has (dyed) red hair cut into something between a pixie and a page cut*. Her eyecolour is hazel and she has a pair of rings in her left eyebrow. Her lips look a bit dry, since she has a bad habit of sucking on them while thinking.

*The transformation magics have given her long hair in all the colours of autumn.

Right now, she is wearing a laminar armour out of horn and leather - but 'underneath' it she wears a thin black jacket with a red shirt, jeans and a pair of off-brand converse. Her socks does not match.

What is your characters name? Does the character have a nickname?

Liisa Nemi Lampinen

What is your characters hair color? Eye color?

Blonde, but dyed red. Brown

What kind of distinguishing facial features does your character have?

She has a pair of ring piercings in her left eyebrow. Her lips are a bit dry.

Does your character have a birthmark? Where is it? What about scars? How did he get them?

A small scar on the back of her right hand, a burn-mark from a candle she tipped over while little.

Who are your characters friends and family? Who does she surround herself with? Who are the people your character is closest to? Who does he wish he were closest to?

Liisa has a frosty relation with most of her familiy - they are less then pleased with her life choices and not afraid to tell her. In turn, she feels that they are trying to steer her to do things their way which led her further away due to stubbornness.

The one exception would be her brother, whom which she has an close relation to. She'll meet him atleast three or four times a week and he typically served as an emissary between her and their parents. Sadly, he died in a car accident not long ago. Liisa took his death rather hard, which is the reason she is in the US trying to start a new life/run away from her past.

Where was your character born? Where has she lived since then? Where does she call home?

Helsinki, Finland. She lived most of her life there - at first with her parents then in a small worn- down two room and kitchen apartment.

Where does your character go when hes angry?

She goes down to the Helsinki harbour, just sitting on the pier while listening to music in her headphones. The fresh wind helps cool her down and the music clears the mind.

What is her biggest fear? Who has she told this to? Who would she never tell this to? Why?

Spiders. Skittering good-for-nothing spiders!

Then dig deeper by asking more unconventional questions:

What is in your characters refrigerator right now? On her bedroom floor? On her nightstand? In her garbage can?

Beer, premade dinners and yoghurt. Her bedroom floor is covered in discarded clothes and a tangle of usb and charger cables. Her garbage is surprisingly organized, with one bag for organic waste, one for plastic ect.

Look at your characters feet. Describe what you see there. Does he wear dress shoes, gym shoes, or none at all? Is he in socks that are ratty and full of holes? Or is he wearing a pair of blue and gold slippers knitted by his grandmother?

A pair of black converse knock-offs with purple glow in the dark shoelaces from a dollar store. Her socks are mismatched, one seem to have some sort of fuzzy animal on it - the other is red monochrome.

When your character thinks of her childhood kitchen, what smell does she associate with it? Sauerkraut? Oatmeal cookies? Paint? Why is that smell so resonant for her?

Oranges and pimpernel. When she was younger, her family would gather in the kitchen before Christmas and decorate oranges with pimpernel. The heavenly scent is forever associated with warmth and family for her.

Your character is doing intense spring cleaning. What is easy for her to throw out? What is difficult for her to part with? Why?

Easy: That stack of commercial flyers and free 'neighbourhood' newspaper that have been building up, despite her many notes to the postman that she doesn't want that crap! Hardest: All her baubles and trinkets. She as too many already - and most of them are mass produced crap anyhow. But they are pretty ...

Its Saturday at noon. What is your character doing? Give details. If hes eating breakfast, what exactly does he eat? If shes stretching out in her backyard to sun, what kind of blanket or towel does she lie on?

Waking up - probably a bit hungover. With some luck, she might have crawled into the kitchen and fetched some icecream and then turned on the laptop to watch netflix. If she feels particularly brave, she'll even pull up the blinds so that her potted plant gets some sunlight.

Your character is getting ready for a night out. Where is she going? What does she wear? Who will she be with?

She's heading for a club, one that plays heavy metal and serves cheap booze. With an extensive wardrobe, 'what' is always an interesting question. Most likely something black. She'll hang out with the locals on the scene. While she can't play music for s+%! herself, she knows a many of the small local bands typically playing.