Khal's family exist on the outer branches of the Medvyed family tree; largely insignificant but nevertheless invited to the family banquettes. The family holdings consists of a few houses and a tavern supplying weary herders and the rare traveller with a drink at the end of the day. There are five Ridder; Khal is the middle of three brothers.
Education and growth
From a young age Khal showed a great interest in reading and learning. As the family business did not require the attention of all Ridder children his mother arranged from him to study in Brevoy every winter from his twelfth year and forward. There his talents grew into something more then simple reading; comprehension of the primal language beneath the words - the language of magic. A useful boon indeed on the harsh slopes of Icerine Peaks.
But exposure to the more cosmopolitan world had also left an unwanted mark on the young child. Tales of foreign wonders had taken roots and first among them was the worship of Nethys. And while it was certainly not one of the worst gods to get caught up with, the ideas of innovation and progress clashed many times with the traditionalist dogma of Erastil - which was the household religion. Although such conflicts were short lived, they still served to from a wedge between Khal and his family; the once welcoming hall did not feel like the home it should. Khal spent more and more of his time in Brevoy - or elsewhere - as the years passed.
And then the Swordlords made an interesting proposal ...
Vision
The Swordlords call us to untamed lands - and what do I see? Underneath the lush forests, murky swamps and frontier cabins lay a vast canvas; a clean slate to build something new. Something better then the rabbelous river kingdoms; something better then our own crumbling realm. Something glorious to rival Nex or old Thassilon; a testament to our own ingenuity and the power of Nethys!