Str 9, Dex 20, Con 12, Int 11, Wis 12, Cha 18
Base Atk +3; CMB +6; CMD 15
Feats Flyby Attack, Weapon FinesseFB, (Cooperative CraftingFB)
Skills Acrobatics (3) +8 (+4 when jumping), Craft (Alchemy 7M) +10, Disable Device (3) +8, Fly (3) +23, (3/7M) Perception +11, Sense Motive (7M)+11, Spellcraft (7M) +10, Sleight of Hand (3) +8, Stealth (3) +19; Racial Modifiers –4 Acrobatics when jumping
Languages Common, Draconic, Speak With Master
SQ speed surge, Teammate, Share Spells, Empathic Link, Deliver Touch Spells, Deliver Aid
Gear Spellstoring Amulet [Pernicious Poison]], Book of Order (read: +2 inherit to Cha)
Shadow Blend (Su)
In conditions of illumination other than bright light, a shadow drake disappears into the shadows, giving it concealment (20% miss chance). It can resume or suspend this ability as a free action.
Speed Surge (Ex)
Three times per day as a swift action, a shadow drake may draw on its draconic heritage for a boost of strength and speed to take an additional move action in that round.
Stygian Breath (Su)
As a standard action, a shadow drake can exhale a ball of black liquid that explodes into a cloud of frigid black mist. This attack has a range of 60 feet and deals 2d6 points of cold damage (Reflex DC 12 half) to all creatures within a 5-foot-radius spread. The mist snuffs out light sources in the area effect, extinguishing non-magical light sources and dispelling light spells of 1st level or lower. Once a shadow drake has used its stygian breath, it cannot do so again for 1d6 rounds. The save DC is Constitution-based.