PFS PbP: Master of the Fallen Fortress & Murder's Mark (Inactive)

Game Master Hawkeye127


Sovereign Court

I'm searching for a few green adventurers who are looking to make a name for themselves by exploring the ruined siege castles outside Absalom.

I'll take the first five lvl. 1 players who are interested. Those players will need to attach their HP, AC, save bonuses, CMB & CMD, initiative bonuses, and speed to their characters. Players will be required to post at least once a day (Weekends will be given a little bit more leniency.) unless they give notice of their absence before hand. That said, I'll be holding myself to the same standards that I hold my players to. I'll be posting 1-3 times every day, possibly more if the table gets a good rhythm going. Also, If I can get a full table by tonight, we'll start tomorrow morning.

Please post with your applying character, including class and level, and thanks to all who show interest.

Silver Crusade

I would love a spot!

I have a level 1 barbarian and a level 1 cleric.

Silver Crusade

I'm interested. Are we playing for PFS credit? Regardless of the credit, I submit for your review Misforstått, Tiefling Alchemist (Level 1). He has 1 scenario under his belt (locking in Tiefling before the deadline, for PFS).
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Character Concept: Misforstått wants to be a good guy. He tried to study to be a healer (hence, alchemist with the chirurgeon archetype), but he was so weird and off-putting that no reputable school would take him. He learned enough here and there to start experimenting on himself. Finding that the Pathfinder Society wasn't as judgmental (about his looks or his odd behavior) as other organizations, he joined them to be able to fund his healing research. The idea of redemption appealed to him, too. So, he joined the Silver Crusade.

Stat Block:
Misforstått
Male Tiefling Alchemist (Chirurgeon) 1 (Pathfinder RPG Advanced Player's Guide 26; Pathfinder RPG Advanced Race Guide 0; Pathfinder RPG Ultimate Magic 0)
NG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d8+1)
Fort +2, Ref +4, Will +1
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee quarterstaff +0 (1d6)
Ranged bomb +3 (1d6+5 Fire)
Special Attacks bomb 8/day (1d6+5 fire, DC 15)
Tiefling Spell-Like Abilities (CL 1st; concentration +0)
. . 1/day—darkness
Alchemist (Chirurgeon) Spells Prepared (CL 1st; concentration +6):
. . 1st—cure light wounds (3)
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Statistics
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Str 10, Dex 15, Con 10, Int 20, Wis 10, Cha 8
Base Atk +0; CMB +0; CMD 12
Feats Extra Bombs[APG], Point-Blank Shot, Throw Anything
Traits indomitable faith, reactionary
Skills Appraise +9, Bluff +1, Disable Device +4, Heal +4, Knowledge (arcana) +9, Knowledge (nature) +9, Perception +4, Spellcraft +9, Stealth +4, Survival +4, Use Magic Device +3; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Common, Draconic, Dwarven, Elven, Infernal, Tien
SQ alchemy, mutagen
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+5 (8/day, DC 15) (Su) Thrown Splash Weapon deals 1d6+5 fire damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Mutagen (DC 15) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

Grand Lodge

Hello again, GM Hawkeye. Would love to play in another of your PFS scenarios (played in The Confirmation).

Arthrax Bellringer, Level 1 Fighter.


Pathfinder Adventure Path Subscriber

Count me in, making a character as we speak.


Pathfinder Adventure Path Subscriber

Like to play an Inquisitor.

Sovereign Court

Welcome all! And Arthrax, it's good to see you again. And yes, this will be for PFS credit.
1. Sareptha Nigh/? 1
2. Misforstatt/Alchemist 1
3. Arthrax Bellringer/Fighter 1
4. Webb/Inquisitor 1
5. ?

Silver Crusade

Awesome! Thanks, Hawkeye. :-)

Sovereign Court

I would like to apply as well.

Silver Crusade

I would like to join, A Treespeaker Druid. Brand new 1st level.

Sovereign Court

Ok, recruitment is now closed. And the final tally is:
1. Sareptha Nigh/? 1
2. Misforstatt/Alchemist 1
3. Arthrax Bellringer/Fighter 1
4. Webb/Inquisitor 1
5. Darcy Arzanour/? 1
6. Aurora Carolingian/Druid 1
Everybody on the list can make their way over to the gameplay thread and we'll get started tomorrow. Before then, I'll need Aurora, Darcy, and Webb to attach the necessary information to their characters.

Silver Crusade

Working on that right now.


CRUNCH:

Kadur Ironhand
Male Dwarf Inquisitor of Torag 1
NG Medium
Init +3; Perception +9
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Defense
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AC 18/20, Touch 12, Flat-Footed 16/18
HP 12
Fort +5, Ref +2, Will +3
Speed 20 ft.
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Offense
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Crossbow, light +2 1d8
Warhammer +2 1d8 +2
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Statistics
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Str 14 Dex 14 Con 16, Int 12, Wis 13, Cha 10
Base +0; CMB +2; CMD 14
Feats
Alertness
Traits
Seeker, Tactician
Skills
Acrobatics 0+2=2, Appraise 0+1=1, Bluff 0+0=0,Climb 0+2=2, Craft Armor 1+4=5, Diplomacy 0+0=0, Disguise 0+0=0, Escape Artist 0+2=2, Fly 0+2=2, Heal 0+1=1, Intimidate 0+1=1, Knowledge Arcana 1+4=5, Knowledge Religion 1+4=5, Perception 1+8=9, Perform 0+0=0, Ride 0+2=2, Sense Motive 1+7=8, Spellcraft 1+4=5, Stealth 0+2=2, Survival 1+4=5 , Swim 0+2=2
Languages
Common, Dwarven, Undercommon
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Domain
Good
Spells
Create Water, Detect Magic, Read Magic, Stabilize
Cure Light Wounds, Shield of Faith
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Equipment
Bolts(20), Chainmail, Crossbow, light, Shield, heavy steel, Warhammer, 35 gp
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Special Abilities
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Judgment: Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action.
Monster Lore: The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

This is Webb's character.

Still working on a backstory.

Sovereign Court

Working on mine right now.

Sovereign Court

Excellent. Just move over to the gameplay thread when you're ready.

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