Hi People, I need your help.
I have a Monk Elf Seer Elf, i buy a flaming Star
My intention was to use it as a secondary attack in case I needed ranged options, or to enhance it for melee attacks. The problem is that it needs to be activated using Cast a Spell.
And here's the issue:
Since I'm a Seer Elf, I innately have Detect Magic, which in theory should grant me Cast a Spell, but my GM says it doesn't.
Does Seer Elf give you access to Cast a Spell?
Hi.
I have a question.
Repair Action is it used to repair magic items?
how repair? with Repair Action or another way?
I was translate this scenario, when i observed that don´t have a Secondary Objetives, Is a errata?

I have a question
In step 7 in Kingdom creation say:
Quote: On the kingdom sheet, record the leader you assigned to each role and indicate the four roles you invested. Record a +1 status bonus to the skill associated with each invested role’s key ability, and record the four skills that your nation received training in. This +1 status bonos is my question.
in LEADERSHIP ROLES say:
Quote: Some benefits require that a role be invested. In step 7 of Kingdom Creation (page 510), the players select 4 leadership roles to be invested; at the start of each Kingdom turn, they may reselect the roles that are invested (see Assign Leadership Roles on page 537). Note that when certain companions detailed in the Kingmaker Companion Guide hold the leadership roles listed in their entry in that book, those roles are automatically invested; this is in addition to the four roles the players choose to invest. My question is...
if a PC change a leadership rol with the Assign Leadership Roles action, this +1 status bonus change to the new role’s key ability or is it keeps in the old role’s key ability?
Thanks
The problem is that it is for Society, so I don't know how to handle the situation, normally I am the GM 50% of the time.
Thanks,
My costomized Staf is now a Staff of fire (a wizard lv5) in the next level i want convert a staff of element power, i know that no possible change Staff of fire for staff of element ... my idea was create another customized staff and craft to staff of element power and sell Staff of fire later, That's why I was asking if you could have several customized staff in the same time.
How many Staff of your own can you have at a time?
i Known you charge one in daily preparations, but, can i have another for other uses?
How many Staff of your own can you have at a time?
i Known you charge one in daily preparations, but, can i have another for other uses?
I have a question,
when you ride a animal companion, do you use the normal mounted combat rules? specifically the part "Consequently, you share a multiple attack penalty."
Maybe, I'm thinking about it.
I'm thinking about how to start, I was thinking of making a romance system once the PJs reach the Helpful level, with the Influence DCs a bit more influence as it happened in the Jade Regent.
Unfortunately, the campaign was cancelled when we were at the end of chapter 3, but a couple of players have agreed to start again with other players to retry the campaign.
Since there is already an influence system, I had thought of combining it with a victory Points system with the same checks but higher DCs only for those who reached maximum influence, or a system separated.
ummm. I'll take a look at it and give it a spin to see how I see it. Thanks
Yes, but the game tells you that there can be romance with companions, in fact, it can be key for some of them not to leave, as in the case of Ekun.
What I don't feel comfortable with is Roleplaying scenes, I don't care if there is romance. That's why I was asking for a system similar to the Jade Regent.
Good guys, a query, my players have asked me for a romance system for companions or other npc that they like, the problem is that in this kind of topics I am not very good and neither in favor when it comes to roleplaying, does anyone have any romance system?
Thanks People.
Here we have problem with the concept "Instance". at least I
Hi, i need advice,
In the today game, i have a problem. A criature have 2 Weaknesses, Slashing 3 and Fire 3, the player used Spellstrike with a Greatsword with Produce Flame,
My question, in the same hit the 2 Weaknesses is activated?
Thanks, I had doubts because in the guide of organized it says that the standsar system is used and I didn't know if the alternative ability boost is standard or optional. Thanks again
Hi guys, i have a question
Alternative Ability Boosts from 4th reprint is legal for society?
Thanks.
I have a question.
A summoner share feat with the eidolon?
for a pratical example.
A human summoner with Cooperative Nature feat, their eidolon can benefit that bonus feat?
Circustance can be stack, my doubt was if harriying fire was an attack to use the bonus or not, but in the same answer, you have clarified it for me, thanks.
Sorry for the necropost, but this is the best thread for my question.
If harriying fire is a flat check...
If two PCs use it, the third have a +4 to circustance bonus to attack?
A question
Infernal Wound (divine, necromancy) A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery.
The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.
And
Stop Bleeding Attempt a Medicine check on a creature that is taking persistent bleed damage, giving them a chance to make another flat check to remove the persistent damage. The DC is usually the DC of the effect that caused the bleed.
Infernal wound no have a initial DC.
what would be the DC check?
A question
Infernal Wound (divine, necromancy) A bearded devil’s glaive Strike also deals 1d6 persistent bleed damage that resists attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery.
The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 21 counteract check or the magic fails to heal the creature.
And
Stop Bleeding Attempt a Medicine check on a creature that is taking persistent bleed damage, giving them a chance to make another flat check to remove the persistent damage. The DC is usually the DC of the effect that caused the bleed.
Infernal wound no have a initial DC.
what would be the DC check?
Hello people,
I'm going to take advantage of this thread for another question about Stellar Rush.
(It shows that in my group they are not a fan of the Solarian if I ask two apparently basic questions in more than a year)
Quote: you can substitute a bull rush for the melee attack at the end of the charge. If you attempt this bull rush , the target takes 2d6 fire damage (Reflex half), regardless of whether you succeed. My question is,
What type of attack deals fire damage?
The melee attack (vs KAC) or combat maneuver (vs KAC+8)
Thanks
Thank you. if they are different formulas, for what I have in mind in society, it is a problem according to what I have in mind. Maybe not in AP, but we haven't played yet. Thanks again.
Thanks Rob.
it is what I feared, that it is not useful for what I have in mind.
another question on this topic.
a longsword is level 0. (if i remember correctly and it's in the basic crafter book), a cold iron longsword is level 2 and an adamantite longsword is level 11 (rarity aside). Do I need three formulas or is the sword one okay?
Not especially, I wanted to know when I could start crafting a cold iron longsword (item level 2). (For example, its a idea in my mind)
If a level 1 or level 2.
I guess the rule can be applied to any item.
I have a question,
in downtime i can craft a item
when can i start to craft a item level 4?
Let's complicate things more.
In my games, I don't know why, my players prefer the spell to the armor's environmental protections, which leaves me with two questions.
- If it works like environmental protection, will it have the same limitations?
- If a trap/hazard attacked the environmental protection breaking it or rendering the protection useless, would it also damage the spell?
and the turren's weapon can be linked?
If i have 2 direct-fire weapons in the turret, can be linked?
and what mean same direct-fire weapon?
Do they have to be the same weapon? (f.e. 2 gyrolaser)
Do they have to be the same type weapon? i mean with type, two Light weapon, f.e a gyrolaser and coilgun.
can they be different types? i mean with type Light weapon and heavy weapon, f.e a gyrolaser and Heavy Laser Cannon.
I confuse with The Wriggling Man's stategic.
Before Combat The Wriggling Man casts mind blank every day, and activates his ring of invisibility as soon .......
Ok, this part I understand....
The Wriggling Man keeps in motion, flying around the room invisibly as a move action after each time he casts an attack spell on the PCs each round so that it’s difficult to track his position.
this is the part that i don't understand.
the invisibly from a Ring of invisibility is continuous or break when attacks?
interesting warnings, I will take it into account when using the Shuriken, it is not usually very common but the last two games I have missed a Range Attack.
Usually I am the master's headache, not the other way around. XD
ohhhh I had not seen this feat. thanks for the advice
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maybe it's a silly question.
Monastic Weaponry say: You can use melee monk weapons with any of your monk feats or monk abilities that normally require unarmed attacks.
Shuriken is ranged, can it be used anyway? It's the Monk Trait weapon that I can't understand.
I need an advice.
I have a monk and I got her a +1 shuriken Striking Returning.
and, i have a problem,
the shuriken is a Martial weapon with trait monk (among other), and my question is...
Can i use the +1 shuriken Striking Returning with Flurry of Blows action?
If is positive. Do I need 1 or 2 shurikens?
If is negative. Do i need the feat Monastic Weaponry?
Or, If I'm wrong, how could I use it?
If it is true that it will not be my primary attack mode, it is more to cover a lack that my PC has right now.

I ask to my GM about this question.
from his point of view, a equipement (weapon, armor o shield) and rune are two diferent objects, then, RAW, only there rules for destroy weapons and shield (and I suppose armors too) and a rune is its own object...
i mencioned:
"Rune-etched armor and weapons have the same Bulk and general characteristics as the non-magical version unless noted otherwise. The level of an item with runes etched onto it is equal to the highest level among the base item and all runes etched on it; therefore, a +1 striking mace (a 4th-level item) with a disrupting rune (a 5th-level rune) would be a 5th-level item."
and he explain me:
"This is done for simplicity and so that breaking a weapon is not so easy. The problem is that in the playtest they had different qualities of weapons with different levels and when removing it they needed some way to make it more difficult to break a weapon. Because now they are all level 0 or 1 and a level 10 enemy breaks them from you in one attack."
For him, destroy a equipement don't destroy a rune (remember is his point of view), and another thing, nobody prevents you from carrying destroyed equipment in your inventory.
Xenocrat wrote: Driftdead, a form of undead, are incorporeal outside the Drift and corporeal inside. (Or vice versa, I forget, and Paizo published an adventure that had it backwards.) That might be what you are thinking of.
The garakagal has an ability to phase through walls but is not permanently incorporeal.
yeah, i undestand this part, but
"... attack the PCs - this time in its corporeal form - when ..." is the part i don't undestand, is a errata?
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Male N Gnome Oracle 7/Veiled Illusionist 8 | HP 14/115 | AC 37 T 23 FF 29 | CMB +9, CMD 27 | F: +15 , R: +21, W: +16 | Init: +5 | Perc: +15, SM: -2 | Speed 20ft | Veil Pool: 15/16 | Spells: 1st 6/8 2nd 3/8 3rd 6/8 4th 5/8 5th 3/7 6th 3/7 7th 5/5 | Mythic Power: 0 | Active conditions: Incorporeal
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Hannet Di
Female yaogaui vindicator of Ragathiel 2 HP 28/28 | AC 19 | F +6 R +10 W +7 | Perc +9| speed 25 ft | focus 1/1| Hero 2 |Active Conditions:
(85
posts)
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Hira Astikar
Hira Ashitka | Male CG Medium Human (Vudrani) Unchained Rogue (Snoop) 1 | HP 10/10 | AC 16, T 13, FF 13 | CMD 13 | F +2 R +5 W +0 (+2 vs. illusions) | Init +3 | Perc +4, SM +5 | Speed 30ft | Inspiration: 2/2 | Spells: 0 | Active conditions: None.
(10
posts)
|
Ilryan North
Ilryan North | Male CG Human Oracle 4 | HP 30/37 | AC 17, T 11, FF 16 | CMD 15| F +3 R +3 W +4; | Init +1 | Perc: +6 | Speed 20ft | Healer’s Way 5/5; Spells: 1st 4/5 2nd: 3/4| Active Conditions: None
(235
posts)
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Iyasset
(12
posts)
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Jolistina
Female CN Elf (forlorn) “Reformed” Scoundrel 10 | HP 70/70 | AC 17 T 16 FF 12 | CMB +11, CMD 22 | F: +6, R: +14 (Evasion), W: +5 (+7 vs enchantment, +9 vs charm, compulsion) | Init: +5 | Perc: +19, SM: -1 | Speed 30ft | Spells: 4th 2/2, 3rd 4/4, 2nd 5/5 1st 7/7 | Active conditions: None.
(27
posts)
|
Kazmukh Torson
N male dwarf (rock dwarf) fighter 1 l HP 22/22 | AC 18 (20 with Shield Raised) | F +7 R +6 W +5 | Perc +8 | speed 25 ft | Hero 1 | Active Conditions:
(68
posts)
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Kyra MM
NG human cleric 1 l HP 16/16 | AC 16 | F +3 R +4 W +9 | Perc +7 | Stealth +1 | speed 25 ft | focus 1/1 | spells 1 heal (2), sanctuary, bless; C (1st) daze, detect magic. disrupt undead, guidance, stabilize | Active Conditions: ---
(6
posts)
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Matt Morris
(126
posts)
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Oinos Mae
HP 20/44 | AC 18 | F +7 R +7 W +9 | Perc +7 | speed 25 ft | focus 0/1| Mythic 3/3 |2: 1/4 1: 4/4 Active Conditions:
(128
posts)
|
Pilzip
CN male grippli rogue 6 HP 60/66 | AC 23 | F +10 R +14 W +14 | Perc +14 | Stealth +14 Speed 25 ft | focus 2/2| Hero 1 | Active Conditions:
(138
posts)
|
Raneshi Glyph
female aiuvarin human runesmith 14 HP 108/146 | AC 35/37 | F +22 (Juggernaut) R +23 W +23 (+2 when shielded) | Perc +24 (+26 ini) LLV | speed 30 ft | focus 1/1| Hero 3 | Active Conditions:
(139
posts)
|
Sawbones "S.B." Creen
N male elf (suli) oracle (alchemist) 5 l HP 47/56 | AC 21 | F +7 R +10 W +11 | Perc +9 | | Speed 30ft | Spells 1: 3/3, 2: 3/3, 3: 2/2 | Focus Points 3/3 | Active Conditions: Minor Curse.
(29
posts)
|
Sinister VonEvyl
Sin (he/him)| Male NG Human Sorcerer 2 | HP 26/26 | AC 14/15 | F +7 R +4 W +7 | Perc +5 | Speed 25ft | Spells [1] 4/4 | Active Conditions: None
(39
posts)
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Skaytar Spellbane
male ifrit orc sorcerer 7 HP 66/66 | AC 21 | F +13 R +11 W +11 | Perc +9 |4: 2/3 3: 2/4 2: 2/4, 1: 4/4 speed 25 ft | focus 1/2| Hero 3 | Active Conditions:
(171
posts)
|
Storm Adder
CN male (he/him) suli gnoll oracle 20 HP 155/248 | AC 40 | F +29 R +27 W +33, Gr. Resolve | Perc +31 | 10: 0/1 9: 0/3 8: 0/3 7: 0/3, 6: 1/3, 5: 3/3, 4: 3/3, 3: 3/3, 2: 3/3, 1: 3/3 DC 45 Speed 30 ft | focus 1/3| Hero 0 | Curse Level: Moderate| Active Conditions: heroism, regeneration 15, true sight
(372
posts)
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Targrish Spellstone
NG male dwarf thaumaturge 14 HP 166/166 | AC 34/35/36 | F +22 R +23 W +24 (Gr. Resolve) | Perc +20 |5: 1/1, 4: 1/1, 3: 1/1, 2: 1/1, 1: 1/1 speed 20 ft | focus 1/1| Hero 1 | Active Conditions:
(163
posts)
|
Tekmin Squat
male halfing witch's apprentice 6 HP 78/78 | AC 23 | F +12 R +10 W +10 | Perc +10 (+12 Ini.) | speed 25 ft | focus 1/1| Hero 1 | Active Conditions:
(140
posts)
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Telsix Collective
Telsix Collective Agender NG spathinae tinker mystic 7 | SP 34/34 HP 39/39 | RP 6/6 | EAC 13; KAC 14 | Fort +1; Ref +4; Will +9 (+11 vs. Mind-affecting) | Init: +2 | Perc: +14, SM: +14; blindsense 30ft, darkvision 60 ft. | Speed 30 ft, fly 20 ft. | Healing Touch 1/1 | Spells: 1st 5/5 2nd 4/4 3rd 3/3| Active conditions:
(184
posts)
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Telvir Stanton
NE male dhampir elf psychic 18 HP 132/132 | AC 36 | F +22 R +26 W +30 (GR)| Perc +28 | 1: 2/2, 2: 2/2, 3: 2/2, 4: 2/2, 5: 2/2, 6: 1/2, 7: 1/2 8: 1/2, 9: 1/2 Speed 30 ft | focus 1/3| Hero 1 | Active Conditions: Smoke 166/166 (AC 39)
(547
posts)
|
Theresa Gouges
female dragonborn human rogue 10 HP 128/128 | AC 28 (Deny Advantage)| F +18 R +22 W +19 (Evasion)| Perc +20 | 1: 1/1, 2: 1/1, 3: 1/1 speed 25 ft | focus 0/0| Hero 0 | Active Conditions:
(15
posts)
|
Timdok Grayhand
male twilight halfling ex-assassin 18 HP 258/258 | AC 39 | F +29 R +34 (Imp. Evasion) W +28 (Resolve) | Perc +26 (+28 Ini)| speed 45 ft | focus 2/2| Hero 1 Active Conditions:
(272
posts)
|
Torisen Frextrim
HP 113/125 | AC 33 | F +18 R +22 W +25 ( Gr. Res. void/spirit 6) | Perc +22 (+26 Ini)| speed 25 ft | focus 3/3| Mythic 2/3 | Omen: Keys | Active Conditions:
(128
posts)
|
Tremble Garish
(1
post)
|
Trista Lortella
NG female (she/her) suli human thaumaturge 4 HP 44/44 | AC 21 | F +9 R +11 W +8 | Perc +8 | speed 25 ft | focus 0/0| Hero 0 | Active Conditions: None| Esoteric Lore +9
(268
posts)
|
Willard Scrub
Willard Scrub | Male NG Human Arcanist (Occultist) 7 | HP53/53 | AC 12, T 11, FF 12 | CMD 15| F +7 R +4 W +7 | Init +0 | Perc +2 Hero Point: 1 | Speed 30ft | Spells 3rd: 3/4 2nd: 4/5, 1st: 2/5 | Arcane Reservoir 2/10 | Consume Spell 3/3 | Hero Pt. 1 Active Conditions:
(320
posts)
|
Wispil Higgins
male (he/him) awakened goose kineticist 10 HP 99/126 | AC 25 | F +20 (Juggernaut) R +17 W +17 | Perc +17 (+19 Ini.) |1st: 2/2, 2nd: 1/1, 3rd: 1/1 speed 20 ft | focus 0/0| Hero 3 | Active Conditions:
(255
posts)
|
Yuzuki Kamo
CG male human investigator 11 HP 83/118 | AC 29 | F +16 R +17 W +20 (Resolve) | Perc +20 (+22 to Ini.) | speed 25 ft | focus 1/1| Hero 2 | Active Conditions:
(414
posts)
|
Zade Lebeda
Male LN Human (Rostlander) Investigator (Antiquarian) 3 | HP 24/24 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +5, W: +4 | Init: +3 | Perc: +7 (+1d6), SM: +5 (+1d6) | Speed 30ft | Inspiration: 4/4 | Spells: 1st 4/4 | Active conditions: None.
(121
posts)
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