Zade Lebeda
Investigator (
Antiquarian) 3
LN Medium humanoid (human)
Init +3;
Senses Perc +7 (+1d6), SM +5 (+1d6)
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Defense
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AC 15, touch 12, flat-footed 13
HP 24
Fort +4, Ref +5, Will +4, +2 vs spells and effects with the curse descriptor
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Offense
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Speed 30 ft.
Melee
mw cold iron morningstar +5 1d8+3 or
silver dagger +4 1d4+1 (19-20)
Ranged
mw composite showbow (+2 STR) +6 1d6+2
Investigator Spells Known (CL 3rd; Concentration +7)
1st (4/day) coin shot(P), enlarge person(P), heighten awareness, shield, ant haul, cure light wounds(P), monkey fish(P)
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Statistics
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Str 14, Dex 14, Con 14, Int 17, Wis 12, Cha 12
Base Atk +2; CMB +4; CMD 16
Feats
Point-Blank Shot, Precise Shot, Weapon Focus (shortbow)
Traits
Rostlander (Campaign): +1 Fortitude saves
Eye for Quality (Religion): Your deity has granted you an uncanny ability to find the true worth of items. You gain a +1 trait bonus on Appraise checks, you don’t suffer the effects of failing such checks by 5 or more, and Appraise is a class skill for you.
Arcane Temper (Magic):You have quick reactions and fierce concentration. You gain a +1 trait bonus on concentration and initiative checks.
Languages Common, Hallit, Skald, Varisian, Sylvan
SQ
Inspiration (1d6) 4/4, Trapfinding (+1), Expanded Inspiration (Diplomacy, Heal, Perception, Profession, and Sense Motive), Item Lore (An antiquarian can identify even the most esoteric objects at a glance. At 2nd level, he can discern whether an item is magical simply by studying it for 1 round. Once he identifies a magic item in this way, he can use Spellcraft to attempt to identify the properties of the magic item as if he had used detect magic. Furthermore, he can detect whether an item is cursed if his check to identify the magic item exceeds the DC by 5.), Curse Resistance (+2)
Skills
Acrobatics +6, Appraise +10, Climb +6, Diplomacy +, Disable Device +11, Escape Artist +6, Knowledge (all) +7, Knowledge (nobility) +9, Linguistics +7, Perception +7 (+8 vs Traps),Sense Motive +5, Sleight of Hand +6, Spellcraft +9, Stealth +6, Use Magic Device +7
Combat Gear
MW comp. shortbow (+2 STR), mw studded leather armor, mw cold iron morningstar, silver dagger, spiritbane spike, holy weapon balm (10 arrows), adamantine weapon blanch (10 arrows), 100 CI arrows, 20 silver arrows, 40 blunt arrows, potion of cure light wounds(x2), scroll of comprehend languages, scroll of monkey fish, wand of cure light wounds (50 charges), acid flask (x2), alchemist's fire (x2), holy water (x2).
Other Gear
holy symbol of abadar, cleric's kit, mw survival kit, mwk thieves’ tools, rope 50’ (knotted), grappling hook, horse (light, combat trained)