Full Name |
Trygar the Librarian |
Race |
HP 43/43| AC 18 | F +8 R +9 W +13 | Perc +11 | Stealth +2 | Hero Pt: 2 |
Classes/Levels |
speed 25 ft. | focus 1/1 | spells 3 fireball, vampiric touch, 2 invisibility, burning hands, 1 fear, jump, true strike; C (1st) Chill Touch, Daze, Detect Magic, Elec. Arc, Shield | Active Conditions: mage armor |
Gender |
Trygar NG male human (half-orc) wizard (universalist) 5 | |
About Namza
Perception +11; Low-Light Vision
Languages Common, Draconic, Orcish, Mwangi, Sylvan, Undercommon
Skills Acrobatics +2, Arcana +13, Athletics +8, Crafting +11, Deception +9, Diplomacy +9, Intimidation +4, Lore: Academia +11, Lore: Architecture +11, MEdicine +6, NAture +13, Occultism +11, Performance +9, Religion +6, Society +11, Stealth +2, Survival +6, Thievery +2 (Clever Improviser)
Str +1, Dex +0, Con +1, Int +4, Wis +4, Cha +2
ItemsAdventurer's Pack, Wand of Mage Armor, Ring of Minor Arcana
AC 18, Fort +8, Ref +9, Will +13
HP 43
Orc Ferocity Frequency once per day Trigger You would be reduced to 0 Hit Points but not immediately killed.
Fierceness in battle runs through your blood, and you refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.
Speed 25 feet
Melee +1 Striking Greataxe +9 (Sweep), Damage 2d12+1 (S)
Ranged Crossbow +7 (), Damage 1d8 (P)
Reach Spell (Concentrate, Metamagic) You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.
Drain Bonded Item (Arcane, Wizard) Frequency once per day per spell level; Requirements You haven't acted yet on your turn. You expend the power stored in your bonded item. During your turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot. You must still Cast the Spell and meet the spell’s other requirements.
Arcane Prepared Spells DC 21, attack +11
3rd Fireball, Vampiric Touch;
2nd Invisibility, Burning Hands (H+1), Dispel Magic;
1st Jump, Fear, True Strike;
Cantrips Shield, Electric Arc, Light, Chill Touch, Daze, Detect Magic, Mage Hand, Prestidigitation
Primal Innate Spells DC 21, attack +11
Cantrips Stabilize
Focus Spells (1 points) Hand of the Apprentice Range 500 feet; Targets 1 creature You hurl a held melee weapon with which you are trained at the target, making a spell attack roll. On a success, you deal the weapon's damage as if you had hit with a melee Strike, but adding your spellcasting ability modifier to damage, rather than
your Strength modifier. On a critical success, you deal double damage, and you add the weapon's critical specialization effect. Regardless of the outcome, the weapon flies back to you and returns to your hand.
Additional Feats Assurance (Arcana, Nature, Athletics), Automatic Knowledge, Clever Improviser, Collegiate Attendant Dedication, Orc Weapon Familiarity, Untrained Improvisation
Additional Specials Arcane Bond, Arcane School (Universalist), Arcane Thesis (Spell Substitution), Collegiate Attendant Affiliation (Cascade Bearer), Collegiate Attendant Cantrip (Primal), Collegiate
Attendant Skill (Nature)